Time Nick Message 01:25 alguien I have a strictly black and white texture, is there a way I could make white pixels appear transparent? 01:27 alguien hm, let me try ^[makealpha:,, 01:27 MTDiscord texture modifiers 01:28 alguien yay 01:44 erle alguien for what are you using it? 01:49 MTDiscord BTW, pseudo-random shill: https://forum.minetest.net/viewtopic.php?f=10&t=25603&p=410518#p410518 14:50 MinetestBot 02[git] 04x2048 -> 03minetest/minetest: Improve shadow filters (#12195) 13dc45b85 https://github.com/minetest/minetest/commit/dc45b85a543b4c8ad72f69a554ecfe7f0a60c533 (152022-05-21T14:49:30Z) 15:16 erle luatic thank you for your answer to my question. i have now made a mod that improves the main menu! https://git.minetest.land/erlehmann/mainmenu_csm 15:19 MTDiscord oh my god lmao 15:20 erle ROllerozxa this is basically the 5.4.1 main menu + a CSM tab. i copied just the entire builtin because i was lazy. 15:21 erle i mean “copied” 15:21 erle i extracted the git history 15:21 erle like this https://www.pixelite.co.nz/article/extracting-file-folder-from-git-repository-with-full-git-history/ 15:21 erle ROllerozxa ideally i would just add the code for the single tab, any idea how to do thats 15:22 erle i find this interesting since it would allow me to make a CSM modpack and have a GUI to activate it 15:23 MTDiscord hmm the main menu has access to the share dir in a constant right? 15:23 rubenwardy you don't need to copy all of builtin like that 15:23 MTDiscord first of all you don't need to copy the entire builtin, only the main menu folder 15:23 MTDiscord and then you could dofile() all unmodified files, keeping only the ones that are modified/added for CSMs 15:23 erle rubenwardy it is my second attempt only, sorry. so i only copy mainmenu folder? or can i even get smaller and piggyback on the original? 15:23 rubenwardy yeah you only need the mainmenu one 15:24 rubenwardy and if you can get the original path to the mainmenu, you might only need an init.lua 15:24 rubenwardy as you can dofile the rest 15:24 erle oh neat 15:24 erle thanks! 15:24 MinetestBot 02[git] 04rubenwardy -> 03minetest/minetest: Deprecate game.conf name, use title instead (#12030) 134e9e230 https://github.com/minetest/minetest/commit/4e9e230e34912d08ec0f0fc01d14ef80654c7cac (152022-05-21T15:23:30Z) 15:25 erle rubenwardy now are you aware of existing mainmenus so i can learn from them? 15:25 rubenwardy hmm 15:25 rubenwardy idk 15:25 MTDiscord core.get_builtin_path() exists in the main menu lua environment 15:25 rubenwardy search for main_menu_path on github 15:48 MinetestBot 02[git] 04sfan5 -> 03minetest/minetest: Improve testSerializeJsonString unit tests 1370dc23f https://github.com/minetest/minetest/commit/70dc23f996683a59dd85db74e8f15e49c4f7b9fd (152022-05-21T15:46:10Z) 15:48 MinetestBot 02[git] 04sfan5 -> 03minetest/minetest: Optimize JSON string (de)serialization routines 139ee3dc7 https://github.com/minetest/minetest/commit/9ee3dc71f1bb094c04afe98832f69f2a95995340 (152022-05-21T15:46:10Z) 15:48 MinetestBot 02[git] 04paradust7 -> 03minetest/minetest: Patch built-in Lua to fix miscompile on Android (#12347) 13e1f707d https://github.com/minetest/minetest/commit/e1f707d7e1ac0412eedbfcc200a1b90339d3ab0d (152022-05-21T15:46:50Z) 15:50 MinetestBot 02[git] 04Zughy -> 03minetest/minetest: Make no_screenshot image more clear (#12346) 138edc0fa https://github.com/minetest/minetest/commit/8edc0fae5f0789e45a0dd1393a37c9993c694c82 (152022-05-21T15:48:28Z) 15:50 MinetestBot 02[git] 04paradust7 -> 03minetest/minetest: Fixes to Android build + option to turn LuaJIT on/off for testing pur… 13371f21f https://github.com/minetest/minetest/commit/371f21fb350a29ad1ade4ffaf38c07ca1742cd63 (152022-05-21T15:49:41Z) 15:50 MinetestBot 02[git] 04sfan5 -> 03minetest/minetest: Don't ignore server disconnects in client code 132f32044 https://github.com/minetest/minetest/commit/2f32044273d107e82fb1c35d4a0f616fa480cdf0 (152022-05-21T15:49:55Z) 17:35 erle quick question: the position in the middle of a face of a node i am pointing at, what is the formula? 17:48 definitelya Pexin: Check out https://content.minetest.net/packages/BuckarooBanzay/super_sam/ 17:49 definitelya It has moving platforms. 17:50 erle ok got it: direction is normalized vector of ( pointed_thing.under - player position ), that can be fed to minetest.dir_to_wallmounted() 17:51 erle then a painting or a map can be placed at: pointed_thing.under - ( direction × 0.5 ) 17:51 definitelya nice 17:51 erle definitelya i'll make maps that you can put on the sides of nodes 17:51 definitelya oh, it's for the maps, I see. 17:51 erle for giant map art 17:52 definitelya :D 17:53 erle in mcl2 they need frames for this 17:53 erle but i think its easier if you can just put them wherever 17:56 definitelya Pexin: My bad, you were looking for PRs... 18:07 definitelya Damn, the scp wiki is still down from 2 days ago, because Russian haxors. 