Time |
Nick |
Message |
00:18 |
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00:32 |
mmuller |
hey, are the mobs mods mostly up-to-date (as in -- run well with each other and latest minetest)? |
00:32 |
mmuller |
also, and recommendations for good mobs mods? |
00:32 |
mmuller |
*any |
00:44 |
MTDiscord |
<wwar> Well in content db you will find mobs_redo, mobs_animal and mobs_monster in the first pages so they are techincally the best |
00:44 |
MTDiscord |
<Jonathon> just because something is first does not mean that it is the best |
00:45 |
MTDiscord |
<wwar> Best reviews |
00:45 |
MTDiscord |
<Jonathon> in fact mobs redo performance is not that great |
00:45 |
MTDiscord |
<wwar> yeah low quality but its api is easy to use, doesnt make laggy mobs |
00:45 |
MTDiscord |
<Jonathon> >doesnt make laggy mobs but yet it does |
00:46 |
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07:06 |
independent56_ |
i wish mapserver would do more then a map, like telling me if ars is on in a signal, or type of train... just all extra information i need. |
07:06 |
independent56_ |
but you could argue that if i cared that much, i would add the features already. |
07:34 |
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08:54 |
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08:59 |
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09:21 |
VanessaE |
anyone awake? I need some help with mod security.. |
09:21 |
sfan5 |
hi |
09:22 |
VanessaE |
I need minetest.get_dir_list() to read from a dir outside of the mod/world dir |
09:23 |
VanessaE |
I put the mod in secure.trusted_mods, then in the code I requested an insecure environ, local ie=that, then ie.get_dir_list(), but it's blocking access |
09:23 |
VanessaE |
(I'm preparing a feature for skinsdb) |
09:23 |
VanessaE |
well, ie.core.get_dir_list() that is |
09:23 |
sfan5 |
the fact that get_dir_list exists in the insecure environment is misleading |
09:24 |
VanessaE |
oh? |
09:24 |
sfan5 |
you get an insecure environment but the engine methods are always sandboxed |
09:24 |
VanessaE |
fuck. |
09:24 |
sfan5 |
(unless mod security is disabled wholesale) |
09:25 |
sfan5 |
I have wondered about this in the past but didn't bother to create an issue |
09:25 |
sfan5 |
you could be the one to do it ;) |
09:25 |
VanessaE |
I'm trying to create a new option in skinsdb such that it can read from a global directory (and another it can write to), which all of my servers would then use |
09:26 |
BuckarooBanzai |
btw: had the same issue with `minetest.mkdir` (not available in an insecure env) |
09:26 |
VanessaE |
so wait, is there no way at all then to do this? |
09:27 |
sfan5 |
if you want it to work you can always use os.popen(string.format("ls %q", path)) |
09:27 |
sfan5 |
"ls '%q'" actually |
09:27 |
VanessaE |
I can't guarantee the game would be running on Linux. |
09:27 |
VanessaE |
unless windows has an 'ls' command :P |
09:27 |
sfan5 |
interestingly "dir" works on both windows and linux |
09:28 |
sfan5 |
but this is the best you get unless the engine issue is solved |
09:28 |
sfan5 |
unless you pull in luafilesystem or something similar, which then leads to other annoyances |
09:29 |
* VanessaE |
sighs |
09:29 |
VanessaE |
> =os.popen(string.format("ls '%q'", "/")) |
09:29 |
VanessaE |
stdin:1: attempt to call field 'popen' (a nil value) |
09:31 |
sfan5 |
io.popen |
09:31 |
sfan5 |
I was thinking of python |
09:31 |
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09:31 |
VanessaE |
oh, io |
09:32 |
VanessaE |
I should have caught that |
09:33 |
VanessaE |
hm, no, that's still not right.. |
09:33 |
VanessaE |
> for _,i in pairs(io.popen(string.format("ls %q", "/home"))) do print(i) end |
09:33 |
VanessaE |
stdin:1: bad argument #1 to 'pairs' (table expected, got userdata) |
09:33 |
ShadowBot |
https://github.com/minetest/minetest/issues/1 -- GlowStone code by anonymousAwesome |
09:34 |
sfan5 |
it returns a file handle you can read from |
09:34 |
VanessaE |
ah |
09:44 |
VanessaE |
