Time |
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Message |
00:19 |
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00:24 |
fluxionary |
did any other servers git hit other than your-land? |
00:24 |
MTDiscord |
<PrairieWind> by the stupid spammers |
00:24 |
MTDiscord |
<PrairieWind> yes |
00:25 |
MTDiscord |
<PrairieWind> ctf, edgynet servers, a few mineclone servers |
00:28 |
fluxionary |
does anyone need help keeping the spammer off their systems? |
00:29 |
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08:21 |
Oblomov |
hello, I'm contributing to the nodecore translations on weblate. I think it would be appropriate to have a game-specific glossary (aside from the generic minetest one) |
08:22 |
Oblomov |
Warr1024 said I can try doing it myself, but now that I tried I found out I can't for obvious reasons (permissions) and they're offline |
08:23 |
Oblomov |
if any other weblate minetest maintainer is online now and they could create the component, I would really appreciate it |
08:23 |
Oblomov |
sfan5: ^ |
08:23 |
Oblomov |
rubenwardy: ^ |
08:27 |
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09:06 |
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09:11 |
Oblomov |
or celeron55 even ^ |
09:29 |
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09:49 |
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09:52 |
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10:26 |
ayaka |
settl3r[m]: I already got mese |
10:35 |
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11:14 |
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11:15 |
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11:34 |
settl3r[m] |
..in HHS server? |
11:35 |
settl3r[m] |
congrats! then you can now construct travelnets cool |
11:42 |
ayaka |
my plan was to make mese armor first hah |
11:42 |
settl3r[m] |
since when do you play on hhs? |
11:46 |
ayaka |
since you mentioned it |
11:46 |
ayaka |
yesterday? |
11:57 |
settl3r[m] |
cool. i hope this server grows further, then it will become ever more immersive |
11:58 |
settl3r[m] |
are you new players all still (kind of) near spawn region? |
12:00 |
settl3r[m] |
wondering, if we could all band together.. so that a pvp-permadeath would not be a threat for us anymore.. (but pve-death would still be a thing) |
12:01 |
settl3r[m] |
or at least, we could have a full mutal NAP |
12:01 |
settl3r[m] |
s/mutal/mutual/ |
12:01 |
settl3r[m] |
* or at least, we could have a full mutual NAP (non-aggression-pact) |
12:01 |
settl3r[m] |
* or at least, we could have a full mutual NAP (non-aggression-pact: no killing/griefing/stealing) |
12:02 |
settl3r[m] |
* or at least, we could have a full mutual NAP (non-aggression-pact: no killing,no griefing, no stealing) |
12:02 |
settl3r[m] |
* or at least, we could have a full mutual NAP (non-aggression-pact: no killing,no stealing and no changing of other players builds) |
12:04 |
settl3r[m] |
of course, when new players join, who don't know our group, they could become a threat later, but we could already have a strategic advantage. |
12:04 |
settl3r[m] |
* strategic advantage. We could become the "security force" of that hardcore server, even :) |
12:05 |
settl3r[m] |
"The Mithril Patrol" or "Diamond Patrol" ^^ |
12:05 |
settl3r[m] |
or "Diamond Squad" :D |
12:07 |
settl3r[m] |
Who of you, who joined recently would like to be part of such a group? |
12:27 |
definitelya |
I died oof |
12:29 |
definitelya |
> settl3r[m]: * or at least, ... xD |
12:42 |
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12:44 |
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12:58 |
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13:11 |
settl3r[m] |
oh no! |
13:11 |
settl3r[m] |
how? |
13:13 |
settl3r[m] |
we could also chat there: https://app.element.io/#/room/#hightime:matrix.org |
13:15 |
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13:16 |
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13:21 |
settl3r[m] |
Which material is best for armor/weapons: gold, Mese, diamonds or Mithril (mod) ? |
13:21 |
settl3r[m] |
and which material is the strongest for building: granite (mod?), obsidian (mod?), Mese, diamond or Mithril (mod)? |
13:25 |
settl3r[m] |
<definitelya> "I died oof" <- would it be hard for you to restart with new char and go to your previous base? |
13:26 |
definitelya |
No but maybe another time. It's a bit lonely there. |
13:26 |
settl3r[m] |
whatever you do, thanks for having joined and my condolences :( |
