Time |
Nick |
Message |
00:00 |
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00:05 |
kitty1 |
Hmm, I assume shadows are only on a development branch of some form? |
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03:14 |
rubenwardy |
kitty1: they're on the master branch, they were just disabled for release |
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06:29 |
jingkaimori |
https://github.com/minetest/minetest/commit/2d65673a90b0280ef3dd5ab072a88a41df08527c |
06:29 |
jingkaimori |
how can I fetch this commit in git |
06:51 |
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06:56 |
Menchers |
clone the repository, and then git checkout 2d65673a90b0280ef3dd5ab072a88a41df08527c |
06:57 |
jingkaimori |
git checkout 2d65673a90b |
06:57 |
jingkaimori |
error: pathspec '2d65673a90b' did not match any file(s) known to git |
06:58 |
jingkaimori |
this commit related to an deleted branch |
06:58 |
jingkaimori |
https://github.com/minetest/minetest/pull/9999 |
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09:19 |
sfan5 |
which repo did you clone? the commit should still be in minetest/minetest |
09:23 |
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09:30 |
kitty1 |
rubenwardy: ah thats a shame, I will just build the master branch I guess, wonder why its not just hidden in settings with a warning on it or something tbh |
09:30 |
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09:38 |
Swift110-mobile |
I think minetest will be awesome on the steamdeck |
09:38 |
Swift110-mobile |
Yep |
09:38 |
Swift110-mobile |
Ok |
09:44 |
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10:06 |
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10:08 |
jingkaimori |
Are [cracks: and [verticalframes: modifier used in tile? |
10:08 |
jingkaimori |
how many of them can be used in one tile |
10:13 |
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10:53 |
MTDiscord |
<luatic> You can infinitely nest texture modifiers (only exception should be inventorycube, which can't be nested within itself due to it's escaping) as long as you don't exceed the max string length (which was something like 2^16) |
11:25 |
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11:25 |
debiankaios |
hi anybody here? |
11:27 |
debiankaios |
if yes i have this problem: if i enter my world with postgressql come an error that i can't enter the world because password in world.mt is wrong but it is right |
11:28 |
debiankaios |
enable_damage = false |
11:28 |
debiankaios |
creative_mode = true |
11:28 |
debiankaios |
player_backend = postgresql |
11:28 |
debiankaios |
backend = postgresql |
11:28 |
debiankaios |
gameid = proxima_survival |
11:28 |
debiankaios |
world_name = postgres |
11:28 |
|
debiankaios was kicked by ShadowBot: Message flood detected. Use a pastebin like paste.ubuntu.com. |
11:28 |
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11:28 |
debiankaios |
sorry |
11:28 |
debiankaios |
this is world.mt ↑ |
11:33 |
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12:23 |
jingkaimori |
Which usage does [crack modifier have? |
12:24 |
erlehmann |
overlaying cracking texture |
12:25 |
erlehmann |
read the documentation pls |
12:25 |
jingkaimori |
but what different between crack and usually overlay? |
12:26 |
erlehmann |
engine-internal (do not use in mods) |
12:26 |
erlehmann |
but also |
12:26 |
erlehmann |
i think it maybe the scaling, not sure |
12:33 |
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13:36 |
MTDiscord |
<luatic> jingkaimori: read the docs, crack also does the tiling, and there's cracko |
13:36 |
MTDiscord |
<luatic> there's also legacy support |
13:41 |
MinetestBot |
[git] sfan5 -> minetest/minetest: Move the codebase to C++14 04bd253 https://github.com/minetest/minetest/commit/04bd253390cc6c67a555e4837e7e48d524fdf014 (2022-02-26T13:39:41Z) |
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17:18 |
