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IRC log for #minetest, 2021-09-25

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All times shown according to UTC.

Time Nick Message
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02:30 Swift110-mobile hey all
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08:33 mazes_83 I try to install "chakram" trhough CDB, but can't see it in the gui. Idk why, I will just git clone, but it may be useful to notice to gui devs
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12:32 parabyte what is the requirements of the most basic of basic minetest server daemon configurations?
12:33 parabyte for example, how much ram will say the daemon consume with 1 user connected?
12:34 sfan5 that depends on the game you run inside
12:34 sfan5 plan for at minimum 300MB
12:36 parabyte i know zero about game daemon's but i was kinda hoping it was in the Kilobyte range ;)
12:36 parabyte sfan5, thanks for informing me
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13:55 MTDiscord <luatic> Just checked: Even an empty server doesn't seem to go below 5 MB, so the KB range is definitely way too small.
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14:55 mazes_83 I try to show model in a formspec, it works fine, but is there a way to use current entity texture, it is [combine: one
14:57 mazes_83 according the doc, I can only use existing png, but I wonder if there is a way to reuse the image generated when the in world model gets texture
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16:56 rubenwardy mazes_80: it doesn't support your Minetest version
16:57 rubenwardy The in-game GUI only shows packages that your minetest version supports
16:57 rubenwardy Chakram claims to only support 5.3 and below
16:58 rubenwardy If that's not true, then tell the author
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17:46 MTDiscord <luatic> mazes_83: Have you tried feeding it the texture modifier? Keep in mind that you'll have to throw minetest.formspec_escape at it first.
18:06 parabyte MTDiscord, when i finish writing extended mem support into the kernel i may have a shot at running minetest server daemon on a 16bit machine
18:06 parabyte might make hackaday
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19:15 mazes_83 luatic: thanks, I was missing the formspec_escape, as a weird coincidence I just noticed that simple_skins was lacking it also before sending message
19:18 mazes_83 @TenPlus1: simple skins is lacking formspec.escape in skins name, if you feed skins database with http://minetest.fensta.bplaced.net/ fetched skins then some names will make the formspec invalid
19:19 mazes_83 luatic: thums up !!!
19:33 mazes_83 big thanks, to everybody, any time I ask something, I receive really pertinent answers.
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20:49 MTDiscord <luatic> No problem. Opened an issue on the Simple Skins repo: https://notabug.org/TenPlus1/simple_skins/issues/9.
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21:16 mazes_83 thanks, I can't open issues via notabug
21:20 MTDiscord <MisterE> is it possible to only show an object to one player and have it invisible to everyone else?
21:21 MTDiscord <MisterE> I thought I remembered that functionality from somewhere...
21:23 MTDiscord <luatic> Not really... Particles have such features, entities do not. You could try making one player have different media than the other ones, but that's tricky (achievable through a TP for instance).
21:24 MTDiscord <MisterE> AH so it was perticles! thx!
21:25 MTDiscord <Jonathon> actually, with dynamic media to a specific player you might be able to
21:25 MTDiscord <MisterE> huh ok
21:25 MTDiscord <Jonathon> key word might
21:25 MTDiscord <luatic> You can send dynamic media to a single player?
21:25 MTDiscord <MisterE> yes
21:25 MTDiscord <Jonathon> with v2, yeah
21:25 MTDiscord <luatic> I mean you could kick all other players xD
21:25 MTDiscord <Jonathon> :trollface:
21:25 MTDiscord <MisterE> no.. you can send one image to one player and another to another
21:26 MTDiscord <luatic> What if the single player rejoins? What if other players join?
21:26 MTDiscord <MisterE> and have it named the same...
21:27 MTDiscord <luatic> Well, if you don't want nasty errors for other players, you'll have to send a different file to them
21:28 MTDiscord <luatic> Whoa, the API actually allows it!        "adding media files with the same         name twice is not possible/guaranteed to work. An exception to this is the         use of to_player to send the same, already existent file to multiple         chosen players."
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21:28 MTDiscord <luatic> This means entities visible only to single clients are finally possible (requires a hack, but I can live with that)! ?
21:28 MTDiscord <Jonathon> still wastes bandwidth to the client, but yes
21:29 MTDiscord <luatic> No need to waste bandwidth wsor, just get creative :trollface:
21:29 MTDiscord <luatic> superlargetexture.png^[multiply:entvisibleornot.png
21:29 MTDiscord <Jonathon> there currently isnt a way to not send a entity to a client
21:29 MTDiscord <Jonathon> so the entity will be there, just invisible
21:29 MTDiscord <luatic> that was wrong of me, can't use multiply that way, but you get the idea
21:30 MTDiscord <luatic> you don't have to send the full texture, just a single indicator image
21:30 MTDiscord <luatic> then combine using texture modifiers
21:30 MTDiscord <Jonathon> yes, i get the idea, i suggested it
21:30 MTDiscord <luatic> You suggested the use of dynamic_add_media
21:32 MTDiscord <Jonathon> also, this again? https://github.com/minetest/minetest/issues/11657
21:32 MTDiscord <Jonathon> anyone want to place bets on how much of a raging debate this one will start?
21:34 MTDiscord <luatic> I already commented :)
21:35 MTDiscord <Jonathon> while i sorta agree, its also easier to start now than if minetest continues to grow
21:36 MTDiscord <MisterE> why?
21:36 MTDiscord <MisterE> why change the name, IM
21:36 MTDiscord <MisterE> Minetest is an engine
21:36 MTDiscord <MisterE> so... it should act like an engine, IMO. THe name doesnt matter that much for the engine
21:36 MTDiscord <Jonathon> the general consensus ive seen is minetest is less than ideal name
21:36 MTDiscord <MisterE> yeah true
21:37 MTDiscord <MisterE> but, Why shouldnt games rebrand themselves? If they are truely unique games, that is
21:39 MTDiscord <MisterE> like, you could make a full game about microbes swimming around eating eachother and collecting freinds and leveling up (not my game design idea) and then change the Minetest Main Menu so be a simple 2 buttons: singleplayer and playonline, and the play online connects to 1 server only. When the game loads, a screen shows the game name and "made with minetest" as an HUD that disappears after a few seconds or so
21:40 MTDiscord <MisterE> thats the way other game engines like unity or Godot work
21:40 MTDiscord <MisterE> and Minetest seems to be able to do the same
21:40 MTDiscord <MisterE> I looked and there is a lua_menu_api
21:41 MTDiscord <MisterE> Yeah, for the "game" minetest, minetest isnt that great, and really, MinetestGameWithMods is using minetest as a game more than an engine IMO
21:42 MTDiscord <MisterE> Im interested in ppls thoughts abt all that
21:43 MTDiscord <MisterE> "minetest isnt that great" I meant the name
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23:08 mazes_83 is it intended that hoe don't relay on_use, would it have any side effect for them relay entity:punch(all_params)  ? (at least for mobs)
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23:17 MTDiscord <Jonathon> on_secondary_use
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