Time |
Nick |
Message |
00:05 |
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00:06 |
Yad |
What syntax do I load a texture now that I've exported it from using the Texture Paint process in Blender? |
00:07 |
Yad |
I'm seeing in Dokimi's Exile initial_properties = { textures = {"string"} } |
00:08 |
Yad |
where "string" is "mod:name" of a minetest.register_node with tiles = { ".ping", ".png", ...} |
00:09 |
Yad |
Is it not possible to map a signle .png as a texture sheet? I've seen how character skins do that, and that's what I've exported from Blender for my new mesh. |
00:09 |
Yad |
typo: .ping = .png |
00:09 |
MTDiscord |
<Jonathon> maybe rtfm? https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L7183-L7201 |
00:10 |
Yad |
Jonathon: Yes thank you, I tried but couldn't get past the topic of texture packs, which is of course different. :) |
00:10 |
Yad |
Jonathon: So I needed the help of a human mind, and thank you. |
00:12 |
Yad |
Jonathon: I've previously read the section you highlighted though... |
00:13 |
Yad |
...and after that it says "requires one texture for each mesh buffer/material (in order)" which is basically my question. |
00:14 |
MTDiscord |
<Jonathon> basically for each material in blender its a table entry in minetest |
00:14 |
MTDiscord |
<Jonathon> if you have 3 materials, it would texture = {"img1", "img2", "img3"} |
00:16 |
Yad |
Jonathon: I have only one material, unwrapped by Blender into a PNG. |
00:16 |
MTDiscord |
<Jonathon> ....good for you? |
00:18 |
Yad |
Jonathon: as opposed to a separate texture for each polygon or something, yes. |
00:18 |
MTDiscord |
<Jonathon> i really dont care |
00:19 |
Yad |
Jonathon: I seem to have noticed. Perhaps another way to phrase the question would be: Do I need to define a nodebox in the Lua API? |
00:20 |
MTDiscord |
<Jonathon> do you need to define a nodebox for what |
00:20 |
Yad |
Johnathon: For applying a texture to a mesh. |
00:21 |
MTDiscord |
<Jonathon> ....no |
00:21 |
Yad |
Jonathon: I'm probably making a mistake somewhere. xD |
00:24 |
Yad |
Jonathon: Ah yes, I was writing "texture" instead of "textures" xD |
00:45 |
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01:00 |
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01:18 |
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01:21 |
CoolMinetestGod |
Anyone know what this error means? |
01:21 |
CoolMinetestGod |
AsyncErr: Lua: Invalid position (expected table got nil). |
01:21 |
Yad |
CoolMinetestGod: Yes I've been battling that type of error for nearly a year and have begun to understand it this week! :D |
01:22 |
benrob0329 |
It sounds like you're calling a function in minetest.after that's not getting passed a position table |
01:22 |
Yad |
CoolMinetestGod: A table is any kind of information in a curly braces { } and nil is the empty set (often called "null" in other languages). |
01:22 |
MTDiscord |
<Warr1024> either that or you're doing something like minetest.get_node(self.object:get_pos()) and the object is disposed |
01:22 |
benrob0329 |
print(dump(stuff)) is your friend |
01:23 |
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01:23 |
Yad |
CoolMinetestGod: It's often a problem of the function not knowing the identifier of what you are trying to look at. |
01:23 |
Yad |
CoolMinetestGod: What parameters are you passing into the function you are defining for the event? |
01:24 |
CoolMinetestGod |
Well I have a mod that spawns an entity, deletes the entity when it collides with something, and then calls tnt.boom on the entity's final position |
01:25 |
CoolMinetestGod |
It works fine 80% of the time |
01:27 |
MTDiscord |
<Warr1024> Sounds like an object-disposed situation would fit |
01:27 |
MTDiscord |
<Warr1024> You always have to nil-guard object:get_pos() |
01:28 |
Yad |
CoolMinetestGod: Oh, well then it does sound like you're targeting entities which no longer exist, during that 20% of the time. |
01:29 |
