Time |
Nick |
Message |
00:00 |
settl3r[m] |
But, my idea was to use the (former) main char (who built the travelnets) as the gatekeeper, who removes the station B, when it is not needed and only puts it back, when my (new) main char wants to mine near station B. |
00:00 |
settl3r[m] |
so the station B will only be there, shortly before/after a travel. |
00:00 |
MTDiscord |
<Warr1024> Is there any reason to believe that the secrecy of the location is not already sufficient to protect this thing? |
00:01 |
MTDiscord |
<Warr1024> It seems like the game is designed to force you to assume at least some risk... |
00:02 |
settl3r[m] |
the problem is, that there is a render-glitch which sometimes enables players to "see through walls".. |
00:02 |
settl3r[m] |
therefore, no underground location is 100% secret :( |
00:02 |
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00:02 |
settl3r[m] |
i read/heard that it's a engine issue |
00:02 |
settl3r[m] |
s/a/an/ |
00:04 |
MTDiscord |
<Warr1024> Right, if you have anything interesting enough going on down there, then you'll have to coat the place with protection blocks if you want to protect it, or just hope that nobody is glitching around in the area. |
00:04 |
MTDiscord |
<Warr1024> You could try the alt thing I guess, subject to whatever rules apply on that server, and it might work, might not, who knows. |
00:06 |
MTDiscord |
<Warr1024> I run some NodeCore servers, and as far as I can tell all the ones out there use You Can't Take It With You, which isn't a part of the base game yet but probably will be, and that prevents players from taking their inventory with them when they leave the game. |
00:06 |
settl3r[m] |
(the idea with the protected walls was for the short time i need to switch between characters, i planned to use locked iron doors with heavy walls of eg. granite etc.) |
00:07 |
settl3r[m] |
* iron doors in combination with heavy |
00:08 |
settl3r[m] |
oh, that would be a bad change :/ |
00:08 |
settl3r[m] |
how would i protect travelnets then? |
00:08 |
settl3r[m] |
i hope it will never be the default option. |
00:08 |
settl3r[m] |
s/be/become/ |
00:09 |
settl3r[m] |
* i hope it will never become the default, but stay optional. |
00:09 |
MTDiscord |
<Warr1024> Dunno, it probably doesn't affect you in the MTG world, unless somebody decides to start taking some ideas from nodecore for it. |
00:11 |
settl3r[m] |
As long as "You yan't take it with you" will not become the mainline way of gameplay for the future versions of MT, I'm happy. |
00:11 |
settl3r[m] |
(or at least not activated by default) |
00:11 |
settl3r[m] |
s/yan/can/ |
00:12 |
MTDiscord |
<Warr1024> MT is moving away from having a single "mainline"/"default" form of gameplay. |
00:12 |
MTDiscord |
<Warr1024> Somebody just needs to do the work on the main menu necessary to make player game choice an obvious reality. |
00:14 |
settl3r[m] |
oh, a completely unrelated question: Can sulfur only be found near lava lakes? |
00:14 |
settl3r[m] |
(i need it for batteries) |
00:14 |
MTDiscord |
<Warr1024> (someone else will have to answer that one) |
00:14 |
settl3r[m] |
* for batteries, and copper is to expensive) |
00:16 |
settl3r[m] |
have you ever played technic mod MT? |
00:17 |
settl3r[m] |
* mod MT? (it's awesome) |
00:25 |
settl3r[m] |
* for batteries, and copper is too expensive) |
01:16 |
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01:21 |
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02:08 |
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02:57 |
MTDiscord |
<MisterE> anyone feel like playing minigames on A.E.S. ? I want to play a bit before bed. |
04:00 |
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04:03 |
MTDiscord |
<MisterE> Rip |
05:02 |
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05:12 |
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05:38 |
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05:53 |
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05:58 |
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06:59 |
erle |