> local d=io.popen(string.format("ls %q", "/home")) while true do l=d:read("*line") if not l then break end print("---"..l) end |
09:44 |
VanessaE |
bingo. |
09:44 |
VanessaE |
(the --- just to prove to myself that it's working) |
09:44 |
VanessaE |
now to see if it works in-game |
09:49 |
VanessaE |
well it doesn't crash anyway :P |
09:53 |
VanessaE |
it works :) |
09:53 |
VanessaE |
thanks! |
09:54 |
VanessaE |
well getting the list is successful.. now to make it actually WORK. :P |
10:06 |
celeron55 |
maybe it's good that it's not too easy to do insecure things? 8-) |
10:07 |
VanessaE |
:P |
10:25 |
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10:30 |
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10:31 |
VanessaE |
but it seems like there's no way to access an image file that's outside the usual MT dirs and forward it to clients, so I have to copy the "global" files to skinsdb's textures dir at startup anyway :-/ |
10:31 |
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10:53 |
VanessaE |
* `minetest.dynamic_add_media(filepath, callback)` ... can this add images from outside the mod/world dir? |
10:54 |
VanessaE |
hm, probably isn't what I want anyway |
10:59 |
celeron55 |
i don't know, but i'm going to guess you'll have to copy them to the media directory for some reason or another |
11:01 |
celeron55 |
it's a bit iffy to change how all those work for trusted mods just because one out of 1000 wants to do something |
11:03 |
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11:21 |
* VanessaE |
sighs |
11:27 |
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13:20 |
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13:32 |
independent56_ |
how do i prevent client sqlite errors when two players join my server from the same computer? |
13:35 |
VanessaE |
is there anywhere other than $modpath/textures that I can dump png files and still have MT find them normally? maybe in $worldpath? |
13:37 |
sfan5 |
$worldpath/worldmods/dummy/textures |
13:37 |
VanessaE |
mmh |
13:38 |
sfan5 |
also I think there's some way to have the server read a texturepack folder |
13:38 |
VanessaE |
that's in the gamepath |
13:38 |
VanessaE |
I think |
13:39 |
VanessaE |
I got the "global" feature working well enough to "look" right but it still writes the images to the mod's textures dir and I want to avoid that.. |
13:40 |
VanessaE |
but maybe I can have it mkdir modpath.."/../something_else/textures" like your idea. |
13:43 |
MTDiscord |
<Warr1024> Is there a policy on how public the servers on the server list have to be? Like, are servers that use a whitelist or require a password or invite allowed, or do they have to actually allow some level of real access to the general public? |
13:46 |
sfan5 |
there is not |
13:59 |
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14:00 |
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14:38 |
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14:41 |
beanzilla |
Sorry to ask a odd question, does anyone know if there's mesecons:redstoneblock in MineClone2? |
14:42 |
rubenwardy |
#mineclone2 is the IRC channel |
14:42 |
beanzilla |
Ah, thank you. |
14:49 |
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15:21 |
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15:21 |
basxto |
does or did minetest ever work with minecraft assets in any way? (I’m quite sure it didn't) |
15:29 |
basxto |
there is a site which lists minetest as a minecraft remake, which feels wrong |
15:50 |
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15:52 |
entuland |
can't elaborate about those judgements |
15:52 |
entuland |
but there is #mineclone2 |
15:53 |
celeron55 |
work with? |
15:53 |
celeron55 |
what does that even mean |
15:54 |
MTDiscord |
<Warr1024> It works with MC assets if you convert them into a format that MT uses |
15:54 |
celeron55 |
it's never included any, and never has been directly compatible with any, except player skins |
15:54 |
MTDiscord |
<Warr1024> In fact that can be said for any other game |
15:57 |
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16:00 |
