Time |
Nick |
Message |
00:00 |
* jonadab |
renames the journal file... |
00:00 |
FriendlyPerson[m |
jonadab: I am not sure if this would do a thing about that and simply drops the "weird" chunks but taking a backup and giving Sqlite3's .recover the "college try" might be worth something? https://forum.minetest.net/viewtopic.php?p=396087#p396087 |
00:05 |
jonadab |
I was able to open the thing in sqlite3, but in response to .recover it says unknown command. (I'm on oldstable, so it's likely that I have an oldish version of sqlite3.) |
00:05 |
jonadab |
However, it appears that moving the journal aside lets minetestmapper work. |
00:07 |
jonadab |
Yes, that's much better. |
00:07 |
jonadab |
The map now includes a bunch of stuff that I had generated after the previous time I ran minetestmapper, before the blink. |
00:08 |
FriendlyPerson[m |
I am glad maybe the mod didn't expected it to be there since it was believing the world would be in a consistent state. |
00:08 |
jonadab |
minetestmapper isn't a mod as such. It's a separate program from the game itself. |
00:08 |
jonadab |
It just reads the world database directly and generates a map. |
00:09 |
FriendlyPerson[m |
Ah got ya, sorry for my own confusion then. :( |
00:21 |
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rocky_fuchsian_f |
Aha who wanna be my Minetest bf and put our beds next to each other? |
04:30 |
rocky_fuchsian_f |
(Sorta on topic lol) |
04:33 |
MTDiscord |
<oneplustwo> lmao |
04:34 |
MTDiscord |
<oneplustwo> minetest really is copying the minecraft experience |
04:35 |
GNUHacker |
a cute mod: https://content.minetest.net/packages/Psyco/uwu/ |
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17:01 |
MinetestBot |
[git] Desour -> minetest/minetest: Fix GUIEditBoxWithScrollBar using a smaller steps than intlGUIEditBox… 1ab29f1 https://git.io/JRBzu (2021-08-08T16:59:45Z) |
17:01 |
MinetestBot |
[git] Pevernow -> minetest/minetest: Gettext support on Android (#11435) c6eddb0 https://git.io/JRBzg (2021-08-08T16:59:07Z) |
17:03 |
jonadab |
Ok, so I thought I had worked around the problem caused by the power blink, by moving the map.sqlite-journal file aside. This did allow minetestmapper to run, and it picked up everything that had changed since previous mapping up to the power blink. But now it is NOT picking up anything that has happened since the power blink. I can break and place blocks, but no changes, including exploration, have |
17:04 |
jonadab |
any effect on what minetestmapper sees. |
17:11 |
jonadab |
@oneplustwo: Yeah, that's why the first five minutes of every Minetest game is when you mine down 12-15 blocks below the surface to collect all the diamonds you will ever need, and then after that your entire progression consists of building more and larger and more powerful monster-killing facilities. That's totally the experience we're going for in Minetest now. |
17:17 |
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17:50 |
FriendlyPerson[m |
<jonadab> "@oneplustwo: Yeah, that's why..." <- And wondering why half the stuffs break so you get frustrated and give up on your "master facilities plans". |
18:00 |
jonadab |
Eh, being confused about why stuff is broken can happen just as much with pipeworks, as with redstone. |
18:00 |
jonadab |
The details are different, but anytime you're designing technical stuff, you're gonna get confused about why it's not doing what you want. |
18:02 |
jonadab |
The difference, really, is that Minetest is about mining, to a much greater extent. I mean, even if you're using a ton of technic and whatnot, you still mine. Maybe you use HV quarries, or digtrons, to do it, but you still mine. |
18:02 |
jonadab |
The other voxel-based game is much more about exploiting monsters. |
18:03 |
jonadab |
Which, incidentally, is one reason I'm opposed to MT mods that add monsters with meaningful death drops. |
18:03 |
jonadab |
That's Not How We Do Things. |
18:04 |
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18:05 |
jonadab |
Though I'll tell you what I *am* thinking about. I'm thinking about leech-mining, wherein flowing water that flows past stone builds up a "leeched minerals content" quantity, that increases with every stone block it flows past, and can then be exploited using some kind of filter or sieve, to obtain small amounts (perhaps "grains") of minerals. Then you toss 99 grains of something into a furnace, and |
