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IRC log for #minetest, 2021-08-08

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All times shown according to UTC.

Time Nick Message
00:00 * jonadab renames the journal file...
00:00 FriendlyPerson[m jonadab: I am not sure if this would do a thing about that and simply drops the "weird" chunks but taking a backup and giving Sqlite3's .recover the "college try" might be worth something? https://forum.minetest.net/viewtopic.php?p=396087#p396087
00:05 jonadab I was able to open the thing in sqlite3, but in response to .recover it says unknown command.  (I'm on oldstable, so it's likely that I have an oldish version of sqlite3.)
00:05 jonadab However, it appears that moving the journal aside lets minetestmapper work.
00:07 jonadab Yes, that's much better.
00:07 jonadab The map now includes a bunch of stuff that I had generated after the previous time I ran minetestmapper, before the blink.
00:08 FriendlyPerson[m I am glad maybe the mod didn't expected it to be there since it was believing the world would be in a consistent state.
00:08 jonadab minetestmapper isn't a mod as such.  It's a separate program from the game itself.
00:08 jonadab It just reads the world database directly and generates a map.
00:09 FriendlyPerson[m Ah got ya, sorry for my own confusion then. :(
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04:30 rocky_fuchsian_f Aha who wanna be my Minetest bf and put our beds next to each other?
04:30 rocky_fuchsian_f (Sorta on topic lol)
04:33 MTDiscord <oneplustwo> lmao
04:34 MTDiscord <oneplustwo> minetest really is copying the minecraft experience
04:35 GNUHacker a cute mod: https://content.minetest.net/packages/Psyco/uwu/
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17:01 MinetestBot [git] Desour -> minetest/minetest: Fix GUIEditBoxWithScrollBar using a smaller steps than intlGUIEditBox… 1ab29f1 https://git.io/JRBzu (2021-08-08T16:59:45Z)
17:01 MinetestBot [git] Pevernow -> minetest/minetest: Gettext support on Android (#11435) c6eddb0 https://git.io/JRBzg (2021-08-08T16:59:07Z)
17:03 jonadab Ok, so I thought I had worked around the problem caused by the power blink, by moving the map.sqlite-journal file aside.  This did allow minetestmapper to run, and it picked up everything that had changed since previous mapping up to the power blink.  But now it is NOT picking up anything that has happened since the power blink.  I can break and place blocks, but no changes, including exploration, have
17:04 jonadab any effect on what minetestmapper sees.
17:11 jonadab @oneplustwo:  Yeah, that's why the first five minutes of every Minetest game is when you mine down 12-15 blocks below the surface to collect all the diamonds you will ever need, and then after that your entire progression consists of building more and larger and more powerful monster-killing facilities.  That's totally the experience we're going for in Minetest now.
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17:50 FriendlyPerson[m <jonadab> "@oneplustwo:  Yeah, that's why..." <- And wondering why half the stuffs break so you get frustrated and give up on your "master facilities plans".
18:00 jonadab Eh, being confused about why stuff is broken can happen just as much with pipeworks, as with redstone.
18:00 jonadab The details are different, but anytime you're designing technical stuff, you're gonna get confused about why it's not doing what you want.
18:02 jonadab The difference, really, is that Minetest is about mining, to a much greater extent.  I mean, even if you're using a ton of technic and whatnot, you still mine.  Maybe you use HV quarries, or digtrons, to do it, but you still mine.
18:02 jonadab The other voxel-based game is much more about exploiting monsters.
18:03 jonadab Which, incidentally, is one reason I'm opposed to MT mods that add monsters with meaningful death drops.
18:03 jonadab That's Not How We Do Things.
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18:05 jonadab Though I'll tell you what I *am* thinking about.  I'm thinking about leech-mining, wherein flowing water that flows past stone builds up a "leeched minerals content" quantity, that increases with every stone block it flows past, and can then be exploited using some kind of filter or sieve, to obtain small amounts (perhaps "grains") of minerals.  Then you toss 99 grains of something into a furnace, and
18:05 jonadab you get an ingot.
