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02:13 |
Sokomine |
erlehmann: yes, i logged to stdout as well (though at first with print). sadly it doesn't work if the server forbids client-side mods |
02:16 |
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02:16 |
erlehmann |
Sokomine server forbidding client side mods is an antifeature anyway. that mod is for waspsaliva (a cheat client focused on building). |
02:16 |
erlehmann |
i can recommend it! |
02:18 |
Sokomine |
i've heard about such mods. i just see not much point in it. i don't want a script to play the game for me. i just want to be able to read chat messages with more comfort |
02:25 |
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02:50 |
Sokomine |
erlehmann: i logged to actionstream for now. that works with one additional line (so there's a good chance to keep that over future updates) but it also duplicates each line in chat now. will have to check |
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10:19 |
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11:19 |
CWz_ |
I dislike the Google Play too many ad supported shenanigans |
11:19 |
MTDiscord |
<Sublayer plank> f-droid time |
11:22 |
MTDiscord |
<Sublayer plank> I really hope the new developments in regards to minetest's android dependencies situation will mean that there will be a 5.5.0 in f-droid this time |
11:22 |
CWz_ |
Nah, google needs to tell these app masters, to either Remove the Ads and charge for the app, make a pro version, or GTFO. |
11:24 |
celeron55 |
why would google do that, they profit from the ads probably more than the app publishers |
11:24 |
MTDiscord |
<Sublayer plank> google is literally an advertisement company, don't expect much from them ¯_(ツ)_/¯ |
11:28 |
definitelya |
It all sstarts at the old adage of "Hey, why not charge people for our service, instead of forcing intrusive ads in their faces?". |
11:28 |
definitelya |
*starts |
11:28 |
definitelya |
That goes for all advertising networks ofc. |
11:28 |
definitelya |
Too bad the standard is the ads now, no going back. |
11:32 |
CWz_ |
Yeah i suppose Google is too possessed by the 'skewered S' devil whispering in their ears. |
11:34 |
definitelya |
I build minetest from source on Android too, who needs the Play Store. |
11:34 |
MTDiscord |
<Sublayer plank> you have to also keep in mind a sizable chunk of mobile gamers are kids who don't have any way to pay for apps |
11:36 |
CWz_ |
it wouldn't be as bad if the ads didn't constantly flash up randomly while trying to do something. |
11:37 |
definitelya |
Sublayer Plank Yep, gather round poor people, Big Tech is YOUR Robin Hood... right? |
11:37 |
definitelya |
xD |
11:51 |
MTDiscord |
<Sublayer plank> nah, chelpuS is MY robin hood :P |
11:53 |
MTDiscord |
<Sublayer plank> the current mobile game landscape is honestly super depressing... and I don't even know if it even was better back in the day |
11:54 |
MTDiscord |
<luatic> It was better back when there was only Snake on a Nokia or Brick Breaker on a Blackberry. |
11:55 |
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11:55 |
MTDiscord |
<Sublayer plank> well I was more talking about early android, up until 2012-2013 something |
11:56 |
MTDiscord |
<Sublayer plank> back then most mobile games would come in two versions, a LITE version and a full version. LITE version is free but either limited or ad supported, full version costed a bit but was the full game, one-time payment for the full game |
11:57 |
MTDiscord |
<Sublayer plank> if we go back all the way to MIDP java games (which is a bit before my time) it was actually not all that better, beyond pre-installed ones |
12:00 |
MTDiscord |
<Sublayer plank> the fact they had to be limited to 64kb for wide compatibility probably made it a bit more limited but there were intrusive ads even then |
12:06 |
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12:58 |
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13:37 |
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13:57 |
erlehmann |
luatic just wants to go back, back to 1999 |
13:58 |
erlehmann |
“no wonder the first matrix movie is set in 1999. it was the last good backup they had, before shit got weird.” |
14:03 |
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14:28 |
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14:42 |
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14:42 |
jason1234 |
