Time |
Nick |
Message |
00:14 |
mazes_80 |
did someone already tried: https://github.com/blitz3d-ng/blitz3d-ng |
00:15 |
|
Verticen joined #minetest |
00:16 |
mazes_80 |
couldn't find any ways to edit b3d files, tried an online converter but animations seemed lost |
00:17 |
mazes_80 |
currently compiling, hope it will be usable |
00:23 |
|
Alias joined #minetest |
00:52 |
|
Pexin joined #minetest |
01:38 |
|
Verticen joined #minetest |
02:28 |
|
queria joined #minetest |
02:34 |
|
queria joined #minetest |
02:41 |
|
Verticen_ joined #minetest |
02:47 |
|
Hawk777 joined #minetest |
03:02 |
IceDragon |
mazes_80: Last time I used blender with a b3d exporter, I don't remember the github repo for the plugin but maybe that could help you |
03:13 |
mazes_80 |
IceDragon: https://github.com/joric/io_scene_b3d/ ? |
03:13 |
IceDragon |
possibly, I believe someone had an updated version that worked with blender 2.81+ |
03:14 |
IceDragon |
Seems it also doesn't support animations |
03:33 |
MTDiscord |
<Jonathon> Greenxeniths is the commonly used 2.8 plus |
03:35 |
MTDiscord |
<Jonathon> https://github.com/GreenXenith/io_scene_b3d |
03:37 |
MTDiscord |
<GreenXenith> I need to update the readme on that because mine does support animations |
04:00 |
|
MTDiscord joined #minetest |
04:01 |
|
bdju joined #minetest |
05:01 |
|
riff-IRC joined #minetest |
05:57 |
|
IvanGorinich joined #minetest |
05:59 |
|
ivan__ joined #minetest |
06:04 |
|
CWz_ joined #minetest |
06:11 |
|
olliy joined #minetest |
06:13 |
|
Talkless joined #minetest |
06:28 |
|
mary4 joined #minetest |
06:29 |
|
Unit193 joined #minetest |
06:50 |
|
Kimapr[i] joined #minetest |
06:54 |
|
NewTobinParadigm joined #minetest |
06:54 |
NewTobinParadigm |
Guys, I wanted to give you a heads up.. |
06:54 |
NewTobinParadigm |
OldCoder is active again.. |
06:54 |
NewTobinParadigm |
and seems to be running down his enemies list. |
06:55 |
NewTobinParadigm |
I'd be on the lookout if I were you. |
06:58 |
MTDiscord |
<Sublayer plank> uh oh, so that's why he's been mirroring a metric shit ton of minetest and minecraft related repos including my own? |
07:04 |
NewTobinParadigm |
Currently he has his eyes set on Pale Moon and other associated projects.. Also he has used code we produce in combo with old Netscape branding. |
07:05 |
NewTobinParadigm |
I have contacted Verzion Media's legal department because trademark infrengement associating code we produce could be construed |
07:05 |
NewTobinParadigm |
but other's from the past have noted his recent resuragnce as well |
07:06 |
NewTobinParadigm |
I have informed liberachat as former freenode staff is on his enemies list as are you guys. |
07:14 |
|
specing_ joined #minetest |
07:15 |
|
YuGiOhJCJ joined #minetest |
08:05 |
|
hendursa1 joined #minetest |
08:09 |
|
Flabb joined #minetest |
09:31 |
|
Fixer joined #minetest |
09:47 |
|
proller joined #minetest |
10:34 |
|
tech_exorcist joined #minetest |
10:51 |
|
calcul0n__ joined #minetest |
10:56 |
|
IvanGorinich joined #minetest |
11:33 |
MTDiscord |
<SnowBall444> in IRC no option to delete messages ? |
11:34 |
MTDiscord |
<Sublayer plank> yeah there's no way to delete messages on irc due to how it works |
11:34 |
MTDiscord |
<SnowBall444> Oh |
11:34 |
MTDiscord |
<Sublayer plank> correct word for it would be stateless |
11:35 |
MTDiscord |
<Sublayer plank> when an IRC server sends a message to the client it can never be taken back, it is saved and logged by the client |