18:07 specing cool idea
18:07 jonadab Obviously, this shouldn't produce things like diamonds or mese.  Probably only metals.  Copper would be the thing you'd mainly want out of it, tbh.
18:07 specing jonadab: you can use teckpack's gravelsieve
18:08 jonadab Hmm, I could maybe base some of the code on that.
18:08 FriendlyPerson[m <jonadab> "Eh, being confused about why..." <- This is not true at least with my limited testing and with a dedicated player. We can't for the love of humanely figure out a mean to get stuffs out of a HV machines with the default control logic upgrade(s). Even if I installs two (the max these puppies will take) they will not empty themsleves fast enough. That's one of the pain points of Technic/Pipeworks.
18:08 jonadab If I decide to implement the thing.
18:08 specing I wonder if there's a server with mineral trees
18:08 jonadab FriendlyPerson[m: Stackwise injectors.
18:09 jonadab specing: Does it count if they're underground?
18:09 specing I guess? What's the difference?
18:09 jonadab Because caverealms is on numerous servers.
18:09 specing Oh
18:09 specing I meant something else
18:09 specing jonadab: https://forum.minetest.net/viewtopic.php?t=12596
18:10 FriendlyPerson[m jonadab: Aren't those for inputs not outputs?
18:10 specing jonadab: it's kinda like your idea
18:10 specing jonadab: just using trees instead of water
18:10 jonadab Ah.
18:11 jonadab FriendlyPerson[m: Injectors pull things out of whatever's on the "left" side of them.
18:11 jonadab Chest, technic output, whatever.
18:11 specing serverlist says that there is no server with mineral trees
18:12 jonadab The reason I was thinking of the leech-mining thing, is because I was trying to come up with a reasonable MT-based Skyblock-like setup, with a progression that doesn't use mining at all.  Which is much harder to do for MT than for MC, because MT is way more mining-oriented.
18:12 specing I think it would be cool to have them. Have them take a whole IRL month to grow or something. That is if you water them regularly :P
18:12 jonadab But I figured with a cobble generator and trees for charcoal, you could make stone...
18:15 specing jonadab: that's how gravelsieve works. cobblegen -> grinder -> sieve
18:15 specing Why do you need charcoal, though?
18:15 Pexin FriendlyPerson[m: linuxforks has a custom technic which includes, among other things, a stackwise control logic unit
18:16 jonadab specing: charcoal to power the furnaces to smelt cobble into stone.
18:16 jonadab Oh, yes, the "Advanced Control Logic Unit".
18:17 jonadab Useful for when you're trying to cram into a small space.  But honestly, 99% of the time, just use an injector.
18:17 Pexin injectors, incidentally, should REALLY be named "ejectors"
18:18 Pexin but, whatya do
18:18 jonadab A lot of things are misnamed.
18:18 jonadab The table saw is called a "circular saw", because whoever made it just didn't know the difference.
18:18 Pexin https://github.com/h-v-smacker/technic  if interested
18:20 jonadab Note that a lot of the li-fo mods go out of their way to get rid of one of the really common basic mods that a ton of things depend on (might've been basic_materials, or something like that).
18:21 jonadab Not sure if that is relevant for their Technic fork.
18:21 jonadab Personally, the ones I want to get rid of are homedecor and unified_dyes.
18:24 specing Pexin: they inject into pneumatic tube system, hence injectors
18:27 Pexin |:(
18:29 jonadab Man, this is weird.  I can place blocks, _stop the server_, start the server back up, connect again, and the blocks I placed are there.  But minetestmapper is still getting exactly what it was getting before the power blink the other day.