19:00 independent56 Is there any way to reduce lag caused by a massive amount of blocks, such as skyscrapers? 19:00 independent56 Non-destructively, of course 19:01 rubenwardy you can reduce your view range ;) 19:01 sfan5 "lag" can mean about five different things, which one is it? 19:01 rubenwardy that too 19:01 independent56 Ah yes, it works so much quicker now. I am just kind of having a lowered framrate, likely excessive rendering 19:04 EUSRAKWE I'm playing on Android and finding I can't fill a bucket with water. I can be in the middle of the ocean and tapping the screen only digs. Is there a region on the screen I should be clicking or a gesture I should be making? 19:06 rubenwardy can you see a box around a water node? 19:06 rubenwardy like, the selection box 19:07 rubenwardy which game and any mods? 19:07 rubenwardy also, which MT version 19:10 EUSRAKWE I see no box. I'm using Mine Clone 2. When I expand the tree, I see what appear to be many mods. I have only installed Mine Clone 2, so I'm assuming those are the ones included. 19:10 EUSRAKWE 5.5.0 19:11 Pexin EUSRAKWE: what do you mean "only digs" while in the ocean? do you mean digs sand below the water? how deep? is the bucket the currently selected item? 19:13 Pexin definitelya: thanks for referring game. tried it, platforms slide out from under as expected heh. oh well. 19:14 definitelya Np 19:24 independent56 why do i keepon building spiritless commieblock cities 19:24 independent56 I'll add some greenery and pride flags 19:27 Pexin make your world an infinite parking lot with a walmart in the center 19:30 MTDiscord Pexin: sounds like the world a horror game would take place in lol 19:39 MTDiscord not a bad idea 19:39 MTDiscord minetest horror game 19:41 independent56 Nah, i have drawn plans for this city. It uses 5 m wide paths with concepts of blocks and superblocks and supersuperblocks, using tramways and underground lines. It's not a car-dependent hellhole; it is a pedestrianised hell-hole 19:42 definitelya Honestly, if you put some fog around an infinite parking lot, with SlEnDeRtEsTman on patrol, it could be a solid start. 19:42 independent56 It's inspired by Soviet Russia, using a system of commieblocks with pathways between 19:43 independent56 Nah, i think that a more scary concept is a huge amount of drivers which do not see you and drive at full speed, whizing past you. 19:43 independent56 When you die, you go to Amsterdam in Minetest, which repersents heaven 19:43 Pexin re horror game. there is already infinite ikea 19:43 definitelya You are correct, realistic horror. xD 19:47 independent56 Oh and also, you can take a HST to Belgium for all the chocolate you want, but you must first navigate to the station using bike and foot travel. Using a car kicks you from the world. 19:52 erle xmaps:map items are now placeable in the world and retrievable, but they do not render the X yet: https://mister-muffin.de/p/FVrz.png 20:15 erle the X is now rendered :) 21:08 EUSRAKWE Pexin, I mean that I get seemingly the same action as digging, regardless of the water. I can be on a block on the edge of the ocean and dig all the sand out around me so that nothing is around four blocks deep. I still can't collect water. I can be at the bottom of the ocean and looking up. No water collection. Just the same digging motion. 21:08 EUSRAKWE *four blocks deep of water 21:17 EUSRAKWE Pexin, sorry, yes, the bucket is the current item 21:20 sfan5 bucket probably works differently in MCL than in MTG fwiw 21:21 EUSRAKWE fair enough 21:22 erle bucket in mcl2 and mcl5 is raycast bucket, bucket in mcla and minetest_game is just point and click 21:27 erle luatic changing the main menu path is a feature in the same way that copying enchanted books in mcl2 is a feature. 21:27 erle it follows from the sum of its parts 21:27 erle in mcl2 enchanted books were hard to come by 21:28 erle but at some point some joker realized that a) books can enchant itemstacks b) books can *usually* only enchant what is enchantable c) tools are enchantable and not stackable 21:28 erle but unenchanted books are both stackable an enchantable 21:28 erle so get 1 enchanted book, suddenly you have 64 of them 21:28 erle by enchanting the entire stack 21:31 EUSRAKWE erle, does that change how I would achieve collecting water when playing on android? 