13:26 |
settl3r[m] |
yeah, very empty |
13:26 |
settl3r[m] |
but also therefore, very secure (pvp-wise) |
13:26 |
settl3r[m] |
..for a hardcore server, at least |
13:27 |
settl3r[m] |
(as only mobs or own mistakes could kill you) |
13:27 |
settl3r[m] |
how did you die, if i may ask? |
13:28 |
definitelya |
A random DM. |
13:28 |
settl3r[m] |
yikes! |
13:28 |
settl3r[m] |
in bright daylight? |
13:29 |
definitelya |
hey I tried to melee it, so... |
13:29 |
settl3r[m] |
ok.. near a cave? |
13:29 |
definitelya |
yes |
13:30 |
definitelya |
avenge me, and all that! |
13:30 |
settl3r[m] |
ah. thanks for the info; i have to be extra-careful now.. |
13:30 |
settl3r[m] |
caves are evil |
13:30 |
settl3r[m] |
yeah! |
13:30 |
settl3r[m] |
i will smash all mobs to oblivion ^^ |
13:30 |
settl3r[m] |
with my mighty (puny^^) sword :) |
13:31 |
settl3r[m] |
wooden sword! xD |
13:31 |
settl3r[m] |
jk ^^ |
13:31 |
definitelya |
If I am ever to make a game, I'll add world-eating slugs / worms to it. |
13:31 |
definitelya |
so the numerous caves have a cause. |
13:31 |
settl3r[m] |
yeah, and NPCs which are able to mine stone! :) |
13:31 |
settl3r[m] |
digging tunnels randomly through the underground |
13:32 |
settl3r[m] |
making every block insecure ^^ |
13:32 |
settl3r[m] |
and combine it with ultra-hardcore |
13:32 |
settl3r[m] |
=hardcore without fodd-healing |
13:32 |
settl3r[m] |
s/fodd/food/ |
13:32 |
definitelya |
You can butcher them for slime, and you can eat it!!! |
13:32 |
definitelya |
pog |
13:32 |
settl3r[m] |
oh good idea.. |
13:32 |
settl3r[m] |
:D |
13:33 |
settl3r[m] |
would you ever play in a server with ultra-hardcore which had those mining NPCs roaming the underground and fire dragons roaming the overworld? if healing was only possible with golden apples? |
13:34 |
settl3r[m] |
so you would have to mine deep to get gold, but then you are in permanent danger of encountering those pesky mining NPCs.. |
13:34 |
definitelya |
Slug-milking is such an underrated mechanic in Minetest. |
13:34 |
settl3r[m] |
lol |
13:35 |
settl3r[m] |
..but.. there would be a mechanic with which you would be able to build NPC/mob-proof structures: unoptanium, very rare and only found at depth below -4096 |
13:35 |
settl3r[m] |
but that stuff would protect your bases against dragon and miner-NPC attacks |
13:36 |
settl3r[m] |
good idea? |
13:36 |
settl3r[m] |
ok, maybe that server should have a semi-safe zone between +-500 near spawn (0,0,0) |
13:37 |
settl3r[m] |
in that 1000m wide area, no fire dragons or miner-NPCs could spawn (but they could wander into it) |
13:37 |
settl3r[m] |
then there would be an inner core of +-50 blocks at spawn, which they could not even enter. |
13:39 |
settl3r[m] |
but.. players could attack other players everywhere, and spawn would become the contested battleground.. |
13:39 |
settl3r[m] |
only few would dare to venture outside of it.. |
13:39 |
settl3r[m] |
and the fire dragons would only spawn below the altitude of 10km |
13:40 |
settl3r[m] |
and they would be unable to fly higher than 20km |
13:40 |
settl3r[m] |
so you would be safe above 20km altitude (from mobs), but of course not safe from other players |
13:43 |
settl3r[m] |
and below 20km depth there would be an extremely strong ore: adamantium, with which you could craft extremely high-level armor, much stronger than diamond.. but at these depths even more mysterious creatures would lurk: strange critters which are able to eat stone and become invisible |
13:43 |
settl3r[m] |
these creatures would be unable to roam higher up than ~15km depth |
13:45 |
settl3r[m] |
i wonder, if such a dev-project could be doable, even.. |
13:46 |
settl3r[m] |
of course, near spawn (+-50 blocks) even the depths would be perfectly safe (from NPCs/mobs) |
13:46 |
settl3r[m] |
so everyone would try to mine there, to obtain precious ground resources.. combined with ultra-hardcore, this could create a very immersive setting.. |
13:48 |
settl3r[m] |
ok, to counteract players becoming overpowered, below spawn only the ultra-deep stone-eater mobs would be able to spawn (to guard the adamantium) |
13:48 |
settl3r[m] |
so players would rush to mine the gold below the spawn.. |
13:49 |
settl3r[m] |
* the gold and the Unopthanium below the |
13:49 |
settl3r[m] |
* the gold and the Unopthanium (the element of Thanos ^^) below the |
14:02 |
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14:13 |