settl3r[m] do NOT use captchas |
07:00 |
erle |
settl3r[m] the easiest way to figure out if someone is using a cheat is to think about the effects |
07:01 |
erle |
settl3r[m] like, spawn an invisible entity close to them and see if they hit it several times in a row |
07:01 |
erle |
settl3r[m] or kick players who punch faster than humanly possible |
07:02 |
erle |
or who dig faster |
07:03 |
erle |
settl3r[m] in general, you will have no luck in trying to figure out if someone uses CSMs if they don't want you to. but waspsaliva explicltly sends a special thing so admins can ban it. |
07:04 |
erle |
settl3r[m] this is not a reaction to legitimate concerns but to idiots who brigaded dragonfire and waspsaliva with “delete this project, it allows cheating”. |
07:05 |
erle |
settl3r[m] in general, normal cheating will be mostly flying and noclip, which is trivial to a) implement b) detect |
07:06 |
erle |
settl3r[m] for flying, DO NOT do the thing where you kick or ban people if they are hovering in the air above some nodes. they might stand on top of an entity. |
07:07 |
erle |
settl3r[m] in the absence of jetpack mods or so, you can try the “is the player accellerating or having the same speed upwards for more than half a second or so” trick |
08:49 |
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09:00 |
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09:25 |
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proller joined #minetest |
10:01 |
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10:53 |
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10:53 |
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10:54 |
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10:54 |
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11:45 |
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12:16 |
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12:16 |
dok |
hi o/ |
12:25 |
MTDiscord |
<luatic> erle: flying and noclip aren't trivial to detect. |
12:25 |
MTDiscord |
<luatic> you're literally explaining it yourself xD |
12:25 |
MTDiscord |
<luatic> (source: I have considered writing anticheat mods for these) |
12:34 |
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12:36 |
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12:42 |
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12:43 |
Andrew |
(Test) |
12:46 |
Andrew |
Where specifically is this channel relayed to by MTDiscord? |
12:48 |
MTDiscord |
<Warr1024> right here |
12:49 |
settl3r[m] |
..which is .. ? |
12:49 |
settl3r[m] |
<name of discord> pls ^^ |
12:49 |
MTDiscord |
<ROllerozxa> minetest discors |
12:49 |
MTDiscord |
<ROllerozxa> *discord |
12:49 |
settl3r[m] |
ah "Minetest" ? |
12:49 |
settl3r[m] |
k |
12:50 |
MTDiscord |
<ROllerozxa> yeah, there's a category with all IRC channels bridged in the minetest server |
12:50 |
MTDiscord |
<Warr1024> discord.gg/minetest I believe ... same discord as on minetest.net |
12:51 |
settl3r[m] |
ok. |
12:51 |
settl3r[m] |
Are lava flans dangerous to fight? |
12:51 |
settl3r[m] |
* lava flans (monsters) dangerous to |
12:51 |
MTDiscord |
<ROllerozxa> you need to be lurker rank to view and message in the IRC channels though unfortunately... should be at least viewable for lower ranked members tbh |
12:51 |
settl3r[m] |
(found a lava lake, but is guarded by a flan) |
12:52 |
erle |
settl3r[m] do not step in lava |
12:52 |
erle |
staceee you will be kill |
12:52 |
settl3r[m] |
ik |
12:52 |
settl3r[m] |
but i need to make obsidian |
12:52 |
settl3r[m] |
flan is curious for me though ^^ |
12:52 |
staceee |
erle: ? |
12:53 |
erle |
staceee sorry, it was for settl3r[m] |
12:53 |
erle |
staceee it was wrong autocomplete |
12:53 |
staceee |
aha np |
12:53 |
erle |
staceee i wanted to tell settl3r[m] “do not step in lava – you will be killed” |
12:53 |
erle |
lava is dangerous |
12:53 |
MTDiscord |
<Warr1024> The thing about the ranks necessary to access stuff is (1) we need to limit the damage that spammers can cause, and rank is one of the best mechanisms we have for screening them, and (2) Discord's permission system is inflexible and prevents us from being able to implement ideal policies. |
