Time Nick Message 00:56 cheapie I can't remember if I ever showed this thing here or not: https://cheapiesystems.com/media/rrxing-when-wet.webm 01:03 erlehmann through use of structure void the portals now do not spawn a cubic air bubble, but somewhat nicer stuff instead https://mister-muffin.de/p/ukKQ.jpg 01:45 Hawk777 cheapie: Neat, but also *WHY*? Why a railway that only exists when the road is wet? 01:51 cheapie Hawk777: A few of us were trying to come up with the most ridiculous road sign combinations, and I decided to make that one real. 01:52 Hawk777 Nice! 01:52 Hawk777 TBH I wondered if the build was inspired by the sign, rather than the other way around. 02:21 erlehmann https://git.minetest.land/attachments/115e38f9-24b7-4c42-b9d0-b07b58cd2d56 03:51 erlehmann when i create an entity, under what circumstances can it fail? 03:51 erlehmann i just realized a lot of mods do never deal with that 03:52 erlehmann which means crashy crashy 04:29 sparky4 oh hi 04:29 sparky4 im mary4 04:29 Pexin HELO 04:29 sparky4 XD 04:29 sparky4 IRC is still based 04:33 MTDiscord hm 10:38 erlehmann i made a giant ruined nether portal https://git.minetest.land/attachments/965f238b-4b5f-4da1-a366-4a9f232083af 10:39 erlehmann IMO mapgens should place *much* more stuff that isn't trees & villages 10:39 erlehmann okay, maybe treehouses 10:39 erlehmann that would be cool 11:51 celeron55 i would think more about what things are durable enough to remain for a long time (hundreds of years) and use those in mapgens, and less of wooden and other non-persistent things 11:51 celeron55 realism, that is 11:52 celeron55 any stone structures you can imagine, and of course things carved in stone, and prior landscaping done by someone, but of course with erosion 11:53 celeron55 if you've ever gone to any historical sites it's always so that whatever was made from stone or brick is there, but then it's very obvious where wood placed on the stone has rotten away 11:56 celeron55 generally in any structure roofs, subfloors, bridges and any other spanning elements don't exist as they tend to be made from wood 12:12 erlehmann celeron55 that's a really good idea. the portals are made of stone brick mostly, so i randomly replace it with mossy and cracked brick after placement 12:22 erlehmann i may have found a bug where a schematic can be placed but the client is not told about it 12:22 erlehmann how do i debug this? 12:23 erlehmann basically if i spam schematics, sometimes the schematic is placed, but the client does not update the rendering of the mapblock 12:23 erlehmann as soon as the client loads it anew it works 12:23 erlehmann e.g. if i rejoin 12:25 celeron55 could be related to how the server marks mapblocks as "not sent" when they are modified and "sent" when they are sent, some kind of race condition there 12:25 celeron55 or... it's at the client, which would be a case of the client not updating the mapblock mesh when a mapblock updates at quick succession 12:26 celeron55 can you stand on the unseen schematic? 12:26 celeron55 if you can, then it's the second case 12:27 celeron55 if you can't stand on it, then it didn't arrive at the client at all 12:28 celeron55 you need to somehow make it predictable to allow testing it 12:29 erlehmann well right now i just noticed it when placing lots of portals 12:29 celeron55 if there was a way to trigger a re-mesh of everything on the client it would allow this too 12:29 celeron55 but i don't think there is 12:29 erlehmann i'll try to stand on it next time it happens, thanks! 13:51 erlehmann anyone having luck with fire nodes in schematics? 13:51 erlehmann because i have not 14:08 definitelya worldedit can place fire nodes with mts files, maybe check that code? 15:40 erlehmann proller have you fixed all the signed integer overflows as part of https://github.com/minetest/minetest/pull/11843 ? 15:40 erlehmann i mean obviously the stupid 31000 thing isn't going to work with a bigger map 15:52 proller maybe not all. but now with USE_POS32=1 game playable on near 31k+ coordinates up to float precision problems 16:05 erlehmann proller wdym, there are already float precision problems at 0,0,0 16:07 erlehmann proller, so how compatible is it? 16:07 erlehmann like how are you handling a client that joins 16:07 erlehmann pretend the login place is 0,0,0 so they have to go 31km nodes to realize something is off? 16:07 erlehmann that would break map saving i guess 16:27 proller erlehmann, USE_POS32=1 is completely incompatible with USE_POS32=0 by networking so it should be enabled only on next major releases with protocol compatibility break 16:28 proller no problem with map saving, small coords saved as was, big - with new format. you can load new world with old client 22:04 Calinou More Blocks and More Ores turned 10 years old this week :) 22:04 Calinou (well, More Ores turns 10 tomorrow to be precise) 22:05 Calinou I still remember working on those mods' initial versions, with the Lua modding API being brand new 22:19 MTDiscord That's really cool 22:20 MTDiscord Congrats!