Time Nick Message 03:43 onehittoaster I suspect that world_format.txt is errant. For map version #28 (eg, minetest-5.4.x), the node-timers come last, but like #450 states that they only appear for mapblock version #25. 03:43 onehittoaster https://github.com/minetest/minetest/blob/master/doc/world_format.txt#L450 03:43 ShadowBot https://github.com/minetest/minetest/issues/28 -- Fixes for Danish tranlation by Thue 03:43 ShadowBot https://github.com/minetest/minetest/issues/450 -- Disable placement prediction when attaching items to nodes that use on_rightclick by Jeija 03:43 ShadowBot https://github.com/minetest/minetest/issues/25 -- + middle-click now empties the inventory slot properly by MarkTraceur 03:43 onehittoaster I suspect that line should read "if 25 <= map format version <= 28". 04:03 onehittoaster https://github.com/minetest/minetest/pull/12061 to update the spec. 04:13 erlehmann rubenwardy, thank you so much! i got a prototype of rumble support to work in minetest! i wrote a small python program that reads the minetest logs and talks to the middleware controlling the hardware. it is *super* hacky right now, but I am getting somewhere with this. my boyfriend is making a CSM so that rumble works for use cases other than singleplayer and “bored server admin wants to really feel every player gettin 04:13 erlehmann g damaged on their server”. 04:15 erlehmann rubenwardy could i distribute the result (python script + optional csm) via contentdb? is there a csm contentdb despite cheatdb? i would use cheatdb, but a) this is not a cheat b) cheatdb is down so often it is not even funny 04:15 erlehmann s/despite/other than/ 05:18 gh00p Hi All. I have a mod question, not sure if this is the right place to ask it. But here goes. I am using Smartshops from AiTechEye. When I tp to them (or go by travelnet), they appear empty until opened. 05:18 gh00p That is, the small objects that are supposed to show on the face of the shop do not show immediately, though I can still see stock in the tooltip and see everything if I activate in the shop. Any idea why this happens and how I can avoid it? 05:34 Guest97 Hey, i downloaded this game to try it out. it seems pretty cool. I'm having this weird issue with my mouse though. Seems almost like random mouse acceleration or something? 05:34 Guest97 Not sure how to explain it, other than randomly the mouse sensitivity seems INSANELY high. like sometimes i can turn fine and other times my character spins 180 at the slightest movement 05:35 Guest97 any idea what would be causing this? 05:44 erlehmann Guest97 which operating system are you on? 05:44 erlehmann gh00p i suggest to ask the author directly 05:46 Guest97 erlehmann Windows 10. mouse is a razer mouse, i'm about to adjust my DPI and other settings to see if anything helps 05:46 Guest97 this happens very frequently in game and is making it very difficult to play 05:56 Guest97 hmmm i think ive fixed it. In the razer mouse settings i can adjust the polling rate of the mouse. dropping it from 1000hz to the lowest setting of 125hz seems to fix the problem, or at least reduce it to where i can no longer notice it. The middle setting of 500hz seems better than 1000 but still has the problem 05:58 erlehmann Guest97 in which minetest version does this happen? 05:59 Guest97 version 5.5.0 06:02 erlehmann Guest97 can you test if it also happened in 5.4.0 to exclude the possibility of windows-specific timing bugs? 06:02 erlehmann (something about timers changed between those releases) 06:04 erlehmann Guest97 if it does not happen in 5.4.0, there is a good chance we might figure out what causes it. 06:06 Guest97 sure. downloading 5.4.0 now 06:07 erlehmann cool thx 06:14 Guest97 definitely still happens in 5.4.0 at the high mouse polling rate. hard to tell its its better or worse 06:16 Guest97 not sure if it would make a difference, but i tweaked some game settings as well. turned on vsync in game and adjusted FOV to 90. as well as dropping the mouse sensitivity. (did that in both versions of the game) 06:17 erlehmann Guest97 if there is no bug, i guess you should file a bug on github. 06:17 erlehmann also put your workarounds in the bug please, for future reference 06:19 Guest97 k, will do. getting late here so i'll make a github issue tomorrow 11:18 MinetestBot 02[git] 04Desour -> 03minetest/minetest: Allow to set the displayed item count and its alignment via meta (#8448) 13a870715 https://github.com/minetest/minetest/commit/a8707158a5be8c604fdb028a9c5f68ce5804016e (152022-02-10T11:17:52Z) 11:22 gh00p Hi folks. I am using Smartshops from AiTechEye. When I tp to them (or go by travelnet), they appear empty until opened. That is, the small objects that are supposed to show on the face of the shop do not show up, though I can still see stock in the tooltip. Things appear if I activate in the shop. Any idea why this happens and how I can avoid it? 11:38 sfan5 erlehmann: the timing commit you are thinking of is not in 5.5.0 13:27 erlehmann sfan5 oh, i thought it was made slightly before release 13:27 erlehmann sfan5 sorry 13:28 erlehmann sfan5 ig it would be good then if the user would test it with one of your dailies. if you think that is the case i'll tell them if i encounter them again. 13:29 erlehmann Warr1024 preliminary results: it seems that creating and destroying a shit ton of node timers very slowly leaks memory. at the order of 10 to 20 MB per second. the author of the code that did this never experienced any problems with it, but as soon as minetest hits a limit, it both decides to free memory and then remembers that it REALLY needs it. 13:29 erlehmann before i commit to creating an issue i need to figure out if maybe an unbounded amount of node timers is created 13:30 erlehmann anyways, don't create 40k node timers 13:30 erlehmann use ABMs lol 15:33 gh00p erlehmann, I see that you responded to my smartshops question last night, sorry I didn't see it initially. I have looked at the smartshop issue log and current pull requests and have seen nothing similar to my issue, but the mod does not seem to have changed in 4 years. And the author has not been super active on github over the past year. Do you 15:33 gh00p think I might be the only one experiencing this? 15:41 erlehmann no idea 15:41 erlehmann i am usually a person experiencing bugs that ppl ignored or are not experiencing 15:41 erlehmann i suggest to make sure all of your options are at default 15:41 erlehmann and then try to reproduce 21:48 ghoti BuckarooBanzai: about that SQL race condition we talked about the other day... I see that there seemsto be UPSERT handling already in minetest: https://github.com/minetest/minetest/blob/master/src/database/database-postgresql.cpp#L202 21:48 ghoti Is it possible that getPGVersion() is not returning what it's supposed to? 23:02 MTDiscord If you are referring to https://github.com/minetest/minetest/issues/11877 : We have a testserver which I can recompile at your leisure and where you can tell me to add any debugging statements you need. 23:07 MTDiscord I only cannot 100% reproduce the issue, it only happens every so often 23:50 Guest58 hey