12:53 |
erle |
unless you have anti fire potion |
12:53 |
staceee |
without context that was crazy and fearfull :D |
12:53 |
erle |
staceee i apologize! |
12:54 |
erle |
staceee please forgive me |
12:54 |
staceee |
Okay okay I do O:) |
12:54 |
erle |
thx |
12:54 |
MTDiscord |
<Warr1024> lava flan doesn't sound particularly dangerous unless you have allergies to milk, eggs, or lava. |
12:54 |
erle |
staceee but also, same advice, do not step in lava! |
12:54 |
settl3r[m] |
erle, everybody knows about danger of lava. |
12:54 |
settl3r[m] |
my question was about the lava mob |
12:54 |
staceee |
I'll try to remember that |
12:54 |
Andrew |
<@497185827797860353> I'd say that most Discord administrators are afraid of IRC spam lol |
12:54 |
MTDiscord |
<Warr1024> It's basically the same ingredients in a lava cake, so if you've ever had one of those you should be fine... |
12:54 |
settl3r[m] |
*"The floor is lava."* |
12:55 |
mmuller |
I lova lava pastries |
12:55 |
settl3r[m] |
so.. is the lava monster pretty harmless? |
12:55 |
settl3r[m] |
(i have a mithril sword and iron armor) |
12:56 |
settl3r[m] |
and a water bucket |
12:56 |
settl3r[m] |
* and a water bucket |
12:56 |
settl3r[m] |
and crossbow |
12:57 |
MTDiscord |
<Warr1024> Might be harmful to your player character |
12:57 |
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12:57 |
MTDiscord |
<Warr1024> IRL I think not many people are allergic to lava, but in-game it seems player characters have pretty bad reactions to it. |
12:58 |
MTDiscord |
<Warr1024> They break out in a burning rash. |
12:58 |
erle |
¿5m |
12:58 |
erle |
sorry, keyboard fell over |
12:59 |
settl3r[m] |
ok i try to keep 5m distance from it |
12:59 |
Andrew |
¡ʎɐʎ 'ɹǝʌo ןןǝɟ osןɐ pɹɐoqʎǝʞ ʎW |
13:00 |
settl3r[m] |
what is the sixth slot of 3D armor used for? |
13:00 |
Andrew |
settl3r[m]: On Blocky Survival, bracers |
13:00 |
settl3r[m] |
(i have 4-part armor + shield) |
13:00 |
MTDiscord |
<Warr1024> https://xkcd.com/237/ |
13:00 |
MTDiscord |
<GSurrounder> get a laptop then. |
13:01 |
MTDiscord |
<ROllerozxa> what, do laptops not have keyboards? |
13:01 |
MTDiscord |
<Warr1024> I use laptops almost exclusively these days. Same disgusting keyboards, but you can't run them through the dishwasher anymore. |
13:01 |
MTDiscord |
<GSurrounder> builtin keyboards |
13:01 |
erle |
i use a laptop |
13:01 |
erle |
with an external keyboard |
13:01 |
MTDiscord |
<ROllerozxa> GSurrounder: they'll still get grimey and disgusting |
13:02 |
MTDiscord |
<ROllerozxa> and it'll of course be harder to clean them |
13:02 |
MTDiscord |
<GSurrounder> yeah |
13:02 |
settl3r[m] |
*"booze is the enemy of wisdom."* |
13:02 |
settl3r[m] |
(lol) |
13:02 |
settl3r[m] |
* (micro-lol) |
13:03 |
MTDiscord |
<GSurrounder> * (giga-lol) |
13:03 |
settl3r[m] |
omega lul ^^ |
13:03 |
settl3r[m] |
kek = lel ? |
13:04 |
MTDiscord |
<luatic> is one µlol equivalent to one pico-LMAO? |
13:05 |
MTDiscord |
<ROllerozxa> the average human accumulates 300 gigalolhours each year |
13:05 |
MTDiscord |
<GSurrounder> LOL, or lol, is an initialism for laughing out loud1[3] and a popular element of Internet slang. It was first used almost exclusively on Usenet, but has since become widespread in other forms of computer-mediated communication and even face-to-face communication. It is one of many initialisms for expressing bodily reactions, in particular laughter, as text, including initialisms for more emphatic expressions of laughter such as LMAO[4] |
13:05 |
MTDiscord |
("laughing my ass off") and ROFL5[7] or ROTFL8 ("rolling on the floor laughing"). Other unrelated expansions include the now mostly obsolete "lots of luck" or "lots of love" used in letter-writing.[10] |
13:06 |
MTDiscord |
<GSurrounder> The list of acronyms "grows by the month" (said Peter Hershock in 2003),[6] and they are collected along with emoticons and smileys into folk dictionaries that are circulated informally amongst users of Usenet, IRC, and other forms of (textual) computer-mediated communication.[11] These initialisms are controversial, and several authors1214 recommend against their use, either in general or in specific contexts such as business |
