Time Nick Message 02:20 cheapie https://cheapiesystems.com/media/images/screenshot_20211211_201808.png 02:21 cheapie That display: A. works, B. is monitoring/controlling a bank of 4 fully working elevators, and C. the whole thing is implemented in one Luacontroller. 05:54 erlehmann cheapie i tried your elevators and kept falling through the ground. Have you tried attaching the player to something? 05:55 cheapie They just use vertical movestone - the falling-through bug is a mesecons bug, and there's not really anything that I can attach the player to. 05:56 cheapie That said, lag makes it worse, so the performance improvements I did recently (earlier today, applied to most installations on VE-Creative already) do seem to help. 05:56 erlehmann well I am all for fixing mesecons 05:57 cheapie There are also a few now with a different "hydraulic" design that's a lot harder to fall through and has a few other advantages. 05:57 erlehmann when i was building a space station elevator using a flying machine, the user had to constantly sneak jump on top of it 05:57 erlehmann to prevent falling down 05:57 erlehmann wdym hydraulic 05:57 erlehmann elevator using a boat? 05:58 cheapie It's not actually hydraulic, just looks kinda like one that is - that design has the (sticky, in this case) movestone underground, with a pole coming up out of it and the car on top of that. 05:58 cheapie Whereas the other ("traction") design just has the player riding on top of a non-sticky movestone. 05:59 erlehmann hmmm, have you tried having a boat on a movestone? 05:59 erlehmann i wonder if that makes a difference 06:00 erlehmann if the player is in the boat 06:00 erlehmann the boat is, after all, server-side 06:00 cheapie I tried carts and such, they all ended up looking pretty ridiculous and not working very well. 06:00 erlehmann carts? 06:00 erlehmann why carts 06:00 erlehmann ohhhh 06:00 erlehmann is it due to the cart teleportation? 06:01 erlehmann i love that glitch 06:01 cheapie No, just because that's less ridiculous than a boat. 06:01 erlehmann ah ok 06:01 erlehmann cart teleportation is pretty poggers though 06:02 cheapie The "hydraulic" design looks like this: https://cheapiesystems.com/media/images/screenshot_20211212_000118.png 06:04 cheapie This being the real-life equivalent: https://www.youtube.com/watch?v=4lD4hD7w0es 06:08 cheapie The end result, generally, is that the "hydraulic" design takes up a lot less space above-ground (and can be placed much closer together) but a lot more space below ground, and generally doesn't have the falling-through issue but does have a height limit of about 40m. 11:04 definitelya wsor4035: The source code of these packages is unavailable, probably deleted: https://content.minetest.net/packages/PolySaken/axistools/ 11:04 definitelya https://content.minetest.net/packages/PolySaken/guidebooks/ 11:05 definitelya https://content.minetest.net/packages/PolySaken/poly_decor/ 11:05 definitelya https://content.minetest.net/packages/PolySaken/trucraft/ 11:31 erlehmann definitelya https://web.archive.org/web/20201223142504/https://github.com/PolySaken-I-Am/trucraft 11:32 definitelya xD nice! 11:32 erlehmann maybe you can contact https://github.com/PolySaken-I-Am 11:32 erlehmann https://github.com/PolySaken-I-Am?tab=repositories 11:32 erlehmann > updated 2 days ago 11:33 definitelya I thought I'd let an editor handle it. 11:34 erlehmann source code of these packages is in the package though? 11:34 erlehmann lua is not compiled 11:34 definitelya okkk... but the package on Github is gone. 11:35 definitelya So no more updates I'm afraid. :( 11:36 definitelya Idk, maybe it got moved to gitlab or some other site. 13:48 guest42383 alright folks, i need help resolving something before my boys destroy my soul. i'm having ridiclious issues with some simple modding on a debian11 system. 13:48 guest42383 hopefully someone can help quick. simple default install, 1 simple world, and i cannot enable farming, as it keeps conflicting with /var and /usr paths. i tried copying, renaming, and playing with configs and it's a bust everytime. 13:49 guest42383 this is on an upgraded system from debian10, so i don't know if that's an issue with default paths for mods, maybe? 