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03:43 |
onehittoaster |
I suspect that world_format.txt is errant. For map version #28 (eg, minetest-5.4.x), the node-timers come last, but like #450 states that they only appear for mapblock version #25. |
03:43 |
onehittoaster |
https://github.com/minetest/minetest/blob/master/doc/world_format.txt#L450 |
03:43 |
ShadowBot |
https://github.com/minetest/minetest/issues/28 -- Fixes for Danish tranlation by Thue |
03:43 |
ShadowBot |
https://github.com/minetest/minetest/issues/450 -- Disable placement prediction when attaching items to nodes that use on_rightclick by Jeija |
03:43 |
ShadowBot |
https://github.com/minetest/minetest/issues/25 -- + middle-click now empties the inventory slot properly by MarkTraceur |
03:43 |
onehittoaster |
I suspect that line should read "if 25 <= map format version <= 28". |
03:56 |
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04:03 |
onehittoaster |
https://github.com/minetest/minetest/pull/12061 to update the spec. |
04:10 |
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04:13 |
erlehmann |
rubenwardy, thank you so much! i got a prototype of rumble support to work in minetest! i wrote a small python program that reads the minetest logs and talks to the middleware controlling the hardware. it is *super* hacky right now, but I am getting somewhere with this. my boyfriend is making a CSM so that rumble works for use cases other than singleplayer and “bored server admin wants to really feel every player gettin |
04:13 |
erlehmann |
g damaged on their server”. |
04:14 |
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04:15 |
erlehmann |
rubenwardy could i distribute the result (python script + optional csm) via contentdb? is there a csm contentdb despite cheatdb? i would use cheatdb, but a) this is not a cheat b) cheatdb is down so often it is not even funny |
04:15 |
erlehmann |
s/despite/other than/ |
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05:13 |
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05:18 |
gh00p |
Hi All. I have a mod question, not sure if this is the right place to ask it. But here goes. I am using Smartshops from AiTechEye. When I tp to them (or go by travelnet), they appear empty until opened. |
05:18 |
gh00p |
That is, the small objects that are supposed to show on the face of the shop do not show immediately, though I can still see stock in the tooltip and see everything if I activate in the shop. Any idea why this happens and how I can avoid it? |
05:32 |
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05:34 |
Guest97 |
Hey, i downloaded this game to try it out. it seems pretty cool. I'm having this weird issue with my mouse though. Seems almost like random mouse acceleration or something? |
05:34 |
Guest97 |
Not sure how to explain it, other than randomly the mouse sensitivity seems INSANELY high. like sometimes i can turn fine and other times my character spins 180 at the slightest movement |
05:35 |
Guest97 |
any idea what would be causing this? |
05:44 |
erlehmann |
Guest97 which operating system are you on? |
05:44 |
erlehmann |
gh00p i suggest to ask the author directly |
05:46 |
Guest97 |
erlehmann Windows 10. mouse is a razer mouse, i'm about to adjust my DPI and other settings to see if anything helps |
05:46 |
Guest97 |
this happens very frequently in game and is making it very difficult to play |
05:55 |
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05:56 |
Guest97 |
hmmm i think ive fixed it. In the razer mouse settings i can adjust the polling rate of the mouse. dropping it from 1000hz to the lowest setting of 125hz seems to fix the problem, or at least reduce it to where i can no longer notice it. The middle setting of 500hz seems better than 1000 but still has the problem |
05:58 |
erlehmann |
Guest97 in which minetest version does this happen? |
05:59 |
Guest97 |
version 5.5.0 |
06:01 |
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06:02 |
erlehmann |
Guest97 can you test if it also happened in 5.4.0 to exclude the possibility of windows-specific timing bugs? |
06:02 |
erlehmann |
(something about timers changed between those releases) |
06:04 |
erlehmann |
Guest97 if it does not happen in 5.4.0, there is a good chance we might figure out what causes it. |
06:06 |
Guest97 |
sure. downloading 5.4.0 now |
06:07 |
erlehmann |
cool thx |
06:14 |
Guest97 |
definitely still happens in 5.4.0 at the high mouse polling rate. hard to tell its its better or worse |
06:16 |
Guest97 |
not sure if it would make a difference, but i tweaked some game settings as well. turned on vsync in game and adjusted FOV to 90. as well as dropping the mouse sensitivity. (did that in both versions of the game) |
06:17 |
erlehmann |
Guest97 if there is no bug, i guess you should file a bug on github. |
06:17 |
erlehmann |
also put your workarounds in the bug please, for future reference |
06:19 |
Guest97 |
k, will do. getting late here so i'll make a github issue tomorrow |
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11:18 |
MinetestBot |
[git] Desour -> minetest/minetest: Allow to set the displayed item count and its alignment via meta (#8448) a870715 https://github.com/minetest/minetest/commit/a8707158a5be8c604fdb028a9c5f68ce5804016e (2022-02-10T11:17:52Z) |
11:20 |
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11:22 |
gh00p |
Hi folks. I am using Smartshops from AiTechEye. When I tp to them (or go by travelnet), they appear empty until opened. That is, the small objects that are supposed to show on the face of the shop do not show up, though I can still see stock in the tooltip. Things appear if I activate in the shop. Any idea why this happens and how I can avoid it? |
11:38 |
sfan5 |
erlehmann: the timing commit you are thinking of is not in 5.5.0 |
11:42 |
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12:29 |
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13:27 |
erlehmann |
sfan5 oh, i thought it was made slightly before release |
13:27 |
erlehmann |
sfan5 sorry |
13:28 |
erlehmann |
sfan5 ig it would be good then if the user would test it with one of your dailies. if you think that is the case i'll tell them if i encounter them again. |
13:29 |
erlehmann |
Warr1024 preliminary results: it seems that creating and destroying a shit ton of node timers very slowly leaks memory. at the order of 10 to 20 MB per second. the author of the code that did this never experienced any problems with it, but as soon as minetest hits a limit, it both decides to free memory and then remembers that it REALLY needs it. |
13:29 |
erlehmann |
before i commit to creating an issue i need to figure out if maybe an unbounded amount of node timers is created |
13:30 |
erlehmann |
anyways, don't create 40k node timers |
13:30 |
erlehmann |
use ABMs lol |
13:34 |
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15:33 |
gh00p |
erlehmann, I see that you responded to my smartshops question last night, sorry I didn't see it initially. I have looked at the smartshop issue log and current pull requests and have seen nothing similar to my issue, but the mod does not seem to have changed in 4 years. And the author has not been super active on github over the past year. Do you |
15:33 |
gh00p |
think I might be the only one experiencing this? |
15:41 |
erlehmann |
no idea |
15:41 |
erlehmann |
i am usually a person experiencing bugs that ppl ignored or are not experiencing |
15:41 |
erlehmann |
i suggest to make sure all of your options are at default |
15:41 |
erlehmann |
and then try to reproduce |
15:45 |
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21:48 |
ghoti |
BuckarooBanzai: about that SQL race condition we talked about the other day... I see that there seemsto be UPSERT handling already in minetest: https://github.com/minetest/minetest/blob/master/src/database/database-postgresql.cpp#L202 |
21:48 |
ghoti |
Is it possible that getPGVersion() is not returning what it's supposed to? |
22:05 |
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23:02 |
MTDiscord |
<Bastrabun> If you are referring to https://github.com/minetest/minetest/issues/11877 : We have a testserver which I can recompile at your leisure and where you can tell me to add any debugging statements you need. |
23:07 |
MTDiscord |
<Bastrabun> I only cannot 100% reproduce the issue, it only happens every so often |
23:10 |
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23:50 |
Guest58 |
hey |
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