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14:21 |
settl3r[m] |
erle we could talk about that topic in https://matrix.to/#/#minetest-offtopic:tchncs.de |
14:25 |
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14:26 |
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14:26 |
erle |
ping settl3r[m] |
14:27 |
settl3r[m] |
hi! |
14:33 |
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14:37 |
erle |
settl3r[m] i am sorry, i am not going to use matrix. no matrix client i have found takes less than 800M RAM (i have 2GB total) and i have looked into the protocol – it is poorly thought out, changes all the time, and interoerability is a joke compared to IRC and XMPP. |
14:39 |
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14:39 |
settl3r[m] |
ok, do you know of another offtopic channel, where we could talk about it, which i can join with my Element.io client? |
14:39 |
settl3r[m] |
hi |
14:40 |
erle |
i know no other protocol where joining a room with 1000 people can hang the *server* you are logged in ;) |
14:41 |
settl3r[m] |
we just need an (offtopic) IRC channel which has a bridge to Matrix.. |
14:41 |
settl3r[m] |
i never had hangs.. strange |
14:41 |
settl3r[m] |
it works like a charm, always, never had any issues with Element.io |
14:42 |
settl3r[m] |
maybe you could join with another client? |
14:42 |
settl3r[m] |
like SchildiChat? |
14:44 |
sfan5 |
"no matrix client i have found takes less than 800M RAM" you haven't found weechat? |
14:48 |
erle |
wasn't the matrix plugin the only one that could make weechat interface actually laggy? i haven't tried it in a while |
14:49 |
settl3r[m] |
at least, Matrix is better than poor "discord" |
14:49 |
erle |
probably |
14:50 |
settl3r[m] |
in the beginning, discord wasn't that bad, but since big money purchased it, it went downhill quickly :( |
14:51 |
erle |
the thing is, i think the protocol literally can't be implemented in a low-resource way. it's some kind of eventually consistent distributed event store where someone put a chat interface on top. |
14:52 |
settl3r[m] |
hm. we could use a Tixati chatroom..? |
14:52 |
settl3r[m] |
but that one is closed source.. |
14:52 |
settl3r[m] |
..so security cant be verified independently |
14:52 |
sfan5 |
why are you looking for a different one at all |
14:52 |
settl3r[m] |
because of erle |
14:52 |
settl3r[m] |
i want to talk offtopic with him |
14:53 |
settl3r[m] |
..which i dont want to do here, to not disrupt the Minetest talk |
14:53 |
erle |
this enables hilarious attacks btw |
14:53 |
erle |
at one point a server implementor found out that you can totally inject events in the past and gave themselves moderator rights in some big matrix channel by sending an event that made it appear as if that person had joined years ago before the channel was locked down |
14:53 |
erle |
“eventually” consistent |
14:53 |
erle |
sfan5 do you use weechat with matrix? |
14:53 |
erle |
if it can do e2e verification with element, i might try it again |
14:53 |
erle |
you can just use an irc client and log in here and do /query |
14:53 |
sfan5 |
erle: I use neither |
14:53 |
sfan5 |
settl3r[m]: does the matrix bridge not allow you to PM people? |
14:53 |
sfan5 |
alternatively erle can create a temporary IRC channel which you can join |
14:54 |
erle |
ah, good idea. |
14:54 |
settl3r[m] |
oh? i didnt know about PMs |
14:54 |
erle |
i only tested the matrix bridge once back when freenode still was a thing, but it had horrible lag. |
14:54 |
erle |
i try to query you |
14:54 |
settl3r[m] |
i'm still new to element lol |
14:55 |
settl3r[m] |
also, i want to talk with a group, not just 2 people in DMs |
14:55 |
settl3r[m] |
it is more fun to have a channel |
14:55 |
erle |
i just wrote you, see it? |
14:55 |
settl3r[m] |
ok |
14:55 |
erle |
the combination of element/synapse is about the only client/server combination that seems to work reliably with matrix. the reason is that the “official spec” is changed when the devs find out that, for example, the spec says something else than what synapse does. |
14:56 |
erle |
this makes it so that basically every other client or server is playing catch-up all the time. |
14:56 |
erle |
which, even if matrix *was* a well-designed protocol, would make it next-to-impossible to actually have a proper ecosystem |
14:57 |
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14:57 |
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14:58 |
erle |
