Time |
Nick |
Message |
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05:53 |
Swift110-mobile |
hey Calinou long time no see |
06:35 |
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08:46 |
Calinou |
hey Swift110-mobile :) |
08:52 |
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08:54 |
Swift110-mobile |
how r u Calinou |
09:11 |
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11:07 |
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11:55 |
MinetestBot |
[git] sfan5 -> minetest/minetest: Add preprocessor check for weird (incorrect) build configurations ad076ed https://git.io/JzOQ4 (2021-09-19T11:53:44Z) |
11:55 |
MinetestBot |
[git] sfan5 -> minetest/minetest: Add feature table entry for new dynamic media API 16a6242 https://git.io/JzOQB (2021-09-19T11:54:06Z) |
11:55 |
MinetestBot |
[git] sfan5 -> minetest/minetest: Fix trivial typos e0529da https://git.io/JzOQR (2021-09-19T11:54:20Z) |
12:44 |
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13:36 |
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13:37 |
Rookervik |
Good morning! :D |
13:42 |
sfan5 |
hi |
13:43 |
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13:46 |
Rookervik |
Hey sfan5. How are you? |
13:47 |
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13:50 |
sfan5 |
good, developing some stuff right now |
13:53 |
Rookervik |
Ooh nice! I'm trying to make a goblin in Blender. |
14:09 |
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14:36 |
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15:09 |
AliasAlreadyTake |
There we go again. What's this? |
15:09 |
AliasAlreadyTake |
2021-09-19 17:07:28: ERROR[Server]: ServerEnv: Failed to emerge block (23600,11298,23584) when deleting static data of object from it. id=18478 |
15:12 |
sfan5 |
block coordinates only go up to 4096 so that's far outside the map |
15:13 |
sfan5 |
my guess is that some object went far outside the map for whatever reason (mod bug?) |
15:15 |
AliasAlreadyTake |
That's what I'm trying to determine :D Should not the entity get serialized and saved once it hits the active block boundary? |
15:49 |
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17:18 |
Swift110-mobile |
Hello Rookervik |
17:24 |
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18:12 |
Rookervik |
Heya Swift110-mobile |
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18:25 |
MinetestBot |
[git] appgurueu -> minetest/minetest: Fix HUD multiline text alignment (#10795) 40ea4dd https://git.io/JzsJr (2021-09-19T18:23:22Z) |
18:25 |
MinetestBot |
[git] Desour -> minetest/minetest: Fix client-side performance of chat UI (#11612) e79d615 https://git.io/JzsJo (2021-09-19T18:23:35Z) |
18:25 |
MinetestBot |
[git] alarixnia -> minetest/minetest: Fix src/util/string.cpp on NetBSD 2628316 https://git.io/JzsJK (2021-09-19T18:23:52Z) |
18:49 |
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19:04 |
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19:58 |
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20:22 |
Rookervik |
Are there a lot of people working on mobs? |
20:23 |
MTDiscord |
<Jonathon> define a lot, and what context working on |
20:30 |
Rookervik |
Haha. I was working on some mob models. So I was wondering if there were others I could chat with about it. |
20:31 |
MTDiscord |
<Jonathon> not sure if @ElCeejus, Shitpost Warlord is around, but they work on some of the top mob mods in cdb |
20:36 |
Rookervik |
I'll have to learn to rig this, and animated it. |
20:36 |
Rookervik |
But at least I got textures to line up finally :D |
20:42 |
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20:50 |
MTDiscord |
<ElCeejo> I'm around momentarily |
20:58 |
Rookervik |
I'm just saying hi ElCeejo. :D Playing around with blender and a cute goblin mob. |
21:00 |
sfan5 |
need someone to double-check that I'm not being stupid |
21:00 |
MTDiscord |
<ElCeejo> Alright, Good luck and have fun. |
21:00 |
sfan5 |
find_nodes_in_area for pos1=(10,10,10) pos2=(10,10,10) will search a single node, right? |
21:01 |
MTDiscord |
<ElCeejo> I don't see why it wouldn't |
21:01 |
MTDiscord |
<Jonathon> it should |
21:06 |
sfan5 |
I have determined that the area I'm searching isn't loaded and it's not me being stupid |
21:06 |
MTDiscord |
<ElCeejo> ah, yeah I had the same issue when working on mob spawning |
21:07 |
IceDragon |
sfan5: Wouldn't a simple minetest.get_node(vector.new(10, 10, 10)) work there as well? |
21:07 |
IceDragon |
since its' a single node and all |
21:07 |
sfan5 |
it would |
21:08 |
MTDiscord |
<Jonathon> get_node_or_nil if you want the easiest way to deal with unloaded areas |
21:17 |
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21:31 |
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21:40 |
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21:48 |
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22:00 |
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22:52 |
sfan5 |
wow great Minetest's docker image ships without devtest |
22:52 |
IceDragon |
super minimal installation |
22:52 |
sfan5 |
and here I thought I could use it for testing without MTG |
22:53 |
IceDragon |
I believe it makes sense to ship without it |
22:53 |
IceDragon |
at least for docker, you want your images to be as small as possible |
22:53 |
MTDiscord |
<Jonathon> ^ |
22:54 |
MTDiscord |
<Jonathon> personally i test with the void game, since its basically as bare bones as you can get |
23:00 |
sfan5 |
!mod void |
23:00 |
MinetestBot |
sfan5: Void Chest [void_chest] by MeseCraft - https://forum.minetest.net/viewtopic.php?t=25707 |
23:00 |
sfan5 |
!mod void game |
23:00 |
MinetestBot |
sfan5: Void A Game That Contains Nothing by Linuxdirk - https://forum.minetest.net/viewtopic.php?t=25266 - https://gitlab.com/4w/void |
23:01 |
sfan5 |
ah |
23:03 |
Pexin |
One cannot describe what void is. Only what it is Not. |
23:03 |
Pexin |
(somewhere, one hand claps) |
23:13 |
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23:22 |
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23:46 |
Calinou |
the devtest game is likely 3-4 MB only, not exactly massive compared to the rest of the Docker image |