11:35 |
MTDiscord |
<SnowBall444> OK |
11:39 |
|
mineclone2coolga joined #minetest |
11:40 |
mineclone2coolga |
I developed a new mod for mineclone 2/5 |
11:40 |
mineclone2coolga |
mcl_barrel |
11:42 |
|
mineclone2coolga left #minetest |
11:50 |
|
bdju joined #minetest |
12:44 |
|
delta23 joined #minetest |
12:46 |
|
IcyDragon joined #minetest |
12:47 |
|
absurb joined #minetest |
12:55 |
Bombo |
hi |
12:57 |
MTDiscord |
<SnowBall444> Hi |
12:59 |
Bombo |
i've got a player detector (chan 'foo') connected with digilines to a luacontroller and from that to a LCD (chan 'lcd'), the code is: if event.type == "digiline" then digiline_send("lcd", "player detected!") end |
12:59 |
Bombo |
but nothing happens when a player is detected |
12:59 |
Bombo |
the playerdetector is green, but nothing on the LCD |
13:01 |
Bombo |
is there a chan for mesecons? ;) |
13:02 |
MTDiscord |
<SnowBall444> I don't know lua |
13:04 |
Bombo |
ok i got it, i had to connect the player detector with mesecon wires |
13:04 |
Bombo |
to the luacontroller |
13:04 |
Bombo |
if event.type == "on" then digiline_send("lcd", "player detected!") end |
13:04 |
Bombo |
worked |
13:04 |
Bombo |
but now, do i get the players name somehow |
13:16 |
calcul0n__ |
Bombo, afaik you have to send a "get" message to the detector then it will send the player name back |
13:17 |
calcul0n__ |
it can be get as a string or a table {command="get"} |
13:21 |
Bombo |
calcul0n__: send where? |
13:22 |
calcul0n__ |
to the detector |
13:22 |
Bombo |
i connected the detector via mesecons now, so i can get event.type == "on" |
13:22 |
calcul0n__ |
so i guess you have to add a digiline connection |
13:23 |
calcul0n__ |
or place the luac next to the detector so you don't need wires |
13:25 |
Bombo |
ok connected via digiline: if event.type == "digiline" ... never happens |
13:27 |
Bombo |
if event.type == "on" ... never happens either, that's just for mesecons i guess |
13:28 |
calcul0n__ |
it doesn't send a message when a player is detected, you have to request it with get |
13:28 |
calcul0n__ |
so either use mesecons and digiline or use an interrupt to send a get at regular interval |
13:30 |
Bombo |
digiline_send("det", "get") sends the 'get' to the detector's name field lol |
13:30 |
Bombo |
so it just detects player with name 'get' |
13:31 |
calcul0n__ |
ho so it must be a table {command="get"} i think |
13:32 |
Bombo |
like this? digiline_send("det", {command="get"} ) |
13:32 |
calcul0n__ |
yes |
13:32 |
calcul0n__ |
not sure about all this but that's how node detectors work and it looks like they're using the same code |
13:33 |
Bombo |
no event.type == "digiline" happens |
13:33 |
Bombo |
hmm |
13:34 |
calcul0n__ |
hmm, weird |
13:36 |
Bombo |
i tried: digiline_send("lcd", event.type ) it just shows 'program' no other |
13:36 |
Bombo |
if i approach the detector or leave |
13:38 |
|
hendursaga joined #minetest |
13:38 |
calcul0n__ |
i just made a test and it works here, maybe something wrong in your setup |
13:39 |
calcul0n__ |
with this code : https://paste.debian.net/1212235/ |
13:39 |
Bombo |
hmm did you use mesecons or digilines |
13:40 |
calcul0n__ |
both |
13:41 |
calcul0n__ |
ho wait it only works with the adjustable detector, not the other |
13:41 |
calcul0n__ |
no idea why though |
13:41 |
Bombo |
adjustable? i just got 'node detector' and 'player detector' |
