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ghoti |
@Jonathon, can you expand on the dangers of modlib? I don't depend on it currently for anything else, but it turns out headanim isn't working for me due to a large cohort of players running multicraft on mobile devices. What problems might I expect if I switch to character_anim? |
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MTDiscord |
<Jonathon> ghoti: i never said it was dangerous. also if i recall correctly multicraft has some special stuff with the player model/selection box to deal with the 0.5 offset between 4x and 5x |
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ghoti |
@Jonathon, perhaps I misinterpreted; you referred to "bloatlib", which presumably was a reference to modlib, and you said "so best to avoid that". I am trying to figure out why. |
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appguru |
ghoti: Author of modlib here. My library is often criticized for being "bloated", that is, including lots of features which some consider unnecessary/better distributed across multiple mods. This should not be an issue for you though as completely unused libraries aren't even loaded. And even if the entirety of modlib was loaded, that's still only 10k loc. |
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ghoti |
appguru, thanks for weighing in. As a FreeBSD user, I am familiar with unfair software biases. :) I'll give character_anim a try. |
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MinetestBot |
[git] SmallJoker -> minetest/minetest: Inventory: Add ServerEnv checks for calls during script init d33ab97 https://git.io/JSDOV (2022-01-04T17:39:27Z) |
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