CoolMinetestGod |
You're right, get_pos was returning nil |
01:29 |
Yad |
CoolMinetestGod: :D |
01:29 |
Yad |
I'm reading https://wiki.minetest.net/Using_Blender#Texturing and Blender is great for texture painting in 3-D! How do I explain to Minetest where the UV-map boundaries are on the texture? Is that what skinning is fore? |
01:38 |
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02:30 |
Yad |
I see a possible answer in terms of the .mtl files which correspond to .obj files, but where does that info go with .b3d files? |
02:43 |
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02:46 |
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02:49 |
MTDiscord |
<exe_virus> No, not quite |
02:49 |
MTDiscord |
<exe_virus> minetest uses objects and single textures |
02:50 |
MTDiscord |
<exe_virus> so if you want multiple textures on a single object, you have to split it into two objects |
02:51 |
MTDiscord |
<exe_virus> then, on export in blender, to say "obj", you must specify "export as groups". Which gives each object a "g" line in the .obj file. .mtl is ignored completely |
02:51 |
MTDiscord |
<exe_virus> then for each "g" in your .obj file, you specify a texture in your minetest node/entity definition |
02:54 |
MTDiscord |
<exe_virus> For example, in this obj model I used for Little Lady: https://github.com/ExeVirus/lady_assets/blob/cb64f6667d332bf73ed942bd4c8d48153c293b3e/models/lady_assets_carrot.obj#L2575 There is a single "g" line. There is one other at line 2618. I could use two textures in my lua file to specify for each, BUT I have made their UV maps point to different spots in the texture, so I use a SINGLE texture for multiple objects |
02:55 |
MTDiscord |
<exe_virus> Here's that texture: https://github.com/ExeVirus/lady_assets/blob/main/textures/lady_assets_carrot.png |
02:55 |
MTDiscord |
<exe_virus> hopefully that all helps! |
03:12 |
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03:12 |
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03:26 |
Yad |
exe_virus: Thank you for the detailed reply! I'm reading your messages now. :) |
03:28 |
MTDiscord |
<exe_virus> If you want to do the same for .b3d, you have to select all the objects to export, and export as b3d with GreenXenith's 2.9 b3d export plugin, then you have to play guess and check to figure out which texture matches which object, basically. To see an example of a blend that exports to .b3d correctly, see the bike mod: |
03:28 |
MTDiscord |
<exe_virus> https://gitlab.com/h2mm/bike/-/tree/master/models |
03:29 |
Yad |
exe_virus: What confuses me is the idea that player skins have a single texture sheet. Is it different for entities? |
03:29 |
MTDiscord |
<exe_virus> Here's that plugin link: https://github.com/GreenXenith/io_scene_b3d Player skins can have multiple, like bike does (it replaces the player model while on the bike) |
03:30 |
MTDiscord |
<exe_virus> but, we at minetest just use one, and map the UV's correctly |
03:31 |
Yad |
exe_virus: Mapping the UV's correctly is what I have in mind, yes...but since they can be customized in Blender how does one get that data into Minetest? |
03:31 |
MTDiscord |
<exe_virus> automatically tied to the object, they get exported with the obj or .b3d |
03:31 |
Yad |
exe_virus: Oooh, so .b3d files can contain textures? |
03:32 |
MTDiscord |
<exe_virus> in an .obj file, those are the "vt" lines |
03:32 |
MTDiscord |
<exe_virus> .b3d contains texture coordinates for each vertex |
03:32 |
MTDiscord |
<exe_virus> like obj |
03:32 |
MTDiscord |
<exe_virus> and those UV's are those texture coordinates |
03:33 |
MTDiscord |
<exe_virus> open the minetest player.blend or that bike.blend up in blender and look at their UV's. You can even load their textures into that UV slot and view how it maps |
03:33 |
Yad |
exe_virus: Excellent, but then why does Minetest appear to use incorrect UV's on the .b3d I created from a Blender file containing the UV's I've unwrapped and painted? |