13:06 |
MTDiscord |
communications. The Oxford English Dictionary first listed LOL in March 2011.[16] |
13:06 |
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13:06 |
MTDiscord |
<GSurrounder> > the oxford english dictionary first listed LOL in March 2011 |
13:06 |
erle |
LOL |
13:07 |
MTDiscord |
<ROllerozxa> LOL |
13:07 |
MTDiscord |
<GSurrounder> I didn’t even have a computer at that time |
13:07 |
MTDiscord |
<ROllerozxa> god who writes lol capitalised nowadays |
13:07 |
erle |
definitelya btw these were the maps i was talking about https://mister-muffin.de/p/YDsb |
13:09 |
MTDiscord |
<luatic> LOL is if you scream, whereas lol is moderate, loud laughter. |
13:09 |
definitelya |
erle: That looks pretty detailed, nice. |
13:10 |
MTDiscord |
<GSurrounder> random question: which programming socks yall use? |
13:10 |
MTDiscord |
<ROllerozxa> uwo? |
13:13 |
Andrew |
programming *socks*? |
13:13 |
MTDiscord |
<GSurrounder> yeah |
13:14 |
MTDiscord |
<GSurrounder> owu |
13:15 |
settl3r[m] |
so generation-lol kids are now teens? |
13:15 |
settl3r[m] |
btw what is the meaning of pog? 42? |
13:15 |
definitelya |
GSurrounder: Only ones which can't be punctured by bees, a'course. |
13:15 |
MTDiscord |
<luatic> pog supposedly signifies excitement |
13:15 |
MTDiscord |
<luatic> https://www.urbandictionary.com/define.php?term=pog |
13:15 |
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13:16 |
erle |
Andrew programming socks are striped socks, thigh highs, they give +3 to programming. https://i.kym-cdn.com/photos/images/original/001/584/957/ea7.png |
13:16 |
settl3r[m] |
ok, then the creation of MT was the watershed-Pog ^^ |
13:16 |
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13:16 |
settl3r[m] |
* of MT/MC was |
13:16 |
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13:17 |
settl3r[m] |
is MT older than MC? |
13:17 |
settl3r[m] |
(both from IM, i guess) |
13:17 |
MTDiscord |
<luatic> MC is older |
13:17 |
settl3r[m] |
* (both inspired from IM, |
13:17 |
MTDiscord |
<luatic> MT is partially inspired my MC |
13:17 |
MTDiscord |
<luatic> by |
13:18 |
settl3r[m] |
what inspired IM? |
13:18 |
erle |
i bet MC is partially inspired by MT too lol |
13:18 |
settl3r[m] |
(by Zachtronics) |
13:18 |
erle |
(higher mountains, deeper caves, underground cities) |
13:19 |
settl3r[m] |
and MC got inspired by DF also? |
13:19 |
Andrew |
Hopefully |
13:19 |
settl3r[m] |
so, IM+DF=MC? |
13:19 |
erle |
minecraft got inspired by slenderman copypasta |
13:19 |
Andrew |
Minecraft is proprietary |
13:20 |
erle |
minecraft is inspired by DF (both are proprietary) |
13:20 |
settl3r[m] |
DF is freeware, though |
13:20 |
settl3r[m] |
* (ascii-)DF is |
13:21 |
settl3r[m] |
* (ascii-)DF (+LNP) is freeware, though |
13:21 |
settl3r[m] |
* (ascii-)DF (+LNP) is(are) freeware, though |
13:21 |
settl3r[m] |
(URW is freeware too) |
13:21 |
Andrew |
freeware != free software |
13:21 |
settl3r[m] |
oh adventure mode of DF = (roughly) UrW |
13:21 |
definitelya |
LUL |
13:21 |
erle |
minecraft has only one hero |
13:22 |
erle |
popbob |
13:22 |
erle |
she's the best |
13:23 |
erle |
also minetest is, by default, not a game about colonizing |
13:23 |
erle |
it's more like lego |
13:23 |
settl3r[m] |
(DF was inspired by King of Dragon Pass, Dungeon Master, Rogue(likes)) |
13:24 |
settl3r[m] |
s/King/_King/, s/Pass,/Pass_,/, s/Master/Keeper/ |
13:24 |
erle |
roguelikes, you mean diablo? |
13:24 |
settl3r[m] |
* (DF was inspired by King of Dragon Pass, Dungeon Keeper, Rogue[like])) |
13:24 |
settl3r[m] |
* (DF was inspired by King of Dragon Pass, Dungeon Keeper, Rogue[likes]) |
13:24 |
settl3r[m] |
the genre |
13:25 |
settl3r[m] |
oh i also believe that ancient Colossal Cave adventure added inspiration for DF |
13:26 |
settl3r[m] |
aka Advent[ure] |
13:27 |
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13:27 |
Andrew |