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16:31 |
basxto |
mineclone2 neither uses minecraft assets directly, opposed to projects like openttd, which rebuild the engine (it also remade the assets later) |
16:32 |
basxto |
but since it's indeed not that defined that well, they supply their own definitions |
16:33 |
basxto |
> A is a game where the executable and sometimes the assets as well are remade open source. Some of these games aren't exact remakes but evolution of original ones, which were eventually open sourced. |
16:33 |
basxto |
> A is a game which is very similar to or heavily inspired by a game or series. |
16:33 |
basxto |
> A game is one which has similar gameplay but is not a clone. |
16:34 |
basxto |
with that definition mcl could be a remake |
16:34 |
basxto |
mintest a clone or similar |
16:34 |
basxto |
though it never felt like there was any focus on minecraft's RPG part |
16:35 |
MTDiscord |
<Warr1024> Minetest is a remake of an infiniminer remake. |
16:40 |
celeron55 |
i think most people who mention infiniminer have never even seen it, minecraft definitely isn't a remake of infiniminer |
16:41 |
celeron55 |
rather it's a similar engine |
16:42 |
celeron55 |
the reason infiniminer is important is it's pretty much the first commonly known game to use cubic meter voxels in a first person setting |
16:45 |
celeron55 |
then notch figured out a similar engine will make an interesting creative environment and can be made pseudo-infinite, and then he put zombies in it |
16:46 |
celeron55 |
that basically is what minecraft is to this day |
16:47 |
celeron55 |
it's a bit ironic that people sometimes play competitive games similar to infiniminer inside minecraft |
16:47 |
celeron55 |
or minetest for that matter |
16:50 |
MTDiscord |
<Warr1024> I guess my point in mentioning infiniminer is that characterizing MT as "just an MC clone" is about on the level with calling MC an infiniminer clone. |
16:50 |
celeron55 |
by the time minecraft had zombies i came along and figured there's room in this genre for pretty much anything i can be bothered to program and i can make reddit mad by doing it |
16:51 |
MTDiscord |
<Warr1024> MT is also similar to infiniminer in that a lot of how it's actually played is rather different from how it was designed to be played :-) |
16:51 |
celeron55 |
back then reddit was where all the cool kids were |
16:51 |
celeron55 |
nowadays it's discord or something |
16:52 |
MTDiscord |
<Warr1024> Haha, well, it's where all the kids are, at least. :-D |
16:52 |
erlehmann |
<celeron55> by the time minecraft had zombies i came along and figured there's room in this genre for pretty much anything i can be bothered to program and i can make reddit mad by doing it |
16:52 |
erlehmann |
LOL |
16:52 |
erlehmann |
celeron55 are we the baddies? :D |
16:52 |
basxto |
now that I looked more at how minecraft does things duo to mcl, I realize that minetest players (2D in a 3D world) were closer to what infiniminer did :D |
16:52 |
erlehmann |
le reddit rageface |
16:53 |
erlehmann |
basxto i think fleckenstein is your go-to source for "everything that minecraft can do" btw |
16:53 |
MTDiscord |
<GreenXenith> I played Infiminer for a bit, vaguely reminiscent of old versions of CTF |
16:53 |
erlehmann |
he pretty much says his mineclone2 goal was to religiously clone minecraft, including bugs, even if the minetest engine has to bend backward |
16:54 |
basxto |
oh damn, I just release that my quotes lacked the most important words xD |
16:54 |
basxto |
*realize |
16:55 |
MTDiscord |
<Warr1024> Okay, I had never even actually seen infiniminer before, just took people's word for its similarities |
16:55 |
MTDiscord |
<Warr1024> but now that I see some gameplay footage from it, it's way more similar than I expected |
16:56 |
erlehmann |
<basxto> mineclone2 neither uses minecraft assets directly, opposed to projects like openttd, which rebuild the engine (it also remade the assets later) |
16:56 |
erlehmann |
basxto pretty sure you can use minecraft assets though |
