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IRC log for #minetest, 2021-08-09

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All times shown according to UTC.

Time Nick Message
00:04 FriendlyPerson[m <Xanabella> "maybe not we has problem but..." <- I am sorry if I ran you quite late, I didn't mean too as I didn't think this would be such a problem. Another Librea user just DMed me today by inviting me and it's worked on their side. So I thought you were be fine but I guess I was wrong about that. Sorry. :(
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00:28 Xanabella Belief me, i was diffrent ... open your eye, build your own opinion, you are old enof to learn from you own faults and gather experiance on the way of GOD-like
00:32 * specing idly wonders if Xanabella is a bot ... really hard to understand
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00:41 Xanabella ParaNOid AndroID was near bot ... not 3D, Matrix ReTracer ---> https://www.youtube.com/watch?v=JzuOHYpTBck
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05:06 Topic for #minetest is now The official Minetest channel | Latest version: 5.4.1 (2021-04-10) | General, player and modding discussion is on-topic. If in doubt, post here | Responses may take a while, be patient | Rules: https://wiki.minetest.net/IRC#Rules | Development: #minetest-dev | Server list: https://minetest.net/servers | IRC logs: https://irc.minetest.net/minetest
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07:07 grouinos hello
07:08 grouinos i there somebody ?
07:10 MTDiscord <Sublayer plank> hello
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07:32 helix[m] @grouinos sup
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07:36 grouinos hello, i have installing MinetestAmbience 36 but i can't cut the music, an idea ?
07:39 grouinos m
07:40 grouinos i try /mvol 0 but don't work
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10:23 Tusha Hi there all. Is there any guide to apply TDD on Minetest Modding?
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10:53 BuckarooBanzai Tusha: test-driven development?
11:01 celeron55_ you probably have to separate your code into the actual logic, and a glue layer that sticks the logic to minetest, and then for tests you replace the glue layer with your unit test layer
11:02 rubenwardy !book unit
11:02 MinetestBot rubenwardy: Automatic Unit Testing - https://rubenwardy.com/minetest_modding_book//en/quality/unit_testing.html
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11:02 BuckarooBanzai There is "busted" and "mineunit" (https://github.com/mt-mods/mineunit) the combination is pretty good IMO
11:02 rubenwardy Yeah, you need to separate logic from "views", where a view is something like an entity, callback, or node def
11:03 celeron55_ of course depending on what you want to test. if you want to test engine integration, then you have to set up a test world and observe your code and the engine running together, like what Unity Test Framework does on Unity3D (i think)
11:03 rubenwardy That would be an integration test
11:03 celeron55_ well, depends
11:03 celeron55_ but it gets to that territory for sure
11:04 BuckarooBanzai Integration tests got a lot simpler since we have the versioned minetest-docker images
11:04 rubenwardy https://gitlab.com/rubenwardy/conquer/-/tree/master/tests
11:04 rubenwardy If you're running Minetest, it's not a unit test
11:05 BuckarooBanzai both test-variants have up- and downsides
11:05 BuckarooBanzai a mix of both does cover most of your errors
11:06 rubenwardy Having mocks is good for unit testing though, which is what Mineunit looks like
11:08 Tusha BuckarooBanzai: Yeah that was what I meant, thanks :)
11:09 Tusha Thank everyone for the useful info, indeed all I want now is how feasible is to practice Test Driven Development on Minetest Lua Environment, I will check that out :)
11:09 Tusha At least unit-testing for Code based errors, since I'm not versed in Lua
11:10 BuckarooBanzai i would recommend to start simple, a small mod maybe and later on go into the testing territory ;)
11:14 Tusha Well, I wanted to practice TDD mostly, as I aspire to work on other languages using that methology, like making a boilerplate even if it is just an small Hello MTest mod, but indeed I will try to start small, thanks for the advice :)
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11:20 MTDiscord <luatic> You can easily do TDD with Lua, but you can hardly do TDD with Minetest
11:20 celeron55_ i don't have any experience with mineunit but if it's well made and properly acts like the engine you can skip a lot of work making tests possible for your code with it
11:22 rubenwardy TDD is overrated
11:22 rubenwardy But you can get good test coverage with Minetest mods
11:24 celeron55_ personally, i first and foremost just write robust code that barely can fail, but sometimes you just end up with such a complex system that you're every day afraid it will just crumble to pieces. or your teammates always break stuff. then write unit tests 8)
11:24 rubenwardy (I rarely write tests first, I usually write the code then the tests. TDD requires too much planning)
11:25 rubenwardy There's no such thing as robust code without unit tests
11:25 rubenwardy Unless it is actually trivial, architecturally and logically
11:25 celeron55_ the best code is trivial, architecturally and logically
11:26 BuckarooBanzai SX (the author of mineunit) went almost the whole way in terms of engine api surface, some testing examples https://github.com/mt-mods/technic/tree/master/technic/spec
11:27 celeron55_ i'm trying to remember some time that i've decided to use TDD, but can't come up with any
11:28 celeron55_ but a certain kind of interface-first development process kind of is TDD
11:29 celeron55_ without officially being TDD
11:29 celeron55_ i'll call it tests-on-the-go
11:48 Xanabella MineTest Alpha, expept many bug: Good testdev to try/learn and if you are proud of what you have make, share the Mod ... to found bug, you never exept ... trust the com
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12:24 rubenwardy Yeah, I've only ever done TDD in university. It's something that fits waterfall development more than agile code
12:25 rubenwardy Actually, that's not true. I've done it with my pathfinder and a few compiler projects
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12:25 rubenwardy It works then because the interface is straight forward from the beginning
12:30 celeron55_ it also depends on what you know beforehand
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12:31 celeron55_ if you already have a very specific problem in mind, you might as well write the problem as a test first
12:32 celeron55_ it'll help you think further even if the test itself isn't actually that important
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17:04 Tusha Also, is possible to create files using a clientside mod? At least some kind of text ones
17:05 specing yes, but you have to patch the client
17:07 Tusha And I suppose that servers don't like that?
17:07 Tusha Or is safe to do so?
17:09 specing the files are created on your machine, the server is as clueless about it as a rock
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17:15 Tusha Oh, I though they could enforce some kind of client verification that it has not been tampered with in any way
17:15 rubenwardy clientside mods aren't send from servers currently
17:16 rubenwardy but the sandbox is designed under the assumption that they will be, so doesn't allow editing files
17:16 rubenwardy you have mod storage though
17:17 Tusha I see, well the problem with mod storage is that is not plain text, or at least that was I read
17:17 Tusha My idea is to see if is possible to make a chat logger that doesn't rely on debug.txt
17:17 Tusha But that is easily searchable without interpreters
17:19 specing Tusha: https://repo.or.cz/waspsaliva.git
17:21 sfan5 recommending people full-fledged cheat clients in response to scripting questions is really something
17:22 specing Well, yes. Because the official client cannot be used for this, and Tusha would have to waste time poking holes in the sandbox instead of actually working on their project.
17:24 Tusha Well thanks specing, I will give it a try
17:25 Tusha I suppose in the future some kind of CORS-like protection for clientside mods would be useful, like letting self-installed mods io access but not those from the server
17:26 rubenwardy not really possible, unless you split up mods into different lua states
17:26 sfan5 that has to happen anyway
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19:05 MinetestBot [git] hecktest -> minetest/minetest: Remove statement semicolons from a lua script eefa39e https://git.io/JR2cG (2021-08-09T19:03:18Z)
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