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17:18 |
danil |
hello everyone |
17:19 |
danil |
i am typing this from slackware 7.1 ksirc, super cool!!!!! |
17:19 |
MTDiscord |
<Danil_2461> ok we get it now shut up |
17:20 |
rubenwardy |
not sure if you're the same person, but if not: please be nice |
17:20 |
danil |
we are |
17:20 |
danil |
lol |
17:21 |
ROllerozxa |
install minetest on it |
17:21 |
danil |
hmmm hi roller |
17:21 |
danil |
idk |
17:22 |
danil |
i wonder if i can just... run anything on this vm |
17:27 |
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18:57 |
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19:02 |
Toothless |
I got irrlicht on my computer to play minetest. although I can't figure out how to pull up the game. |
19:04 |
erlehmann |
Toothless do you want to compile game or run binary? |
19:04 |
Toothless |
I want to run the full extent of the game. |
19:04 |
erlehmann |
Toothless you only need irrlicht for minetest 5.4.1 to compile or run, minetest 5.5.0 uses irrlichtmt which is irrlicht with a few things improved – and about 200k lines deleted bc minetest did not use it |
19:05 |
erlehmann |
Toothless which system are you on? |
19:05 |
rubenwardy |
Toothless: I don't know what you mean |
19:05 |
Toothless |
Windows |
19:05 |
rubenwardy |
what does "pull up" mean |
19:05 |
Toothless |
I'm running the latest version |
19:05 |
erlehmann |
Toothless for windows you can download prebuilt binary, have you done? |
19:05 |
Toothless |
I can't boot/pull up the game |
19:05 |
rubenwardy |
You don't need to install Irrlicht, it comes as part of Minetest. You just need to use the binary we give |
19:05 |
erlehmann |
Toothless what happens if you start game |
19:05 |
Toothless |
I installed irrlicht-master |
19:05 |
Toothless |
It won |
19:05 |
erlehmann |
irrlicht is irrelevant, as rubenwardy says, if you just want to run |
19:06 |
rubenwardy |
Are you using the binary from www.minetest.net/downloads or are you self-compiling? |
19:06 |
Toothless |
No, I'm not sure how to compile. |
19:06 |
erlehmann |
Toothless did you download the game here https://www.minetest.net/downloads/ |
19:06 |
Toothless |
Yes I have |
19:06 |
Toothless |
I thought irrlicht was its own game |
19:07 |
Toothless |
A modified version on minetest |
19:08 |
erlehmann |
irrlicht is a very portable 3d library. it can be used to make a game. |
19:08 |
Toothless |
Ahh. |
19:08 |
erlehmann |
but minetest itself allows you to make games |
19:08 |
Toothless |
So what do I do to compile it to Minetest |
19:08 |
Toothless |
? |
19:08 |
erlehmann |
you probably do not want to compile minetes |
19:08 |
erlehmann |
t |
19:08 |
erlehmann |
do you have x86 processor or arm? |
19:08 |
Toothless |
And how do I do that? |
19:09 |
Toothless |
x86 |
19:09 |
erlehmann |
Toothless 32 bit or 64 bit? |
19:09 |
Toothless |
64 bit ofc. |
19:09 |
erlehmann |
well i am writing from a 32 bit system |
19:09 |
erlehmann |
Toothless download this https://github.com/minetest/minetest/releases/download/5.5.0/minetest-5.5.0-win64.zip |
19:09 |
erlehmann |
unzip it to a folder |
19:09 |
erlehmann |
go in bin folder |
19:09 |
erlehmann |
start minetest |
19:09 |
Toothless |
I already have the game |
19:09 |
erlehmann |
does it work? |
19:09 |
Toothless |
Yes |
19:09 |
rubenwardy |
Toothless: you don't need Irrlicht then |
19:10 |
erlehmann |
so what are you exactly trying to do? |
19:10 |
rubenwardy |
Irrlicht is something you use to compile Minetest, but if you download that .zip then you don't need to compile |
19:10 |
erlehmann |
you can download addtional content in content tab |
19:10 |
Toothless |
I though irrlicht was a modified graphics |
19:10 |
erlehmann |
oof |
19:10 |
rubenwardy |
no |
19:10 |
Toothless |
Oh, I feel stupid. |
19:10 |
erlehmann |
just in case: are you speaking english directly or are you doing a google translate thing right now? |
19:11 |
Toothless |
I'm fluently speaking english. |