21:32 erle EUSRAKWE maybe 21:32 erle EUSRAKWE so the thing is, they wanted the water collection to be *exactly like minecraft* which lead to all kinds of bugs with raycasts 21:33 erle EUSRAKWE it might be that you can only collect water if you can point to a node that lies behind the water, might that be the case? 21:33 erle these were some hilarious bugs 21:33 erle like at some point water was not be able to collected from the side i think? 21:33 erle and then someone fixed it and then it could no longer be collected from the top 22:13 MinetestBot 02[git] 04sfan5 -> 03minetest/minetest: Bump IrrlichtMt version in CI 13bc59fcf https://github.com/minetest/minetest/commit/bc59fcf5c5cc44ea18e93f64aca9c20be71c1b07 (152022-05-21T22:11:22Z) 22:13 MinetestBot 02[git] 04paradust7 -> 03minetest/minetest: Fixes needed to use irrArray backed by std::vector (#12263) 132742fef https://github.com/minetest/minetest/commit/2742fef458c3626476193c9e2d1b9231e042e420 (152022-05-21T22:11:49Z) 22:13 MinetestBot 02[git] 04paradust7 -> 03minetest/minetest: Replace all uses of core::list with std::list (#12313) 139f338f5 https://github.com/minetest/minetest/commit/9f338f5a56e5adee3d11d59827f7e2b8a714e6c2 (152022-05-21T22:11:59Z) 22:20 EUSRAKWE erle, nothing I seem to do works. I'll just consider it a bug and figure out how to live with it, I guess 22:23 Pexin EUSRAKWE: tried a non-mcl game to see if bucket works there? 22:32 EUSRAKWE Pexin, tried just now. Not sure if what I'm doing is correct. I select "disable" all on the mods  for the world I'm playing in.  The only mod is  mineclone2.  No difference. Game play even feels the same, so not sure if I disabled anything.  Tried creating a new mine test world, but without going through the effort to harvest iron am not sure 22:32 EUSRAKWE how to test it.  Trying creative mode, I'm not able to get a bucket to show up in my hand. 22:32 EUSRAKWE * not sure if pressing "disable all" so that "enable all" is displayed does anything 22:49 erle EUSRAKWE download another game 22:53 EUSRAKWE erle, I'm afraid I don't understand the term "game" in this context. I'm running 5.5.0 and I see that there is an APK for the new 5.5.1 release. Is that what you mean or  do you mean something else? 22:55 erle EUSRAKWE oh sorry 22:55 erle EUSRAKWE when you go on the content tab, you can chose games to download for minetest 22:55 erle EUSRAKWE mineclone2 is one such game 22:56 sfan5 https://content.minetest.net/packages/Wuzzy/mineclone2/ <- this is a game (the one you have) 22:56 sfan5 https://content.minetest.net/packages/Minetest/minetest_game/ <- this is also a game 22:56 erle EUSRAKWE i do not know how the interface looks on android, but if you have icons at the bottom you might be able to click another one 22:57 erle EUSRAKWE you will not be able to share worlds between games 22:57 EUSRAKWE okay, I'm following you. 22:57 sfan5 erle: gamebar is disabled on android 22:58 sfan5 but if you install another game from the content tab you should be able to choose it during world creation 22:58 erle oh i see 22:58 sfan5 (though mtg should be installed by default) 22:58 erle then i guess EUSRAKWE did not know that either 22:58 EUSRAKWE yes,  I only see a list of installed packages 22:59 erle so can you create a new world and then see a form element where you can chose a game, like sfan5 said? 23:00 EUSRAKWE right, yes. I can create a new world using only minetest game 23:01 erle then try if you can do the water thing there 23:01 EUSRAKWE having done that, I'm not sure how I can test whether a bucket collects water because I do not have a bucket 23:01 erle join the world in creative mode i guess 23:01 erle or open chat and input the following two lines 23:01 erle /grantme all 23:01 EUSRAKWE I tried doing creative, but I can't get the bucket to be selected 23:01 EUSRAKWE okay, I'll try that 23:02 erle /giveme bucket:bucket_water 23:02 erle this should give you a bucket of water 23:02 erle you can also do 23:02 erle /giveme bucket:bucket_water -1 23:02 erle to get over 65000 buckets 23:03 erle just in case you are running low on experimental supplies 23:06 EUSRAKWE using minetest, I can collect water in a bucket 23:15 erle EUSRAKWE then complain on the mineclone2 bug tracker about it i guess 23:15 erle EUSRAKWE you can register here https://git.minetest.land/user/sign_up 23:15 EUSRAKWE right on, thanks for taking the time to troubleshoot this with me 23:16 erle EUSRAKWE then describe your problem here https://git.minetest.land/MineClone2/MineClone2/issues (clikc on „new issue“) 23:16 erle you have to thank sfan5, i did not know android did not have the gamebar 23:19 EUSRAKWE sfan5, the thanks also applies to you :)