18:33 FriendlyPerson[m Also this laughs my socks off! A mod ACTUALLY took the Sammy Rating System seriously enough to put it in their mod. 🤦‍♂️
18:34 * FriendlyPerson[m uploaded an image: (203KiB) < https://libera.ems.host/_matrix/media/r0/download/matrix.org/CUoCkRCeqDtVttxfMlwnmyKT/Screenshot%20from%202021-08-08%2014-33-00.png >
18:44 Xanabella Virus Scanner scan "potentialy dangerous" ... with Minetest you can do "much". Check the Mod, its OpenSouce and report it to your Virus Scanner to add the Mod on WhiteList
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18:49 FriendlyPerson[m <jonadab> "FriendlyPerson: Injectors pull..." <- Couldn't get this to work. It's left to pull then push out any other sides but the front right?
18:50 * FriendlyPerson[m uploaded an image: (1199KiB) < https://libera.ems.host/_matrix/media/r0/download/matrix.org/EeFmLoiQnWvjOHcICXRSxNbN/screenshot_20210808_144801.png >
18:50 FriendlyPerson[m That was my setup, pushing the button did nothing even though the device was "enabled".
18:55 Xanabella Place the Furnace, on Side the Injector(look Arrow look away from it) then tube on the other Side and end in Chest ... and Push the Injector from Hand to test (without Mesecon and Button)
18:56 Xanabella you dont even need Tube ... Furnace, Injector, Chest ... and maybe look YouTube Vids
18:59 Xanabella and if you use internacl Control Logic, it come Right out ... Chest(Tube)<---Furnace
19:02 FriendlyPerson[m Xanabella: The exact issue is that. Even if we install two circuits it's still doesn't empties in time so we are left spamming HV machines in case one of them falls behind.
19:04 FriendlyPerson[m Every machine mod that were in Minecraft that intended full automation always either eject themselves properly or have relevant upgrades to keep up the speed internally.
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19:05 Pexin wait what
19:06 FriendlyPerson[m Point being it's frustrating to get Technic to scale properly.
19:06 Xanabella It has Stack Injector that do it. i use mese_plus with adjustable_blink_plant 0.5s ... and you can Search (you dead) to found in Technic were was the 4s Tact to change the Mod himself
19:06 Pexin self contained injector only pops items out the bottom, and does so continuously
19:07 FriendlyPerson[m Pexin: Well that was not mentioned in the Pipeworks wiki at all. That is why we are getting frustrated over here.
19:07 Pexin self contained injector screwed me up royal at first haha
19:08 FriendlyPerson[m Sure does, same goes for Technic too. Because if they added higher teir machines then they should have relevant internal upgrades.
19:12 Xanabella MineTest was OpenSource and Free to Help to Improve it ... Nobody say its Perfect, everybody has ideas and even if i change me own "technic mod", only the owner can change ContentDB
19:16 Xanabella For Furnace was the easy way "Chest, Hopper, Normal Furnance, Hopper, Chest" and fill be hand (injector to recolect if more the one "Collum")
19:19 Xanabella Hopper, Furnace, Hopper and on side Hopper(with bio_fuel on top) me Favorite
19:22 FriendlyPerson[m <Xanabella> "MineTest was OpenSource and Free..." <- There's a difference between perfection and consistency however.
19:27 Xanabella Feel you free to help to improve it and make it better ... all tubework was 4s, and Injector->Ejector only 1 Char to change
19:57 jonadab FriendlyPerson[m: The texture of the injectors looks like arrows, pointing from the side they pull from, to the side they eject to.
19:58 jonadab If you use stackwise injectors, it doesn't matter if the injector temporarily gets behind, it'll catch up by taking the whole stack.
19:58 FriendlyPerson[m jonadab: It just looks like a closed form of chest. At least from the front of the device.
19:59 jonadab Chest?  Oh, are you attempting to use the self-contained injector?  I've never used those.  Only the itemwise (blue arrows), stackwise (yellow arrows), or digiline (light blue arrows).
19:59 jonadab And you can activate them by just slapping a blinky plant next to them.
20:00 jonadab Except the digiline one.  For that you need to send digiline signals, obviously.
