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IRC log for #minetest, 2022-03-25

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All times shown according to UTC.

Time Nick Message
00:00 Samson1 I'm confused. :D
00:00 wsor its using depreciated methods only kept around for backwards compat
00:00 Samson1 Ah.
00:01 wsor anyways, method exists in minetest game, so did you not update it, or removed default, or what?
00:02 wsor and maps to https://github.com/minetest/minetest_game/blob/master/mods/player_api/api.lua#L24
00:02 wsor so somethings funky on your end
00:02 Samson1 To be honest I'm not sure exactly what you're talking about.
00:02 Samson1 Oh wait, player_api is a Minetest thing?
00:02 wsor a minetest game mod, yes
00:03 Samson1 ?
00:03 Samson1 I mistook it for something else.
00:04 wsor did you not update minetest game or something?
00:04 Samson1 I'm using my own Game.
00:04 wsor well, user induced error
00:05 Samson1 I noticed. ?
00:40 Samson1 Is there a way to know what an unknown node used to be?
00:40 MTDiscord <Jonathon> from code, or in game?
00:41 Samson1 In-game.
00:41 MTDiscord <Jonathon> punch it, should throw it in chat if in singleplayer
00:41 Samson1 Ah, thanks!
00:41 MTDiscord <Jonathon> else, install worldedit, //i punch it, read chat, do //i off
00:48 Samson1 Huh. Well, Minetest has decided that this mod (which is still working) suddenly has nodes missing. Strange!
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02:38 Samson1 If a player doesn't have interact permission, but Areas gives them permission in their land claim, does that mean that they'll only be able to interact in their own land? Or will Minetest's permission override it?
02:40 Samson1 I'm after a way of making players only able to interact with claimed areas in their name.
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06:09 Erlehwomann irgendjemand hier?
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07:39 MTDiscord <ROllerozxa> nein, hier ist niemad :P
07:43 Oblomov is this the german version of "NO THIS IS PATRICK"?
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12:12 rubenwardy !tell Samson1 No, interact is needed to dig/place even if they own an area. You can modify the areas mod to deny access to unclaimed areas
12:12 MinetestBot rubenwardy: I'll pass that on when Samson1 is around
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16:34 Bombo so i compiled minetest 5.5.0 with SDL for my raspi3, it runs :) using X (windowed) i get ~4fps, without X (just fullscreen console) with DRM KMS ~15fps, FKMS ~7fps, this is a fresh world with nothing enabled (rpi3 has only 1gb ram)
16:37 Bombo when connecting to a server with lots of addons MT loads until the RAM is full, then the rpi3 freezes, isn't there a way to check if the stuff to be loaded is fitting into the actual RAM? if that is possible
16:38 celeron55 it's practically impossible, as the OS has many ways of handling it. of someone has fast swap memory, they'd be upset if MT didn't use it when needed
16:38 celeron55 the rpi3 of course doesn't have fast swap, or any at all depending on configuration
16:39 celeron55 unless you run the OS from a USB SSD, then it's a different story. so it's not given even on that hardware
16:39 celeron55 if*
16:40 celeron55 the OS should OOM kill MT before freezing
16:41 celeron55 that's the way it's done, and sounds like for some reason it's not working
16:42 celeron55 i guess there could be something in MT to detect slowness when connecting, and maybe do something like show a dialog asking "loading is getting very slow, you might be running out of memory. abort before we completely freeze?"
16:42 Bombo yes i had OOM kills but not on the rpi, hmm
16:43 Bombo the cpu was prob too busy for OOM kill hehe
16:44 celeron55 well, any guess is probably wrong
16:44 Bombo it's too slow to play anyways, but now i know ;)
16:44 celeron55 it could have even OOM killed something important which caused the freeze
16:44 celeron55 due to misconfiguration
16:44 celeron55 anything is possible
16:44 Bombo possible, nothing in the logs... *shrug*
16:45 celeron55 most likely is it was too optimistic about the speed of swap and didn't do anything yet
16:45 Bombo also the mouse cursor is off so in the menu i got to click probably like ~20px up right to hit a button, probably because of the offsets i set in /boot/config.txt
16:45 celeron55 when would it have? well, given a day or two... lol
16:46 Bombo hehe
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20:02 MinetestBot Samson1: Mar-25 12:12 UTC <rubenwardy> No, interact is needed to dig/place even if they own an area. You can modify the areas mod to deny access to unclaimed areas
20:03 Samson1 rubenwardy Oh I wasn't aware of that!
20:04 Samson1 init.lua?
20:06 rubenwardy https://github.com/CapitalismGame/capitalism_game/blob/master/mods/capitalism/land/areas.lua#L8
20:06 rubenwardy this is how I did it
20:07 Samson1 Am I able to copy and paste this code into somewhere?
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20:08 Krock or open an issue on GitHub and hope that someone looks at it
20:09 Samson1 I don't know how to do that.
20:11 debiankaios what is problem
20:11 debiankaios do you have guthub
20:11 debiankaios without it you can't create issues
20:11 debiankaios on github
20:12 Samson1 I have GitHub but using it for storage is about the limit of my knowledge.
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21:15 Krock !tell Samson1 https://github.com/minetest-mods/areas/pull/59
21:15 MinetestBot Krock: I'll pass that on when Samson1 is around
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