Time Nick Message 02:35 MTDiscord Menchers, Minetest Server was confirmed to work on OpenBSD, but the client hasn't been tested... until now? 02:35 MTDiscord If I understand it's broken? 02:38 Menchers it's not broken *usually* 02:39 Menchers there is this one case where it crashes when attempting to render something that is present on your-land.de:30000 02:39 Menchers I'm not entirely sure *what* it is that crashes it 02:41 MTDiscord Any luck running a debugger or haven't you tried that? 02:43 MTDiscord I see, you mentioned above that you did use a debugger. 02:43 Menchers https://menche.us/files/minetest.txt 02:43 Menchers yes 02:43 Menchers hm my website froze again 02:48 Menchers ok 02:48 Menchers the crash is technically in IrrlichtMT not Minetest itself 02:52 MTDiscord An expected since that was recently patched, but not tested... if you open an issue on GitHub and include that debug log it should be a good start. I may need to get a Desktop working on my OpenBSD machine so I can investigate... 02:53 MTDiscord It looks like it may have to do with loading a texture. 02:53 Menchers yeah 02:54 Menchers somehow returning DriverType from an ITexture object segfaults occasionally 02:55 Menchers can't get any more useful information than that 02:56 Menchers I've noticed that whatever the crash seems to be related to jungles 02:56 Menchers and it's only crashed on your-land.de:30000 03:20 AliasAlreadyTake Since your land has a testserver, if we can do anything on the server to debug this error, we will do it. Just tell me what to do - if at all. 05:18 Menchers having fun trying to climb out of a protected player trap someone made :D 05:19 Menchers on this server players leave bones when they log out 05:19 Menchers so i'm making a pile of bones :D 05:22 Menchers bigger brain time: I'll just die and come back with a bucket of water 09:49 independent_ BuckarooBanzai, Where can i find information on images usable by POIs in mapserver? 09:54 MTDiscord @BuckarooBanzai 14:09 Bombo helo 14:10 MTDiscord Hi 14:11 Bombo i noticed there is something wrong with the display of text https://ibb.co/zGJssfH is this a minetest issue? font? or a mod issue? (draconis) 14:22 calcul0n Bombo, i'd say a bit of all this at the same time :) 14:22 calcul0n properly align text is hard with formspecs 14:26 IceDragon depends on the version of the formspec too 14:33 Bombo whats a formspec ;) 14:34 Bombo what version of formspec do i have? 14:34 Bombo and what font does minetest use by default? is that changable? 14:36 MTDiscord Minetest gui system where you can use your mouse unlike hud elements 14:36 Bombo mods font_api default_font is empty 14:36 MTDiscord What version of minetest do you have? 14:36 MTDiscord Freetype, and ues 14:36 MTDiscord *yes 14:36 Bombo 5.4.1 14:36 MTDiscord 5.4 is formspec version 4 14:37 Bombo freetype is a font? 14:39 MTDiscord Ya 14:41 calcul0n you can change fonts in the settings, just search font 14:41 Bombo i thought it's a library 14:42 calcul0n font_api is just a mod to create text as textures 14:43 calcul0n it's used by signs or interactive screens, not in formspecs 14:45 Bombo got it 14:46 Bombo i changed the font_size to 12 14:46 Bombo now itr fits 14:46 Bombo but it's really small heh 14:47 Bombo when does formspec version 5 come out with adaptive sizes accorduing to the font size ;) 15:12 MTDiscord V5 comes with 5.5 and it comes with that feature when you pr it 15:13 MTDiscord Trying to get fromspecs to fit and look good across mobile and desktop sucks 16:02 MTDiscord How hard would it be to implement a object ref function that fetches the current animation frame of an object/player? 16:03 sfan5 hard, because the animation happens on the client 16:04 sfan5 you could of course estimate where the client should be right now 16:10 MTDiscord I see, though animation speed modifier may also complicate the chances to accurately fetch it too. Bummer 16:14 MTDiscord I tried doing a method using a globalstep to calculate a object's animation range individually to determine the current frame, however ended up to be slightly inaccurate so i scrapped that idea. Lol 16:25 MTDiscord The only decent method i've been using was utilizing after functions that relied on timing based on the estimation of a object's animation length to achieve frame by frame actions, however its not that reliable =/ 17:57 BuckarooBanzai !tell independent_ https://fontawesome.com/v5.15/icons?d=gallery&s=regular,solid&m=free 17:57 MinetestBot BuckarooBanzai: I'll pass that on when independent_ is around 19:25 MTDiscord sfan5: I have installed the temporary version of minetest from your git repo 19:26 MTDiscord Mineman was able to join, unlike before. At first, he joined, and then had a period of extreme lag, but logging out and relogging took care of it. He didnt have the extreme lag again. So, at least, it seems better 19:26 MTDiscord mec404 hasnt joined today so I cant ask him about the lag 19:27 MTDiscord but he had the worst lag of all 19:27 MTDiscord so I'll have to wait to ask him 19:35 sfan5 good to know 19:36 sfan5 regarding extreme lack that is often an indicator the mods on your server are not well optimized 19:37 MTDiscord perhaps, but it is abnormal 19:38 MTDiscord I mean, the extreme lag did not happen until I switched from the known good branch to your branch 22:13 sfan5 okay there might be something else broken too