18:05 |
jonadab |
you get an ingot. |
18:07 |
specing |
cool idea |
18:07 |
jonadab |
Obviously, this shouldn't produce things like diamonds or mese. Probably only metals. Copper would be the thing you'd mainly want out of it, tbh. |
18:07 |
specing |
jonadab: you can use teckpack's gravelsieve |
18:08 |
jonadab |
Hmm, I could maybe base some of the code on that. |
18:08 |
FriendlyPerson[m |
<jonadab> "Eh, being confused about why..." <- This is not true at least with my limited testing and with a dedicated player. We can't for the love of humanely figure out a mean to get stuffs out of a HV machines with the default control logic upgrade(s). Even if I installs two (the max these puppies will take) they will not empty themsleves fast enough. That's one of the pain points of Technic/Pipeworks. |
18:08 |
jonadab |
If I decide to implement the thing. |
18:08 |
specing |
I wonder if there's a server with mineral trees |
18:08 |
jonadab |
FriendlyPerson[m: Stackwise injectors. |
18:09 |
jonadab |
specing: Does it count if they're underground? |
18:09 |
specing |
I guess? What's the difference? |
18:09 |
jonadab |
Because caverealms is on numerous servers. |
18:09 |
specing |
Oh |
18:09 |
specing |
I meant something else |
18:09 |
specing |
jonadab: https://forum.minetest.net/viewtopic.php?t=12596 |
18:10 |
FriendlyPerson[m |
jonadab: Aren't those for inputs not outputs? |
18:10 |
specing |
jonadab: it's kinda like your idea |
18:10 |
specing |
jonadab: just using trees instead of water |
18:10 |
jonadab |
Ah. |
18:11 |
jonadab |
FriendlyPerson[m: Injectors pull things out of whatever's on the "left" side of them. |
18:11 |
jonadab |
Chest, technic output, whatever. |
18:11 |
specing |
serverlist says that there is no server with mineral trees |
18:12 |
jonadab |
The reason I was thinking of the leech-mining thing, is because I was trying to come up with a reasonable MT-based Skyblock-like setup, with a progression that doesn't use mining at all. Which is much harder to do for MT than for MC, because MT is way more mining-oriented. |
18:12 |
specing |
I think it would be cool to have them. Have them take a whole IRL month to grow or something. That is if you water them regularly :P |
18:12 |
jonadab |
But I figured with a cobble generator and trees for charcoal, you could make stone... |
18:15 |
specing |
jonadab: that's how gravelsieve works. cobblegen -> grinder -> sieve |
18:15 |
specing |
Why do you need charcoal, though? |
18:15 |
Pexin |
FriendlyPerson[m: linuxforks has a custom technic which includes, among other things, a stackwise control logic unit |
18:16 |
jonadab |
specing: charcoal to power the furnaces to smelt cobble into stone. |
18:16 |
jonadab |
Oh, yes, the "Advanced Control Logic Unit". |
18:17 |
jonadab |
Useful for when you're trying to cram into a small space. But honestly, 99% of the time, just use an injector. |
18:17 |
Pexin |
injectors, incidentally, should REALLY be named "ejectors" |
18:18 |
Pexin |
but, whatya do |
18:18 |
jonadab |
A lot of things are misnamed. |
18:18 |
jonadab |
The table saw is called a "circular saw", because whoever made it just didn't know the difference. |
18:18 |
Pexin |
https://github.com/h-v-smacker/technic if interested |
18:20 |
jonadab |
Note that a lot of the li-fo mods go out of their way to get rid of one of the really common basic mods that a ton of things depend on (might've been basic_materials, or something like that). |
18:21 |
jonadab |
Not sure if that is relevant for their Technic fork. |
18:21 |
jonadab |
Personally, the ones I want to get rid of are homedecor and unified_dyes. |
18:24 |
specing |
Pexin: they inject into pneumatic tube system, hence injectors |
18:27 |
Pexin |
|:( |
18:29 |
jonadab |
Man, this is weird. I can place blocks, _stop the server_, start the server back up, connect again, and the blocks I placed are there. But minetestmapper is still getting exactly what it was getting before the power blink the other day. |
18:33 |
FriendlyPerson[m |
Also this laughs my socks off! A mod ACTUALLY took the Sammy Rating System seriously enough to put it in their mod. ?♂️ |
18:34 |
* FriendlyPerson[m |
