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06:54 |
jfindlay |
when I first setup a server world, do I have to grant admin privs to a player directly in the database? |
06:55 |
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06:55 |
jfindlay |
https://wiki.minetest.net/Privileges talks about privileges as if a player already has admin |
06:57 |
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10:21 |
independent56 |
Wait... nspawn looks like such a horrible dystopian place...? wow, never realiesed just how soulless the building are. |
10:21 |
AristotIe |
yeah |
10:22 |
AristotIe |
that's why we suggested some depth and color :P |
10:24 |
independent56 |
It looks like a soviet city with a contagious plauge forcing building to be socially distance. |
10:25 |
independent56 |
And what do you mean by "depth"? |
10:26 |
AristotIe |
maybe add some balconys, if you have moreblocks, inset the big rectangles of wall behind the frame by half a block... |
10:27 |
independent56 |
Nice idea. I should have done that before i did the copy. |
10:27 |
independent56 |
Maybe i just do //move y -200 and never think of Nspawn again. |
10:28 |
AristotIe |
lol no |
10:29 |
AristotIe |
also, streets might add something |
10:32 |
independent56 |
There are streets. Just that only people are allowed on them. |
10:33 |
independent56 |
Those big green fields in the middle are for jungle trees. But all they did was make the council blocks taller. |
10:33 |
independent56 |
Maybe i make trams. |
10:35 |
independent56 |
Yeah, they will be very sweet. Just small little trains running at a low speed. And they will go all over Nspawn, stopping every 2 blocks. |
10:36 |
independent56 |
(Blocks as in towers, nodes as in 1 m^3 sections of space) |
10:40 |
independent56 |
Would it be a good idea to reduce the tower's height by 3 floors every 2 blocks? |
10:47 |
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10:56 |
AristotIe |
mmm |
10:56 |
AristotIe |
floors with a 2 block gap between them sounds like a way to make a whole lot of people grumpy |
10:58 |
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11:07 |
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11:11 |
independent_ |
Hmm. |
11:11 |
AristotIe |
ɯɯɥ |
11:59 |
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13:41 |
Sokomine |
if anyone is intersted: i've updated my replacer mod a bit. now you can use aux1 + right-click to store a pattern and access a small menu with aux1 + left-click. there's a history of stored patterns and two new modes which allow to i.e. change the material (not the shape) of your roof if you want to try out new materials but are satisfied with the general shape of things |
13:42 |
Sokomine |
(and finally managed to regain access to github via command line to update my mods) |
14:06 |
MTDiscord |
<exe_virus> Nice! I love your replacer mod, it and worldedit are the best world building tools available |
14:14 |
BigBear |
for replacer, it would be nice to have some sort of brief description in contentdb, even if full info is in forum. |
14:24 |
Sokomine |
good idea. ought to do that when i upload it there |
14:25 |
Sokomine |
first, i'd really like to have some people testing the new modes |
14:25 |
Sokomine |
then, forks diverged a bit. eventually some things need merging back in. also users tend to have diffrent expectations how information shall be presented and how to switch modes |
14:29 |
independent_ |
https://imgur.com/a/XfKbMkK A rail viaduct. |
14:29 |
independent_ |
It's designed to carry trains across a kilometer of flat, smooth ground. The viws are amazing. |
14:39 |
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14:42 |
independent_ |
https://youtu.be/3FqTb2YYT64 |
14:42 |
independent_ |
Here is a video of the ride |
15:37 |
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15:39 |
independent_ |
Can't we draw all blocks with veryy slight slopes to prevent texture-ripping? |
15:42 |
sfan5 |
you mean z-fighting? |
15:43 |
independent_ |
Oh yeah i do |
15:44 |
independent_ |
I will clarify: every face has a very slight slope in a random direction, That way, z-fighting is reduced. |
15:47 |
independent_ |
But i guess it has the potential to make flat surfaces look like tripping hazards. |
15:51 |
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17:06 |
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17:11 |
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17:11 |
bkeys |
Hello everyone, I built minetest and I am getting an error about it not being able to find a game, here is the info about my minetest installation https://paste.centos.org/view/a67efa8f |
17:13 |
bkeys |
And here is the output of when I try to start the server https://paste.centos.org/view/aaa321e9 |
17:13 |
bkeys |
Do you guys have any clue what is going on? |
17:13 |
bkeys |
Oh and on cmake I forgot, I also had -DCMAKE_INSTALLATION_PREFIX=/srv/storage/minetest |
17:13 |
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17:18 |
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17:20 |
sfan5 |
can you retry with --verbose? that should output more related log messages |
17:28 |
MTDiscord |
<MisterE> how do I create an inventory list? |
17:29 |
MTDiscord |
<MisterE> invref:set_list("listname1") |
17:29 |
MTDiscord |
