Time |
Nick |
Message |
00:24 |
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02:20 |
cheapie |
https://cheapiesystems.com/media/images/screenshot_20211211_201808.png |
02:21 |
cheapie |
That display: A. works, B. is monitoring/controlling a bank of 4 fully working elevators, and C. the whole thing is implemented in one Luacontroller. |
03:23 |
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05:54 |
erlehmann |
cheapie i tried your elevators and kept falling through the ground. Have you tried attaching the player to something? |
05:55 |
cheapie |
They just use vertical movestone - the falling-through bug is a mesecons bug, and there's not really anything that I can attach the player to. |
05:56 |
cheapie |
That said, lag makes it worse, so the performance improvements I did recently (earlier today, applied to most installations on VE-Creative already) do seem to help. |
05:56 |
erlehmann |
well I am all for fixing mesecons |
05:57 |
cheapie |
There are also a few now with a different "hydraulic" design that's a lot harder to fall through and has a few other advantages. |
05:57 |
erlehmann |
when i was building a space station elevator using a flying machine, the user had to constantly sneak jump on top of it |
05:57 |
erlehmann |
to prevent falling down |
05:57 |
erlehmann |
wdym hydraulic |
05:57 |
erlehmann |
elevator using a boat? |
05:58 |
cheapie |
It's not actually hydraulic, just looks kinda like one that is - that design has the (sticky, in this case) movestone underground, with a pole coming up out of it and the car on top of that. |
05:58 |
cheapie |
Whereas the other ("traction") design just has the player riding on top of a non-sticky movestone. |
05:59 |
erlehmann |
hmmm, have you tried having a boat on a movestone? |
05:59 |
erlehmann |
i wonder if that makes a difference |
06:00 |
erlehmann |
if the player is in the boat |
06:00 |
erlehmann |
the boat is, after all, server-side |
06:00 |
cheapie |
I tried carts and such, they all ended up looking pretty ridiculous and not working very well. |
06:00 |
erlehmann |
carts? |
06:00 |
erlehmann |
why carts |
06:00 |
erlehmann |
ohhhh |
06:00 |
erlehmann |
is it due to the cart teleportation? |
06:01 |
erlehmann |
i love that glitch |
06:01 |
cheapie |
No, just because that's less ridiculous than a boat. |
06:01 |
erlehmann |
ah ok |
06:01 |
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06:01 |
erlehmann |
cart teleportation is pretty poggers though |
06:02 |
cheapie |
The "hydraulic" design looks like this: https://cheapiesystems.com/media/images/screenshot_20211212_000118.png |
06:04 |
cheapie |
This being the real-life equivalent: https://www.youtube.com/watch?v=4lD4hD7w0es |
06:08 |
cheapie |
The end result, generally, is that the "hydraulic" design takes up a lot less space above-ground (and can be placed much closer together) but a lot more space below ground, and generally doesn't have the falling-through issue but does have a height limit of about 40m. |
06:35 |
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11:04 |
definitelya |
wsor4035: The source code of these packages is unavailable, probably deleted: https://content.minetest.net/packages/PolySaken/axistools/ |
11:04 |
definitelya |
https://content.minetest.net/packages/PolySaken/guidebooks/ |
11:05 |
definitelya |
https://content.minetest.net/packages/PolySaken/poly_decor/ |
11:05 |
definitelya |
https://content.minetest.net/packages/PolySaken/trucraft/ |
11:06 |
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11:31 |
erlehmann |
definitelya https://web.archive.org/web/20201223142504/https://github.com/PolySaken-I-Am/trucraft |
11:32 |
definitelya |
xD nice! |
11:32 |
erlehmann |
maybe you can contact https://github.com/PolySaken-I-Am |
11:32 |
erlehmann |
https://github.com/PolySaken-I-Am?tab=repositories |
11:32 |
erlehmann |
> updated 2 days ago |
11:33 |
definitelya |
I thought I'd let an editor handle it. |
11:34 |
erlehmann |
source code of these packages is in the package though? |