uploaded an image: (203KiB) < https://libera.ems.host/_matrix/media/r0/download/matrix.org/CUoCkRCeqDtVttxfMlwnmyKT/Screenshot%20from%202021-08-08%2014-33-00.png > |
18:44 |
Xanabella |
Virus Scanner scan "potentialy dangerous" ... with Minetest you can do "much". Check the Mod, its OpenSouce and report it to your Virus Scanner to add the Mod on WhiteList |
18:48 |
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18:49 |
FriendlyPerson[m |
<jonadab> "FriendlyPerson: Injectors pull..." <- Couldn't get this to work. It's left to pull then push out any other sides but the front right? |
18:50 |
* FriendlyPerson[m |
uploaded an image: (1199KiB) < https://libera.ems.host/_matrix/media/r0/download/matrix.org/EeFmLoiQnWvjOHcICXRSxNbN/screenshot_20210808_144801.png > |
18:50 |
FriendlyPerson[m |
That was my setup, pushing the button did nothing even though the device was "enabled". |
18:55 |
Xanabella |
Place the Furnace, on Side the Injector(look Arrow look away from it) then tube on the other Side and end in Chest ... and Push the Injector from Hand to test (without Mesecon and Button) |
18:56 |
Xanabella |
you dont even need Tube ... Furnace, Injector, Chest ... and maybe look YouTube Vids |
18:59 |
Xanabella |
and if you use internacl Control Logic, it come Right out ... Chest(Tube)<---Furnace |
19:02 |
FriendlyPerson[m |
Xanabella: The exact issue is that. Even if we install two circuits it's still doesn't empties in time so we are left spamming HV machines in case one of them falls behind. |
19:04 |
FriendlyPerson[m |
Every machine mod that were in Minecraft that intended full automation always either eject themselves properly or have relevant upgrades to keep up the speed internally. |
19:04 |
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19:05 |
Pexin |
wait what |
19:06 |
FriendlyPerson[m |
Point being it's frustrating to get Technic to scale properly. |
19:06 |
Xanabella |
It has Stack Injector that do it. i use mese_plus with adjustable_blink_plant 0.5s ... and you can Search (you dead) to found in Technic were was the 4s Tact to change the Mod himself |
19:06 |
Pexin |
self contained injector only pops items out the bottom, and does so continuously |
19:07 |
FriendlyPerson[m |
Pexin: Well that was not mentioned in the Pipeworks wiki at all. That is why we are getting frustrated over here. |
19:07 |
Pexin |
self contained injector screwed me up royal at first haha |
19:08 |
FriendlyPerson[m |
Sure does, same goes for Technic too. Because if they added higher teir machines then they should have relevant internal upgrades. |
19:12 |
Xanabella |
MineTest was OpenSource and Free to Help to Improve it ... Nobody say its Perfect, everybody has ideas and even if i change me own "technic mod", only the owner can change ContentDB |
19:16 |
Xanabella |
For Furnace was the easy way "Chest, Hopper, Normal Furnance, Hopper, Chest" and fill be hand (injector to recolect if more the one "Collum") |
19:19 |
Xanabella |
Hopper, Furnace, Hopper and on side Hopper(with bio_fuel on top) me Favorite |
19:22 |
FriendlyPerson[m |
<Xanabella> "MineTest was OpenSource and Free..." <- There's a difference between perfection and consistency however. |
19:27 |
Xanabella |
Feel you free to help to improve it and make it better ... all tubework was 4s, and Injector->Ejector only 1 Char to change |
19:57 |
jonadab |
FriendlyPerson[m: The texture of the injectors looks like arrows, pointing from the side they pull from, to the side they eject to. |
19:58 |
jonadab |
If you use stackwise injectors, it doesn't matter if the injector temporarily gets behind, it'll catch up by taking the whole stack. |
19:58 |
FriendlyPerson[m |
jonadab: It just looks like a closed form of chest. At least from the front of the device. |
19:59 |
jonadab |
Chest? Oh, are you attempting to use the self-contained injector? I've never used those. Only the itemwise (blue arrows), stackwise (yellow arrows), or digiline (light blue arrows). |
19:59 |
jonadab |
And you can activate them by just slapping a blinky plant next to them. |
20:00 |
jonadab |
Except the digiline one. For that you need to send digiline signals, obviously. |
20:00 |
jonadab |
I have less experience with it, but enough to know that it's very powerful. |
20:02 |
jonadab |