is there a free, libre minetest server, without registration? |
14:43 |
jason1234 |
minetest sucks with registration, totally. |
14:44 |
jason1234 |
there are no free world servers? |
14:51 |
jason1234 |
hey miniontoby what is the ip of your minetest server? |
14:53 |
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14:55 |
sfan5 |
registration? you mean like choosing a password? |
15:03 |
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15:13 |
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15:23 |
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15:51 |
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15:55 |
erlehmann |
the oysterity anarchy server (mineclonia) has christmas chests and snowpeople at spawn https://mister-muffin.de/p/hQCl.png |
15:56 |
erlehmann |
and i kinda wonder why some of the chests render this weird … like that you can see the bedrock through them. anyone has an idea what setting/bug can cause this? |
15:57 |
MTDiscord |
<Sublayer plank> do you have texture filtering enabled? |
15:57 |
MTDiscord |
<Sublayer plank> looks like it's trying to blend transparent pixels that are outside of the actual model |
15:58 |
erlehmann |
i did not make the screenshot, but thanks for the hint! |
15:59 |
MTDiscord |
<Sublayer plank> yeah the textures look a bit blurry so I'd assume texture filtering is enabled... a bit heretical for pixely textures but who am I to judge |
15:59 |
MTDiscord |
<Warr1024> It's caused by using use_texture_alpha=blend instead of =clip |
16:00 |
MTDiscord |
<Warr1024> Possibly if it's an older version of MT that only has =true and doesn't support distinguishing... |
16:01 |
MTDiscord |
<Warr1024> Filtering CAN be made to look decent, but it requires some tuning, and the mod creator needs to have configured things correctly to start with. |
16:02 |
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16:18 |
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16:19 |
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16:29 |
yaman |
Regarding the 2021 Game Jam, is it possible to choose reviews in a way other than the "majority unhelpful" metric? It seems that only the top few games' reviews are actually marked as helpful/unhelpful, leading to some strange results. For example, at the time that I'm writing this, Invector only has 2 qualifying reviews. Looking at the reviews on my own game (Alter), I see that many thoughtful reviews are controversial in terms of the helpful/ |
16:29 |
yaman |
unhelpfuls. My suggestions for fixing this problem are the following: |
16:30 |
yaman |
1. Judges vote on or select reviews that are thoughtful from each game. |
16:30 |
yaman |
2. All reviews are accepted by a minimum non-spam word count. |
16:31 |
MTDiscord |
<Jonathon> lol, that discussion is moving here now |
16:31 |
MTDiscord |
<Jonathon> but yeah, the whole review and meta review thing is a mess |
16:36 |
MTDiscord |
<Warr1024> It's a mess but we also are trying not to double-count judge opinions. There's already a majority score influence from judges, and if judges then meta-judge the community side of things, it's going to be like not making good on our promise to let the community have a voice... |
16:37 |
Krock |
(I'm doing my part) |
16:37 |
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16:38 |
MTDiscord |
<Warr1024> The cleanest and least controversial way to deal with people being disingenuous with the community reviews is to have MORE honest reviewers. |
16:39 |
MTDiscord |
<Warr1024> To be fair the need for more honest reviews in general is not in any way limited to the jam. |
16:46 |
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16:51 |
yaman |
The effort of a review reviewer to, at least temporarily, invalidate a well-written review is too low in my opinion. I don't think the judges will double count their opinions by selecting thoughtful reviews as I assume reviews will be selected for quality, not opinions. However, this may be too much to ask judges to do given the large number of games submitted. |
16:53 |
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16:55 |
yaman |
I need to go for now. I wanted to voice my concerns and I hope the organizers can find a solution that works for everyone. |
17:05 |
cheapie |
Huh, apparently Minetest _does_ run on Haiku. |
17:05 |
cheapie |
I was getting like 1 FPS, but a good portion of that probably has to do with me running it on a potato that doesn't do much more than that on Linux... |