Wait... Yeah I'm looking for Colossal Cave in Minetest |
13:27 |
settl3r[m] |
(that would make that genre the oldest video game/computer game genre) |
13:28 |
settl3r[m] |
s/video game/// |
13:28 |
settl3r[m] |
(Adventure will soon become 50 years old btw ^^) |
13:29 |
Andrew |
Because the /usr/games/advanture isn't satisfying enough |
13:30 |
settl3r[m] |
https://en.wikipedia.org/wiki/Colossal_Cave_Adventure |
13:30 |
settl3r[m] |
* (Adventure will soon (in ~5 years) become 50 years old btw ^^) |
13:30 |
settl3r[m] |
* (Adventure will soon (in 3-5 years) become 50 years old btw ^^) |
13:31 |
MTDiscord |
<Warr1024> Colossal Cave in MT was one of the few build-heavy projects I had ever considered actually making. |
13:31 |
MTDiscord |
<Warr1024> I'd really love to see it happen. |
13:32 |
settl3r[m] |
ok, so it was not the first computer game, but the first adventure-genre game |
13:32 |
MTDiscord |
<Warr1024> (especially if it's open-source and not another server-exclusive) |
13:32 |
Andrew |
<https://mt.andrewyu.org/> among us in minetest needs builders for the polus map :D |
13:32 |
Andrew |
Warr1024: Most people would publish the schematica anyway, right? |
13:32 |
MTDiscord |
<Warr1024> I would think it would make the most sense to package as a Game. |
13:33 |
Andrew |
ye |
13:33 |
MTDiscord |
<Warr1024> If somebody would furnish the map for it, I could see about at least some of the programming. |
13:34 |
Andrew |
The map is the hard part |
13:34 |
Andrew |
The programming is the easy part |
13:34 |
MTDiscord |
<Warr1024> Hence why I haven't started the project yet. |
13:35 |
MTDiscord |
<Warr1024> I mean, from my perspective, the programming is always the easy part :-D |
13:35 |
settl3r[m] |
(and colossal cave exists in RL) |
13:35 |
Andrew |
https://fasrocean580.weebly.com/colossal-cave-adventure-map.html might be some help |
13:36 |
Andrew |
Warr1024: The same goes for "port X game to minetest", usually it's the maps and stuff that's hard, but sometimes the programming is hard too |
13:36 |
Andrew |
Engine limitations[tm] sucked me in too |
13:37 |
settl3r[m] |
This https://en.wikipedia.org/wiki/Colossal_Cave_(Arizona)... (full message at https://libera.ems.host/_matrix/media/r0/download/libera.chat/9a9acb4a348ac90034bf064722f450654bc6af14) |
13:37 |
Andrew |
"(full message at ...)" |
13:37 |
Andrew |
:( |
13:38 |
MTDiscord |
<Warr1024> I suppose I could see to doing a rough layout of the map, split it into rooms, and then associate each area with a textual description ... then see about crowdsourcing the actual decoration of the rooms. At least that would provide a theoretical path to completion... |
13:40 |
settl3r[m] |
could Celeron55 help? |
13:41 |
settl3r[m] |
* Celeron55 help to unlimit the engine? |
13:41 |
settl3r[m] |
* Celeron55 help to "de-limitize" the engine? |
13:41 |
settl3r[m] |
* Celeron55 help to remove the engine limits? |
13:42 |
settl3r[m] |
* Celeron55 help removing the engine limits? |
13:42 |
MTDiscord |
<Warr1024> Nobody adds limits because they want limits; they add limits because it's necessary to make the engine work, or because the trade-off necessary to get rid of them is unacceptable |
13:42 |
settl3r[m] |
* Celeron55 help mitigating the engine limits? |
13:42 |
MTDiscord |
<Warr1024> Also stop spamming; we knew what you meant the first time |
13:43 |
MTDiscord |
<MNH48> iirc that's just how Matrix bridge do when someone edits their message |
13:43 |
MTDiscord |
<Warr1024> This is not proprietary software, these limits are not in place to get you to buy an Enterprise Edition license. Limits exist because people haven't managed to figure out how to get past them yet. If you want fewer limits, then figure out how you can help. |
13:43 |
MTDiscord |
<Warr1024> OIC, I didn't even notice the [m] ... |
13:44 |
MTDiscord |
<Warr1024> The Discord<->IRC bridge simply doesn't send edits and leaves the original message unchanged, and honestly I couldn't tell you which is more annoying. Both do not what the user expects, anyway. |
13:44 |
MTDiscord |
<luatic> Perhaps it should wait a few secs for edits :) |