03:33 |
MTDiscord |
<exe_virus> which version of blender and which version of the b3d plugin? |
03:33 |
MTDiscord |
<exe_virus> that is likely your problem |
03:34 |
Yad |
exe_virus: checking :) |
03:34 |
MTDiscord |
<exe_virus> btw, welcome! I appreciate your effort levels right off the bat |
03:35 |
MTDiscord |
<exe_virus> (that, and I really must go to bed, I have a mt podcast to record in the morning, which was supposed to be tonight, but alas... family stayed up late and I can't record anywhere haha) |
03:43 |
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04:00 |
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04:31 |
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04:35 |
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04:37 |
Yad |
exe_virus: Indeed! It was an old version of the export plugin. Trying to add the new version created some silent conflicts such that I had to delete my entire Blender settings folder, but now it works! ^___^v |
04:37 |
Yad |
exe_virus: UV's appear correctly in Minetest. Glorious day!! |
05:00 |
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05:03 |
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05:41 |
ghoti |
Is it possible to register a sapling that will not respond to bonemeal:fertiliser? Or would that be a change to fertiliser rather than the sapling? |
05:44 |
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06:01 |
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06:01 |
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06:18 |
ghoti |
Or, even better, would it be possible to add another mod that alters the sapling registration so that it does not respond to bonemeal/fertiliser? I would brefer not to run a self-patched ethereal. :/ |
06:19 |
ghoti |
''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''' |
06:20 |
ghoti |
''''''''''''''''''''''''''''''''''''''''''''''''''''''''' |
06:54 |
Pexin |
hello ghoti's cat on keyboard |
07:35 |
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08:55 |
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09:00 |
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09:08 |
Blockhead256 |
Hello all, bit of an odd question, but I know Minetest speedruns exist. Do any of you speedrun on Linux, and if so, what timer program do you use? |
09:13 |
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13:41 |
MTDiscord |
<exe_virus> Hurm, it might make sense to use one built into minetest using a global step. That would make your timer be agnostic to your computer speed (in case minetest has a short glitch or something) |
13:53 |
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15:10 |
MTDiscord |
<Benrob0329> How do you spredrun an engine? |
15:11 |
MTDiscord |
<Warr1024> Try to write an entire game for it in 3 weeks. |
15:11 |
definitelya |
Race conditions maybe? |
15:11 |
ROllerozxa |
Minetest PR Merge Any% |
15:15 |
Blockhead256 |
speedrunning a particular game for the engine of course :) |
15:16 |
Blockhead256 |
I have a route for collecting all the diamonds and gold ingots in Wuzzy's tutorial game.. I might post my best time |
15:17 |
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15:19 |
MTDiscord |
<Warr1024> That's a good one. Some of the jam games seem like they may be pretty speedrunnable too. |
15:20 |
MTDiscord |
<Warr1024> There are already a couple of runs for Alter but none that combine general good technique with the skip I found in room 7. |
15:22 |
MTDiscord |
<Warr1024> There's at least one single segment run of Little Lady though I'm not sure if it was specifically intended as a speedrun. |
15:23 |
MTDiscord |
<Warr1024> If someone were to, say, start curating and publishing community runs and tracking leaderboards and things of that sort, I could see that having an audience. |
15:24 |
celeron55 |
it seems speedruns always have an audience |
15:28 |
MTDiscord |