13:42 |
calcul0n__ |
ha, it comes from the moremesecons mod |
13:42 |
calcul0n__ |
it's the same except you can set a detection radius |
13:43 |
Bombo |
oh |
13:43 |
Bombo |
oh no more mesecons ;) |
13:44 |
calcul0n__ |
:) |
13:49 |
calcul0n__ |
well, reading the code again it seems that it only uses digiline to set the player field |
14:01 |
|
olliy joined #minetest |
14:26 |
|
appguru joined #minetest |
14:36 |
|
calcul0n_ joined #minetest |
14:53 |
|
Taoki joined #minetest |
15:04 |
|
sys4 joined #minetest |
15:25 |
|
Hawk777 joined #minetest |
15:48 |
|
hendursaga joined #minetest |
15:50 |
|
Extex joined #minetest |
15:59 |
|
Verticen_ joined #minetest |
16:34 |
|
fluxionary joined #minetest |
16:55 |
|
Sokomine joined #minetest |
17:06 |
|
GNUHacker joined #minetest |
17:07 |
|
GNUHacker joined #minetest |
17:08 |
AristotIe |
is it possible to do something like "while True: minetest --server" so that a minetest server will come back online when it crashes? |
17:08 |
AristotIe |
(on the linux command line) |
17:13 |
IceDragon |
https://linuxize.com/post/bash-while-loop/#infinite-while-loop, yes you can |
17:14 |
IceDragon |
though I would recommend putting it under a proper service so it won't enter an infinite crash loop |
17:20 |
AristotIe |
yeah, I wanted a bootleg solution while I figured that out, thx |
17:26 |
|
longerstaff13 joined #minetest |
17:28 |
|
fluxionary joined #minetest |
17:51 |
|
Talkless joined #minetest |
18:05 |
|
sys4_ joined #minetest |
18:24 |
Pexin |
infinite crash loops are the best crash loops because infinite crash loops don't stop crashing |
18:26 |
|
absurb joined #minetest |
18:26 |
|
scara joined #minetest |
18:26 |
scara |
EEE why wont it build https://lainsafe.dysfin.is/files/vRydqeyW/tmp.3tWxO7n3p0.txt |
18:26 |
IceDragon |
Pexin: All fun and games until your 64 core server is pinned at 100% across the board because it's too quick at doing its job |
18:26 |
scara |
(I just did a git pull on both repos) |
18:27 |
IceDragon |
scara: I suggest just cloning the repo as instructed, because dealing with irrlicht will give you nightmares |
18:27 |
scara |
Should I move the repo? |
18:28 |
IceDragon |
It just says clone it into lib/irrilictmt (under the minetest repo) |
18:28 |
scara |
Fuck that was easy |
18:28 |
scara |
thank you |
18:28 |
sfan5 |
if you want to point to an existing IrrlichtMt install use -DCMAKE_PREFIX_PATH |
18:28 |
sfan5 |
..or that |
18:33 |
|
scara left #minetest |
18:35 |
Pexin |
I make a symlink in lib/ but that's probably dumb |
18:36 |
Pexin |
so that my actual checkouts are at the same file level |
18:50 |
MTDiscord |
<josiah_wi> I still haven't PRd a variable to replace prefix path, but it's on my mind to get done soon. |
19:14 |
|
specing_ joined #minetest |
19:20 |
|
specing joined #minetest |
19:27 |
|
specing joined #minetest |
19:36 |
|
sys4 joined #minetest |
19:56 |
|
Markow joined #minetest |
20:03 |
|
Sokomine joined #minetest |
21:05 |
|
fkbm joined #minetest |
21:22 |
|
Sokomine joined #minetest |
22:00 |
|
Sven_vB joined #minetest |
22:47 |
Calinou |
if anyone has a bit of time, could anyone tell me if the values in https://github.com/minetest-mods/moreores/pull/43 make sense? Just to make sure there was no fat fingered values :) |
22:50 |
|
est31 joined #minetest |
23:10 |
|
ssieb joined #minetest |
23:21 |
|
AliasAlreadyTake joined #minetest |