20:00 jonadab I have less experience with it, but enough to know that it's very powerful.
20:02 jonadab There's one piece of equipment where the stackwise injectors can get behind and let the device fill up, and that's the MV thresher, especially if you use it on grass, which has three outputs.  The device has only four slots, and the injector will keep taking from slot 1 even though that's the least-full stack, and then one of the other stacks will overflow into slot 4...
20:04 specing Never heard of such a machine
20:05 Pexin also centrifuge
20:05 jonadab Oh, maybe the centrifuge too, yeah.  e.g. if separating dirt to get clay.
20:05 jonadab specing: I think it's not from Technic itself, but an add-ons mod made to go with Technic.
20:21 FriendlyPerson[m I also not sure if the 2secs that plant does is suffice for a HV machine that rotates stocks like from quarries and such.
20:21 FriendlyPerson[m Since stackwises only does one output at a time. Regardless if it actually a full stack or not.
20:24 Xanabella Maybe: 10 Furnance on line with ControlLogic, 1tube left to reCollect all in one Chest. top Tube to refill, down Supply
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20:28 FriendlyPerson[m Xanabella: Ya that what we ending having to do. But the thing is that it's not just consistent game play. IDEALLY what would happen if that upgrade is installed it would spews out at the proper rate or you would have something like a MV version and HV one. Like IFT does (stackwise advanced one).
20:32 Xanabella the you get all Peaple angry that want Technic on Server becaus the Crash of OverFlow ... Find Peaple that spend Money for Nasa-Server and Internet bill or Make Pay-Version ... in every case some Peaple get Angry
20:37 FriendlyPerson[m Xanabella: They're not angry they are just frustrated that they are unable to understand (or it's hard for them to be doing so) because of these inconsistencies. Even if you do, it's still not as fun with consistently reasonably being there.
20:39 Xanabella The Peaple on Sever dont understand why the Crash and was to Slow ... and noboy understand that Pay-Game with Payed Programer with full time job do it better
20:42 Swift110-mobile hey all
20:43 FriendlyPerson[m Xanabella: That is why a server should be keeping things informed for them so they can and secondary that isn't always the case. The only thing you get with "paid for" works are the contractuals and/or SLAs.  Not much else. Hence the different between a Host and you DIYing it that the Host have contracts in place while your server at home does not. Therefore the person at home might not be able to deliver similar SLAs goals.
20:47 Xanabella and even in Pay-Game, support was full of bug ... after 10y the call it Feature. You ask for MineTest more ...
20:48 FriendlyPerson[m Xanabella: That is what i mean, just paying for something doesn't automatically means it's better.
20:49 Xanabella Change your Code, show your solution and the MineTest Support and All other was grateful for Help
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21:39 Xanabella technic\machines\register\common.lua ... Line 63: technic.send_items <--- Thats te function that send to Pipe, i dont found where the call it in 4s tact and give up
21:42 Xanabella @ FriendlyPerson[m Find where the was called or try to change it that the put out StackWise out
21:44 Xanabella if you want 5x5 Output to stack more instead of 2x2 its easyer
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22:34 Xanabella @Friendlyperson i have problem to query you, join #Friendlyperson
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22:49 FriendlyPerson[m <Xanabella> "@Friendlyperson i have problem..." <- It's okay I can't find the room here on Element, is it possible to get an invite to it instead?
22:56 Xanabella You must log into your NickServ account to message this user <---  /join FriendlyPerson
23:01 FriendlyPerson[m <Xanabella> "You must log into your NickServ..." <- I am confused my Matrix NickServ is erroring out the command even though I am using /join RoomAddress
23:02 MTDiscord <jordan4ibanez> Is it possible to disable opening the inventory?
23:02 rubenwardy You can try setting the formspec to ""
23:06 Xanabella @FriendlyPerson then opposite, you join/open a channel and tell/invite me
23:06 FriendlyPerson[m Xanabella: I had to add the # but even then it said the room is not accessible to me.