13:50 sfan5 what keeps conflicting? would be best if you copied the exact error here 13:50 guest42383 sfan5: guarenteed, 1 moment. 13:52 guest42383 sfan5: paste here or a pastebin? 13:52 guest42383 2021-12-12 08:51:52: WARNING[Main]: Mod name conflict detected: "farming" 13:52 guest42383 2021-12-12 08:51:52: WARNING[Main]: Will not load: /usr/share/games/minetest/games/minetest_game/mods/farming 13:52 guest42383 2021-12-12 08:51:52: WARNING[Main]: Overridden by: /var/games/minetest-server/.minetest/mods/farming 13:53 sfan5 here is fine if it's three lines 13:53 guest42383 the /var is empty from default install, i copied farm from /usr to /var, unless that's incorrect for 'server' mods? 13:54 guest42383 world.mt detects the folder, when enalbed, that's the error i get. 13:54 sfan5 you don't need to copy anything 13:54 sfan5 everyhing from /usr/share/games/minetest/games/minetest_game will be picked up automatically 13:54 sfan5 everything* 13:54 guest42383 alright, where do additional mods get copied to? 13:54 guest42383 they want nethers and monsters, which i don't see anything of those anywhere in either paths 13:55 sfan5 /var/games/minetest-server/.minetest/mods is the correct path for that 13:56 guest42383 default mods stay in /usr/share, any and all 3rd party besides what's included with the default install go in /var/games? 13:56 guest42383 kinda weird 13:57 sfan5 sort of 13:58 guest42383 clairfy, the zips i downloaded, take those extracted folders and dump those into /var/games/minetest-servr/.minetest/mods ? 13:58 sfan5 yup 13:59 guest42383 hang out a minute, let me restart and check the logs on some other mods. 14:01 guest42383 021-12-12 09:00:18: ERROR[Main]: The following mods could not be found: "farming" 14:02 guest42383 oddly the server detected the mod, when enabled in world.mt, i get that error. 14:02 guest42383 no collisions, now just not found, so wtf? 14:02 sfan5 you didn't delete it from /usr/share by chance? 14:03 guest42383 i did not. it is there. 14:04 guest42383 contents are api.lua hoes.lua init.lua locale mod.conf nodes.lua README.txt textures 14:04 sfan5 sounds correct 14:04 guest42383 and the times/dates are from default install 14:04 sfan5 what is "gameid" set to in world.mt? 14:05 guest42383 minetest 14:05 guest42383 default parm 14:05 guest42383 i didn't change it 14:05 sfan5 ah I got it 14:06 sfan5 since farming is part of the game you don't need a "load_mod_farming = true" in your world.mt 14:06 sfan5 the error message is just very misleading 14:06 guest42383 shall i comment it out and see if log goes angry? 14:07 sfan5 yes 14:07 guest42383 furthermore, why is the server populating the world.mt with the false entry by default if it's not required? even more misleading? 14:08 guest42383 021-12-12 09:08:05: WARNING[Main]: Assignment to undeclared global "wood" inside a function at /usr/share/games/minetest/mods/moreores/init.lua:128. 14:08 guest42383 2021-12-12 09:08:05: WARNING[Main]: Assignment to undeclared global "woodrow" inside a function at /usr/share/games/minetest/mods/moreores/init.lua:129. 14:08 sfan5 that will have happened only after you copied the farming to .../.minetest/mods/ 14:09 guest42383 only errors i see now, shall i assume moreores isn't working? 14:09 sfan5 those warnings are totally harmless, no loss of functionality 14:10 guest42383 the nether mod pack i grabbed, i get this error 14:10 guest42383 2021-12-12 09:09:55: ERROR[Main]: mod "nether_mobs" has unsatisfied dependencies: "mobs" 14:11 guest42383 do i need another 3rd party mod pack, or need to enable one from a default install? 14:12 sfan5 !mod mobs_redo 14:12 MinetestBot sfan5: Mobs Redo [mobs] by TenPlus1 - https://forum.minetest.net/viewtopic.php?t=9917 - https://notabug.org/TenPlus1/mobs_redo 14:12 sfan5 this one probably? 14:16 guest42383 maybe, i'm confused. i need all 5? from the first url? 14:16 guest42383 api, farm, animals, monstes, npc and trader, and horses? 