16:56 |
erlehmann |
clamity does i think? |
16:58 |
MTDiscord |
<Warr1024> You could use MC assets in any MT game, but (1) you'd probably have to convert them to the right formats, and (2) they can't be distributed bundled. |
16:58 |
basxto |
I actually thought about trying to create a converter for the free raspberrypi version of minecraft |
16:58 |
MTDiscord |
<Warr1024> MT games can only use assets they have permission to, or else they can't redistribute a version that's directly playable without importing assets, so they pretty much all ship with their own. |
16:59 |
MTDiscord |
<Warr1024> Minecraft is interesting but if I wanted to play Minecraft then I'd just play my copy of Minecraft. I imagine a lot has changed in the like 7 years since I last touched it. |
16:59 |
basxto |
but the textures might not fit, I don't think the models are exactly the same (I honestly don't want them to be) |
17:01 |
basxto |
warr1024: infiniminer videos always feel like watching a FPS match in a voxel miner world |
17:01 |
basxto |
+for me |
17:02 |
MTDiscord |
<Warr1024> I'd love to see a faithful remake in MT :-) |
17:03 |
basxto |
and in general you can use comercial assets by either converting them or supporting their file formats directly … the latter is probably more done my foss remake engines |
17:04 |
MTDiscord |
<Warr1024> I don't really go much for adaptations/clones of popular titles like MineClone2, but ones of more osbcure games like infiniminer, or ones that are kind of stretching the original vision of the engine like Box World 3D, I like. |
17:05 |
erlehmann |
basxto, in the tools directiory of mineclone2/mineclonia there is a texture converter |
17:05 |
celeron55 |
an infiniminer remake in minetest would be cool |
17:05 |
erlehmann |
This is a Python script which converts a resource pack for Minecraft to |
17:05 |
erlehmann |
a texture pack for Minetest so it can be used with MineClone 2. |
17:05 |
erlehmann |
Coverage is close to 100%, but it's not quite there yet. |
17:05 |
celeron55 |
of course as has been said CTF is a bit similar but it's not the same |
17:05 |
basxto |
mineclone2 is what I played most since I switched back from voxelands, but I pretty much just want a well documented game with builtin and well integrated mobs, farming, automatization and lots of generated stuff to explore |
17:06 |
MTDiscord |
<Warr1024> Infiniminer looks like a .NET thing so honestly I'm not sure whether I'd actually be able to run it as it is. The MT engine seems like it'd be a great fit for it, tho. |
17:06 |
basxto |
I miss vombies and mesecon a bit tbh |
17:06 |
basxto |
:D |
17:06 |
rubenwardy |
I don't really play or enjoy FPS games, and I think CTF makes that evident |
17:06 |
erlehmann |
vombies? |
17:06 |
basxto |
dunno if they are still a thing |
17:06 |
rubenwardy |
well, the base design that is - now that I no longer dev it, presumably it's gotten better \o/ |
17:06 |
MTDiscord |
<Warr1024> ruben: if you like to develop games but not play the games you develop, then the MT scene is right for you :-D |
17:06 |
basxto |
was probably one of the first mob mods |
17:07 |
MTDiscord |
<Warr1024> I have noticed that the things I enjoy the most are the things I CAN'T create for myself. |
17:07 |
basxto |
I don't remember if they were supposed to be zombies or vampires, they were at least badly drawn and nobody could tell |
17:07 |
MTDiscord |
<Warr1024> It is, after all, hard to find surprises in a thing you made yourself. |
17:07 |
MTDiscord |
<Warr1024> Games with a ton of emergent mechanics are a bit of an exception to that, at least, though. |
17:09 |
basxto |
your procgen just isn't good enough :D |
17:10 |
MTDiscord |
<Warr1024> I don't find procgen that exciting though. |
17:10 |
MTDiscord |
<Warr1024> Like what surprises me isn't so much fancy mapgen stuff, as it is when a player discovers some new mechanic or trick I wouldn't have thought of. |
17:13 |
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17:14 |
basxto |
vombies are from Animals Modpack https://forum.minetest.net/viewtopic.php?f=11&t=629 |