<Warr1024> Runs that don't have a lot of skips in them are actually kind of nice as a "cliff's notes let's play with minimal commentary" too sometimes :-) |
16:08 |
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18:00 |
MTDiscord |
<j45> c55 stream? |
18:00 |
ROllerozxa |
oh yeah c55 is gonna stream now right? |
18:01 |
MTDiscord |
<j45> Yah |
18:01 |
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18:01 |
MTDiscord |
<GreenXenith> I dunno is celeron55 gonna stream right now? |
18:01 |
MTDiscord |
<j45> Supposedly |
18:01 |
* jonadab |
is trying to imagine what a "speedrun" for Minetest Game would look like. |
18:02 |
MTDiscord |
<j45> Getting diamonds or smt |
18:02 |
MTDiscord |
<Jonathon> how fast you can rm -rf it |
18:02 |
ROllerozxa |
mese speedrun |
18:02 |
definitelya |
D: |
18:02 |
MTDiscord |
<luatic> But where is da stream? |
18:02 |
MTDiscord |
<j45> Idk |
18:02 |
jonadab |
How fast you can get down to mese-block depth? Yeah. |
18:02 |
jonadab |
Maybe. |
18:02 |
MTDiscord |
<luatic> YT? |
18:02 |
ROllerozxa |
we need da stream |
18:02 |
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18:02 |
MTDiscord |
<luatic> https://www.youtube.com/watch?v=SlKaxA5kinQ |
18:02 |
MTDiscord |
<j45> Yay |
18:02 |
MTDiscord |
<j45> Ty |
18:03 |
ROllerozxa |
yoo |
18:03 |
MTDiscord |
<luatic> lool |
18:03 |
MTDiscord |
<luatic> >casually opens Python for 4*7 |
18:05 |
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18:05 |
definitelya |
Nice! |
18:10 |
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18:26 |
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18:28 |
Yad |
ghoti: Oh hi there. |
18:28 |
Yad |
ghoti: I gather you're looking to do this without learning the Lua API? :) |
18:32 |
definitelya |
LOL |
18:32 |
definitelya |
nooo |
18:39 |
Yad |
definitelya: Hmm? |
18:40 |
definitelya |
Oh sorry, I'm watching a stream. ;) |
18:44 |
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18:46 |
MTDiscord |
<MNH48> are everyone watching the same stream? xD |
18:46 |
Yad |
MNH48: What stream? Not I. :) |
18:47 |
definitelya |
Yad: celeron is streaming here https://www.youtube.com/watch?v=SlKaxA5kinQ |
18:47 |
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18:47 |
Yad |
definitelya: Thanks! |
18:48 |
definitelya |
np |
19:00 |
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19:26 |
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19:26 |
f-a |
I have lost more time I want to admit on minetest |
19:27 |
Yad |
f-a: I know that feeling! :D |
19:27 |
Yad |
f-a: But it teaches me to be a better programmer. |
19:27 |
Krock |
f-a: consider it as an investment |
19:27 |
Yad |
Krock: yep :) |
19:30 |
Yad |
Krock: Now that I understand nodes are immutable apart from 32 bits each, I have a clearer picture in my mind, of why digging behaves as it does. Why nobody seems to make digging cumulative/resumable. |
19:30 |
Yad |
I suppose I could replace nodes with entities as soon as they are partly dug. |
19:30 |
Yad |
But 32 bits should actually be enough to store dig progress. |
19:31 |
Krock |
they could be made resumable locally |
19:31 |
Krock |
the client would keep the information somewhere else |
19:31 |
Yad |
Krock: That's a very interesting idea. Though, it would mean other players would not see the same dig progress on the server? |
19:32 |
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19:32 |
Krock |
correct |
19:32 |
Yad |
Krock: I imagine there are situations where that could be useful, thanks for the suggestion. |
19:33 |
Yad |
Krock: I was thinking that since there are 4.294 billion possible values in 32 bits, that's actually a good amount of space for storing the statuses of a node. |
19:33 |
Yad |
Krock: Am I mistaken in my thinking? |
19:34 |
Krock |
Yad: you're forgetting that half is reserved for the content_t (node type), 8 reserved for light levels (day & night) and 8 bits which are used depending on the drawtype |
19:34 |
Krock |
there's no room for more data unless you're extending it |