23:07 sfan5 rubenwardy: the client could just prevent opening it if the formspec is empty
23:07 rubenwardy I suspect it may already do that
23:09 FriendlyPerson[m Xanabella: I made a Private Matrix room and invited you there. Were you able to actually get it? It said that you joined the room. But your not have read/responded in it.
23:11 Xanabella [01:07:34] <FriendlyPerson[m> Did that worked for you? <--- recive query, no invite and still cant answer ... name of the room?
23:13 FriendlyPerson[m Xanabella: I guess your bridge is not working with Matrix then. Is there a way for me to make a Librea room through NickServ or something? I don't know how to make an IRC room...
23:14 sfan5 you can join a room of any name and it will exist
23:14 Xanabella just type "/join xxxxxx" or "/join #xxxxxxx"
23:14 sfan5 or start to exist if it doesn't yet
23:17 FriendlyPerson[m It's not working I made a room I sure wouldn't exists and it saying it's not accessible...
23:17 * FriendlyPerson[m uploaded an image: (421KiB) < https://libera.ems.host/_matrix/media/r0/download/matrix.org/gWLqXYbmbpAsMLAUkitPItgP/Screenshot%20from%202021-08-08%2019-16-34.png >
23:17 FriendlyPerson[m Same for Xanabella 's room too.
23:21 Xanabella just to be sure of therm ... we are in Room #minetest and Query me Private ... you say Private Matrix room ...  #PrivateFP: ???dont know
23:22 FriendlyPerson[m Xanabella: Yes I first made a private Matrix room which I invited you and your bridge accepted it. But you didn't see it apparently. So I thought to make a librea room on my end. Which NickServ is not giving me.
23:22 FriendlyPerson[m Because of the error above (as well as your room too).
23:23 Xanabella the same like you have enter #minetest ... just some "nonsense text" ... you join allvais ... existing ones ore new are same
23:24 sfan5 hah I half expected that the matrix bridge wouldn't let you do this
23:25 FriendlyPerson[m sfan5: No the command does exists it's errors out if you don't put the hashbang. But the issue is is starting/joining a room. Whether it's active or not.
23:28 FriendlyPerson[m And I don't understand why someone else was able to INVITE me to a DM but not Xanabella unless they didn't tried that already.
23:28 MTDiscord <jordan4ibanez> Is it possible to check if an inventory is open?
23:31 Xanabella [01:30:16] Xanabella hat FriendlyPerson[m in den Channel #Friendlyperson eingeladen <---> and Querry(Private) You must log into your NickServ account to message this user
23:32 Xanabella Here we have Chanserve, how/can you access/join other channel or need vor everyone invite?
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23:41 Xanabella [01:41:08] <FriendlyPerson[m> How about now there? ... [01:41:28] <Xanabella> a ... [01:41:28] You must log into your NickServ account to message this user
23:42 FriendlyPerson[m I tried querying you Xanabella , are you able to see my chat now that I did it from the /query command?
23:43 Xanabella ... /join room with "#" not /query Private
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23:44 FriendlyPerson[m Xanabella: As I said that not working on my end so I am trying to figure out how to get to you instead. as any time I do /join #room it gives me a "not available" error.
23:44 Xanabella try join #lordofthetest or #minetest-de ... just something diffrent as #minetest
23:46 Xanabella maybe ist for you not Join but Enter/Access
23:46 FriendlyPerson[m Xanabella: It is join but it's not working...
23:46 * FriendlyPerson[m uploaded an image: (402KiB) < https://libera.ems.host/_matrix/media/r0/download/matrix.org/iEsMRbuLrwbGkCHdTuDjRpgQ/Screenshot%20from%202021-08-08%2019-46-26.png >
23:47 FriendlyPerson[m It just won't let me. I am so confused
23:49 Xanabella maybe not we has problem but Matrix<->Libera ... its late, the Problem dont run awai and never run out
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