13:45 |
MTDiscord |
<luatic> (and then batch them all in one edit message) |
13:48 |
definitelya |
Minetest: Unshackled |
13:48 |
MTDiscord |
<ROllerozxa> heh, minetest enterprise edition, comes bundled with irrlicht enterprise edition for free :D |
13:52 |
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13:53 |
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14:31 |
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14:42 |
erle |
settl3r[m] if you want to have larger maps, talk to proller |
14:43 |
erle |
settl3r[m] IIRC proller did a lot of work on that topic, but it was not up to the standards of the coredevs |
15:38 |
MTDiscord |
<GSurrounder> pog is a exited pig first found in windowsXP background then it was eventually found in all OS |
15:55 |
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16:17 |
tech_exorcist |
hello, is there a way to ignore specific users in minetest's ingame chat? it's to deal with a troll |
16:18 |
tech_exorcist |
a client-side mod should be fine |
16:33 |
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16:58 |
erle |
tech_exorcist both client-side mods and server-side mods enable you to do this |
17:03 |
jonadab |
Wait, is /ignore not built-in? |
17:13 |
Andrew |
What do you mean by "built-in"? |
17:14 |
Andrew |
jonadab: Even IRC doesn't have it "built-in" |
17:14 |
Andrew |
(at least in the rfcs :)) |
17:20 |
MTDiscord |
<MisterE> @x2048 https://forum.minetest.net/viewtopic.php?p=410160#p410160 |
17:20 |
MTDiscord |
<MisterE> Just a suggestion |
17:27 |
erle |
x2048 pls make my legos performant |
17:37 |
jonadab |
Andrew: That's because IRC is older than rocks, and there were like twelve internet sites back then. |
17:38 |
erle |
but why would the server need to know who you ignore |
17:38 |
erle |
it's not strictly necessary hehehehe |
17:41 |
jonadab |
Well, yes, when I said "built in", I didn't necessarily mean server-side. |
17:41 |
jonadab |
But it should be an out-of-the-box feature on the client, IMO. |
17:43 |
MTDiscord |
<Warr1024> Server side wouldn't be a bad way to do it though, considering that it would then apply to older clients and such. Also, there are plenty of cases where you'd want to ignore someone and not care who knows it. |
17:50 |
jonadab |
Whether is should be public could even be a server-admin decision. |
17:50 |
jonadab |
*it |
17:51 |
jonadab |
Also, you might want to /ignore status messages from certain mods. |
17:58 |
MTDiscord |
<Warr1024> I mean if it were my decision, I'd be inclined to add support for /ignore (which would silently drop the messages) and /block (which would notify the sender they're blocked) into builtin so that at least the server-side option exists, and players could employ client-side ones if they so chose. |
17:58 |
MTDiscord |
<Warr1024> I probably would not build in any special admin-type features, and users could block admins/moderators if they really wanted (obviously at their own peril), and if server admins really wanted to change that, that'd have to be their call. |
17:58 |
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17:59 |
erle |
Warr1024 you might like xmpp. it actually allows you to finetune what you get from the server. |
18:00 |
erle |
IIRC this was inserted mostly so you do not get tons of irrelevant info |
18:00 |
jonadab |
erle: He's talking about in Minetest, I think. |
18:00 |
erle |
jonadab in minetest, /ignore means holding state and state is bad. also, you can implement it by means of a mod. |
18:00 |
jonadab |
And yeah, that setup sounds like a reasonable default to me. |
18:00 |
erle |
in fact, people have done that |
18:01 |
jonadab |
erle: Sure, I think every public server I've played on has /ignore |
18:01 |
jonadab |
I was just surprised that it's not a core feature. |
18:04 |
MTDiscord |
<Warr1024> I was talking about MT, yeah. As for XMPP, I used to run a prosody server myself, but it just wan't ever a popular enough protocol to warrant the trouble, and the federation stuff was kinda messy. |
18:05 |
MTDiscord |
