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IRC log for #minetest, 2021-09-18

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All times shown according to UTC.

Time Nick Message
00:14 mazes_80 did someone already tried: https://github.com/blitz3d-ng/blitz3d-ng
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00:16 mazes_80 couldn't find any ways to edit b3d files, tried an online converter but animations seemed lost
00:17 mazes_80 currently compiling, hope it will be usable
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03:02 IceDragon mazes_80: Last time I used blender with a b3d exporter, I don't remember the github repo for the plugin but maybe that could help you
03:13 mazes_80 IceDragon: https://github.com/joric/io_scene_b3d/ ?
03:13 IceDragon possibly, I believe someone had an updated version that worked with blender 2.81+
03:14 IceDragon Seems it also doesn't support animations
03:33 MTDiscord <Jonathon> Greenxeniths is the commonly used 2.8 plus
03:35 MTDiscord <Jonathon> https://github.com/GreenXenith/io_scene_b3d
03:37 MTDiscord <GreenXenith> I need to update the readme on that because mine does support animations
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06:54 NewTobinParadigm Guys, I wanted to give you a heads up..
06:54 NewTobinParadigm OldCoder is active again..
06:54 NewTobinParadigm and seems to be running down his enemies list.
06:55 NewTobinParadigm I'd be on the lookout if I were you.
06:58 MTDiscord <Sublayer plank> uh oh, so that's why he's been mirroring a metric shit ton of minetest and minecraft related repos including my own?
07:04 NewTobinParadigm Currently he has his eyes set on Pale Moon and other associated projects.. Also he has used code we produce in combo with old Netscape branding.
07:05 NewTobinParadigm I have contacted Verzion Media's legal department because trademark infrengement associating code we produce could be construed
07:05 NewTobinParadigm but other's from the past have noted his recent resuragnce as well
07:06 NewTobinParadigm I have informed liberachat as former freenode staff is on his enemies list as are you guys.
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11:33 MTDiscord <SnowBall444> in IRC no option to delete messages ?
11:34 MTDiscord <Sublayer plank> yeah there's no way to delete messages on irc due to how it works
11:34 MTDiscord <SnowBall444> Oh
11:34 MTDiscord <Sublayer plank> correct word for it would be stateless
11:35 MTDiscord <Sublayer plank> when an IRC server sends a message to the client it can never be taken back, it is saved and logged by the client
11:35 MTDiscord <SnowBall444> OK
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11:40 mineclone2coolga I developed a new mod for mineclone 2/5
11:40 mineclone2coolga mcl_barrel
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12:55 Bombo hi
12:57 MTDiscord <SnowBall444> Hi
12:59 Bombo i've got a player detector (chan 'foo') connected with digilines to a luacontroller and from that to a LCD (chan 'lcd'), the code is: if event.type == "digiline" then digiline_send("lcd", "player detected!") end
12:59 Bombo but nothing happens when a player is detected
12:59 Bombo the playerdetector is green, but nothing on the LCD
13:01 Bombo is there a chan for mesecons? ;)
13:02 MTDiscord <SnowBall444> I don't know lua
13:04 Bombo ok i got it, i had to connect the player detector with mesecon wires
13:04 Bombo to the luacontroller
13:04 Bombo if event.type == "on" then digiline_send("lcd", "player detected!") end
13:04 Bombo worked
13:04 Bombo but now, do i get the players name somehow
13:16 calcul0n__ Bombo, afaik you have to send a "get" message to the detector then it will send the player name back
13:17 calcul0n__ it can be get as a string or a table {command="get"}
13:21 Bombo calcul0n__: send where?
13:22 calcul0n__ to the detector
13:22 Bombo i connected the detector via mesecons now, so i can get event.type == "on"
13:22 calcul0n__ so i guess you have to add a digiline connection
13:23 calcul0n__ or place the luac next to the detector so you don't need wires
13:25 Bombo ok connected via digiline: if event.type == "digiline" ... never happens
13:27 Bombo if event.type == "on" ... never happens either, that's just for mesecons i guess
13:28 calcul0n__ it doesn't send a message when a player is detected, you have to request it with get
13:28 calcul0n__ so either use mesecons and digiline or use an interrupt to send a get at regular interval
13:30 Bombo digiline_send("det", "get") sends the 'get' to the detector's name field lol
13:30 Bombo so it just detects player with name 'get'
13:31 calcul0n__ ho so it must be a table {command="get"} i think
13:32 Bombo like this? digiline_send("det", {command="get"} )
13:32 calcul0n__ yes
13:32 calcul0n__ not sure about all this but that's how node detectors work and it looks like they're using the same code
13:33 Bombo no event.type == "digiline" happens
13:33 Bombo hmm
13:34 calcul0n__ hmm, weird
13:36 Bombo i tried: digiline_send("lcd", event.type ) it just shows 'program' no other
13:36 Bombo if i approach the detector or leave
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13:38 calcul0n__ i just made a test and it works here, maybe something wrong in your setup
13:39 calcul0n__ with this code : https://paste.debian.net/1212235/
13:39 Bombo hmm did you use mesecons or digilines
13:40 calcul0n__ both
13:41 calcul0n__ ho wait it only works with the adjustable detector, not the other
13:41 calcul0n__ no idea why though
13:41 Bombo adjustable? i just got 'node detector' and 'player detector'
13:42 calcul0n__ ha, it comes from the moremesecons mod
13:42 calcul0n__ it's the same except you can set a detection radius
13:43 Bombo oh
13:43 Bombo oh no more mesecons ;)
13:44 calcul0n__ :)
13:49 calcul0n__ well, reading the code again it seems that it only uses digiline to set the player field
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17:08 AristotIe is it possible to do something like "while True: minetest --server" so that a minetest server will come back online when it crashes?
17:08 AristotIe (on the linux command line)
17:13 IceDragon https://linuxize.com/post/bash-while-loop/#infinite-while-loop, yes you can
17:14 IceDragon though I would recommend putting it under a proper service so it won't enter an infinite crash loop
17:20 AristotIe yeah, I wanted a bootleg solution while I figured that out, thx
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18:24 Pexin infinite crash loops are the best crash loops because infinite crash loops don't stop crashing
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18:26 scara EEE why wont it build https://lainsafe.dysfin.is/files/vRydqeyW/tmp.3tWxO7n3p0.txt
18:26 IceDragon Pexin: All fun and games until your 64 core server is pinned at 100% across the board because it's too quick at doing its job
18:26 scara (I just did a git pull on both repos)
18:27 IceDragon scara: I suggest just cloning the repo as instructed, because dealing with irrlicht will give you nightmares
18:27 scara Should I move the repo?
18:28 IceDragon It just says clone it into lib/irrilictmt (under the minetest repo)
18:28 scara Fuck that was easy
18:28 scara thank you
18:28 sfan5 if you want to point to an existing IrrlichtMt install use -DCMAKE_PREFIX_PATH
18:28 sfan5 ..or that
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18:35 Pexin I make a symlink in lib/ but that's probably dumb
18:36 Pexin so that my actual checkouts are at the same file level
18:50 MTDiscord <josiah_wi> I still haven't PRd a variable to replace prefix path, but it's on my mind to get done soon.
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22:47 Calinou if anyone has a bit of time, could anyone tell me if the values in https://github.com/minetest-mods/moreores/pull/43 make sense? Just to make sure there was no fat fingered values :)
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