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IRC log for #minetest, 2021-10-03

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All times shown according to UTC.

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06:54 jfindlay when I first setup a server world, do I have to grant admin privs to a player directly in the database?
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06:55 jfindlay https://wiki.minetest.net/Privileges talks about privileges as if a player already has admin
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10:21 independent56 Wait... nspawn looks like such a horrible dystopian place...? wow, never realiesed just how soulless the building are.
10:21 AristotIe yeah
10:22 AristotIe that's why we suggested some depth and color :P
10:24 independent56 It looks like a soviet city with a contagious plauge forcing building to be socially distance.
10:25 independent56 And what do you mean by "depth"?
10:26 AristotIe maybe add some balconys, if you have moreblocks, inset the big rectangles of wall behind the frame by half a block...
10:27 independent56 Nice idea. I should have done that before i did the copy.
10:27 independent56 Maybe i just do //move y -200 and never think of Nspawn again.
10:28 AristotIe lol no
10:29 AristotIe also, streets might add something
10:32 independent56 There are streets. Just that only people are allowed on them.
10:33 independent56 Those big green fields in the middle are for jungle trees. But all they did was make the council blocks taller.
10:33 independent56 Maybe i make trams.
10:35 independent56 Yeah, they will be very sweet. Just small little trains running at a low speed. And they will go all over Nspawn, stopping every 2 blocks.
10:36 independent56 (Blocks as in towers, nodes as in 1 m^3 sections of space)
10:40 independent56 Would it be a good idea to reduce the tower's height by 3 floors every 2 blocks?
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10:56 AristotIe mmm
10:56 AristotIe floors with a 2 block gap between them sounds like a way to make a whole lot of people grumpy
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11:11 independent_ Hmm.
11:11 AristotIe ɯɯɥ
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13:41 Sokomine if anyone is intersted: i've updated my replacer mod a bit. now you can use aux1 + right-click to store a pattern and access a small menu with aux1 + left-click. there's a history of stored patterns and two new modes which allow to i.e. change the material (not the shape) of your roof if you want to try out new materials but are satisfied with the general shape of things
13:42 Sokomine (and finally managed to regain access to github via command line to update my mods)
14:06 MTDiscord <exe_virus> Nice! I love your replacer mod, it and worldedit are the best world building tools available
14:14 BigBear for replacer, it would be nice to have some sort of brief description in contentdb, even if full info is in forum.
14:24 Sokomine good idea. ought to do that when i upload it there
14:25 Sokomine first, i'd really like to have some people testing the new modes
14:25 Sokomine then, forks diverged a bit. eventually some things need merging back in. also users tend to have diffrent expectations how information shall be presented and how to switch modes
14:29 independent_ https://imgur.com/a/XfKbMkK A rail viaduct.
14:29 independent_ It's designed to carry trains across a kilometer of flat, smooth ground. The viws are amazing.
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14:42 independent_ https://youtu.be/3FqTb2YYT64
14:42 independent_ Here is a video of the ride
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15:39 independent_ Can't we draw all blocks with veryy slight slopes to prevent texture-ripping?
15:42 sfan5 you mean z-fighting?
15:43 independent_ Oh yeah i do
15:44 independent_ I will clarify: every face has a very slight slope in a random direction, That way, z-fighting is reduced.
15:47 independent_ But i guess it has the potential to make flat surfaces look like tripping hazards.
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17:11 bkeys Hello everyone, I built minetest and I am getting an error about it not being able to find a game, here is the info about my minetest installation https://paste.centos.org/view/a67efa8f
17:13 bkeys And here is the output of when I try to start the server https://paste.centos.org/view/aaa321e9
17:13 bkeys Do you guys have any clue what is going on?
17:13 bkeys Oh and on cmake I forgot, I also had -DCMAKE_INSTALLATION_PREFIX=/srv/storage/minetest
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17:20 sfan5 can you retry with --verbose? that should output more related log messages
17:28 MTDiscord <MisterE> how do I create an inventory list?
17:29 MTDiscord <MisterE> invref:set_list("listname1")
17:29 MTDiscord <MisterE> ?
17:29 MTDiscord <Jonathon> ....yeah?
17:29 MTDiscord <MisterE> thats right
17:29 MTDiscord <MisterE> ?
17:30 MTDiscord <MisterE> and then I can call set_size without errors?
