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IRC log for #minetest, 2021-12-07

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All times shown according to UTC.

Time Nick Message
00:00 MTDiscord <MisterE> Mesecraft is a fairly nice mod soup by Freegamers, and I forked it for my server
00:01 MTDiscord <Jonathon> its rather funny your using i3 considering its 9 slot design and the whole games lack of support for 9 width inv anywhere else
00:01 kilbith it saddens me that only 2 servers are using it
00:01 kilbith people tastes are trash
00:01 MTDiscord <Jonathon> i think more servers would use it, but it requires 5.4, so they dont want to cut there gravy train off
00:01 MTDiscord <MisterE> At some point ill add support to the other mods
00:01 MTDiscord <Jonathon> i understand why it has to require 5.4
00:02 MTDiscord <MisterE> i3 kicks players with < 5.4 clients
00:02 kilbith it's advantageous to everyone if people keep updating their clients
00:02 MTDiscord <Jonathon> one of the servers is running per bags updates and supports multiple sized invs
00:02 MTDiscord <MisterE> So its not great for older servers
00:02 MTDiscord <Jonathon> not sure how i feel about the new static size
00:03 kilbith that's why https://github.com/minetest/minetest/pull/7629 is essential
00:03 MTDiscord <Jonathon> at least for creative i would definitely say that the inv size growing with bags was much nicer, in survival i can get behind the new system
00:06 rubenwardy luk3yx, sfan5: another fix would be to allow using request_* in any mod file, and discourage ever passing around those objects
00:07 MTDiscord <Jonathon> kilbith: have you tried either of the games that use i3?
00:07 kilbith I've tried Dreambuilder and it works fine
00:07 kilbith at least that's a nice benchmark/stress-test game
00:08 kilbith it should have been called "Stress Test Game" even
00:08 MTDiscord <MisterE> Ik that debiankaios uses i3, forked, for his proximasorvival game
00:08 MTDiscord <Jonathon> dreambuilder doesnt use it. mesecraft, proximasorvival, farlands_reloaded are the only three that i know of atm
00:09 MTDiscord <MisterE> ProximasUrvival lol
00:10 MTDiscord <MisterE> Tho woth the o it sounds cooler :)
00:10 kilbith it's only a matter of time before it's largely upstream'd like craftguide
00:10 kilbith the only barrier are the old clients
00:11 MTDiscord <Jonathon> eh, that would require mtg to come out of bug fix only mode
00:11 MTDiscord <MisterE> Never gonna happen
00:11 kilbith it's not fitting to MTG style either, most formspecs have to be revised and upgraded
00:11 MTDiscord <Jonathon> i can see i3 replacing unified inventory given how much so its gone to shit recently
00:12 MTDiscord <Jonathon> and they both require 5.4
00:12 MTDiscord <MisterE> Didn't kno that
00:12 MTDiscord <MisterE> But i3 is significantly better
00:12 MTDiscord <MisterE> We should have a formspec_styles mod
00:13 MTDiscord <Jonathon> i would say farlands_reloaded is the only game that actually styles to i3 nicely
00:13 MTDiscord <Jonathon> but ofc im biased
00:13 MTDiscord <MisterE> That has several predefined styles you can apply to any formspeg easily
00:14 MTDiscord <Jonathon> mainly because all formspecs created in it are built to match i3 to a degree
00:16 MTDiscord <Jonathon> mistere: styling a formspec isnt that easy
00:16 MTDiscord <MisterE> Meh
00:16 MTDiscord <MisterE> It could be with wrapping funcs
00:17 MTDiscord <Jonathon> say you want the buttons styled to a certain size in one style, but a different suze in a another
00:17 MTDiscord <Jonathon> also see kilbiths dpi issue
00:17 MTDiscord <Jonathon> need that to be able to scale formspecs
00:18 MTDiscord <MisterE> ok well whatevs it was an idea :P
00:19 erlehmann MisterE i enjoyed mesecraft, but when the moon was rerfed it stopped being fun
00:19 erlehmann misterE my friends & me hat a pretty nice moonbase
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00:29 MTDiscord <MisterE> What do you mean by nerfed? I think my server has the ores, I added that back
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00:37 kilbith Jonathon: just tried farlands and I like the textures
00:38 kilbith you abused of i3.compress() tho ;)
00:38 erlehmann > I think my server has the ores, I added that back
00:39 erlehmann MisterE oh i pretty much stopped playing when the ores were gone
00:39 MTDiscord <Jonathon> Kilbith: glad you liked it, is there any suggestions you have to not abuse i3.compress() so much?
00:40 kilbith well you don't need i3.compress() as your game does not contain much items
00:40 kilbith in that case you should hide everything I'd say
00:40 kilbith s/hide/show
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00:41 MTDiscord <Jonathon> some things like the shelves i would like to keep compressed as they waste a lot of space uncompressed
00:42 kilbith keep the code but disable the compression by default in the settings
00:42 MTDiscord <MisterE> erlehmann: I made a fork of mesecraft, and changed it a lot: added the ores back, new mobs, used i3 inv, and added lots more mesecon stuff, and lots of other changes
00:42 MTDiscord <MisterE> Also readded the helicopters
00:42 luk3yx rubenwardy: That would be much better than my ideas
00:43 MTDiscord <MisterE> My server is called centeria survival
00:43 MTDiscord <Jonathon> Kilbith: not a bad idea, thanks
00:44 kilbith Jonathon: also consider submodules
00:44 MTDiscord <Jonathon> for my two external mods i am using submodules
00:44 MTDiscord <Jonathon> . /mods/fl_others
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02:17 erlehmann sfan5 celeron55 https://github.com/minetest/minetest/issues/11835#issuecomment-987505279
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03:43 erlehmann https://git.minetest.land/attachments/25e0b145-2497-4a45-a7f2-8829e201a1ec
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09:43 erlehmann my anarchy server theory about being a sponge for assclowns seems spot-on: people are talking about how they got banned on ctf and come to oysterity
09:43 erlehmann a honeypot for losers
09:44 erlehmann (they are losers not because they cheated, but because they cheated, got caught, got banned, then whine online about it)