compare this to XMPP, where basically any client and any server will talk, because literally anything beyond the most basic chat and presence is an extension. you can make an XMPP client in an afternoon. you can make an IRC client in an hour. |
14:59 |
erle |
now, i totally know why that is the case: the matrix devs say that extensions lead to different clients being incompatible so they do not like it. instead they prefer a monolithic standard that everyone follows. |
14:59 |
erle |
as it turns out, this model only works well, if your monolith is not changing all the time. |
15:00 |
settl3r[m] |
we should be pragmatic and use what is available, is my policy |
15:00 |
settl3r[m] |
afk |
15:02 |
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16:30 |
jonadab |
In practice, communications software never works well unless it uses an open protocol. |
16:31 |
jonadab |
Proprietary protocol invariably means one entity controls the official software, so there's no competition, and the result is always terrible. |
16:32 |
aoki |
ok you are missing the fact that by having only one entry have control over protocol/client/server means it's very easy to change protocol for rapid prototyping |
16:32 |
aoki |
but of course it's also true that eventually this one entry would go corrupt |
16:33 |
jonadab |
Rapidly changing the protocol for rapid prototyping only makes sense when the software isn't ready for release yet. |
16:33 |
jonadab |
Once you have users, you Do Not Do That. |
16:33 |
jonadab |
(Users other than the developers themselves, I mean.) |
16:34 |
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16:38 |
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16:38 |
PrairieWind |
howdy |
16:40 |
ROllerozxa |
hi there |
16:40 |
ROllerozxa |
I see you've successfully managed to come over to the... cozy side. the IRC side. |
16:41 |
Krock |
become a 1337 h4xx0r now |
16:41 |
PrairieWind |
Im not sure what that means |
16:41 |
Krock |
it's the ancient texts |
16:42 |
Krock |
https://www.urbandictionary.com/define.php?term=1337%20h4x0r |
16:42 |
PrairieWind |
well, I am not a geek...I think |
16:43 |
Krock |
hence "become" and not "you are" |
16:43 |
PrairieWind |
does wearing cowboy clothes count as being a geek? |
16:43 |
PrairieWind |
or is it the computer definition? |
16:44 |
Krock |
computer side of things mostly. |
16:44 |
PrairieWind |
well, I am not an expert at computer stuff |
16:45 |
PrairieWind |
unless you want a retro style website as ruben considers it. |
16:45 |
PrairieWind |
that I can do |
16:45 |
Krock |
as a retro style website owner I can totally understand the fascination |
16:46 |
Krock |
or at least... keeping Javascript and CSS to a minimum |
16:46 |
PrairieWind |
I use a lot of css, and as much javascript as I can understand |
16:46 |
PrairieWind |
let me see if I can find the link, somewhere |
16:47 |
PrairieWind |
https://codepen.io/prairieastronomer/pen/BaJOBwM |
16:47 |
PrairieWind |
its a website for a fake store for my siblings' pretend country |
16:48 |
PrairieWind |
that I ran on my raspberry pi |
16:48 |
Krock |
that's definitely an RPI-friendly website |
16:48 |
PrairieWind |
I used to have full php |
16:48 |
PrairieWind |
and a bit of sql for the item list |
16:49 |
PrairieWind |
but thats all gone for whatever reason |
16:49 |
ROllerozxa |
you were self-hosting with a raspberry pi? cool! |
16:49 |
PrairieWind |
and I was working on trying to figure out sql for an account system |
16:49 |
PrairieWind |
yes, I was, but just on the local network |
16:49 |
PrairieWind |
it was quite fun while it lasted |
16:50 |
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16:50 |
PrairieWind |
https://projects.raspberrypi.org/en/projects/lamp-web-server-with-wordpress |
16:50 |
PrairieWind |
this was a good resource when I was doing it |
16:51 |
PrairieWind |
I decided I hate wordpress though, so thats off the list |
16:51 |
ROllerozxa |
I used to self-host websites myself on a raspberry pi when first starting out |
16:51 |
ROllerozxa |
I recently switched over to a VPS though but it was still a fun experience |
16:52 |
PrairieWind |
I have a github website for my coding stuff. |
16:52 |
PrairieWind |
but thats about it |
16:52 |
PrairieWind |
right now its the stupid jeykll page based system, untill I code a better website. |
16:55 |
ROllerozxa |
what's so bad about jekyll? |
16:56 |
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16:57 |
PrairieWind |
its super annoying |
16:58 |
PrairieWind |