17:30 sfan5 set_size creates a list
17:30 MTDiscord <MisterE> oh ok great
17:31 MTDiscord <MisterE> I couldnt find anything about that in the documentation or the modding book... I could find how to edit lists but nothing about creating them
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17:50 bkeys sfan5: paste.centos.org/view/56b38b7b
17:50 bkeys Here is the output of --verbose
17:51 MTDiscord <MisterE> allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player),
17:51 MTDiscord <MisterE> is player an objref or a name?
17:52 sfan5 bkeys: and you have something in /srv/storage/minetest/share/minetest/games?
17:57 bkeys ./
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18:02 bkeys What do you mean by something sfan5?
18:02 bkeys I have files there yes
18:03 sfan5 yeah that's what I mean
18:03 sfan5 in that case check the world.mt in your world, it might contain an invalid gameid
18:04 bkeys It says gameid = minetest
18:05 sfan5 huh
18:05 sfan5 does /srv/storage/minetest/share/minetest/games/minetest_game exist, then?
18:06 bkeys Is minetest_game a directory?
18:06 bkeys There is no directory or file with that name, only one called devtest
18:08 sfan5 it would be a directory usually
18:09 sfan5 assuming that's the game you want (it's shipped with minetest by default) you can clone it from https://github.com/minetest/minetest_game/tree/stable-5
18:09 sfan5 either before the build process, it'll then get installed or directly to the place it should be
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18:14 MTDiscord <MisterE> I have a bit of a programming problem, Id like some advice
18:16 Krock what's the problem?
18:18 MTDiscord <MisterE> I am making a robot subgame. The robot is stored as a datatable in a persitent global variable (It gets stored in storage). When robots are active, I want to display a visual object to represent the robot, but all the data is stored in the global variable. I want to be able to get the objref of the robot's visual representation. Id like to not create a new object every time, but only if the object has been removed for some reason
18:19 MTDiscord <MisterE> the problem is that its recommended not to store the objref
18:19 MTDiscord <MisterE> but if I dont, how can I perform actions on the robot's visual representation?
18:20 Krock it's not recommended because the reference may turn invalid from one callback to another
18:20 MTDiscord <MisterE> and even If I do, there is "(intentionally) no way to check if the reference is still valid
18:20 Krock you can use obj:get_luaentity()  and check that against nil
18:20 MTDiscord <MisterE> ok, so how do I approach this probelm?
18:20 Krock or get_pos()
18:22 MTDiscord <MisterE> so... I have the stored objcetref... and if objectref:get_lua_entity() returns nil then the objectref is invalid and its time to make a new object?
18:22 Krock yes
18:22 MTDiscord <MisterE> ok great! thx.
18:23 Krock but it won't work on old 5.x.x clients
18:24 MTDiscord <MisterE> what? whats the latest version it will work on?
18:24 MTDiscord <MisterE> 5.4?
18:25 MTDiscord <MisterE> and...  do you mean that my game wont work properly if an old client connects to my 5.4+ server, or do you mean that it just cant be played in singleplayer on lower than 5.4? Assuming its 5.4
18:26 Krock searching the PR....
18:27 Krock probably #9390
18:27 ShadowBot https://github.com/minetest/minetest/issues/9390 -- Script API: Check that SAOs are still usable before attempting to use them by sfan5
18:28 Krock but you might be relying on freed memory
18:29 Krock nvm. removeObjectReference sets it to nullptr properly
18:34 MTDiscord <MisterE> tysm
18:35 MTDiscord <MisterE> so MT5.4
18:35 MTDiscord <MisterE> and there shouldnt be any problem with old clients connecting to a 5.4+ server, should there?
18:42 sfan5 this affects th eserver side only
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18:45 bkeys sfan5: Server seems to be working now, thank you
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19:14 MTDiscord <MisterE> what is the radian measure used for +x,+y,-x,-y that I can plug into set_yaw?
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19:14 MTDiscord <MisterE> or degrees is fine I can convert
19:26 Krock @MisterE  self-advertisement for the graph in https://dev.minetest.net/Player
19:35 MTDiscord <MisterE> yay thx, bookmarking
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19:38 MTDiscord <MisterE> z not y
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23:21 Calinou any opinions on the new ore frequency values in https://github.com/minetest-mods/moreores/pull/45 ?
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