11:34 |
erlehmann |
lua is not compiled |
11:34 |
definitelya |
okkk... but the package on Github is gone. |
11:35 |
definitelya |
So no more updates I'm afraid. :( |
11:36 |
definitelya |
Idk, maybe it got moved to gitlab or some other site. |
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13:47 |
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13:48 |
guest42383 |
alright folks, i need help resolving something before my boys destroy my soul. i'm having ridiclious issues with some simple modding on a debian11 system. |
13:48 |
guest42383 |
hopefully someone can help quick. simple default install, 1 simple world, and i cannot enable farming, as it keeps conflicting with /var and /usr paths. i tried copying, renaming, and playing with configs and it's a bust everytime. |
13:49 |
guest42383 |
this is on an upgraded system from debian10, so i don't know if that's an issue with default paths for mods, maybe? |
13:50 |
sfan5 |
what keeps conflicting? would be best if you copied the exact error here |
13:50 |
guest42383 |
sfan5: guarenteed, 1 moment. |
13:52 |
guest42383 |
sfan5: paste here or a pastebin? |
13:52 |
guest42383 |
2021-12-12 08:51:52: WARNING[Main]: Mod name conflict detected: "farming" |
13:52 |
guest42383 |
2021-12-12 08:51:52: WARNING[Main]: Will not load: /usr/share/games/minetest/games/minetest_game/mods/farming |
13:52 |
guest42383 |
2021-12-12 08:51:52: WARNING[Main]: Overridden by: /var/games/minetest-server/.minetest/mods/farming |
13:53 |
sfan5 |
here is fine if it's three lines |
13:53 |
guest42383 |
the /var is empty from default install, i copied farm from /usr to /var, unless that's incorrect for 'server' mods? |
13:54 |
guest42383 |
world.mt detects the folder, when enalbed, that's the error i get. |
13:54 |
sfan5 |
you don't need to copy anything |
13:54 |
sfan5 |
everyhing from /usr/share/games/minetest/games/minetest_game will be picked up automatically |
13:54 |
sfan5 |
everything* |
13:54 |
guest42383 |
alright, where do additional mods get copied to? |
13:54 |
guest42383 |
they want nethers and monsters, which i don't see anything of those anywhere in either paths |
13:55 |
sfan5 |
/var/games/minetest-server/.minetest/mods is the correct path for that |
13:56 |
guest42383 |
default mods stay in /usr/share, any and all 3rd party besides what's included with the default install go in /var/games? |
13:56 |
guest42383 |
kinda weird |
13:57 |
sfan5 |
sort of |
13:58 |
guest42383 |
clairfy, the zips i downloaded, take those extracted folders and dump those into /var/games/minetest-servr/.minetest/mods ? |
13:58 |
sfan5 |
yup |
13:59 |
guest42383 |
hang out a minute, let me restart and check the logs on some other mods. |
14:01 |
guest42383 |
021-12-12 09:00:18: ERROR[Main]: The following mods could not be found: "farming" |
14:02 |
guest42383 |
oddly the server detected the mod, when enabled in world.mt, i get that error. |
14:02 |
guest42383 |
no collisions, now just not found, so wtf? |
14:02 |
sfan5 |
you didn't delete it from /usr/share by chance? |
14:03 |
guest42383 |
i did not. it is there. |
14:04 |
guest42383 |
contents are api.lua hoes.lua init.lua locale mod.conf nodes.lua README.txt textures |
14:04 |
sfan5 |
sounds correct |
14:04 |
guest42383 |
and the times/dates are from default install |
14:04 |
sfan5 |
what is "gameid" set to in world.mt? |
14:05 |
guest42383 |
minetest |
14:05 |
guest42383 |
default parm |
14:05 |
guest42383 |
i didn't change it |
14:05 |
sfan5 |
ah I got it |
14:06 |
sfan5 |
since farming is part of the game you don't need a "load_mod_farming = true" in your world.mt |
14:06 |
sfan5 |
the error message is just very misleading |
14:06 |
guest42383 |
shall i comment it out and see if log goes angry? |
14:07 |
sfan5 |
yes |
14:07 |
guest42383 |
furthermore, why is the server populating the world.mt with the false entry by default if it's not required? even more misleading? |
14:08 |
guest42383 |