17:07 |
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20:15 |
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20:57 |
Fixer_ |
hold on... this looks familiar https://www.youtube.com/watch?v=e8bIMuLDxiw |
20:59 |
MTDiscord |
<Sublayer plank> https://www.youtube.com/watch?v=Ff5uWPvtbQg same video but not from a robotic content farm |
21:00 |
MTDiscord |
<Sublayer plank> oh no wait |
21:00 |
MTDiscord |
<Sublayer plank> no |
21:00 |
MTDiscord |
<Sublayer plank> it wasn't this one, there was another way longer video showcasing the same thing |
21:01 |
MTDiscord |
<Sublayer plank> yes, it was this one https://www.youtube.com/watch?v=AnC1WFUq-Bg |
21:07 |
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21:26 |
frostsnow |
I'm looking to dynamically register tools in a mod, but it looks like the 'register_tool' function needs to be run at load time. It's not practical to pre-register the tools at load time due to the sheer number of registrations that would be required. Running 'override_item' also seems to be a load-time operation. Is there any way to force-update or add tool registrations at run-time? |
21:31 |
sfan5 |
there is not |
21:31 |
sfan5 |
depending on what you need you may be able to make it work anyway |
21:35 |
MTDiscord |
<Jonathon> you can change tool capabilities via meta |
21:35 |
MTDiscord |
<Jonathon> *at run time |
21:36 |
frostsnow |
Well, I just tested 'override_item' and it looks like the actual attributes can be effected (according to logs; will need to verify in action). So far it looks like I've have to create some kind of object factory that pre-registers a certain number of items which are overridden at run-time and also stores & loads item registrations. So player-visible metadata will update only on server restart, but |
21:36 |
frostsnow |
the item will behave properly. |
21:36 |
frostsnow |
(Actually it might update on player re-connect) |
21:37 |
frostsnow |
Jonathan: Not sure what 'meta' means in this context. |
21:37 |
sfan5 |
question is: what exactly do you need to have different between tools? |
21:37 |
frostsnow |
It's essentially an enchantment system |
21:38 |
MTDiscord |
<Jonathon> https://github.com/Anarios/return-youtube-dislike |
21:38 |
MTDiscord |
<Jonathon> wrong link |
21:38 |
MTDiscord |
<Jonathon> https://github.com/minetest/minetest/commit/a637107a4e81be88938d68df4deae50e68cf2cd8 |
21:39 |
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21:40 |
MTDiscord |
<Jonathon> if i recall correctly mineclon* uses itemstack meta to keep registrations down and make them dynamic |
21:44 |
frostsnow |
Thanks, I'll play around with that |
21:44 |
MTDiscord |
<Jonathon> you can also change the items description with that key |
21:46 |
MTDiscord |
<Jonathon> itemstack:get_meta():set_string("description", "new description") |
21:46 |
MTDiscord |
<Jonathon> if you use hardware coloring you can also change the items coloring dynamically |
21:47 |
MTDiscord |
<Warr1024> You can't swap in an entirely different texture by any chance, can you? :-) |
21:47 |
MTDiscord |
<Jonathon> you can to a degree, using hardware coloring layers |
21:47 |
MTDiscord |
<Jonathon> its very limiting |
21:50 |
MTDiscord |
<Warr1024> Yeah, I'd really love to be able to fade in a specific image overlay or something, sounds like that's a no, though. |
21:50 |
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21:50 |
MTDiscord |
<Jonathon> you are the core dev ;P |
21:50 |
frostsnow |
I won't need to change the texture, thankfully :) |
21:56 |
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22:00 |
frostsnow |
Nice, that seems to work, thanks! |
22:13 |
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23:51 |
yaman |
I suddenly ended the conversation earlier about the review system, sorry about that. But once again, I would like to bring up that the "majority unhelpful" metric is encouraging strange behavior. For example, I saw that StarNinjas posted reviews on a few games, all in the same format. By the time I finished reading his review on my game and watching the video, it already had 2 "unhelpful" votes, while his other reviews were left untouched or |
23:51 |
yaman |
marked as helpful. |
23:55 |
MTDiscord |
<j45> Very strange |
23:56 |
MTDiscord |
<j45> I think people mostly use those to say i agree/disagree with the review (as mentioned earlier elsewhere) |
23:57 |
MTDiscord |
<j45> But it shouldn't be that |