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05:36 |
ghoti |
Is there a way to make a basic_robot or a luacontroller execute commands that would be run by a mesecons_commandblock? |
06:01 |
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12:01 |
MTDiscord |
<luatic> I delay the media sending by one server step: https://github.com/appgurueu/epidermis/commit/c1b310b5b8977865ca2a3bff167e8e5ddecdaa09, which fixes the race condition for players joining the server right as it starts (singleplayer in particular) where it occurs most often because I add lots of media files (entire SkinDB) at that time. Players joining afterwards should get media except for the rare case the race condition occurs, which I |
12:01 |
MTDiscord |
can't possibly fix. |
12:06 |
erlehmann |
“which I can't possibly fix” oof |
12:06 |
erlehmann |
luatic is there any way to make it non-racy without breaking everything *again*? |
12:07 |
erlehmann |
it sucks so much how this was handled and I don't want everyone to have to change code again |
12:07 |
erlehmann |
but if engine can fix it, would be good |
12:08 |
erlehmann |
luatic is it just that you experience it more often because you send more media files? |
12:08 |
MTDiscord |
<luatic> How could it be made non-racy? Perhaps by sending to the players one by one I guess, but I don't want to go that route |
12:09 |
MTDiscord |
<luatic> erlehmann: I'm was sending ~2k media files in the first step (= the time singleplayer joins), which means it was very likely this occurs |
12:09 |
erlehmann |
lol ok |
12:09 |
erlehmann |
that's a lot indeed |
12:10 |
erlehmann |
luatic can i ask you for advice once i have finished my mcl_maps fixes and work on explorable and zoombale (minecraft-style) maps? |
12:10 |
erlehmann |
i only have a few things to fix |
12:10 |
erlehmann |
problem is lack of reviewers |
12:32 |
sfan5 |
it's easy to fix, you just need to convince me to allow dynamic_add_media to be called at init time |
12:32 |
MTDiscord |
<luatic> pleaaaaaaasse |
12:33 |
MTDiscord |
<luatic> there are good reasons for adding dyn. media at init time instead of going the hacky "place it in your mod folder" route |
12:33 |
MTDiscord |
<luatic> files that are meant to be placed in world folders for instance |
12:33 |
MTDiscord |
<luatic> and you can't place in world mod folders because modsec |
12:34 |
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12:37 |
erlehmann |
sfan5 on the other hand, why is it not allowed to call it at init time right now? any problems? |
12:38 |
erlehmann |
luatic can you make a proof of concept of the init time thing and how it would affect your mod maybe? |
12:39 |
MTDiscord |
<luatic> It's simple: I could just add the SkinDB files cached in the world dir at init time and add them to the media loading queue like other files. |
12:39 |
erlehmann |
true |
12:40 |
erlehmann |
not as important for mcl_maps i guess, because you only *really* need the texture of a) the map in hand b) the map on visible item frames |
12:40 |
erlehmann |
awww well |
12:40 |
erlehmann |
the second one means probably it's best to send all maps at startup (if you do not care about possible amidst coord leaks) |
13:53 |
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16:29 |
erlehmann |
luatic when to use core.something and when to use minetest.something? a friend just asked me |
16:29 |
erlehmann |
after looking at mods that do both |
16:31 |
MTDiscord |
<Sublayer plank> it's just different names for the same namespace table right? |
16:33 |
sfan5 |
`core` and `minetest` are the same tables, core is for engine-internal use and minetest for everyone else |
16:34 |
erlehmann |
so the mods that use core are wrong ig |
16:35 |
erlehmann |
thx both of you |
16:35 |
erlehmann |
yeah my friend wants to improve the rumble support |
16:35 |
erlehmann |
and for that it is important to know what item a player holds |
16:38 |
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16:44 |
rubenwardy |
Context: core was added to make it easier to port changes between freeminer and minetest |
16:45 |
sfan5 |
oh was that it, I forgot why we had it |
17:07 |
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18:21 |
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18:21 |
blaub |
hi |
18:21 |
blaub |
wolfshappen: hi do we know eaach other? |
18:25 |
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18:54 |
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19:01 |
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19:35 |
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19:38 |
erlehmann |
under which circumstances can a csm access minetest.settings or core.settings to get its own settings? |
19:39 |
rubenwardy |
no circumstances |
19:39 |
rubenwardy |
.settings isn't in the CSM API |
19:43 |
erlehmann |
thx |
20:18 |
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20:36 |
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20:38 |
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21:00 |
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22:22 |
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23:24 |
Menchers |
huh, getting a CMake error, it is saying it can't find Zstd |
23:24 |
Menchers |
I added the ZSTD_LIBRARY and ZSTD_INCLUDE_DIR variables to the command line and it still says it can't find it |
23:25 |
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23:28 |
Menchers |
why is it searching for zstd if I manually told it where the includes and library is |
23:33 |
erlehmann |
Menchers you better start from scratch if your build is botched once. and i do not think it should be necessary to tell it where zstd is anyway, so why are you doing it? |
23:34 |
Menchers |
because it reported that it couldn't find it |
23:34 |
Menchers |
it was fine before! |
23:36 |
Menchers |
anyways I'm now setting the variables manually and deleted the line telling it to search for it |
23:36 |
Menchers |
seems to be working |
23:36 |
* Menchers |
has nothing but disdain for CMake |
23:48 |
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23:52 |
Menchers |
whoop, have to add -lzstd too |
23:53 |
Menchers |
yeah I should start over with my build config |
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