Time Nick Message 00:05 kitty1 Hmm, I assume shadows are only on a development branch of some form? 03:14 rubenwardy kitty1: they're on the master branch, they were just disabled for release 06:29 jingkaimori https://github.com/minetest/minetest/commit/2d65673a90b0280ef3dd5ab072a88a41df08527c 06:29 jingkaimori how can I fetch this commit in git 06:56 Menchers clone the repository, and then git checkout 2d65673a90b0280ef3dd5ab072a88a41df08527c 06:57 jingkaimori git checkout 2d65673a90b 06:57 jingkaimori error: pathspec '2d65673a90b' did not match any file(s) known to git 06:58 jingkaimori this commit related to an deleted branch 06:58 jingkaimori https://github.com/minetest/minetest/pull/9999 09:19 sfan5 which repo did you clone? the commit should still be in minetest/minetest 09:30 kitty1 rubenwardy: ah thats a shame, I will just build the master branch I guess, wonder why its not just hidden in settings with a warning on it or something tbh 09:38 Swift110-mobile I think minetest will be awesome on the steamdeck 09:38 Swift110-mobile Yep 09:38 Swift110-mobile Ok 10:08 jingkaimori Are [cracks: and [verticalframes: modifier used in tile? 10:08 jingkaimori how many of them can be used in one tile 10:53 MTDiscord You can infinitely nest texture modifiers (only exception should be inventorycube, which can't be nested within itself due to it's escaping) as long as you don't exceed the max string length (which was something like 2^16) 11:25 debiankaios hi anybody here? 11:27 debiankaios if yes i have this problem: if i enter my world with postgressql come an error that i can't enter the world because password in world.mt is wrong but it is right 11:28 debiankaios enable_damage = false 11:28 debiankaios creative_mode = true 11:28 debiankaios player_backend = postgresql 11:28 debiankaios backend = postgresql 11:28 debiankaios gameid = proxima_survival 11:28 debiankaios world_name = postgres 11:28 debiankaios sorry 11:28 debiankaios this is world.mt ↑ 12:23 jingkaimori Which usage does [crack modifier have? 12:24 erlehmann overlaying cracking texture 12:25 erlehmann read the documentation pls 12:25 jingkaimori but what different between crack and usually overlay? 12:26 erlehmann engine-internal (do not use in mods) 12:26 erlehmann but also 12:26 erlehmann i think it maybe the scaling, not sure 13:36 MTDiscord jingkaimori: read the docs, crack also does the tiling, and there's cracko 13:36 MTDiscord there's also legacy support 13:41 MinetestBot 02[git] 04sfan5 -> 03minetest/minetest: Move the codebase to C++14 1304bd253 https://github.com/minetest/minetest/commit/04bd253390cc6c67a555e4837e7e48d524fdf014 (152022-02-26T13:39:41Z) 17:18 danil hello everyone 17:19 danil i am typing this from slackware 7.1 ksirc, super cool!!!!! 17:19 MTDiscord ok we get it now shut up 17:20 rubenwardy not sure if you're the same person, but if not: please be nice 17:20 danil we are 17:20 danil lol 17:21 ROllerozxa install minetest on it 17:21 danil hmmm hi roller 17:21 danil idk 17:22 danil i wonder if i can just... run anything on this vm 19:02 Toothless I got irrlicht on my computer to play minetest. although I can't figure out how to pull up the game. 19:04 erlehmann Toothless do you want to compile game or run binary? 19:04 Toothless I want to run the full extent of the game. 19:04 erlehmann Toothless you only need irrlicht for minetest 5.4.1 to compile or run, minetest 5.5.0 uses irrlichtmt which is irrlicht with a few things improved – and about 200k lines deleted bc minetest did not use it 19:05 erlehmann Toothless which system are you on? 19:05 rubenwardy Toothless: I don't know what you mean 19:05 Toothless Windows 19:05 rubenwardy what does "pull up" mean 19:05 Toothless I'm running the latest version 19:05 erlehmann Toothless for windows you can download prebuilt binary, have you done? 19:05 Toothless I can't boot/pull up the game 19:05 rubenwardy You don't need to install Irrlicht, it comes as part of Minetest. You just need to use the binary we give 19:05 erlehmann Toothless what happens if you start game 19:05 Toothless I installed irrlicht-master 19:05 Toothless It won 19:05 erlehmann irrlicht is irrelevant, as rubenwardy says, if you just want to run 19:06 rubenwardy Are you using the binary from www.minetest.net/downloads or are you self-compiling? 19:06 Toothless No, I'm not sure how to compile. 19:06 erlehmann Toothless did you download the game here https://www.minetest.net/downloads/ 19:06 Toothless Yes I have 19:06 Toothless I thought irrlicht was its own game 19:07 Toothless A modified version on minetest 19:08 erlehmann irrlicht is a very portable 3d library. it can be used to make a game. 19:08 Toothless Ahh. 19:08 erlehmann but minetest itself allows you to make games 19:08 Toothless So what do I do to compile it to Minetest 19:08 Toothless ? 