Time Nick Message 01:52 ghoti How would I cause a particular sapling not to respond to bonemeal/fertiliser? I *think* I could modify the bonemeal mod to explicitly exclude the sapling in question, but is there a way for me to affect this behaviour from a separate mod without having to maintain a patch? 01:55 MTDiscord in theory you could use node or function overrides 01:57 ghoti I don't know how to do that. Can you suggest an example of this I can learn from? 01:58 MTDiscord i suppose i should go look at how this mod operates 02:02 ghoti I'm thinking that https://notabug.org/TenPlus1/bonemeal/src/master/init.lua#L477 is where I would put an additional condition. I don't think I would want to replace the entire on_use() function, that's kind of large and subject to change. 02:07 MTDiscord lua local old_use = minetest.registered_items["bonemeal:fertiliser"].on_use minetest.override_item("bonemeal:fertiliser", { on_use = function(itemstack, user, pointed_thing) if pointed_thing.type == "node" and minetest.get_node(pointed_thing.under).name == "ignore:me" then return end old_use(itemstack, user, pointed_thing) end }) 02:07 MTDiscord that should work 02:08 MTDiscord to modify it from a external mod 02:09 MTDiscord replace ignore:me with the itemstring you dont want bonemeal to affect 02:09 MTDiscord and obviously this mod needs to depend on bonemeal so it loads first 02:41 ghoti Oh my goodness. It works! Thank you so much, I was dreading having to remember details months from now when bonemeal next gets updated. :-) 02:44 Andrew How possible would it be to add a Boeing 777 to Minetest? I mean APercy's hidroplane already does a great job at a cessna 172-like aircraft's flight model. The problem is, what is the max speed Icould achieve with a Minetest entity? 02:47 MTDiscord well, you have the question of what size is used in c++ for velocity vector, but i would think your way more likely to run into slow loading areas first 02:47 MTDiscord being a issue 02:47 MTDiscord ghoti: your welcome 03:15 MinetestBot 02[git] 04Wuzzy2 -> 03minetest/minetest: Cap damage overlay duration to 1 second (#11871) 1384fdd36 https://git.io/JSC1X (152022-01-03T03:14:02Z) 03:15 MinetestBot 02[git] 04Desour -> 03minetest/minetest: Fix vector.from_string returning a table without vector metatable 131965628 https://git.io/JSC1D (152022-01-03T03:15:41Z) 03:28 MTDiscord Andrew, if you avoid using any lua mapgen, and set the world backend to dummy (ram only) I think you can get some pretty good load speeds 03:29 MTDiscord Especially with multithreaded mapgen 03:31 Andrew exe_virus: Yeah, but that wouldn't be sustainable in a server in the long run 03:36 MTDiscord Ah, this is for online use? Then you really need to make the ignore block non-physical, so they can fly into unloaded blocks 03:38 Andrew Yup 03:39 Andrew otherwise we'd stall all the time 05:12 Andrew Hi 05:12 Andrew Oops, wrong buffer 05:12 MTDiscord lol 05:44 ghoti So, I see headanim, playeranim and character_anim. Is there one to be avoided? Are the extra features of character_anim really noticeable? Or costly in terms of server performance? 05:47 MTDiscord character_anim depends on bloatlib, so best to avoid that. playeranim says its a ugly hack itself, but it does support the most rotation. meanwhole headanim is probably the most simple, but it only supports turning the head up and down 08:34 luk3yx @Jonathon Why avoid character_anim just because it depends on modlib? 08:36 MTDiscord :yesmodlib: 08:57 definitelya luk3yx: It's certainly ambitious; but it would only work out as a concept if the majority of people actually used it. 08:57 definitelya (and improved it) 17:01 james[m]123456 Does anyone want to join my new minetest server?... (full message at https://libera.ems.host/_matrix/media/r0/download/libera.chat/3f2fb0ea814371d502c0bc3483c5132adbfaed7c) 18:34 Calinou whoa, Minetest caverns can get truly massive now 18:34 Calinou on seed 3073727301666396218, teleport to 157 -1556 -24 18:34 Calinou Minecraft's new caverns are much smaller in comparison 18:36 Calinou this is with v5 mapgen, that probably explains it 19:39 eflister hi, i installed 5.4.1 on ubuntu via the software app (is that snap?).  i've got game controllers (xbox X|S and ps dualshock 4) connected via bluetooth and they can control other games like supertux.  under "settings" i set "enable_joysticks" and tried the different "joystick_type" options, but minetest doesn't seem to see them at all.  looking 19:39 eflister at https://github.com/minetest/minetest/issues/4153 it seems they should work at least somewhat, what am i doing wrong? 20:14 james[m]123456 "hi, i installed 5.4.1 on..." <- I dont know about that.... (full message at https://libera.ems.host/_matrix/media/r0/download/libera.chat/4ffde2380a682099b9582efe2def69ebcdcdd185) 20:37 Calinou eflister: I'd try building from source and see if it works to see if the issue comes from Snap sandboxing 20:37 Calinou https://github.com/minetest/minetest 20:40 eflister Calinou: thanks -- i also installed the other games that do work via the software app.  in some cases i had to enable the joystick permission in the software app, but minetest doesn't have that option.  i notice several games including minetest have multiple instances in the software app, why is that?  are some snap and others not? 20:50 Calinou yes, it's most likely that one of them is the Debian/Ubuntu package while the other is Snap or even Flatpak 21:01 sfan5 in theory a snap or flatpak package could interfere with access to joysticks 21:02 eflister Calinou+sfan5: ok, that one says it is a snap.  i tried the other one (5.3.0+repack-2.1) from ubuntu-impish-universe, same results.  is it still worth trying to build myself? 21:04 james[m]123456 I've also tries to get a PlayStation 4 and Xbox one controller to work with it. And no luck. 21:04 james[m]123456 Same with Xbox 360 controller. Did not work. 21:04 james[m]123456 When I last tried. 21:08 eflister james[m]123456 - what do you make of that github issue, looks like people have at least some indication that it's communicating... 21:11 james[m]123456 eflister: Looks good they are working on this. I would be happy. That and when we get good VR support.