Time |
Nick |
Message |
00:01 |
asdflkj_sh |
erlehmann: yes, twitch chat uses irc, with some nonstandard extensions but similar enough that you can connect with many normal clients iiuc |
00:04 |
erlehmann |
oh interesting |
00:04 |
erlehmann |
any docs on that? |
00:06 |
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10:28 |
IvanGorinich |
Hello |
11:12 |
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13:03 |
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15:03 |
MTDiscord |
<Benrob0329> Connecting to Twitch IRC doesn't work anymore afaik |
15:16 |
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19:07 |
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19:11 |
alguien |
minetest basic_robot "direction" is overloaded: 1) absolute (N,E,S,W) 2) relative(up, down, left, right, forward, backward) 3) yaw 4) vectors (self.viewdir(), ie cos(yaw), 0 , sin(yaw)) 5) dirid (<insert more math here>) |
19:13 |
alguien |
you start thinking in terms of 1 at first. You program in terms of 2. You track your own view in terms of 3. You track the bot's view int erms of 4. To properly orient stuff you need 5 |
19:13 |
alguien |
*properly orient stuff to place |
19:14 |
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19:15 |
alguien |
I'm attempting to place a block oriented the same way as the robot. That is to say, I need to convert #4 into #5 |
19:15 |
ShadowBot |
https://github.com/minetest/minetest/issues/4 -- cppcheck warnings |
19:15 |
ShadowBot |
https://github.com/minetest/minetest/issues/5 -- Fixed key names so the key set menu now works. by adamnew123456 |
19:17 |
alguien |
Also I'm not sure if it's the server or what, but player.getview(someone) (which is player:get_look_dir()) returns a different vector than does self.viewdir() ({x=math.cos(yaw), y = 0, z=math.sin(yaw)}) |
19:20 |
Krock |
alguien: https://dev.minetest.net/images/a/aa/player_object_look_horizontal_vertical_yaw.png |
19:21 |
Krock |
for Z you need cos, and X -sin |
19:22 |
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19:25 |
alguien |
yeah basic_robot does it the other way around, sets x to cos, and y to sin |
19:25 |
alguien |
s/y/z/ |
19:25 |
alguien |
i mean: replace y in z in that sentence |
19:25 |
alguien |
s/in/with/ |
19:25 |
alguien |
sorry about that |
19:26 |
alguien |
https://github.com/ac-minetest/basic_robot/blob/master/init.lua#L106 |
19:26 |
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19:44 |
alguien |
how do you turn off the new fly/swim where you look movement? |
19:45 |
Krock |
alguien: https://github.com/minetest/minetest/blob/master/minetest.conf.example#L218-L221 |
19:45 |
Krock |
P like Pitch move |
19:46 |
alguien |
thanks mate, that'll help |
20:02 |
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23:42 |
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23:47 |
jonadab |
Hmm. My script that calls minetestmapper was working fine before the power blink. Now, minetestmapper just says "Exception: attempt to write a readonly database" and exits. minetestserver is able to access the world, and I can sign on with a client and break and place blocks. Also, I've checked that none of the world's files are readonly at the filesystem level. |
23:47 |
jonadab |
Hmm, there's a map.sqlite-journal file, maybe that is relevant somehow? |
23:53 |
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23:54 |
FriendlyPerson[m |
<jonadab> "Hmm, there's a map.sqlite-..." <- That's interesting a journaling file but nothing gotten locked. I wonder if it a transaction was "lost" during the process that the world had no idea "yet". |
23:54 |
jonadab |
Lost transactions are entirely possible. |
23:54 |
jonadab |
There were probably chunks loading or even generating when the power blinked. |
23:55 |
jonadab |
I was using fast+fly specifically to generate map area, in order to be able to get a map of the area around spawn. |
23:55 |
FriendlyPerson[m |
Indeed that's what PROBABLY happened then. |
23:55 |
jonadab |
So what do I _do_ about it? |
23:56 |
jonadab |
Also, why does minetestmapper care about the DB being readonly? Isn't it just reading anyway? |
23:56 |
jonadab |
I would expect minetestserver to care about that, more than minetestmapper. |
23:57 |
jonadab |
Hmm, speaking of that, I should check minetestserver's stdeerr output for notes about it. |
23:59 |
jonadab |
Yeah, minetestserver's stderr says *nothing* about this. |