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IRC log for #minetest, 2021-10-10

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All times shown according to UTC.

Time Nick Message
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02:35 MTDiscord <josiah_wi> Menchers, Minetest Server was confirmed to work on OpenBSD, but the client hasn't been tested... until now?
02:35 MTDiscord <josiah_wi> If I understand it's broken?
02:38 Menchers it's not broken *usually*
02:39 Menchers there is this one case where it crashes when attempting to render something that is present on your-land.de:30000
02:39 Menchers I'm not entirely sure *what* it is that crashes it
02:41 MTDiscord <josiah_wi> Any luck running a debugger or haven't you tried that?
02:43 MTDiscord <josiah_wi> I see, you mentioned above that you did use a debugger.
02:43 Menchers https://menche.us/files/minetest.txt
02:43 Menchers yes
02:43 Menchers hm my website froze again
02:48 Menchers ok
02:48 Menchers the crash is technically in IrrlichtMT not Minetest itself
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02:52 MTDiscord <josiah_wi> An expected since that was recently patched, but not tested... if you open an issue on GitHub and include that debug log it should be a good start. I may need to get a Desktop working on my OpenBSD machine so I can investigate...
02:53 MTDiscord <josiah_wi> It looks like it may have to do with loading a texture.
02:53 Menchers yeah
02:54 Menchers somehow returning DriverType from an ITexture object segfaults occasionally
02:55 Menchers can't get any more useful information than that
02:56 Menchers I've noticed that whatever the crash seems to be related to jungles
02:56 Menchers and it's only crashed on your-land.de:30000
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03:20 AliasAlreadyTake Since your land has a testserver, if we can do anything on the server to debug this error, we will do it. Just tell me what to do - if at all.
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05:18 Menchers having fun trying to climb out of a protected player trap someone made   :D
05:19 Menchers on this server players leave bones when they log out
05:19 Menchers so i'm making a pile of bones :D
05:22 Menchers bigger brain time: I'll just die and come back with a bucket of water
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09:49 independent_ BuckarooBanzai, Where can i find information on images usable by POIs in mapserver?
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09:54 MTDiscord <SnowBall444> @BuckarooBanzai
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14:09 Bombo helo
14:10 MTDiscord <SnowBall444> Hi
14:11 Bombo i noticed there is something wrong with the display of text https://ibb.co/zGJssfH is this a minetest issue? font? or a mod issue? (draconis)
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14:22 calcul0n Bombo, i'd say a bit of all this at the same time :)
14:22 calcul0n properly align text is hard with formspecs
14:26 IceDragon depends on the version of the formspec too
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14:33 Bombo whats a formspec ;)
14:34 Bombo what version of formspec do i have?
14:34 Bombo and what font does minetest use by default? is that changable?
14:36 MTDiscord <Jonathon> Minetest gui system where you can use your mouse unlike hud elements
14:36 Bombo mods font_api default_font is empty
14:36 MTDiscord <Jonathon> What version of minetest do you have?
14:36 MTDiscord <Jonathon> Freetype, and ues
14:36 MTDiscord <Jonathon> *yes
14:36 Bombo 5.4.1
14:36 MTDiscord <Jonathon> 5.4 is formspec version 4
14:37 Bombo freetype is a font?
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14:39 MTDiscord <Jonathon> Ya
14:41 calcul0n you can change fonts in the settings, just search font
14:41 Bombo i thought it's a library
14:42 calcul0n font_api is just a mod to create text as textures
14:43 calcul0n it's used by signs or interactive screens, not in formspecs
14:45 Bombo got it
14:46 Bombo i changed the font_size to 12
14:46 Bombo now itr fits
14:46 Bombo but it's really small heh
14:47 Bombo when does formspec version 5 come out with adaptive sizes accorduing to the font size ;)
15:12 MTDiscord <Jonathon> V5 comes with 5.5 and it comes with that feature when you pr it
15:13 MTDiscord <Jonathon> Trying to get fromspecs to fit and look good across mobile and desktop sucks
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16:02 MTDiscord <Genshin> How hard would it be to implement a object ref function that fetches the current animation frame of an object/player?
16:03 sfan5 hard, because the animation happens on the client
16:04 sfan5 you could of course estimate where the client should be right now
16:10 MTDiscord <Genshin> I see, though animation speed modifier may also complicate the chances to accurately fetch it too. Bummer
16:14 MTDiscord <Genshin> I tried doing a method using a globalstep to calculate a object's animation range individually to determine the current frame, however ended up to be slightly inaccurate so i scrapped that idea. Lol
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16:25 MTDiscord <Genshin> The only decent method i've been using was utilizing after functions that relied on timing based on the estimation of a object's animation length to achieve frame by frame actions, however its not that reliable =/
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17:57 BuckarooBanzai !tell independent_ https://fontawesome.com/v5.15/icons?d=gallery&amp;s=regular,solid&amp;m=free
17:57 MinetestBot BuckarooBanzai: I'll pass that on when independent_ is around
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19:25 MTDiscord <MisterE> sfan5: I have installed the temporary version of minetest from your git repo
19:26 MTDiscord <MisterE> Mineman was able to join, unlike before. At first, he joined, and then had a period of extreme lag, but logging out and relogging took care of it. He didnt have the extreme lag again. So, at least, it seems better
19:26 MTDiscord <MisterE> mec404 hasnt joined today so I cant ask him about the lag
19:27 MTDiscord <MisterE> but he had the worst lag of all
19:27 MTDiscord <MisterE> so I'll have to wait to ask him
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19:35 sfan5 good to know
19:36 sfan5 regarding extreme lack that is often an indicator the mods on your server are not well optimized
19:37 MTDiscord <MisterE> perhaps, but it is abnormal
19:38 MTDiscord <MisterE> I mean, the extreme lag did not happen until I switched from the known good branch to your branch
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22:13 sfan5 okay there might be something else broken too
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