There's one piece of equipment where the stackwise injectors can get behind and let the device fill up, and that's the MV thresher, especially if you use it on grass, which has three outputs. The device has only four slots, and the injector will keep taking from slot 1 even though that's the least-full stack, and then one of the other stacks will overflow into slot 4... |
20:04 |
specing |
Never heard of such a machine |
20:05 |
Pexin |
also centrifuge |
20:05 |
jonadab |
Oh, maybe the centrifuge too, yeah. e.g. if separating dirt to get clay. |
20:05 |
jonadab |
specing: I think it's not from Technic itself, but an add-ons mod made to go with Technic. |
20:21 |
FriendlyPerson[m |
I also not sure if the 2secs that plant does is suffice for a HV machine that rotates stocks like from quarries and such. |
20:21 |
FriendlyPerson[m |
Since stackwises only does one output at a time. Regardless if it actually a full stack or not. |
20:24 |
Xanabella |
Maybe: 10 Furnance on line with ControlLogic, 1tube left to reCollect all in one Chest. top Tube to refill, down Supply |
20:25 |
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20:28 |
FriendlyPerson[m |
Xanabella: Ya that what we ending having to do. But the thing is that it's not just consistent game play. IDEALLY what would happen if that upgrade is installed it would spews out at the proper rate or you would have something like a MV version and HV one. Like IFT does (stackwise advanced one). |
20:32 |
Xanabella |
the you get all Peaple angry that want Technic on Server becaus the Crash of OverFlow ... Find Peaple that spend Money for Nasa-Server and Internet bill or Make Pay-Version ... in every case some Peaple get Angry |
20:37 |
FriendlyPerson[m |
Xanabella: They're not angry they are just frustrated that they are unable to understand (or it's hard for them to be doing so) because of these inconsistencies. Even if you do, it's still not as fun with consistently reasonably being there. |
20:39 |
Xanabella |
The Peaple on Sever dont understand why the Crash and was to Slow ... and noboy understand that Pay-Game with Payed Programer with full time job do it better |
20:42 |
Swift110-mobile |
hey all |
20:43 |
FriendlyPerson[m |
Xanabella: That is why a server should be keeping things informed for them so they can and secondary that isn't always the case. The only thing you get with "paid for" works are the contractuals and/or SLAs. Not much else. Hence the different between a Host and you DIYing it that the Host have contracts in place while your server at home does not. Therefore the person at home might not be able to deliver similar SLAs goals. |
20:47 |
Xanabella |
and even in Pay-Game, support was full of bug ... after 10y the call it Feature. You ask for MineTest more ... |
20:48 |
FriendlyPerson[m |
Xanabella: That is what i mean, just paying for something doesn't automatically means it's better. |
20:49 |
Xanabella |
Change your Code, show your solution and the MineTest Support and All other was grateful for Help |
21:00 |
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21:39 |
Xanabella |
technic\machines\register\common.lua ... Line 63: technic.send_items <--- Thats te function that send to Pipe, i dont found where the call it in 4s tact and give up |
21:42 |
Xanabella |
@ FriendlyPerson[m Find where the was called or try to change it that the put out StackWise out |
21:44 |
Xanabella |
if you want 5x5 Output to stack more instead of 2x2 its easyer |
21:59 |
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22:34 |
Xanabella |
@Friendlyperson i have problem to query you, join #Friendlyperson |
22:37 |
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22:49 |
FriendlyPerson[m |
<Xanabella> "@Friendlyperson i have problem..." <- It's okay I can't find the room here on Element, is it possible to get an invite to it instead? |
22:56 |
Xanabella |
You must log into your NickServ account to message this user <--- /join FriendlyPerson |
23:01 |
FriendlyPerson[m |
<Xanabella> "You must log into your NickServ..." <- I am confused my Matrix NickServ is erroring out the command even though I am using /join RoomAddress |
23:02 |
MTDiscord |
<jordan4ibanez> Is it possible to disable opening the inventory? |
23:02 |
rubenwardy |
You can try setting the formspec to "" |
23:06 |
Xanabella |
@FriendlyPerson then opposite, you join/open a channel and tell/invite me |