<Warr1024> The fact that I could self-host it, and run it over onion networks, was kinda cool, and 2 big advantages over matrix, but ultimately there wasn't enough to do on it at the time. |
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20:36 |
MinetestBot |
[git] Endi0n -> minetest/minetest: Fix possible unreliable behavior due to uninitialized variables 0f8c467 https://github.com/minetest/minetest/commit/0f8c46771ef5ccbb8100f5e731158ef98db57c95 (2022-05-10T20:36:25Z) |
20:38 |
MinetestBot |
[git] Zughy -> minetest/minetest: Add doc to list breaking changes for the next major release 4fb4991 https://github.com/minetest/minetest/commit/4fb4991f5e7e7430831100137288e848d181b7fc (2022-05-10T20:36:50Z) |
20:38 |
MinetestBot |
[git] TurkeyMcMac -> minetest/minetest: Fix cooking and fuel crafts with aliases d17d7eb https://github.com/minetest/minetest/commit/d17d7eba14f6a1328a3b58ee086df5ffa56304d6 (2022-05-10T20:37:05Z) |
20:38 |
MinetestBot |
[git] TurkeyMcMac -> minetest/minetest: Support packing arbitrary graphs (#12289) 7f58887 https://github.com/minetest/minetest/commit/7f58887ae33893c981fbdff23d4e1fa4a11c32e4 (2022-05-10T20:37:33Z) |
20:38 |
MinetestBot |
[git] sfan5 -> minetest/minetest: Use native packer to transfer globals into async env(s) ec9f157 https://github.com/minetest/minetest/commit/ec9f1575121e3b064b919bca7efddfa8b0fc4e65 (2022-05-10T20:37:42Z) |
21:34 |
freshreplicant[m |
Are there any servers that would be a fairly good representation of the 'cutting edge' of Minetest, e.g. that take advantage of new engine features in cool ways? |
21:39 |
MisterE[m] |
freshreplicant[m: Not particularly that I am aware of. At least public servers. I do have i3 installed on CenteriaSurvival, and it also uses dynamic media to send you bgm if your computer handle it (with /bgm, you can toggle it). Does that count? |
21:40 |
freshreplicant[m |
Yes, that's pretty cool. Haven't seen that elsewhere so far. |
21:42 |
MisterE[m] |
freshreplicant[m: Then of course arena lib uses latest features, so theres aes. |
21:43 |
freshreplicant[m |
Ah yes, that's right! |
21:55 |
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21:59 |
MisterE[m] |
I'm sure nodecore uses some of the latest features as they come out |
22:00 |
settl3r[m] |
What is the sixth slot of 3D armor intended for? |
22:00 |
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22:00 |
MisterE[m] |
Other things, added by other mods |
22:01 |
settl3r[m] |
ok. how can i find sulfur-bearing lava lakes? |
22:01 |
MisterE[m] |
Read the code :trollface: |
22:01 |
settl3r[m] |
s/bearing/hosting/ |
22:02 |
MisterE[m] |
Sorry can't help you, I don't do technic |
22:04 |
settl3r[m] |
is there a Minetest-technic chatroom in matrix? |
22:09 |
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22:18 |
MTDiscord |
<Jonathon> No |
22:24 |
MTDiscord |
<Warr1024> Be the first to start one |
22:34 |
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22:59 |
settl3r[m] |
by the way, what is celeron55 doing currently? has he quitted development of minetest core? |
23:05 |
MisterE[m] |
you have pinged him :horror: |
23:05 |
MTDiscord |
<Warr1024> c55 isn't around very regularly (that I can tell). He's less involved with the day-to-day grind of MT development. From what I see, he helps in a sort of leadership-at-large capacity, helping with a tie-breaking vote when things are at an impasse or something. |
23:30 |
settl3r[m] |
sorry for switching the topic again, but i get a Lua error when trying to install technic mod :/ |
23:31 |
settl3r[m] |
(something about copy_dir error) |
23:31 |
settl3r[m] |
strangely, i already was able to install other mods |
23:31 |
settl3r[m] |
* other mods and (sub)games |
23:32 |
settl3r[m] |
(luckily, playing on technic servers is flawless) |
23:37 |
MTDiscord |
<Warr1024> Ah, the infamous "something about copy_dir" error. I'm pretty sure that you just "something about change something" to fix it. |
23:39 |
rubenwardy |
settl3r[m]: is this after choosing to overwrite the mod? |
23:40 |
rubenwardy |
(in which case, you need to manually uninstall the old copy for now) |