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IRC log for #minetest, 2022-01-03

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All times shown according to UTC.

Time Nick Message
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01:52 ghoti How would I cause a particular sapling not to respond to bonemeal/fertiliser?  I *think* I could modify the bonemeal mod to explicitly exclude the sapling in question, but is there a way for me to affect this behaviour from a separate mod without having to maintain a patch?
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01:55 MTDiscord <Jonathon> in theory you could use node or function overrides
01:57 ghoti I don't know how to do that. Can you suggest an example of this I can learn from?
01:58 MTDiscord <Jonathon> i suppose i should go look at how this mod operates
02:02 ghoti I'm thinking that https://notabug.org/TenPlus1/bonemeal/src/master/init.lua#L477 is where I would put an additional condition. I don't think I would want to replace the entire on_use() function, that's kind of large and subject to change.
02:07 MTDiscord <Jonathon> lua local old_use = minetest.registered_items["bonemeal:fertiliser"].on_use minetest.override_item("bonemeal:fertiliser", {   on_use = function(itemstack, user, pointed_thing)     if pointed_thing.type == "node" and minetest.get_node(pointed_thing.under).name == "ignore:me" then return end     old_use(itemstack, user, pointed_thing)    end })
02:07 MTDiscord <Jonathon> that should work
02:08 MTDiscord <Jonathon> to modify it from a external mod
02:09 MTDiscord <Jonathon> replace ignore:me with the itemstring you dont want bonemeal to affect
02:09 MTDiscord <Jonathon> and obviously this mod needs to depend on bonemeal so it loads first
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02:41 ghoti Oh my goodness. It works! Thank you so much, I was dreading having to remember details months from now when bonemeal next gets updated. :-)
02:44 Andrew How possible would it be to add a Boeing 777 to Minetest? I mean APercy's hidroplane already does a great job at a cessna 172-like aircraft's flight model.  The problem is, what is the max speed Icould achieve with a Minetest entity?
02:47 MTDiscord <Jonathon> well, you have the question of what size is used in c++ for velocity vector, but i would think your way more likely to run into slow loading areas first
02:47 MTDiscord <Jonathon> being a issue
02:47 MTDiscord <Jonathon> ghoti: your welcome
03:15 MinetestBot [git] Wuzzy2 -> minetest/minetest: Cap damage overlay duration to 1 second (#11871) 84fdd36 https://git.io/JSC1X (2022-01-03T03:14:02Z)
03:15 MinetestBot [git] Desour -> minetest/minetest: Fix vector.from_string returning a table without vector metatable 1965628 https://git.io/JSC1D (2022-01-03T03:15:41Z)
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03:28 MTDiscord <exe_virus> Andrew, if you avoid using any lua mapgen, and set the world backend to dummy (ram only) I think you can get some pretty good load speeds
03:29 MTDiscord <exe_virus> Especially with multithreaded mapgen
03:31 Andrew exe_virus: Yeah, but that wouldn't be sustainable in a server in the long run
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03:36 MTDiscord <exe_virus> Ah, this is for online use? Then you really need to make the ignore block non-physical, so they can fly into unloaded blocks
03:38 Andrew Yup
03:39 Andrew otherwise we'd stall all the time
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05:12 Andrew Hi
05:12 Andrew Oops, wrong buffer
05:12 MTDiscord <Jonathon> lol
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05:44 ghoti So, I see headanim, playeranim and character_anim. Is there one to be avoided? Are the extra features of character_anim really noticeable? Or costly in terms of server performance?
05:47 MTDiscord <Jonathon> character_anim depends on bloatlib, so best to avoid that. playeranim says its a ugly hack itself, but it does support the most rotation. meanwhole headanim is probably the most simple, but it only supports turning the head up and down
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08:34 luk3yx @Jonathon Why avoid character_anim just because it depends on modlib?
08:36 MTDiscord <Sublayer plank> :yesmodlib:
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08:57 definitelya luk3yx: It's certainly ambitious; but it would only work out as a concept if the majority of people actually used it.
08:57 definitelya (and improved it)
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17:01 james[m]123456 Does anyone want to join my new minetest server?... (full message at https://libera.ems.host/_matrix/media/r0/download/libera.chat/3f2fb0ea814371d502c0bc3483c5132adbfaed7c)
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18:34 Calinou whoa, Minetest caverns can get truly massive now
18:34 Calinou on seed 3073727301666396218, teleport to 157 -1556 -24
18:34 Calinou Minecraft's new caverns are much smaller in comparison
18:36 Calinou this is with v5 mapgen, that probably explains it
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19:39 eflister hi, i installed 5.4.1 on ubuntu via the software app (is that snap?).  i've got game controllers (xbox X|S and ps dualshock 4) connected via bluetooth and they can control other games like supertux.  under "settings" i set "enable_joysticks" and tried the different "joystick_type" options, but minetest doesn't seem to see them at all.  looking
19:39 eflister at https://github.com/minetest/minetest/issues/4153 it seems they should work at least somewhat, what am i doing wrong?
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20:14 james[m]123456 <eflister> "hi, i installed 5.4.1 on..." <- I dont know about that.... (full message at https://libera.ems.host/_matrix/media/r0/download/libera.chat/4ffde2380a682099b9582efe2def69ebcdcdd185)
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20:37 Calinou eflister: I'd try building from source and see if it works to see if the issue comes from Snap sandboxing
20:37 Calinou https://github.com/minetest/minetest
20:40 eflister Calinou: thanks -- i also installed the other games that do work via the software app.  in some cases i had to enable the joystick permission in the software app, but minetest doesn't have that option.  i notice several games including minetest have multiple instances in the software app, why is that?  are some snap and others not?
20:50 Calinou yes, it's most likely that one of them is the Debian/Ubuntu package while the other is Snap or even Flatpak
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21:01 sfan5 in theory a snap or flatpak package could interfere with access to joysticks
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21:02 eflister Calinou+sfan5: ok, that one says it is a snap.  i tried the other one (5.3.0+repack-2.1) from ubuntu-impish-universe, same results.  is it still worth trying to build myself?
21:04 james[m]123456 I've also tries to get a PlayStation 4 and Xbox one controller to work with it. And no luck.
21:04 james[m]123456 Same with Xbox 360 controller. Did not work.
21:04 james[m]123456 When I last tried.
21:08 eflister james[m]123456 - what do you make of that github issue, looks like people have at least some indication that it's communicating...
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21:11 james[m]123456 eflister: Looks good they are working on this. I would be happy. That and when we get good VR support.
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