I want a menu, but I am having all kinds of problmes just to get the menu plugin for it. |
16:58 |
ROllerozxa |
...menu plugin? |
16:58 |
PrairieWind |
https://github.com/forestryio/jekyll-menus |
16:59 |
ROllerozxa |
you don't get a menu by installing a plugin, you get a menu by writing the code for one |
16:59 |
PrairieWind |
I know that |
16:59 |
ROllerozxa |
github pages does not support external jekyll plugins so you'll need to implement it yourself with liquid |
16:59 |
PrairieWind |
liquid? |
17:00 |
ROllerozxa |
yeah the templating language jekyll uses |
17:00 |
PrairieWind |
hmm |
17:00 |
ROllerozxa |
the {% something %} and {{ something }} things |
17:02 |
ROllerozxa |
the kind of menu system the plugin implements is really easy to reimplement btw, you can use the same kind of YAML data, but you access it from `data.` in the liquid code instead of `site.` |
17:03 |
ROllerozxa |
might be a bit more complicated than that in reality, but you could always just implement it as static HTML. if it's not changing very often or is part of a reusable template it's no biggie |
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17:26 |
rubenwardy |
Yeah, you should write an include for a menu, or just include it in the layout or page |
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18:55 |
hn |
quick question - someone have a tutorial for n00bs to create a medium-good game? means - with custom sky, something like mesecons (but made by myself), maybe even animals... yk |
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19:17 |
hn |
can someone say which settings are to modify? `disallowed_mapgen_settings= <comma-separated mapgen settings>` ? |
19:17 |
hn |
@everyone |
19:18 |
hn |
and im talking about flat!!!! |
19:18 |
hn |
@everyone @here |
19:18 |
hn |
!!! |
19:21 |
MTDiscord |
<ROllerozxa> thank god the IRC bridge does not allow everyone pings on the discord side |
19:22 |
hn |
>:_| |
19:26 |
hn |
SO ANYONE KNOWS ?!?!?!!?? |
19:27 |
ROllerozxa |
take a deep breath, count to 10, disable your capslock and ask your question again |
19:27 |
hn |
`disallowed_mapgen_settings= <comma-separated mapgen settings>` ? AND WHAT TO MODIFY IF I WANNA HAVE EALLY FLAT MAPGEN IN GAME? |
19:28 |
hn |
*REALLY |
19:28 |
hn |
means - no decorations, no caves... (like development test game) |
19:29 |
hn |
and i know why i ask... setted timer for 15' . and slowly moving out of game idea... |
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19:30 |
ROllerozxa |
see mgflat_spflags |
19:30 |
hn |
but it even works in game.conf ? |
19:30 |
hn |
there? : https://minetest.gitlab.io/minetest/games/ |
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19:33 |
hn |
dead chat >:-| |
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19:49 |
Guest5220 |
IDENTIFY Polo Mar10n |
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19:55 |
MTDiscord |
<Warr1024> Well, there's one person who needs to reset their nickserv password now... |
19:57 |
POLO |
haha |
19:57 |
ROllerozxa |
oh my, I didn't even realise that was what it was |
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20:47 |
erle |
ROllerozxa i went the nodebox route, thanks for the suggestions. before: https://git.minetest.land/attachments/5272a9bf-8458-4367-9a20-770dd1484633 after: https://git.minetest.land/attachments/2eeab816-034a-474c-9d41-4e66fbc8605e |
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20:52 |
ROllerozxa |
awesome, I'm glad it worked out well! |
20:54 |
erle |
well, i learned a few things working on it |
20:55 |
erle |
most importantly, the plant drawtype “randomly sink into the ground” thing is not useful for me. |
20:55 |
erle |
because it sinks between 0 and 1/8, but that does not always cover the ground to a 15/16 farmland node |
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erle |
ROllerozxa the way i faked the UV mapping for the nodebox is really cursed |
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21:01 |
rubenwardy |
!tell hn attempting to ping everyone is very rude, your problem isn't that important. Have some more patience please |
21:01 |
MinetestBot |
rubenwardy: I'll pass that on when hn is around |
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21:52 |
runs |
hi guyz |
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23:00 |
Hawker |
I love people lol |
23:00 |
Hawker |
ping olliy |
23:00 |
Hawker |
oops |
23:00 |
Hawker |
XD |
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