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00:56 |
cheapie |
I can't remember if I ever showed this thing here or not: https://cheapiesystems.com/media/rrxing-when-wet.webm |
01:03 |
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01:03 |
erlehmann |
through use of structure void the portals now do not spawn a cubic air bubble, but somewhat nicer stuff instead https://mister-muffin.de/p/ukKQ.jpg |
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01:45 |
Hawk777 |
cheapie: Neat, but also *WHY*? Why a railway that only exists when the road is wet? |
01:46 |
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01:51 |
cheapie |
Hawk777: A few of us were trying to come up with the most ridiculous road sign combinations, and I decided to make that one real. |
01:52 |
Hawk777 |
Nice! |
01:52 |
Hawk777 |
TBH I wondered if the build was inspired by the sign, rather than the other way around. |
02:17 |
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02:21 |
erlehmann |
https://git.minetest.land/attachments/115e38f9-24b7-4c42-b9d0-b07b58cd2d56 |
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03:51 |
erlehmann |
when i create an entity, under what circumstances can it fail? |
03:51 |
erlehmann |
i just realized a lot of mods do never deal with that |
03:52 |
erlehmann |
which means crashy crashy |
03:55 |
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04:28 |
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04:29 |
sparky4 |
oh hi |
04:29 |
sparky4 |
im mary4 |
04:29 |
Pexin |
HELO |
04:29 |
sparky4 |
XD |
04:29 |
sparky4 |
IRC is still based |
04:32 |
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04:33 |
MTDiscord |
<Jonathon> hm |
05:00 |
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10:25 |
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10:38 |
erlehmann |
i made a giant ruined nether portal https://git.minetest.land/attachments/965f238b-4b5f-4da1-a366-4a9f232083af |
10:39 |
erlehmann |
IMO mapgens should place *much* more stuff that isn't trees & villages |
10:39 |
erlehmann |
okay, maybe treehouses |
10:39 |
erlehmann |
that would be cool |
10:49 |
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11:01 |
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11:51 |
celeron55 |
i would think more about what things are durable enough to remain for a long time (hundreds of years) and use those in mapgens, and less of wooden and other non-persistent things |
11:51 |
celeron55 |
realism, that is |
11:52 |
celeron55 |
any stone structures you can imagine, and of course things carved in stone, and prior landscaping done by someone, but of course with erosion |
11:53 |
celeron55 |
if you've ever gone to any historical sites it's always so that whatever was made from stone or brick is there, but then it's very obvious where wood placed on the stone has rotten away |
11:56 |
celeron55 |
generally in any structure roofs, subfloors, bridges and any other spanning elements don't exist as they tend to be made from wood |
11:59 |
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12:12 |
erlehmann |
celeron55 that's a really good idea. the portals are made of stone brick mostly, so i randomly replace it with mossy and cracked brick after placement |
12:20 |
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12:22 |
erlehmann |
i may have found a bug where a schematic can be placed but the client is not told about it |
12:22 |
erlehmann |
how do i debug this? |
12:23 |
erlehmann |
basically if i spam schematics, sometimes the schematic is placed, but the client does not update the rendering of the mapblock |
12:23 |
erlehmann |
as soon as the client loads it anew it works |
12:23 |
erlehmann |
e.g. if i rejoin |
12:25 |
celeron55 |
could be related to how the server marks mapblocks as "not sent" when they are modified and "sent" when they are sent, some kind of race condition there |
12:25 |
celeron55 |
or... it's at the client, which would be a case of the client not updating the mapblock mesh when a mapblock updates at quick succession |
12:26 |
celeron55 |
can you stand on the unseen schematic? |
12:26 |
celeron55 |
if you can, then it's the second case |
12:27 |
celeron55 |
if you can't stand on it, then it didn't arrive at the client at all |
12:28 |
celeron55 |
you need to somehow make it predictable to allow testing it |
12:29 |
erlehmann |
well right now i just noticed it when placing lots of portals |
12:29 |
celeron55 |
if there was a way to trigger a re-mesh of everything on the client it would allow this too |
12:29 |
celeron55 |
but i don't think there is |
12:29 |
erlehmann |
i'll try to stand on it next time it happens, thanks! |
12:37 |
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13:51 |
erlehmann |
anyone having luck with fire nodes in schematics? |
13:51 |
erlehmann |
because i have not |
14:08 |
definitelya |
worldedit can place fire nodes with mts files, maybe check that code? |
14:21 |
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15:17 |
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15:40 |
erlehmann |
proller have you fixed all the signed integer overflows as part of https://github.com/minetest/minetest/pull/11843 ? |
15:40 |
erlehmann |
i mean obviously the stupid 31000 thing isn't going to work with a bigger map |
15:43 |
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15:49 |
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15:51 |
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15:52 |
proller |
maybe not all. but now with USE_POS32=1 game playable on near 31k+ coordinates up to float precision problems |
15:57 |
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16:01 |
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16:05 |
erlehmann |
proller wdym, there are already float precision problems at 0,0,0 |
16:06 |
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16:07 |
erlehmann |
proller, so how compatible is it? |
16:07 |
erlehmann |
like how are you handling a client that joins |
16:07 |
erlehmann |
pretend the login place is 0,0,0 so they have to go 31km nodes to realize something is off? |
16:07 |
erlehmann |
that would break map saving i guess |
16:09 |
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16:27 |
proller |
erlehmann, USE_POS32=1 is completely incompatible with USE_POS32=0 by networking so it should be enabled only on next major releases with protocol compatibility break |
16:28 |
proller |
no problem with map saving, small coords saved as was, big - with new format. you can load new world with old client |
16:36 |
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Topic for #minetest is now The official Minetest channel | Minetest Game Jam: https://is.gd/mtgj21 | Latest version: 5.4.1 (2021-04-10) | General, player and modding discussion is on-topic. If in doubt, post here | Responses may take a while, be patient | Rules: https://wiki.minetest.net/IRC#Rules | Development: #minetest-dev | Server list: https://minetest.net/servers | IRC logs: https://irc.minetest.net/minetest |
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22:04 |
Calinou |
More Blocks and More Ores turned 10 years old this week :) |
22:04 |
Calinou |
(well, More Ores turns 10 tomorrow to be precise) |
22:04 |
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22:05 |
Calinou |
I still remember working on those mods' initial versions, with the Lua modding API being brand new |
22:15 |
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22:19 |
MTDiscord |
<exe_virus> That's really cool |
22:20 |
MTDiscord |
<j45> Congrats! |
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