Time |
Nick |
Message |
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02:01 |
rubenwardy |
!title https://twitter.com/fsf/status/1505621504762990593 |
02:01 |
MinetestBot |
No title found. |
02:10 |
Pexin |
twitter hasnt been a website for a while now. NothingButApp |
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06:53 |
bluejay55 |
Yo |
06:53 |
bluejay55 |
Wait actually lemme try something |
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10:09 |
MTDiscord |
<Trahaswi> Anybody know what is the lua code for noclip? I think that doesn’t exist but giving a try is a good idea. |
10:11 |
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10:18 |
sfan5 |
noclip is implement in C++ in the client |
10:18 |
sfan5 |
+ed |
10:20 |
MTDiscord |
<Trahaswi> yeah i know, is there a way to make it in lua |
10:24 |
sfan5 |
nope |
10:25 |
MTDiscord |
<Trahaswi> okay. |
10:31 |
MTDiscord |
<Trahaswi> Hm, i have a doubt, can we write mods in C++? |
10:33 |
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10:53 |
ROllerozxa |
well you could, but it would have to be an engine fork |
11:03 |
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14:48 |
Philaire |
Heyo ! |
14:57 |
MTDiscord |
<luatic> Of course you can write mods in C++. You just can't run them [in Minetest]. |
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15:05 |
MTDiscord |
<Benrob0329> @Trahaswi What are you trying to do? |
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15:51 |
MTDiscord |
<Trahaswi> trying to make minetest user abilities in lua, such as noclip, fast, etc… I know that’s useless, but i want to try to do something, which is mind blowing. |
15:51 |
MTDiscord |
<Benrob0329> Why not just grant and revoke the privs? |
15:53 |
MTDiscord |
<Benrob0329> I suppose if you want to try to make a kind of noclip with the Lua API, you should try messing around with the player's collision properties |
15:57 |
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16:00 |
MinetestBot |
[git] x2048 -> minetest/minetest: Add API to control shadow intensity from the game/mod (#11944) 0f25fa7 https://github.com/minetest/minetest/commit/0f25fa7af655b98fa401176a523f269c843d1943 (2022-03-26T15:58:26Z) |
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18:59 |
MinetestBot |
[git] appgurueu -> minetest/minetest_game: Fix incorrectly negated comparisons 638099c https://github.com/minetest/minetest_game/commit/638099c9999e46b9a7204858b2a7c7a1efb2f94c (2022-03-26T18:58:07Z) |
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19:34 |
erle |
appgurueu what is the result of this change? |
19:34 |
erle |
like what bug does it fix? |
19:39 |
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19:46 |
Krock |
erle: code quality change only |
19:47 |
erle |
Krock so no change in behaviour ig? |
19:48 |
sfan5 |
honest question: why are you bothering the PR author instead of figuring out the implications yourself? |
19:49 |
MTDiscord |
<Jonathon> ^this |
19:49 |
sfan5 |
(not to mention that he described the issue with the old code in the PR description) |
19:50 |
Krock |
https://pastebin.com/raw/J4CgzmQ9 |
19:51 |
Krock |
"not" is evaluated before "==", hence the previous code was not working properly. this paste demonstrates this in the "lua"/"luajit" command line interpreter |
19:52 |
Krock |
pretty sure the code worked previously because the API functions are tolerant to "nil" parameters |
19:55 |
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20:00 |
erle |
sfan5 i am bothering the PR author precisely because i could not figure it out myself and because appgurueu/luatic is one of the best lua explainers i have encountered. |
20:01 |
sfan5 |
I'm surprised that you couldn't figure it out then |
20:01 |
erle |
in general, i think a commit message that leaves dumbos like me with the question “what problem does this commit address” needs some work. but obviously a lot of people disagree with me here and think that domain knowledge should be taken for granted. |
20:01 |
erle |
Krock, thanks |
20:02 |
erle |
sfan5 i obviously didn't think too much about it. but the sentence that krock wrote would have helped me (i.e. "not" is evaluated before "==", hence the previous code was not working properly) |
20:04 |
erle |
sfan5 just to spell it out: i am not lazy. i just think differently about problems and sometimes that means i get stuck on basic stuff like this and sometimes it means i find bugs that a lot of other ppl don't find. |
20:04 |
erle |
everyone has blind spots |
20:04 |
erle |
and apparently lua operator precedence was mine here |
20:05 |
erle |
also i never looked at the PR, only at the git log |
20:05 |
erle |
(that is arguably my fault, but also could have been avoided, well …) |
20:16 |
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20:24 |
MTDiscord |
<luatic> Indeed I should probably have mentioned the implications (fixing pointed thing type checks) of this in the extended description instead of just leaving it in the related GH PR & issue. It also improves upon code quality tho. |
20:39 |
erle |
i am not against the patch, but yeah, i think if it's important enough to mention in the PR it could be included in the commit msg |
20:39 |
erle |
damn, now i wish again we had an easy way to search contentdb source code |
20:40 |
erle |
would be neat to be able to figure out where else that construct is used |
20:58 |
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21:30 |
* Desour |
finds it funny and interesting that one can lift objects with collide_with_objects by flying below them and then upwards, and that it's just client-side. (but he doesn't think it's worth opening or searching for an issue) |
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