Time Nick Message 00:14 mazes_80 did someone already tried: https://github.com/blitz3d-ng/blitz3d-ng 00:16 mazes_80 couldn't find any ways to edit b3d files, tried an online converter but animations seemed lost 00:17 mazes_80 currently compiling, hope it will be usable 03:02 IceDragon mazes_80: Last time I used blender with a b3d exporter, I don't remember the github repo for the plugin but maybe that could help you 03:13 mazes_80 IceDragon: https://github.com/joric/io_scene_b3d/ ? 03:13 IceDragon possibly, I believe someone had an updated version that worked with blender 2.81+ 03:14 IceDragon Seems it also doesn't support animations 03:33 MTDiscord Greenxeniths is the commonly used 2.8 plus 03:35 MTDiscord https://github.com/GreenXenith/io_scene_b3d 03:37 MTDiscord I need to update the readme on that because mine does support animations 06:54 NewTobinParadigm Guys, I wanted to give you a heads up.. 06:54 NewTobinParadigm OldCoder is active again.. 06:54 NewTobinParadigm and seems to be running down his enemies list. 06:55 NewTobinParadigm I'd be on the lookout if I were you. 06:58 MTDiscord uh oh, so that's why he's been mirroring a metric shit ton of minetest and minecraft related repos including my own? 07:04 NewTobinParadigm Currently he has his eyes set on Pale Moon and other associated projects.. Also he has used code we produce in combo with old Netscape branding. 07:05 NewTobinParadigm I have contacted Verzion Media's legal department because trademark infrengement associating code we produce could be construed 07:05 NewTobinParadigm but other's from the past have noted his recent resuragnce as well 07:06 NewTobinParadigm I have informed liberachat as former freenode staff is on his enemies list as are you guys. 11:33 MTDiscord in IRC no option to delete messages ? 11:34 MTDiscord yeah there's no way to delete messages on irc due to how it works 11:34 MTDiscord Oh 11:34 MTDiscord correct word for it would be stateless 11:35 MTDiscord when an IRC server sends a message to the client it can never be taken back, it is saved and logged by the client 11:35 MTDiscord OK 11:40 mineclone2coolga I developed a new mod for mineclone 2/5 11:40 mineclone2coolga mcl_barrel 12:55 Bombo hi 12:57 MTDiscord Hi 12:59 Bombo i've got a player detector (chan 'foo') connected with digilines to a luacontroller and from that to a LCD (chan 'lcd'), the code is: if event.type == "digiline" then digiline_send("lcd", "player detected!") end 12:59 Bombo but nothing happens when a player is detected 12:59 Bombo the playerdetector is green, but nothing on the LCD 13:01 Bombo is there a chan for mesecons? ;) 13:02 MTDiscord I don't know lua 13:04 Bombo ok i got it, i had to connect the player detector with mesecon wires 13:04 Bombo to the luacontroller 13:04 Bombo if event.type == "on" then digiline_send("lcd", "player detected!") end 13:04 Bombo worked 13:04 Bombo but now, do i get the players name somehow 13:16 calcul0n__ Bombo, afaik you have to send a "get" message to the detector then it will send the player name back 13:17 calcul0n__ it can be get as a string or a table {command="get"} 13:21 Bombo calcul0n__: send where? 13:22 calcul0n__ to the detector 13:22 Bombo i connected the detector via mesecons now, so i can get event.type == "on" 13:22 calcul0n__ so i guess you have to add a digiline connection 13:23 calcul0n__ or place the luac next to the detector so you don't need wires 13:25 Bombo ok connected via digiline: if event.type == "digiline" ... never happens 13:27 Bombo if event.type == "on" ... never happens either, that's just for mesecons i guess 13:28 calcul0n__ it doesn't send a message when a player is detected, you have to request it with get 13:28 calcul0n__ so either use mesecons and digiline or use an interrupt to send a get at regular interval 13:30 Bombo digiline_send("det", "get") sends the 'get' to the detector's name field lol 13:30 Bombo so it just detects player with name 'get' 13:31 calcul0n__ ho so it must be a table {command="get"} i think 13:32 Bombo like this? digiline_send("det", {command="get"} ) 13:32 calcul0n__ yes 13:32 calcul0n__ not sure about all this but that's how node detectors work and it looks like they're using the same code 13:33 Bombo no event.type == "digiline" happens 13:33 Bombo hmm 13:34 calcul0n__ hmm, weird 13:36 Bombo i tried: digiline_send("lcd", event.type ) it just shows 'program' no other 13:36 Bombo if i approach the detector or leave 13:38 calcul0n__ i just made a test and it works here, maybe something wrong in your setup 13:39 calcul0n__ with this code : https://paste.debian.net/1212235/ 13:39 Bombo hmm did you use mesecons or digilines 13:40 calcul0n__ both 13:41 calcul0n__ ho wait it only works with the adjustable detector, not the other 13:41 calcul0n__ no idea why though 13:41 Bombo adjustable? i just got 'node detector' and 'player detector' 13:42 calcul0n__ ha, it comes from the moremesecons mod 13:42 calcul0n__ it's the same except you can set a detection radius 13:43 Bombo oh 13:43 Bombo oh no more mesecons ;) 13:44 calcul0n__ :) 13:49 calcul0n__ well, reading the code again it seems that it only uses digiline to set the player field 17:08 AristotIe is it possible to do something like "while True: minetest --server" so that a minetest server will come back online when it crashes? 17:08 AristotIe (on the linux command line) 17:13 IceDragon https://linuxize.com/post/bash-while-loop/#infinite-while-loop, yes you can 17:14 IceDragon though I would recommend putting it under a proper service so it won't enter an infinite crash loop 17:20 AristotIe yeah, I wanted a bootleg solution while I figured that out, thx 18:24 Pexin infinite crash loops are the best crash loops because infinite crash loops don't stop crashing 18:26 scara EEE why wont it build https://lainsafe.dysfin.is/files/vRydqeyW/tmp.3tWxO7n3p0.txt 18:26 IceDragon Pexin: All fun and games until your 64 core server is pinned at 100% across the board because it's too quick at doing its job 18:26 scara (I just did a git pull on both repos) 18:27 IceDragon scara: I suggest just cloning the repo as instructed, because dealing with irrlicht will give you nightmares 18:27 scara Should I move the repo? 18:28 IceDragon It just says clone it into lib/irrilictmt (under the minetest repo) 18:28 scara Fuck that was easy 18:28 scara thank you 18:28 sfan5 if you want to point to an existing IrrlichtMt install use -DCMAKE_PREFIX_PATH 18:28 sfan5 ..or that 18:35 Pexin I make a symlink in lib/ but that's probably dumb 18:36 Pexin so that my actual checkouts are at the same file level 18:50 MTDiscord I still haven't PRd a variable to replace prefix path, but it's on my mind to get done soon. 22:47 Calinou if anyone has a bit of time, could anyone tell me if the values in https://github.com/minetest-mods/moreores/pull/43 make sense? Just to make sure there was no fat fingered values :)