14:17 sfan5 the "API" on is the base that provides the missing 'mobs' dependency 14:18 sfan5 that's not obvious, I agree 14:20 guest42383 so i need all of them? or is it in the mods_redo source zip? 14:20 guest42383 i have a good idea around linux, just kinda not totally informed of how minetest and it's structure is 14:21 sfan5 https://notabug.org/TenPlus1/mobs_redo/archive/master.zip <- this one 14:22 sfan5 the outside folder should be named `mobs` 14:23 sfan5 on the client the mainmenu includes super easy to use options to download and install mods from the content database (https://content.minetest.net), unfortunately this feature hasn't made its way to the server yet 14:23 sfan5 so all that manual messing around is still required 14:23 guest42383 the masterzip inflated to mobs_redo folder 14:23 guest42383 rename? 14:23 sfan5 yes 14:24 guest42383 interesting, this is actually a PITA with all these unwritten quirks 14:24 guest42383 appreciate the help regardless 14:25 guest42383 this has contributed to balding, dehydrated kidneys from coffee, and lack of sleep, with no results 14:27 guest42383 so should mobs_animal be renamed to animal? 14:27 guest42383 or was the rename only specific to the API mod itself? 14:27 sfan5 only that one 14:27 erlehmann guest42383 you can actually start a minetest client, download all the things via the content menu … and then copy the mods and games and texture and worlds folders over to the server 14:27 erlehmann i think that should basically work 14:27 sfan5 if you try to start the server now the error should be gone 14:28 erlehmann the funniest quirk is that if you have a ton of mods the world configuration will contain an entry that sets loading that mod to false for every single one of them 14:28 erlehmann even though that is literally not necessary 14:29 guest42383 erlehmann: youre f'in kidding me? i didn't need to painfully do this through ssh and screen? 14:29 guest42383 ! 14:31 guest42383 and yes sfan5 , i loaded 5 more mods, they populated in world.mt as false, enabled them all ,and no errors upon restart. 14:31 sfan5 ? 14:31 guest42383 and that shows up as a little square with the letters 01F44D whatever you just typed in irc 14:32 erlehmann guest42383 uh do you know about ssh X11 forwarding? you should be able to do it with SSH 14:32 sfan5 >U+1F44D THUMBS UP SIGN 14:32 erlehmann guest42383, that is because you yo not have GNU unifont, the best of fonts, installed 14:32 erlehmann install GNU unifont right now, it aims to contain every unifont character 14:32 erlehmann your system will most likely use it as a fallback font 14:32 guest42383 the server is headless, no gui, and it's in a very cold room, 14:33 erlehmann the headless server can still forward an X11 app i think 14:33 guest42383 i'm using irssi over screen 14:33 erlehmann the gui will be displayed on the client 14:33 erlehmann if you are using irssi and screen and you get no thumbs up glyph, your terminal is to blame 14:33 erlehmann do you have a libvte-based terminal? 14:34 guest42383 erlehmann: lease of my worries, and of no concern 14:34 sfan5 you still need to install graphical applications, libraries and start X11 for that to work 14:34 guest42383 least* 14:34 sfan5 well maybe not the last, not sure about that 14:34 Fleckenstein why not just do the config on the client and copy it to the server then? 14:34 erlehmann well, the copying over solution is likely to work as well. 14:34 Fleckenstein like on your machine and then sftp it onto the server 14:35 guest42383 Fleckenstein: that was discussed after my night of no sleep. i would of never assumed that would work. ha. 14:36 erlehmann Fleckenstein i'll oneup you. sshfs 14:36 erlehmann sshfs [user@]host:[dir] mountpoint [options] 14:36 erlehmann to unmount: fusermount -u mountpoint 14:37 erlehmann so step 1 you mount your minetest server dir on the local machine 14:37 erlehmann step 2: start minetest 14:37 erlehmann step 3: go to contentdb 14:37 erlehmann it will all be transparently synced to the server 14:38 erlehmann because sshfs maps it via ssh 14:38 erlehmann might be a bit slow if you actually generate a world and want to save it, but otherwise, if you have the network connection, i see no downside 14:45 guest42383 where is the game config stored? enable fly privs and such? 14:47 Fleckenstein minetest.conf 14:47 erlehmann game config is stored in the minetest.conf 14:47 erlehmann but you can patch minetest by looking for a function called check_privilege 14:47 Fleckenstein but also world.mt for creative and enable damage 14:47 erlehmann make it return always true 14:48 erlehmann then you can fly everywhere 14:48 erlehmann you will get banned on rubenwardy CTF that way, be warned 14:48 Fleckenstein its LocalPlayer::checkPrivilege 14:48 guest42383 just a private server on the LAN so hwen boys visit to work on their world. 