17:15 |
basxto |
even supports minetest 0.4.13 |
17:28 |
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17:45 |
basxto |
warr1024: and yes, infiniminer is c# and it was dropped because it's sourcecode was decompiled, it's not really a finished game |
17:45 |
basxto |
it's fully open sourced, but all textures are in .psd format D: |
17:55 |
celeron55 |
it's a weird choice to drop a game because its source code was decompiled with debug symbols |
17:55 |
celeron55 |
you don't really lose anything in that if you keep developing it further, soon enough it'll deviate a lot from what was decompiled |
17:56 |
MTDiscord |
<Warr1024> I mean maybe there were some deeply embarrassing variable names or something |
17:56 |
celeron55 |
i don't think so |
17:56 |
MTDiscord |
<Warr1024> I guess I can't comment because I don't really understand decompilation anyway. Like, that sort of implies that they were distributing binaries only and not source, and that alone boggles. |
17:57 |
celeron55 |
well of course it was binary only like most games |
17:57 |
celeron55 |
some people see leaking source code like someone seeing you pants down |
17:57 |
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17:58 |
celeron55 |
altough i guess that's not as bad either as some people think |
17:58 |
MTDiscord |
<Warr1024> We're open-source folks, we don't wear pants. |
17:58 |
celeron55 |
the pants down thing i mean |
17:58 |
MTDiscord |
<Warr1024> Can't be caught with your pants around your ankles if you make sure to stay well away from pants in general. |
17:58 |
basxto |
> Hackers modified the code to make mods, but also started making clients that would target vulnerabilities in the game as well as build incompatible game forks that fragmented its user base. Barth, who was making the game for free, then lost interest and dropped the project, as development of the game had become too difficult. |
17:58 |
basxto |
that's what wikipedia says |
18:00 |
MTDiscord |
<Warr1024> MT's got its fair share of hack clients and forks and such, but I don't think those things have really affected it so much though. |
18:00 |
MTDiscord |
<Benrob0329> A swift swing of the ban hammer is usually enough with casual cheaters |
18:00 |
MTDiscord |
<Warr1024> Like, interest waxes and wanes and there is some turnover in active contributors, but I think that's mostly just natural cycles stuff? |
18:01 |
MTDiscord |
<Warr1024> I don't usually bother punishing cheaters on my server. We mostly just laugh at them until they go away. |
18:01 |
MTDiscord |
<Benrob0329> Also, exposing vulnerabilities that were going to be uncovered anyways seems like it just does some of the work for you in finding them |
18:03 |
MTDiscord |
<Benrob0329> Fragmenting the userbase sounds like a greater issue, but then if they're willing to bail so quickly how good of a job were you really doing... |
18:04 |
MTDiscord |
<Warr1024> Yeah, I mean, if you ask me how many people play my game, I'd have to ask what level of engagement is the proper standard. |
18:05 |
basxto |
well, he made other games after it |
18:05 |
basxto |
or that studio |
18:07 |
basxto |
spacechem, shenzhen I/O, opus magnum, nfinifactory (infiniminer+spacechem, somewhat) |
18:07 |
basxto |
mhm … exile is more frustrating than fun |
18:08 |
MTDiscord |
<Warr1024> It seems like there's a whole "infini-" ecosystem, like maybe they reused enginy parts of the games for other things using similar tech but different play styles. |
18:09 |
MTDiscord |
<Warr1024> I thought the "hardcore survival" aspects of Exile were too literal for my tastes. |
18:10 |
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18:10 |
MTDiscord |
<Warr1024> In practice I spent a lot of my play time in that game laying in bed trying to conserve hydration so that I could weather a long drought with as little dying and walking back home from spawn as possible. |
18:11 |
MTDiscord |
<Warr1024> When I decided to make a hardcore survival game I decided not to put dying in it :-D |