23:06 |
FriendlyPerson[m |
Xanabella: I had to add the # but even then it said the room is not accessible to me. |
23:07 |
sfan5 |
rubenwardy: the client could just prevent opening it if the formspec is empty |
23:07 |
rubenwardy |
I suspect it may already do that |
23:09 |
FriendlyPerson[m |
Xanabella: I made a Private Matrix room and invited you there. Were you able to actually get it? It said that you joined the room. But your not have read/responded in it. |
23:11 |
Xanabella |
[01:07:34] <FriendlyPerson[m> Did that worked for you? <--- recive query, no invite and still cant answer ... name of the room? |
23:13 |
FriendlyPerson[m |
Xanabella: I guess your bridge is not working with Matrix then. Is there a way for me to make a Librea room through NickServ or something? I don't know how to make an IRC room... |
23:14 |
sfan5 |
you can join a room of any name and it will exist |
23:14 |
Xanabella |
just type "/join xxxxxx" or "/join #xxxxxxx" |
23:14 |
sfan5 |
or start to exist if it doesn't yet |
23:17 |
FriendlyPerson[m |
It's not working I made a room I sure wouldn't exists and it saying it's not accessible... |
23:17 |
* FriendlyPerson[m |
uploaded an image: (421KiB) < https://libera.ems.host/_matrix/media/r0/download/matrix.org/gWLqXYbmbpAsMLAUkitPItgP/Screenshot%20from%202021-08-08%2019-16-34.png > |
23:17 |
FriendlyPerson[m |
Same for Xanabella 's room too. |
23:21 |
Xanabella |
just to be sure of therm ... we are in Room #minetest and Query me Private ... you say Private Matrix room ... #PrivateFP: ???dont know |
23:22 |
FriendlyPerson[m |
Xanabella: Yes I first made a private Matrix room which I invited you and your bridge accepted it. But you didn't see it apparently. So I thought to make a librea room on my end. Which NickServ is not giving me. |
23:22 |
FriendlyPerson[m |
Because of the error above (as well as your room too). |
23:23 |
Xanabella |
the same like you have enter #minetest ... just some "nonsense text" ... you join allvais ... existing ones ore new are same |
23:24 |
sfan5 |
hah I half expected that the matrix bridge wouldn't let you do this |
23:25 |
FriendlyPerson[m |
sfan5: No the command does exists it's errors out if you don't put the hashbang. But the issue is is starting/joining a room. Whether it's active or not. |
23:28 |
FriendlyPerson[m |
And I don't understand why someone else was able to INVITE me to a DM but not Xanabella unless they didn't tried that already. |
23:28 |
MTDiscord |
<jordan4ibanez> Is it possible to check if an inventory is open? |
23:31 |
Xanabella |
[01:30:16] Xanabella hat FriendlyPerson[m in den Channel #Friendlyperson eingeladen <---> and Querry(Private) You must log into your NickServ account to message this user |
23:32 |
Xanabella |
Here we have Chanserve, how/can you access/join other channel or need vor everyone invite? |
23:34 |
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23:41 |
Xanabella |
[01:41:08] <FriendlyPerson[m> How about now there? ... [01:41:28] <Xanabella> a ... [01:41:28] You must log into your NickServ account to message this user |
23:42 |
FriendlyPerson[m |
I tried querying you Xanabella , are you able to see my chat now that I did it from the /query command? |
23:43 |
Xanabella |
... /join room with "#" not /query Private |
23:43 |
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Boingo joined #minetest |
23:44 |
FriendlyPerson[m |
Xanabella: As I said that not working on my end so I am trying to figure out how to get to you instead. as any time I do /join #room it gives me a "not available" error. |
23:44 |
Xanabella |
try join #lordofthetest or #minetest-de ... just something diffrent as #minetest |
23:46 |
Xanabella |
maybe ist for you not Join but Enter/Access |
23:46 |
FriendlyPerson[m |
Xanabella: It is join but it's not working... |
23:46 |
* FriendlyPerson[m |
uploaded an image: (402KiB) < https://libera.ems.host/_matrix/media/r0/download/matrix.org/iEsMRbuLrwbGkCHdTuDjRpgQ/Screenshot%20from%202021-08-08%2019-46-26.png > |
23:47 |
FriendlyPerson[m |
It just won't let me. I am so confused |
23:49 |
Xanabella |
maybe not we has problem but Matrix<->Libera ... its late, the Problem dont run awai and never run out |
23:53 |
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calcul0n_ joined #minetest |