<MisterE> ? |
17:29 |
MTDiscord |
<Jonathon> ....yeah? |
17:29 |
MTDiscord |
<MisterE> thats right |
17:29 |
MTDiscord |
<MisterE> ? |
17:30 |
MTDiscord |
<MisterE> and then I can call set_size without errors? |
17:30 |
sfan5 |
set_size creates a list |
17:30 |
MTDiscord |
<MisterE> oh ok great |
17:31 |
MTDiscord |
<MisterE> I couldnt find anything about that in the documentation or the modding book... I could find how to edit lists but nothing about creating them |
17:36 |
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17:50 |
bkeys |
sfan5: paste.centos.org/view/56b38b7b |
17:50 |
bkeys |
Here is the output of --verbose |
17:51 |
MTDiscord |
<MisterE> allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player), |
17:51 |
MTDiscord |
<MisterE> is player an objref or a name? |
17:52 |
sfan5 |
bkeys: and you have something in /srv/storage/minetest/share/minetest/games? |
17:57 |
bkeys |
./ |
18:00 |
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18:02 |
bkeys |
What do you mean by something sfan5? |
18:02 |
bkeys |
I have files there yes |
18:03 |
sfan5 |
yeah that's what I mean |
18:03 |
sfan5 |
in that case check the world.mt in your world, it might contain an invalid gameid |
18:04 |
bkeys |
It says gameid = minetest |
18:05 |
sfan5 |
huh |
18:05 |
sfan5 |
does /srv/storage/minetest/share/minetest/games/minetest_game exist, then? |
18:06 |
bkeys |
Is minetest_game a directory? |
18:06 |
bkeys |
There is no directory or file with that name, only one called devtest |
18:08 |
sfan5 |
it would be a directory usually |
18:09 |
sfan5 |
assuming that's the game you want (it's shipped with minetest by default) you can clone it from https://github.com/minetest/minetest_game/tree/stable-5 |
18:09 |
sfan5 |
either before the build process, it'll then get installed or directly to the place it should be |
18:13 |
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18:14 |
MTDiscord |
<MisterE> I have a bit of a programming problem, Id like some advice |
18:16 |
Krock |
what's the problem? |
18:18 |
MTDiscord |
<MisterE> I am making a robot subgame. The robot is stored as a datatable in a persitent global variable (It gets stored in storage). When robots are active, I want to display a visual object to represent the robot, but all the data is stored in the global variable. I want to be able to get the objref of the robot's visual representation. Id like to not create a new object every time, but only if the object has been removed for some reason |
18:19 |
MTDiscord |
<MisterE> the problem is that its recommended not to store the objref |
18:19 |
MTDiscord |
<MisterE> but if I dont, how can I perform actions on the robot's visual representation? |
18:20 |
Krock |
it's not recommended because the reference may turn invalid from one callback to another |
18:20 |
MTDiscord |
<MisterE> and even If I do, there is "(intentionally) no way to check if the reference is still valid |
18:20 |
Krock |
you can use obj:get_luaentity() and check that against nil |
18:20 |
MTDiscord |
<MisterE> ok, so how do I approach this probelm? |
18:20 |
Krock |
or get_pos() |
18:22 |
MTDiscord |
<MisterE> so... I have the stored objcetref... and if objectref:get_lua_entity() returns nil then the objectref is invalid and its time to make a new object? |
18:22 |
Krock |
yes |
18:22 |
MTDiscord |
<MisterE> ok great! thx. |
18:23 |
Krock |
but it won't work on old 5.x.x clients |
18:24 |
MTDiscord |
<MisterE> what? whats the latest version it will work on? |
18:24 |
MTDiscord |
<MisterE> 5.4? |
18:25 |
MTDiscord |
<MisterE> and... do you mean that my game wont work properly if an old client connects to my 5.4+ server, or do you mean that it just cant be played in singleplayer on lower than 5.4? Assuming its 5.4 |
18:26 |
Krock |
searching the PR.... |
18:27 |
Krock |
probably #9390 |
18:27 |
ShadowBot |
https://github.com/minetest/minetest/issues/9390 -- Script API: Check that SAOs are still usable before attempting to use them by sfan5 |
18:28 |
Krock |
but you might be relying on freed memory |
18:29 |
Krock |
nvm. removeObjectReference sets it to nullptr properly |
18:34 |
MTDiscord |
<MisterE> tysm |
18:35 |
MTDiscord |
<MisterE> so MT5.4 |
18:35 |
MTDiscord |
<MisterE> and there shouldnt be any problem with old clients connecting to a 5.4+ server, should there? |
18:42 |
sfan5 |
this affects th eserver side only |
18:43 |
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18:45 |
bkeys |
sfan5: Server seems to be working now, thank you |
18:46 |
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19:14 |
MTDiscord |
<MisterE> what is the radian measure used for +x,+y,-x,-y that I can plug into set_yaw? |
19:14 |
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19:14 |
MTDiscord |
<MisterE> or degrees is fine I can convert |
19:26 |
Krock |
@MisterE self-advertisement for the graph in https://dev.minetest.net/Player |
19:35 |
MTDiscord |
<MisterE> yay thx, bookmarking |
19:38 |
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19:38 |
MTDiscord |
<MisterE> z not y |
19:50 |
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23:21 |
Calinou |
any opinions on the new ore frequency values in https://github.com/minetest-mods/moreores/pull/45 ? |
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