19:08 erlehmann you probably do not want to compile minetes 19:08 erlehmann t 19:08 erlehmann do you have x86 processor or arm? 19:08 Toothless And how do I do that? 19:09 Toothless x86 19:09 erlehmann Toothless 32 bit or 64 bit? 19:09 Toothless 64 bit ofc. 19:09 erlehmann well i am writing from a 32 bit system 19:09 erlehmann Toothless download this https://github.com/minetest/minetest/releases/download/5.5.0/minetest-5.5.0-win64.zip 19:09 erlehmann unzip it to a folder 19:09 erlehmann go in bin folder 19:09 erlehmann start minetest 19:09 Toothless I already have the game 19:09 erlehmann does it work? 19:09 Toothless Yes 19:09 rubenwardy Toothless: you don't need Irrlicht then 19:10 erlehmann so what are you exactly trying to do? 19:10 rubenwardy Irrlicht is something you use to compile Minetest, but if you download that .zip then you don't need to compile 19:10 erlehmann you can download addtional content in content tab 19:10 Toothless I though irrlicht was a modified graphics 19:10 erlehmann oof 19:10 rubenwardy no 19:10 Toothless Oh, I feel stupid. 19:10 erlehmann just in case: are you speaking english directly or are you doing a google translate thing right now? 19:11 Toothless I'm fluently speaking english. 19:11 erlehmann ok 19:11 erlehmann i just want to know if maybe there is a language barrier, i have had that several times 19:11 erlehmann Toothless so what is missing if the game runs? 19:11 erlehmann if you want additional content go to CONTENT tab 19:12 erlehmann rubenwardy hosts a repository of a ton of mods 19:12 erlehmann you can DOWNLOAD ADDITIONAL CONTENT there 19:12 erlehmann for graphics, activate shaders 19:12 TheQntmMechanic I though Irrlicht was a modified version of the game, better lighting etc. 19:12 rubenwardy that's not correct 19:12 Pexin does that zip include minetest_game 19:12 erlehmann no, you get better lighting with graphics options 19:13 TheQntmMechanic I realized that. 19:13 rubenwardy in case you're wondering, ContentDB has 30GB of content 19:13 rubenwardy Pexin: yes 19:13 Pexin oh no, of course not, smacks selfhead 19:13 Pexin wait what 19:13 rubenwardy Minetest Game is still bundled with Minetest 19:13 Pexin oh 19:13 TheQntmMechanic So how do I make Minetest have better graphics? 19:13 Pexin TheQntmMechanic: better than what 19:13 rubenwardy TheQntmMechanic: you can install a texture pack or look at the settings menu 19:14 rubenwardy if you download a dev build, there are shadows - but they're still buggy and a work in progress 19:14 TheQntmMechanic I thought it was possible to impliment shadow mapping. 19:14 rubenwardy https://gitlab.com/minetest/minetest/-/jobs/2140205449/artifacts/download?file_type=archive 19:14 rubenwardy this is a dev build with dynamic shadows 19:14 rubenwardy but warning: dev builds may hzve bugs 19:15 erlehmann well 5.5.0 also has bugs, dev builds just have more of that 19:15 rubenwardy sure 19:15 erlehmann any software not up to NASA standards is full of bugs 19:15 TheQntmMechanic Thank you 19:15 erlehmann TheQntmMechanic shadows are buggy and may make your machine slow. once they reach sufficient quality, they will be in minetest proper. 19:15 erlehmann but it depends on your graphics card really 19:16 TheQntmMechanic I've got a decent machine. 19:16 erlehmann if they make it too slow, select lower shadow quality 19:16 erlehmann then it usually works 19:16 erlehmann well, i am just saying because i have encountered a bunch of people in my life who want to put everything on best settings ^^ 19:16 erlehmann and tell you that the devs are not keeping shadows away out of malice 19:17 Pexin "best" != "highest" hohoho 19:17 erlehmann they are continuously improved, i believe by x2048 19:17 erlehmann Pexin hehe 19:17 erlehmann TheQntmMechanic also notice that some games, like the mineclones will have bugs with shadows right now 19:18 erlehmann rubenwardy i wonder, what is your opinion on shadows in CTF? they allow to look around corners after all? 19:18 erlehmann or is ctf sun fixed at 12:00? 19:18 rubenwardy well, I don't run CTF any more 19:18 Pexin that requires some explanation: minetest considers itself a "game engine" and the various game servers configure different "games" that run in it 19:18 Pexin this is not intuitive for newcomers 19:20 erlehmann i consider shadows as much cheating as CSMs are 19:20 erlehmann i.e. it depends on the game 23:13 independent56 How do i trim the last four characters off a Lua string? 23:13 independent56 Google won't help 23:14 MTDiscord string,sub(string, 1, -5) 23:15 MTDiscord you want the last 4 characters, or the string without the last four characters?