14:49 guest42383 minetest.conf functions as a config for the server? 14:52 sfan5 privileges are per-player and configured ingame using /grant and /revoke 14:52 guest42383 oh, right, the priv set to the admin can invoke /grant and /revoke? 14:53 sfan5 if you have configured 'name' in minetest.conf then the player with that name will automatically be able to do that (and more) 14:54 guest42383 the minetest.conf stored in ~./.minetest/minetest.conf? 14:57 sfan5 usually 14:57 sfan5 in your case that'd be /var/games/minetest-server/.minetest/minetest.conf 14:57 guest42383 that file doesn't excist in that path 14:58 guest42383 exist 14:58 sfan5 you can create it 14:58 guest42383 should i copy the ones from the home directory from the client version o fthe game? 14:58 guest42383 one* 14:58 sfan5 no, it's totally okay if it's empty 14:58 guest42383 just add parms as i go? 14:59 sfan5 ye 15:00 guest42383 i added name = jason, joined as jason, no fly mode permitted 15:01 guest42383 typiung /privs shows ban, kick, password, shout, basic_privs interact, server 15:03 sfan5 your can grant it to yourself 15:03 sfan5 e.g. /grantme fly,fast,noclip 15:05 guest42383 nice. 15:05 guest42383 kids speak of villages and such, but they're playing the android games and such, is this generated on this new default world i started with somewhere on the map? 15:07 sfan5 hard to say where villages come from if they say they've seen them, but nope there are none by default 15:07 sfan5 https://content.minetest.net/packages/Sokomine/mg_villages/ this looks promising 15:13 guest42383 sfan5: new issue, unsatisified dependentcies 15:13 guest42383 how do i resolve or debug that? 15:13 guest42383 "handle_schematics" 15:14 sfan5 download and install it obviously 15:14 sfan5 !mod handle_schematics 15:14 MinetestBot sfan5: Save and import buildings [handle_schematics] by Sokomine - https://forum.minetest.net/viewtopic.php?t=13116 - https://github.com/Sokomine/handle_schematics 15:14 guest42383 oh, i wasn't aware it was a mod 15:16 sfan5 "dependencies" always refers to mods, errors don't look like that if e.g. your engine is too old or whatever 15:19 guest42383 hm. well, i think i maxed out some hardware. 15:19 guest42383 with the village and handle schematics mod 15:20 guest42383 times out when trying to connect to server. 15:20 guest42383 no clients connected and it's tearing up the CPU 15:23 guest42383 are there memory configs for the server? system has 4gb of ram, and a 8gb swap on a SSD 15:23 guest42383 no errors in systemctl status, but i can't connec 15:24 sfan5 are you sure the server started up fully yet? sometimes mods do some intensive tasks at startup 15:26 guest42383 i'll enable them and wait 15 mins? 15:26 guest42383 i got impatient after 3 mins 15:28 Guest34 is minetest forum user 'ymmv' the same as irrlicht forum (https://irrlicht.sourceforge.io/forum/) user 'netpipe'? 15:28 guest42383 zero disk activity, but alot of intesive cpu spikes 15:28 Guest34 they appear very similar 15:28 Guest34 if so, I don't think ymmv is a simple troll. 15:28 Guest34 he might be genuinely disturbed 15:29 Guest34 see:  https://netpipe.ca/ 15:29 Guest34 and particularly 15:29 sfan5 Guest34: eh, shouldn't be that long 15:29 sfan5 argh sorry wrong nick 15:29 sfan5 guest42383: shouldn't take that long, no 15:29 Guest34 https://netpipe.ca/?p=5696 15:30 Jason_1 sfan5: i'll let it go for a few minutes and see what happens 15:30 Jason_1 unless it's boucning memory from bad programming, but there's abosolutely zero disk activity, all CPU and memory bouncing around on the minetestserver process 15:32 sfan5 you can try launching the server with --verbose to get more info but if it's just a mod locking up ¯\_(ツ)_/¯ 15:36 Jason_1 is there an easy way to generate a new world? 