021-12-12 09:08:05: WARNING[Main]: Assignment to undeclared global "wood" inside a function at /usr/share/games/minetest/mods/moreores/init.lua:128. |
14:08 |
guest42383 |
2021-12-12 09:08:05: WARNING[Main]: Assignment to undeclared global "woodrow" inside a function at /usr/share/games/minetest/mods/moreores/init.lua:129. |
14:08 |
sfan5 |
that will have happened only after you copied the farming to .../.minetest/mods/ |
14:09 |
guest42383 |
only errors i see now, shall i assume moreores isn't working? |
14:09 |
sfan5 |
those warnings are totally harmless, no loss of functionality |
14:10 |
guest42383 |
the nether mod pack i grabbed, i get this error |
14:10 |
guest42383 |
2021-12-12 09:09:55: ERROR[Main]: mod "nether_mobs" has unsatisfied dependencies: "mobs" |
14:11 |
guest42383 |
do i need another 3rd party mod pack, or need to enable one from a default install? |
14:12 |
sfan5 |
!mod mobs_redo |
14:12 |
MinetestBot |
sfan5: Mobs Redo [mobs] by TenPlus1 - https://forum.minetest.net/viewtopic.php?t=9917 - https://notabug.org/TenPlus1/mobs_redo |
14:12 |
sfan5 |
this one probably? |
14:16 |
guest42383 |
maybe, i'm confused. i need all 5? from the first url? |
14:16 |
guest42383 |
api, farm, animals, monstes, npc and trader, and horses? |
14:17 |
sfan5 |
the "API" on is the base that provides the missing 'mobs' dependency |
14:18 |
sfan5 |
that's not obvious, I agree |
14:20 |
guest42383 |
so i need all of them? or is it in the mods_redo source zip? |
14:20 |
guest42383 |
i have a good idea around linux, just kinda not totally informed of how minetest and it's structure is |
14:21 |
sfan5 |
https://notabug.org/TenPlus1/mobs_redo/archive/master.zip <- this one |
14:22 |
sfan5 |
the outside folder should be named `mobs` |
14:23 |
sfan5 |
on the client the mainmenu includes super easy to use options to download and install mods from the content database (https://content.minetest.net), unfortunately this feature hasn't made its way to the server yet |
14:23 |
sfan5 |
so all that manual messing around is still required |
14:23 |
guest42383 |
the masterzip inflated to mobs_redo folder |
14:23 |
guest42383 |
rename? |
14:23 |
sfan5 |
yes |
14:24 |
guest42383 |
interesting, this is actually a PITA with all these unwritten quirks |
14:24 |
guest42383 |
appreciate the help regardless |
14:25 |
guest42383 |
this has contributed to balding, dehydrated kidneys from coffee, and lack of sleep, with no results |
14:27 |
guest42383 |
so should mobs_animal be renamed to animal? |
14:27 |
guest42383 |
or was the rename only specific to the API mod itself? |
14:27 |
sfan5 |
only that one |
14:27 |
erlehmann |
guest42383 you can actually start a minetest client, download all the things via the content menu … and then copy the mods and games and texture and worlds folders over to the server |
14:27 |
erlehmann |
i think that should basically work |
14:27 |
sfan5 |
if you try to start the server now the error should be gone |
14:28 |
erlehmann |
the funniest quirk is that if you have a ton of mods the world configuration will contain an entry that sets loading that mod to false for every single one of them |
14:28 |
erlehmann |
even though that is literally not necessary |
14:29 |
guest42383 |
erlehmann: youre f'in kidding me? i didn't need to painfully do this through ssh and screen? |
14:29 |
guest42383 |
! |
14:31 |
guest42383 |
and yes sfan5 , i loaded 5 more mods, they populated in world.mt as false, enabled them all ,and no errors upon restart. |
14:31 |
sfan5 |
? |
14:31 |
guest42383 |
and that shows up as a little square with the letters 01F44D whatever you just typed in irc |
14:32 |
erlehmann |
guest42383 uh do you know about ssh X11 forwarding? you should be able to do it with SSH |
14:32 |
sfan5 |
>U+1F44D THUMBS UP SIGN |
14:32 |
erlehmann |
guest42383, that is because you yo not have GNU unifont, the best of fonts, installed |
14:32 |
erlehmann |
install GNU unifont right now, it aims to contain every unifont character |
14:32 |
erlehmann |