19:34 |
Yad |
Krock: Oooh, right, so how many bits are available to param2? |
19:34 |
Krock |
8. most if not all might be used by the drawtype |
19:35 |
Yad |
Krock: You're saying param2's 8 bits may be occupied by drawtype? |
19:36 |
Krock |
https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L1047 |
19:36 |
Yad |
Krock: If so...Hmm, well that brings me back to my idea of replacing blocks with entities when they are punched (or otherwise take damage). |
19:40 |
f-a |
aaaand I died. I guess finding an unexpected mine was too good, it was inhabited by friendly spiders too |
19:40 |
f-a |
are there story based mods yet? |
19:40 |
Yad |
f-a: Ah, you're playing in a Minetest Game world? |
19:41 |
f-a |
I am playing on someone server |
19:41 |
Yad |
f-a: Yes, I would say so. Irrlicht is an engine, Minetest is a platform, Minetest Game is a game, and games are made from collections of mods. |
19:41 |
f-a |
what would I type? |
19:41 |
f-a |
thanks |
19:41 |
Yad |
f-a: You're welcome. |
19:42 |
Yad |
f-a: So, you may want to get more games for Minetest, not just more mods for the Minetest game known as "Minetest Game" |
19:42 |
Yad |
f-a: For example, my favorite game is Exile. |
19:42 |
Yad |
f-a: It has very much a story. |
19:42 |
f-a |
thanks |
19:42 |
Yad |
f-a: But it is very difficult to survive! :) |
19:42 |
Yad |
You're welcome. |
19:42 |
Yad |
f-a: You may find it frustrating to play if you just started playing games for Minetest. |
19:43 |
f-a |
because of difficulty? |
19:43 |
f-a |
because of me lacking a mouse? |
19:43 |
Yad |
f-a: Oh, both of those things! LOL |
19:43 |
f-a |
because I am differently skilled? |
19:43 |
Yad |
Your skills will grow with practice. :) |
19:43 |
Yad |
I'm just guessing you are new to playing games for Minetest because of the questions you asked. |
19:43 |
Yad |
The physics can take some getting used to. |
19:44 |
Yad |
When I first started playing Exile I was frightened of falling out of trees when harvesting fruit. :) |
19:44 |
Yad |
But now I rarely fall. |
19:45 |
Yad |
f-a: Another game for Minetest you might enjoy besides Minetest Game, is MineClone 2. |
19:45 |
* f-a |
notes |
19:45 |
* Yad |
smiles |
19:47 |
Yad |
f-a: Oh, and do you know how to get all these things? In the "Browse online content" section? |
19:47 |
Yad |
f-a: There you can filter packages by whether they are a texture pack, a mod, or a whole game (a collection of mods). |
19:49 |
f-a |
I must say I am quite positively surprised, as this is an OS game with volouteers and it seems yesterday that was in a broken alpha state |
19:49 |
Yad |
f-a: I'm glad you are pleased with our rate of progress! ^^b |
19:52 |
f-a |
ok I guess I am missing something http://paste.debian.net/1225412/ |
19:53 |
Yad |
f-a: Ahh, which version of Minetest are you running? |
19:53 |
f-a |
fmkiii:~/media/vcs/minetest/bin$ ./minetest --version |
19:53 |
f-a |
Minetest 5.5.0-dev-0c4929f (Linux) |
19:54 |
Yad |
f-a: Oh, interesting. Newer than my own! Hahah |
19:54 |
Yad |
f-a: 5.4.1 is the current stable version I think? |
19:55 |
Yad |
f-a: Yes it is. |
19:55 |
f-a |
I git cloned the repo, so yeah prolly I am fast forward |
19:55 |
Krock |
missing heightmap.. uh. did you select singlenode? |
19:55 |
Yad |
f-a: Hahah, well I'm glad you're so familiar with open-source software development. :) |
19:55 |
Yad |
Krock: Good point. |
19:55 |
Yad |
f-a: Krock is asking what algorithm you used to generate the world. |
19:56 |
Krock |
lmao algorithm |
19:56 |
f-a |
singlenode yeah |
19:56 |
f-a |
should I pick valley? |
19:56 |
Yad |
f-a: Yes. |
19:56 |
f-a |
*valleys |
19:56 |
Yad |
f-a: I'm not sure why singlenode is still listed as allowed by Exile! xD |
19:56 |
f-a |
mhh weird I am pretty sure I did not touch i- oh ok |
19:57 |
Krock |
other games overwrite this setting, which is kinda unfortunate if they don't blacklist mapgens |
19:57 |
Yad |