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11:54 organizedglobals glad theres interest in bringing physics calculations to client-side, ive almost gotten killed by this elevator like 4 times
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12:04 MTDiscord <exe_virus> I have most of the interest, lots of others are afraid of client side lua execution sent by the server (mostly rightfully so), so we have to discuss how we do that safely
12:16 erlehmann glad theres interest in bringing physics calculations to client-side, i really love cheaters (haha, as if)
12:16 erlehmann exe_virus what about using a weaker model than lua?
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12:18 erlehmann troller what do you think of himbeerservers multiserver?
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12:39 troller erlehmann, what it is?
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12:55 erlehmann troller https://github.com/HimbeerserverDE/multiserver
12:56 erlehmann basically a proxy
12:56 erlehmann shared auth db
13:04 troller too complicated, and why it needed?
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13:13 celeron55 i've been planning to try that out sometime
13:13 celeron55 hadn't had the time though
13:13 celeron55 haven't
13:15 celeron55 i see one use as hiding a local physical server's ip using a vps
13:15 celeron55 to avoid getting your own connection DDoSed by crazy people
13:15 erlehmann uh?
13:15 erlehmann maybe use anon5 proxy then instead
13:16 erlehmann if you do not need the server multiplexing
13:16 erlehmann the anon5 proxy has been used to strip inventory for fun-lovers who think that item meta is a proper place to put their life story
13:16 celeron55 yeah but the server multiplexing is also nice, many times you end up hosting multiple servers if you host one
13:16 erlehmann i.e. people who put shulkers in shulkers
13:17 erlehmann that way you can get the items without the lag
13:18 erlehmann in othr news, i am generating broken portals. any schematic expert here who can give me advice on how to replace parts of schematics in the most performant way? https://git.minetest.land/attachments/f4dc05ac-8c6b-42bc-84ac-35a01b550104
13:19 erlehmann i am currently just putting it down and then iterate over all nodes with our old friend minetest.find_nodes_in_area()
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13:22 MTDiscord <Jonathon> Dont scheme have some built in y level replacement?
13:25 erlehmann hmm, fleck said i should use the replacements thingy
13:25 erlehmann * `minetest.place_schematic(pos, schematic, rotation, replacements, force_placement)`
13:43 MTDiscord <AFCM> looks absolutly insane 😍
13:43 MTDiscord <AFCM> hope we will get this in mcl2 soon
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14:15 erlehmann AFCM feel free to review https://git.minetest.land/Mineclonia/Mineclonia/pulls/204
14:15 erlehmann making the portals unique was quite interesting
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14:20 MTDiscord <AFCM> Is it still WIP? What still need to be done?
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14:58 erlehmann AFCM look i literally made it last night
14:59 erlehmann AFCM so yeah, it is WIP.
14:59 erlehmann AFCM i need a function to uniformly enchant items and fleck offered to write one
15:00 erlehmann AFCM apart from that i just need to integrate it into overworld and nether mapgen
15:00 erlehmann and maybe tweak the schematics a bit
15:00 erlehmann i currently can't make a half-submerged-in-dirt-portal
15:00 MTDiscord <Jonathon> wow, for someone who complains about code, that code really needs to be (chimney) swifted
15:03 MTDiscord <Jonathon> for those that dont get the above reference see https://github.com/Gerold55/ma_pops_furniture/pull/6
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15:10 erlehmann Jonathon what exactly do yo suggest i change about my PR?
15:11 erlehmann i tried to make the code as least clever as possible
15:11 erlehmann can i make it even less clever?
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15:13 sfan5 iterating get_connected_players() inside on_punch to see if any player holds the right dye for the sofa is pretty funny
15:13 MTDiscord <Jonathon> fleck literally told you how to https://git.minetest.land/Mineclonia/Mineclonia/pulls/204#issuecomment-29201 as well as use loops
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15:17 erlehmann not as funny as being on fire multiple times in mineclone2 is
15:17 erlehmann every fire increases traffic
15:18 erlehmann i made it to 500kb/s, cora made it to 1mb/s
15:18 erlehmann so burning players also lags them! :D
15:18 erlehmann (i think it is fixed now)
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17:35 MTDiscord <luatic> most performant way would be storing the positions of the nodes you want to replace
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17:38 troller celeron55, to hide ip you can use NAT
17:39 sfan5 yeah good old NAT and a tunnel works for that
17:39 sfan5 no software required
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21:59 MTDiscord <exe_virus> Lol, I completely forgot about the end end end end end code
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22:13 MTDiscord <SX> Clearly should not have been fixed, code like that should enjoy some extra protection and nice frames or something. Big loss.
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22:16 erlehmann look i get it, you people want me to use the replacement parameter. but what else can be improved about the ruined portals?
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23:42 MTDiscord <exe_virus> Look, effect, feel? Or code?
23:42 MTDiscord <exe_virus> Particles are a must
23:42 MTDiscord <exe_virus> Fog
23:44 MTDiscord <exe_virus> Erlehmann, you should compete in the game jam running rn, I think you could have some fun with it:)
23:47 erlehmann exe_virus i have enough bugs to fix and features to make
23:48 erlehmann exe_virus if i would make a game it would be a modern version of schiffbruch.exe
23:48 erlehmann alternatively, mooncraft lua edition (i will sell it for 2 billion doge to microso- i mean megahard)
23:49 erlehmann exe_virus how would a portal that is not active have particles?

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