Time Nick Message 02:30 Swift110-mobile hey all 08:33 mazes_83 I try to install "chakram" trhough CDB, but can't see it in the gui. Idk why, I will just git clone, but it may be useful to notice to gui devs 12:32 parabyte what is the requirements of the most basic of basic minetest server daemon configurations? 12:33 parabyte for example, how much ram will say the daemon consume with 1 user connected? 12:34 sfan5 that depends on the game you run inside 12:34 sfan5 plan for at minimum 300MB 12:36 parabyte i know zero about game daemon's but i was kinda hoping it was in the Kilobyte range ;) 12:36 parabyte sfan5, thanks for informing me 13:55 MTDiscord Just checked: Even an empty server doesn't seem to go below 5 MB, so the KB range is definitely way too small. 14:55 mazes_83 I try to show model in a formspec, it works fine, but is there a way to use current entity texture, it is [combine: one 14:57 mazes_83 according the doc, I can only use existing png, but I wonder if there is a way to reuse the image generated when the in world model gets texture 16:56 rubenwardy mazes_80: it doesn't support your Minetest version 16:57 rubenwardy The in-game GUI only shows packages that your minetest version supports 16:57 rubenwardy Chakram claims to only support 5.3 and below 16:58 rubenwardy If that's not true, then tell the author 17:46 MTDiscord mazes_83: Have you tried feeding it the texture modifier? Keep in mind that you'll have to throw minetest.formspec_escape at it first. 18:06 parabyte MTDiscord, when i finish writing extended mem support into the kernel i may have a shot at running minetest server daemon on a 16bit machine 18:06 parabyte might make hackaday 19:15 mazes_83 luatic: thanks, I was missing the formspec_escape, as a weird coincidence I just noticed that simple_skins was lacking it also before sending message 19:18 mazes_83 @TenPlus1: simple skins is lacking formspec.escape in skins name, if you feed skins database with http://minetest.fensta.bplaced.net/ fetched skins then some names will make the formspec invalid 19:19 mazes_83 luatic: thums up !!! 19:33 mazes_83 big thanks, to everybody, any time I ask something, I receive really pertinent answers. 20:49 MTDiscord No problem. Opened an issue on the Simple Skins repo: https://notabug.org/TenPlus1/simple_skins/issues/9. 21:16 mazes_83 thanks, I can't open issues via notabug 21:20 MTDiscord is it possible to only show an object to one player and have it invisible to everyone else? 21:21 MTDiscord I thought I remembered that functionality from somewhere... 21:23 MTDiscord Not really... Particles have such features, entities do not. You could try making one player have different media than the other ones, but that's tricky (achievable through a TP for instance). 21:24 MTDiscord AH so it was perticles! thx! 21:25 MTDiscord actually, with dynamic media to a specific player you might be able to 21:25 MTDiscord huh ok 21:25 MTDiscord key word might 21:25 MTDiscord You can send dynamic media to a single player? 21:25 MTDiscord yes 21:25 MTDiscord with v2, yeah 21:25 MTDiscord I mean you could kick all other players xD 21:25 MTDiscord :trollface: 21:25 MTDiscord no.. you can send one image to one player and another to another 21:26 MTDiscord What if the single player rejoins? What if other players join? 21:26 MTDiscord and have it named the same... 21:27 MTDiscord Well, if you don't want nasty errors for other players, you'll have to send a different file to them 21:28 MTDiscord Whoa, the API actually allows it! "adding media files with the same name twice is not possible/guaranteed to work. An exception to this is the use of to_player to send the same, already existent file to multiple chosen players." 21:28 MTDiscord This means entities visible only to single clients are finally possible (requires a hack, but I can live with that)! ? 21:28 MTDiscord still wastes bandwidth to the client, but yes 21:29 MTDiscord No need to waste bandwidth wsor, just get creative :trollface: 21:29 MTDiscord superlargetexture.png^[multiply:entvisibleornot.png 21:29 MTDiscord there currently isnt a way to not send a entity to a client 21:29 MTDiscord so the entity will be there, just invisible 21:29 MTDiscord that was wrong of me, can't use multiply that way, but you get the idea 21:30 MTDiscord you don't have to send the full texture, just a single indicator image 21:30 MTDiscord then combine using texture modifiers 21:30 MTDiscord yes, i get the idea, i suggested it 21:30 MTDiscord You suggested the use of dynamic_add_media 21:32 MTDiscord also, this again? https://github.com/minetest/minetest/issues/11657 21:32 MTDiscord anyone want to place bets on how much of a raging debate this one will start? 21:34 MTDiscord I already commented :) 21:35 MTDiscord while i sorta agree, its also easier to start now than if minetest continues to grow 21:36 MTDiscord why? 21:36 MTDiscord why change the name, IM 21:36 MTDiscord Minetest is an engine 21:36 MTDiscord so... it should act like an engine, IMO. THe name doesnt matter that much for the engine 21:36 MTDiscord the general consensus ive seen is minetest is less than ideal name 21:36 MTDiscord yeah true 21:37 MTDiscord but, Why shouldnt games rebrand themselves? If they are truely unique games, that is 21:39 MTDiscord like, you could make a full game about microbes swimming around eating eachother and collecting freinds and leveling up (not my game design idea) and then change the Minetest Main Menu so be a simple 2 buttons: singleplayer and playonline, and the play online connects to 1 server only. When the game loads, a screen shows the game name and "made with minetest" as an HUD that disappears after a few seconds or so 21:40 MTDiscord thats the way other game engines like unity or Godot work 21:40 MTDiscord and Minetest seems to be able to do the same 21:40 MTDiscord I looked and there is a lua_menu_api 21:41 MTDiscord Yeah, for the "game" minetest, minetest isnt that great, and really, MinetestGameWithMods is using minetest as a game more than an engine IMO 21:42 MTDiscord Im interested in ppls thoughts abt all that 21:43 MTDiscord "minetest isnt that great" I meant the name 23:08 mazes_83 is it intended that hoe don't relay on_use, would it have any side effect for them relay entity:punch(all_params) ? (at least for mobs) 23:17 MTDiscord on_secondary_use