your system will most likely use it as a fallback font |
14:32 |
guest42383 |
the server is headless, no gui, and it's in a very cold room, |
14:33 |
erlehmann |
the headless server can still forward an X11 app i think |
14:33 |
guest42383 |
i'm using irssi over screen |
14:33 |
erlehmann |
the gui will be displayed on the client |
14:33 |
erlehmann |
if you are using irssi and screen and you get no thumbs up glyph, your terminal is to blame |
14:33 |
erlehmann |
do you have a libvte-based terminal? |
14:34 |
guest42383 |
erlehmann: lease of my worries, and of no concern |
14:34 |
sfan5 |
you still need to install graphical applications, libraries and start X11 for that to work |
14:34 |
guest42383 |
least* |
14:34 |
sfan5 |
well maybe not the last, not sure about that |
14:34 |
Fleckenstein |
why not just do the config on the client and copy it to the server then? |
14:34 |
erlehmann |
well, the copying over solution is likely to work as well. |
14:34 |
Fleckenstein |
like on your machine and then sftp it onto the server |
14:35 |
guest42383 |
Fleckenstein: that was discussed after my night of no sleep. i would of never assumed that would work. ha. |
14:36 |
erlehmann |
Fleckenstein i'll oneup you. sshfs |
14:36 |
erlehmann |
sshfs [user@]host:[dir] mountpoint [options] |
14:36 |
erlehmann |
to unmount: fusermount -u mountpoint |
14:37 |
erlehmann |
so step 1 you mount your minetest server dir on the local machine |
14:37 |
erlehmann |
step 2: start minetest |
14:37 |
erlehmann |
step 3: go to contentdb |
14:37 |
erlehmann |
it will all be transparently synced to the server |
14:38 |
erlehmann |
because sshfs maps it via ssh |
14:38 |
erlehmann |
might be a bit slow if you actually generate a world and want to save it, but otherwise, if you have the network connection, i see no downside |
14:41 |
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14:45 |
guest42383 |
where is the game config stored? enable fly privs and such? |
14:47 |
Fleckenstein |
minetest.conf |
14:47 |
erlehmann |
game config is stored in the minetest.conf |
14:47 |
erlehmann |
but you can patch minetest by looking for a function called check_privilege |
14:47 |
Fleckenstein |
but also world.mt for creative and enable damage |
14:47 |
erlehmann |
make it return always true |
14:48 |
erlehmann |
then you can fly everywhere |
14:48 |
erlehmann |
you will get banned on rubenwardy CTF that way, be warned |
14:48 |
Fleckenstein |
its LocalPlayer::checkPrivilege |
14:48 |
guest42383 |
just a private server on the LAN so hwen boys visit to work on their world. |
14:49 |
guest42383 |
minetest.conf functions as a config for the server? |
14:52 |
sfan5 |
privileges are per-player and configured ingame using /grant and /revoke |
14:52 |
guest42383 |
oh, right, the priv set to the admin can invoke /grant and /revoke? |
14:53 |
sfan5 |
if you have configured 'name' in minetest.conf then the player with that name will automatically be able to do that (and more) |
14:54 |
guest42383 |
the minetest.conf stored in ~./.minetest/minetest.conf? |
14:57 |
sfan5 |
usually |
14:57 |
sfan5 |
in your case that'd be /var/games/minetest-server/.minetest/minetest.conf |
14:57 |
guest42383 |
that file doesn't excist in that path |
14:58 |
guest42383 |
exist |
14:58 |
sfan5 |
you can create it |
14:58 |
guest42383 |
should i copy the ones from the home directory from the client version o fthe game? |
14:58 |
guest42383 |
one* |
14:58 |
sfan5 |
no, it's totally okay if it's empty |
14:58 |
guest42383 |
just add parms as i go? |
14:59 |
sfan5 |
ye |
15:00 |
guest42383 |
i added name = jason, joined as jason, no fly mode permitted |
15:01 |
guest42383 |
typiung /privs shows ban, kick, password, shout, basic_privs interact, server |
15:03 |
sfan5 |
your can grant it to yourself |
15:03 |
sfan5 |
e.g. /grantme fly,fast,noclip |
15:05 |
guest42383 |
nice. |
15:05 |
guest42383 |
kids speak of villages and such, but they're playing the android games and such, is this generated on this new default world i started with somewhere on the map? |