f-a: The other algorithms such as carpathian, flat, and v7, are rightly hidden from Exile, but singelnode is still shown even though Exile only supports valleys. |
19:57 |
Yad |
f-a: Oh yes, I forgot we call these algorithms "mapgens" :) |
19:58 |
f-a |
subversion and robbery eh |
20:05 |
f-a |
ok, it is indeed pretty brutal xD |
20:06 |
Yad |
Yep! |
20:06 |
Yad |
f-a: You don't automatically start out with clothes. You have to weave them. |
20:06 |
Yad |
f-a: It is a cold land. |
20:07 |
f-a |
reminds me of Robinson’s Requiem, a pretty challenging DOS game |
20:07 |
Yad |
f-a: Nice. :) |
20:09 |
Yad |
f-a: I have searched the first 5000 seeds for Exile, and I would suggest 1778 for new players. |
20:09 |
f-a |
haha that is quite specific! |
20:09 |
Yad |
f-a: Yes! ^^ |
20:10 |
Yad |
f-a: It is a world which starts you in a marshland, where you can get the Cana you need right away. |
20:11 |
Yad |
f-a: And there is water flowing into a cave where you can get the Granite Boulders you need to craft the Granite Adze you need to chop soft trees. |
20:11 |
Yad |
f-a: And when you go deeper than -15 meters, you can survive on the geothermal heat. |
20:11 |
rubenwardy |
Yad: Irrlicht is more of a rendering library, it provides 3d graphics, windowing, and a simple GUI library |
20:11 |
rubenwardy |
and a scene tree |
20:11 |
Yad |
rubenwardy: Thank you, I was wondering if it is correct to call Minetest a "platform" |
20:11 |
f-a |
I seldom play 3d games, but I have to admit they are engrossing |
20:12 |
rubenwardy |
yeah, Minetest is a platform |
20:12 |
Yad |
rubenwardy: :D |
20:13 |
f-a |
does exile support multiplayer? better question: how do I know which mods support it? |
20:13 |
Yad |
f-a: Very few mods other than those which have been used to make the game, support Exile. |
20:14 |
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20:14 |
calcul0n__ |
there's an exile public server, it seems to work pretty well |
20:14 |
Yad |
f-a: But recent improvements in Exile after Dokimi retired and Mantar took up management, have included mods such as natural slopes and head movement of characters. |
20:14 |
f-a |
thanks |
20:15 |
Yad |
calcul0n__: That is news to me! I'm in some authority on Thodt's private Exile server, but I had not been aware there was a new public server! :D |
20:16 |
Yad |
calcul0n__: This is wonderful news, thank you! |
20:16 |
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20:27 |
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20:27 |
MCL |
Does anybody have a YT account? |
20:27 |
MCL |
c55 is currently streaming my submission |
20:27 |
Yad |
MCL: YouTube? Did you want someone to post a comment or something? |
20:27 |
MCL |
Can someone relay a message from me? |
20:28 |
MCL |
Yes tell him that you can also play it in singleplayer |
20:28 |
Yad |
MCL: I thought celeron55 was testing them all in singleplayer? |
20:28 |
MCL |
yeah |
20:28 |
MTDiscord |
<GreenXenith> I mentioned it for you |
20:28 |
MCL |
but in the desc it says it's a 2 player game |
20:28 |
MCL |
so he wasa confused |
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21:23 |
definitelya |
pepeMELTDOWN |
21:25 |
MTDiscord |
<j45> this isnt twitch |
21:25 |
f-a |
Kappa |
21:28 |
definitelya |
j45: bee you |
21:28 |
MTDiscord |
<j45> what |
21:30 |
Yad |
f-a: It surely does, and it would be difficult to survive without it! |
21:31 |
Yad |
f-a: Oh sorry, I was replying to an old line from you lol |
21:31 |
Yad |
f-a: I'm very much on the public server now. ^^ |
21:31 |
Yad |
I'm so happy there's a public one again at last. |
21:31 |
Yad |
Much thanks to Thodt but his resources are limited. |
21:31 |
Yad |
It was an honor to play on his private server. |
22:23 |
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22:51 |
Yad |
Where's the IRC for this new public Exile server? (Land of Catastrophe) |
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ROllerozxa |
gah, netsplit |
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