15:38 sfan5 delete the old one :) 15:38 MinetestBot 02[git] 04An0n3m0us -> 03minetest/minetest_game: Convert door model to B3D (#2906) 133aaabce https://git.io/JDCB6 (152021-12-12T15:37:50Z) 15:38 MinetestBot 02[git] 04daretmavi -> 03minetest/minetest_game: Slovak translation update (#2905) 1360389a1 https://git.io/JDCBi (152021-12-12T15:38:02Z) 15:40 MinetestBot 02[git] 04yamanq -> 03minetest/minetest_game: Pull some parent node vars for stairs and slabs (#2911) 13d775a9b https://git.io/JDCRG (152021-12-12T15:38:54Z) 18:59 Guest34 hello 18:59 Guest34 where can I find the seed for a world? 19:00 Guest34 Once a world has been generated, there seems to be no way to get to the screen that has the seed and other parameters 19:01 Guest34 I cannot find it in .minetest/worlds/foo/* either 19:03 MTDiscord the see can be see when you press f5 19:03 MTDiscord *seed 19:03 MTDiscord *seen 19:03 erlehmann Guest34, the best seed for mineclone2 & mineclonia is „apple“ btw 19:03 Guest34 j45: not anymore with recent 5.5.-dev 19:04 erlehmann Guest34, do ‚/grantme basic_debug‘ 19:04 erlehmann then do the f5 thing 19:04 erlehmann the apple seed it has 2 big villages and 4 desert temples near spawn 19:04 Guest34 oh kewl, I'll try that 19:05 erlehmann and also the end portal is only a bit more than 1000 nodes from it, reachable by an ocean 19:05 Guest34 but the seed shown is a numeric value 19:05 erlehmann the seed „speedrun“ is also nice for a nice speedrun challenge 19:05 Guest34 is there no way to get back to the original string entered? 19:05 erlehmann i suggest cake% 19:05 erlehmann i believe the original string is hashed or something? 19:05 erlehmann but the number would work 19:06 definitelya *sneed ? 19:06 erlehmann i have successfully recreated a server-side map from the string 19:06 erlehmann then figured out wher exactly to place a nether portal on the server 19:06 erlehmann to delete a particular piece of bedrock 19:06 erlehmann by doing it in my local copy hehe 19:07 MTDiscord cheeky 19:07 definitelya ;p 19:08 Guest34 what's with the 'speedrun' seed? is that anything special? or just the standard for speedruns? 19:08 definitelya It's just a value, like all the others. 19:08 erlehmann well, the speedrun seed spawns you in a place surrounded by mountains that you can not easily scale 19:09 erlehmann but there is a) a few trees and grass b) a mushroom biome c) a cave leading to lava 19:09 definitelya the irony... 19:09 erlehmann basically you have very little options 19:09 erlehmann it's kinda the opposite of the apple seed 19:09 Guest34 more like handicaprun then.. 19:09 erlehmann nah, it's pretty nice 19:09 erlehmann try it 19:09 erlehmann appple seed is overpowered 19:09 erlehmann apple 19:09 erlehmann i mean 19:09 Guest34 still learning to crawl here 19:10 erlehmann definitelya Guest34 there is a program called „amidst“ where you can input seeds and it shows you the biomes for different mods 19:10 Guest34 amidstest 19:10 MTDiscord https://forum.minetest.net/viewtopic.php?t=19869 19:10 Guest34 it's kinda crappy I think 19:10 definitelya yes I heard of it, imported from that other block game. 19:11 Guest34 last time I tried it actually did something instead of crash 19:11 definitelya lol then better it. 19:11 Guest34 you also have to pass it a bunch of definitions, otherwise it doesn't understand mcl2 content 19:11 erlehmann amidst is working fine 19:11 Guest34 it is a nice biome map 19:11 erlehmann no the thing worked out of the box when i tried it 19:12 MTDiscord same 19:12 Guest34 but no information on generated stuff like villages etc 19:12 Guest34 only seelevel map info as wel 19:12 MTDiscord ofc, mcl*'s mapgen does that 19:12 MTDiscord not mt's 19:13 Guest34 erlehmann: I had some problems with it when I first tried 6 months or so ago 19:13 Guest34 when I retried a month ago it did work 19:13 MTDiscord im sure it could be made to have villages in it but i dont wanna touch java code 19:15 Guest34 I noticed that there is a rewrite going on that aims to allow for larger maps.  It would be nice if that came with some utility engineering such as world conversionutilities and map viewers 19:16 Guest34 adding dimensions while redefining the world would be super 19:16 Guest34 oh well, one can always wish for presents 19:17 erlehmann j45 are you even using log4j 19:17 erlehmann that minecraft security bug has become a big enterprise security bug by now 21:05 MTDiscord No, im not