15:07 |
sfan5 |
hard to say where villages come from if they say they've seen them, but nope there are none by default |
15:07 |
sfan5 |
https://content.minetest.net/packages/Sokomine/mg_villages/ this looks promising |
15:08 |
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15:13 |
guest42383 |
sfan5: new issue, unsatisified dependentcies |
15:13 |
guest42383 |
how do i resolve or debug that? |
15:13 |
guest42383 |
"handle_schematics" |
15:14 |
sfan5 |
download and install it obviously |
15:14 |
sfan5 |
!mod handle_schematics |
15:14 |
MinetestBot |
sfan5: Save and import buildings [handle_schematics] by Sokomine - https://forum.minetest.net/viewtopic.php?t=13116 - https://github.com/Sokomine/handle_schematics |
15:14 |
guest42383 |
oh, i wasn't aware it was a mod |
15:16 |
sfan5 |
"dependencies" always refers to mods, errors don't look like that if e.g. your engine is too old or whatever |
15:19 |
guest42383 |
hm. well, i think i maxed out some hardware. |
15:19 |
guest42383 |
with the village and handle schematics mod |
15:20 |
guest42383 |
times out when trying to connect to server. |
15:20 |
guest42383 |
no clients connected and it's tearing up the CPU |
15:23 |
guest42383 |
are there memory configs for the server? system has 4gb of ram, and a 8gb swap on a SSD |
15:23 |
guest42383 |
no errors in systemctl status, but i can't connec |
15:24 |
sfan5 |
are you sure the server started up fully yet? sometimes mods do some intensive tasks at startup |
15:26 |
guest42383 |
i'll enable them and wait 15 mins? |
15:26 |
guest42383 |
i got impatient after 3 mins |
15:28 |
Guest34 |
is minetest forum user 'ymmv' the same as irrlicht forum (https://irrlicht.sourceforge.io/forum/) user 'netpipe'? |
15:28 |
guest42383 |
zero disk activity, but alot of intesive cpu spikes |
15:28 |
Guest34 |
they appear very similar |
15:28 |
Guest34 |
if so, I don't think ymmv is a simple troll. |
15:28 |
Guest34 |
he might be genuinely disturbed |
15:29 |
Guest34 |
see: https://netpipe.ca/ |
15:29 |
Guest34 |
and particularly |
15:29 |
sfan5 |
Guest34: eh, shouldn't be that long |
15:29 |
sfan5 |
argh sorry wrong nick |
15:29 |
sfan5 |
guest42383: shouldn't take that long, no |
15:29 |
Guest34 |
https://netpipe.ca/?p=5696 |
15:30 |
Jason_1 |
sfan5: i'll let it go for a few minutes and see what happens |
15:30 |
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15:30 |
Jason_1 |
unless it's boucning memory from bad programming, but there's abosolutely zero disk activity, all CPU and memory bouncing around on the minetestserver process |
15:32 |
sfan5 |
you can try launching the server with --verbose to get more info but if it's just a mod locking up ¯\_(ツ)_/¯ |
15:34 |
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15:36 |
Jason_1 |
is there an easy way to generate a new world? |
15:38 |
sfan5 |
delete the old one :) |
15:38 |
MinetestBot |
[git] An0n3m0us -> minetest/minetest_game: Convert door model to B3D (#2906) 3aaabce https://git.io/JDCB6 (2021-12-12T15:37:50Z) |
15:38 |
MinetestBot |
[git] daretmavi -> minetest/minetest_game: Slovak translation update (#2905) 60389a1 https://git.io/JDCBi (2021-12-12T15:38:02Z) |
15:40 |
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15:40 |
MinetestBot |
[git] yamanq -> minetest/minetest_game: Pull some parent node vars for stairs and slabs (#2911) d775a9b https://git.io/JDCRG (2021-12-12T15:38:54Z) |
15:50 |
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18:59 |
Guest34 |
hello |
18:59 |
Guest34 |
where can I find the seed for a world? |
19:00 |
Guest34 |
Once a world has been generated, there seems to be no way to get to the screen that has the seed and other parameters |
19:01 |
Guest34 |
I cannot find it in .minetest/worlds/foo/* either |
19:03 |
MTDiscord |
<j45> the see can be see when you press f5 |
19:03 |
MTDiscord |
<j45> *seed |
19:03 |
MTDiscord |
<j45> *seen |
19:03 |
erlehmann |
Guest34, the best seed for mineclone2 & mineclonia is „apple“ btw |
