Time |
Nick |
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12:30 |
erle |
wsor i made a mod that is not decoration, but utility! https://content.minetest.net/packages/erlehmann/mcl_quick_harvest_replant/ |
12:32 |
MTDiscord |
<luatic> erle: what the heck is this: https://git.minetest.land/erlehmann/mcl_quick_harvest_replant/src/branch/master/init.lua#L48-L51 |
12:32 |
MTDiscord |
<luatic> why are you using patterns there? |
12:32 |
MTDiscord |
<luatic> instead of a simple string comparison? |
12:32 |
MTDiscord |
<luatic> or a lookup into a table for extra efficiency (no linear search required) |
12:32 |
erle |
luatic, i had the code first so that you could replace any crop, even the not fully grown |
12:32 |
erle |
then i reconsidered |
12:32 |
erle |
and i might reconsider again |
12:33 |
erle |
so i did the minimal change to enforce fully grown crops |
12:33 |
MTDiscord |
<luatic> the pattern is problematic as you don't escape the nodenames btw |
12:33 |
erle |
tell |
12:33 |
erle |
oh, it is spaghet |
12:33 |
erle |
i see |
12:34 |
erle |
well, as long as i don't put any node names into the two table, i should be safe :D |
12:35 |
erle |
luatic you have any better idea how to handle this and future cases? |
12:35 |
erle |
i tried to handle kelp for a while, but it sucked |
12:35 |
erle |
because kelp has no “fully grown node” |
12:35 |
erle |
it is just a this plantlike underwater abomination thing which is governed by param2 |
12:35 |
erle |
i was too lazy to specialcase it |
12:36 |
erle |
luatic is the inefficient string.match grounds for rejecting the package? |
12:36 |
erle |
as i said, i am unsure if i want to allow all nodes (even not fully grown) |
12:37 |
MTDiscord |
<Warr1024> look for group:crop_fully_grown and then inject that group into the nodes in the base game that should have it, allowing for compatible mods to include that group in added crops. |
12:37 |
erle |
yeah, i'll probably make a second mod, that is compatible with arbitrary farming stuff |
12:37 |
erle |
for minetest game mod soup |
12:37 |
erle |
this one is hyperfocused on mcl games |
12:38 |
erle |
it is super useful though |
12:38 |
erle |
Warr1024 is this group thing a hypothetical or is it in use? |
12:39 |
MTDiscord |
<luatic> code quality isn't ground for rejecting anything erle |
12:40 |
MTDiscord |
<luatic> or else https://content.minetest.net/packages/1248/sudoku/ wouldn't have made it on CDB xD |
12:41 |
MTDiscord |
<Warr1024> I don't really know much about groups outside of the NC world, so I just assume it's hypothetical. |
12:41 |
erle |
i hope “breaking mods that depend on your mod” can be a reason for rejection some day |
12:43 |
erle |
luatic given that i have pivoted from “small decorative mods” to “small utility mods”, what would you like to see? |
12:54 |
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13:18 |
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13:19 |
erle |
rubenwardy why was the hub functionality disabled btw? |
13:19 |
rubenwardy |
Broken code, haven't gotten around to fixing |
13:19 |
erle |
can i help? |
13:19 |
erle |
like show issue, i can into python |
13:20 |
erle |
i have used the hub several times to show people that no, they can't just randomly change APIs of published mods, because people rely on those |
13:20 |
erle |
without it they would not have had a simple overview |
13:20 |
erle |
so i am very interested in getting it going again |
13:23 |
rubenwardy |
The issue is with sqlalchemy, the update system fails with weird orm errors |
13:34 |
erle |
uh oh, i haven't touched sqlalchemy in years, but please, show me the issue and i can take a look. |
13:50 |
settl3r[m] |
Does anyone know a mirror of this (now orphaned) link: https://gitlab.com/VanessaE/moretrees/raw/master/tree_biomes.txt |
13:51 |
sfan5 |
!mod moretrees |
13:51 |
MinetestBot |
sfan5: More Trees! [moretrees] by VanessaE - https://forum.minetest.net/viewtopic.php?t=4394 - https://github.com/mt-mods/moretrees |
13:51 |
sfan5 |
https://github.com/mt-mods/moretrees/blob/master/tree_biomes.txt |
14:03 |
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settl3r[m] |
ty |
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15:09 |
erle |
uh, can i remap use from right mouse button to something else? |
15:14 |
Krock |
yes |
15:15 |
Krock |
by re-assigning the mouse button altogether |
15:29 |
erle |
Krock my friend is on windows, how to do this? |
15:31 |
Krock |
same as on linux. settings menu. |
15:31 |
Krock |
keymap_place keymap_dig |
15:41 |
erle |
thx |
15:51 |
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18:46 |
Sokomine |
does anyone remember an image hoster working without js? i always forget :-( |
18:47 |
settl3r[m] |
Does this mob https://github.com/PilzAdam/mobs/wiki/Sand-Monster only spawn in desert biomes or also on (orange) desert sand (in other biomes) ? |
18:48 |
settl3r[m] |
.. and which light level is best to farm it (for desert sand) ? |
18:48 |
Sokomine |
poor sand monsters...i think they spawn on both types of sand but i'm not 100% sure |
18:50 |
settl3r[m] |
Are there mobs which can be farmed for iron or copper? |
18:50 |
settl3r[m] |
* or copper or coal? |
18:51 |
settl3r[m] |
* Are there mobs which can be farmed for iron, copper or coal? |
18:52 |
settl3r[m] |
(in MC there was the iron golem) |
18:55 |
Sokomine |
no, not really. but if you want to you can modify the mobs so that you can do that |
18:59 |
Sokomine |
are you talking about a server or a local world? |
18:59 |
Sokomine |
in general, it is no problem to find enough ores. just dig a nice little mine. on a server, you're most likely going to find a public mine that is deep and comftable enough |
19:00 |
Sokomine |
just ask the other players on the server to direct you there |
19:00 |
Sokomine |
if it's your local game you can change it so that the mobs give what you want when you kill them |
19:07 |
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19:47 |
erle |
Sokomine https://mister-muffin.de/paste |
19:53 |
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22:12 |
MinetestBot |
[git] rubenwardy -> minetest/minetest: Fix texture packs showing as "Nil (enabled)" in Content tab e0e8978 https://github.com/minetest/minetest/commit/e0e897832c5acf29eef03cc4303c85a0a17f9983 (2022-05-07T22:05:39Z) |
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23:00 |
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23:00 |
Sokomine |
erle: thanks! |
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