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IRC log for #minetest, 2021-12-08

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All times shown according to UTC.

Time Nick Message
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00:56 cheapie I can't remember if I ever showed this thing here or not: https://cheapiesystems.com/media/rrxing-when-wet.webm
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01:03 erlehmann through use of structure void the portals now do not spawn a cubic air bubble, but somewhat nicer stuff instead https://mister-muffin.de/p/ukKQ.jpg
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01:45 Hawk777 cheapie: Neat, but also *WHY*? Why a railway that only exists when the road is wet?
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01:51 cheapie Hawk777: A few of us were trying to come up with the most ridiculous road sign combinations, and I decided to make that one real.
01:52 Hawk777 Nice!
01:52 Hawk777 TBH I wondered if the build was inspired by the sign, rather than the other way around.
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02:21 erlehmann https://git.minetest.land/attachments/115e38f9-24b7-4c42-b9d0-b07b58cd2d56
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03:51 erlehmann when i create an entity, under what circumstances can it fail?
03:51 erlehmann i just realized a lot of mods do never deal with that
03:52 erlehmann which means crashy crashy
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04:29 sparky4 oh hi
04:29 sparky4 im mary4
04:29 Pexin HELO
04:29 sparky4 XD
04:29 sparky4 IRC is still based
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04:33 MTDiscord <Jonathon> hm
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10:38 erlehmann i made a giant ruined nether portal https://git.minetest.land/attachments/965f238b-4b5f-4da1-a366-4a9f232083af
10:39 erlehmann IMO mapgens should place *much* more stuff that isn't trees & villages
10:39 erlehmann okay, maybe treehouses
10:39 erlehmann that would be cool
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11:51 celeron55 i would think more about what things are durable enough to remain for a long time (hundreds of years) and use those in mapgens, and less of wooden and other non-persistent things
11:51 celeron55 realism, that is
11:52 celeron55 any stone structures you can imagine, and of course things carved in stone, and prior landscaping done by someone, but of course with erosion
11:53 celeron55 if you've ever gone to any historical sites it's always so that whatever was made from stone or brick is there, but then it's very obvious where wood placed on the stone has rotten away
11:56 celeron55 generally in any structure roofs, subfloors, bridges and any other spanning elements don't exist as they tend to be made from wood
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12:12 erlehmann celeron55 that's a really good idea. the portals are made of stone brick mostly, so i randomly replace it with mossy and cracked brick after placement
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12:22 erlehmann i may have found a bug where a schematic can be placed but the client is not told about it
12:22 erlehmann how do i debug this?
12:23 erlehmann basically if i spam schematics, sometimes the schematic is placed, but the client does not update the rendering of the mapblock
12:23 erlehmann as soon as the client loads it anew it works
12:23 erlehmann e.g. if i rejoin
12:25 celeron55 could be related to how the server marks mapblocks as "not sent" when they are modified and "sent" when they are sent, some kind of race condition there
12:25 celeron55 or... it's at the client, which would be a case of the client not updating the mapblock mesh when a mapblock updates at quick succession
12:26 celeron55 can you stand on the unseen schematic?
12:26 celeron55 if you can, then it's the second case
12:27 celeron55 if you can't stand on it, then it didn't arrive at the client at all
12:28 celeron55 you need to somehow make it predictable to allow testing it
12:29 erlehmann well right now i just noticed it when placing lots of portals
12:29 celeron55 if there was a way to trigger a re-mesh of everything on the client it would allow this too
12:29 celeron55 but i don't think there is
12:29 erlehmann i'll try to stand on it next time it happens, thanks!
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13:51 erlehmann anyone having luck with fire nodes in schematics?
13:51 erlehmann because i have not
14:08 definitelya worldedit can place fire nodes with mts files, maybe check that code?
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15:40 erlehmann proller have you fixed all the signed integer overflows as part of https://github.com/minetest/minetest/pull/11843 ?
15:40 erlehmann i mean obviously the stupid 31000 thing isn't going to work with a bigger map
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15:52 proller maybe not all. but now with USE_POS32=1 game playable on near 31k+ coordinates up to float precision problems
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16:05 erlehmann proller wdym, there are already float precision problems at 0,0,0
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16:07 erlehmann proller, so how compatible is it?
16:07 erlehmann like how are you handling a client that joins
16:07 erlehmann pretend the login place is 0,0,0 so they have to go 31km nodes to realize something is off?
16:07 erlehmann that would break map saving i guess
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16:27 proller erlehmann,  USE_POS32=1 is completely incompatible with USE_POS32=0 by networking so it should be enabled only on next major releases with protocol compatibility break
16:28 proller no problem with map saving, small coords saved as was, big - with new format. you can load new world with old client
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20:29 Topic for #minetest is now The official Minetest channel | Minetest Game Jam: https://is.gd/mtgj21 | Latest version: 5.4.1 (2021-04-10) | General, player and modding discussion is on-topic. If in doubt, post here | Responses may take a while, be patient | Rules: https://wiki.minetest.net/IRC#Rules | Development: #minetest-dev | Server list: https://minetest.net/servers | IRC logs: https://irc.minetest.net/minetest
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22:04 Calinou More Blocks and More Ores turned 10 years old this week :)
22:04 Calinou (well, More Ores turns 10 tomorrow to be precise)
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22:05 Calinou I still remember working on those mods' initial versions, with the Lua modding API being brand new
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22:19 MTDiscord <exe_virus> That's really cool
22:20 MTDiscord <j45> Congrats!
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