19:03 |
Guest34 |
j45: not anymore with recent 5.5.-dev |
19:04 |
erlehmann |
Guest34, do ‚/grantme basic_debug‘ |
19:04 |
erlehmann |
then do the f5 thing |
19:04 |
erlehmann |
the apple seed it has 2 big villages and 4 desert temples near spawn |
19:04 |
Guest34 |
oh kewl, I'll try that |
19:05 |
erlehmann |
and also the end portal is only a bit more than 1000 nodes from it, reachable by an ocean |
19:05 |
Guest34 |
but the seed shown is a numeric value |
19:05 |
erlehmann |
the seed „speedrun“ is also nice for a nice speedrun challenge |
19:05 |
Guest34 |
is there no way to get back to the original string entered? |
19:05 |
erlehmann |
i suggest cake% |
19:05 |
erlehmann |
i believe the original string is hashed or something? |
19:05 |
erlehmann |
but the number would work |
19:06 |
definitelya |
*sneed ? |
19:06 |
erlehmann |
i have successfully recreated a server-side map from the string |
19:06 |
erlehmann |
then figured out wher exactly to place a nether portal on the server |
19:06 |
erlehmann |
to delete a particular piece of bedrock |
19:06 |
erlehmann |
by doing it in my local copy hehe |
19:07 |
MTDiscord |
<j45> cheeky |
19:07 |
definitelya |
;p |
19:08 |
Guest34 |
what's with the 'speedrun' seed? is that anything special? or just the standard for speedruns? |
19:08 |
definitelya |
It's just a value, like all the others. |
19:08 |
erlehmann |
well, the speedrun seed spawns you in a place surrounded by mountains that you can not easily scale |
19:09 |
erlehmann |
but there is a) a few trees and grass b) a mushroom biome c) a cave leading to lava |
19:09 |
definitelya |
the irony... |
19:09 |
erlehmann |
basically you have very little options |
19:09 |
erlehmann |
it's kinda the opposite of the apple seed |
19:09 |
Guest34 |
more like handicaprun then.. |
19:09 |
erlehmann |
nah, it's pretty nice |
19:09 |
erlehmann |
try it |
19:09 |
erlehmann |
appple seed is overpowered |
19:09 |
erlehmann |
apple |
19:09 |
erlehmann |
i mean |
19:09 |
Guest34 |
still learning to crawl here |
19:10 |
erlehmann |
definitelya Guest34 there is a program called „amidst“ where you can input seeds and it shows you the biomes for different mods |
19:10 |
Guest34 |
amidstest |
19:10 |
MTDiscord |
<j45> https://forum.minetest.net/viewtopic.php?t=19869 |
19:10 |
Guest34 |
it's kinda crappy I think |
19:10 |
definitelya |
yes I heard of it, imported from that other block game. |
19:11 |
Guest34 |
last time I tried it actually did something instead of crash |
19:11 |
definitelya |
lol then better it. |
19:11 |
Guest34 |
you also have to pass it a bunch of definitions, otherwise it doesn't understand mcl2 content |
19:11 |
erlehmann |
amidst is working fine |
19:11 |
Guest34 |
it is a nice biome map |
19:11 |
erlehmann |
no the thing worked out of the box when i tried it |
19:12 |
MTDiscord |
<j45> same |
19:12 |
Guest34 |
but no information on generated stuff like villages etc |
19:12 |
Guest34 |
only seelevel map info as wel |
19:12 |
MTDiscord |
<j45> ofc, mcl*'s mapgen does that |
19:12 |
MTDiscord |
<j45> not mt's |
19:13 |
Guest34 |
erlehmann: I had some problems with it when I first tried 6 months or so ago |
19:13 |
Guest34 |
when I retried a month ago it did work |
19:13 |
MTDiscord |
<j45> im sure it could be made to have villages in it but i dont wanna touch java code |
19:15 |
Guest34 |
I noticed that there is a rewrite going on that aims to allow for larger maps. It would be nice if that came with some utility engineering such as world conversionutilities and map viewers |
19:16 |
Guest34 |
adding dimensions while redefining the world would be super |
19:16 |
Guest34 |
oh well, one can always wish for presents |
19:17 |
erlehmann |
j45 are you even using log4j |
19:17 |
erlehmann |
that minecraft security bug has become a big enterprise security bug by now |
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MTDiscord |
<j45> No, im not |
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