19:11 |
erlehmann |
ok |
19:11 |
erlehmann |
i just want to know if maybe there is a language barrier, i have had that several times |
19:11 |
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19:11 |
erlehmann |
Toothless so what is missing if the game runs? |
19:11 |
erlehmann |
if you want additional content go to CONTENT tab |
19:12 |
erlehmann |
rubenwardy hosts a repository of a ton of mods |
19:12 |
erlehmann |
you can DOWNLOAD ADDITIONAL CONTENT there |
19:12 |
erlehmann |
for graphics, activate shaders |
19:12 |
TheQntmMechanic |
I though Irrlicht was a modified version of the game, better lighting etc. |
19:12 |
rubenwardy |
that's not correct |
19:12 |
Pexin |
does that zip include minetest_game |
19:12 |
erlehmann |
no, you get better lighting with graphics options |
19:13 |
TheQntmMechanic |
I realized that. |
19:13 |
rubenwardy |
in case you're wondering, ContentDB has 30GB of content |
19:13 |
rubenwardy |
Pexin: yes |
19:13 |
Pexin |
oh no, of course not, smacks selfhead |
19:13 |
Pexin |
wait what |
19:13 |
rubenwardy |
Minetest Game is still bundled with Minetest |
19:13 |
Pexin |
oh |
19:13 |
TheQntmMechanic |
So how do I make Minetest have better graphics? |
19:13 |
Pexin |
TheQntmMechanic: better than what |
19:13 |
rubenwardy |
TheQntmMechanic: you can install a texture pack or look at the settings menu |
19:14 |
rubenwardy |
if you download a dev build, there are shadows - but they're still buggy and a work in progress |
19:14 |
TheQntmMechanic |
I thought it was possible to impliment shadow mapping. |
19:14 |
rubenwardy |
https://gitlab.com/minetest/minetest/-/jobs/2140205449/artifacts/download?file_type=archive |
19:14 |
rubenwardy |
this is a dev build with dynamic shadows |
19:14 |
rubenwardy |
but warning: dev builds may hzve bugs |
19:15 |
erlehmann |
well 5.5.0 also has bugs, dev builds just have more of that |
19:15 |
rubenwardy |
sure |
19:15 |
erlehmann |
any software not up to NASA standards is full of bugs |
19:15 |
TheQntmMechanic |
Thank you |
19:15 |
erlehmann |
TheQntmMechanic shadows are buggy and may make your machine slow. once they reach sufficient quality, they will be in minetest proper. |
19:15 |
erlehmann |
but it depends on your graphics card really |
19:16 |
TheQntmMechanic |
I've got a decent machine. |
19:16 |
erlehmann |
if they make it too slow, select lower shadow quality |
19:16 |
erlehmann |
then it usually works |
19:16 |
erlehmann |
well, i am just saying because i have encountered a bunch of people in my life who want to put everything on best settings ^^ |
19:16 |
erlehmann |
and tell you that the devs are not keeping shadows away out of malice |
19:17 |
Pexin |
"best" != "highest" hohoho |
19:17 |
erlehmann |
they are continuously improved, i believe by x2048 |
19:17 |
erlehmann |
Pexin hehe |
19:17 |
erlehmann |
TheQntmMechanic also notice that some games, like the mineclones will have bugs with shadows right now |
19:18 |
erlehmann |
rubenwardy i wonder, what is your opinion on shadows in CTF? they allow to look around corners after all? |
19:18 |
erlehmann |
or is ctf sun fixed at 12:00? |
19:18 |
rubenwardy |
well, I don't run CTF any more |
19:18 |
Pexin |
that requires some explanation: minetest considers itself a "game engine" and the various game servers configure different "games" that run in it |
19:18 |
Pexin |
this is not intuitive for newcomers |
19:20 |
erlehmann |
i consider shadows as much cheating as CSMs are |
19:20 |
erlehmann |
i.e. it depends on the game |
19:31 |
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23:13 |
independent56 |
How do i trim the last four characters off a Lua string? |
23:13 |
independent56 |
Google won't help |
23:14 |
MTDiscord |
<Jonathon> string,sub(string, 1, -5) |
23:15 |
MTDiscord |
<Jonathon> you want the last 4 characters, or the string without the last four characters? |
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