18:11 |
MTDiscord |
<Warr1024> (more accurately I ended up removing death later, but either way it's gone) |
18:13 |
MTDiscord |
<Jordach> you can't mention a zachtronics game without mentioning TIS-100 |
18:13 |
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18:13 |
MTDiscord |
<Warr1024> If we were to make an infiniminer remake in MT I feel like "finiminer" would be a good name for it, to highlight how everyone seems to complain all the time about the 62km map size limit. |
18:14 |
basxto |
I’m taking damage and don't understand why :D, I hope it gets easier once I understand how to get the basic things |
18:15 |
basxto |
and dunno, I rather program real assembler and run it on my gameboy |
18:16 |
basxto |
people complain about the map size? |
18:16 |
basxto |
so far the map seemed quit big to me |
18:16 |
MTDiscord |
<Warr1024> you're probably taking damage in Exile because the homeostasis of your body is entirely the player's responsibility. You need to keep fed and hydrated, regulate your body temperature, etc. |
18:17 |
MTDiscord |
<Warr1024> Apparently there are people who play minetest by getting on a server and just walking, and I suppose assume they should have to walk for hours on end to find a spot to settle |
18:17 |
basxto |
maybe it was temp, thirst wasn't at 0% |
18:17 |
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18:17 |
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18:18 |
MTDiscord |
<Warr1024> Hypothermia and heatstroke can both kill you in exile, and a lot of things like rain and furnaces and shelter can impact your exposure to heat/cold. |
18:18 |
basxto |
I drove a bit around by boat to explore a bit of our map |
18:18 |
basxto |
that took hours |
18:19 |
MTDiscord |
<Warr1024> Personally I tend to limit map size pretty tightly, unless there are enough players that it starts to feel crowded. I don't want to keep eating up disk space to store just plain mapgenned terrain that players haven't even developed, and I keep rotated backups and such too. |
18:21 |
MTDiscord |
<Warr1024> It's really sad when a server just ghosts and leaves no backups or snapshots or continuity plan and players just loose their work and their community. I require players to CC0-license anything they build on my server so that anyone can pull snapshots anytime, and there's no risk that we'll just lose funding to run it and everyone will lose their year-long projects. |
18:23 |
basxto |
you certainly don't want me as a player |
18:23 |
basxto |
I probably discovered 90% of our map :D |
18:24 |
basxto |
and looted everything I found on my way |
18:25 |
basxto |
but walking for a bit before settling is important, there should be nobody around |
18:26 |
basxto |
I’m already annoyed that others can see my name from afar |
18:26 |
basxto |
they can just run or dig to where I am -.- |
18:27 |
MTDiscord |
<Warr1024> Looting is not allowed on most of the NodeCore servers out there, but the way nametags are handled in the game is designed to handle a mix of coop and anarchy play. |
18:28 |
MTDiscord |
<Warr1024> You can't see a player's nametag unless you can see their face up close enough, so they don't show through stuff |
18:28 |
MTDiscord |
<Warr1024> but you can learn to recognize a player by clothing color, if you spot them at a distance |
18:28 |
basxto |
I’m talking about generated structures |
18:29 |
MTDiscord |
<Warr1024> ah, yeah, dungeon loot is actually still pretty new in nodecore |
18:29 |
basxto |
mcl has more |
18:29 |
basxto |
there are mineshafts and villages |
18:29 |
MTDiscord |
<Warr1024> yeah, the original MC went hog-wild with prefab structures and MCL pretty much had to match |
18:30 |
basxto |
tbh it makes exploring more fun |
18:31 |
basxto |
I don't know what I would do if somebody dug into my base |
18:32 |
basxto |
I know all the people on the server, but killing and looting them would be well deserved |
18:33 |
basxto |
is that normal mintest behavior or a nodecore modification that you can see players only if the are clone neough? |
18:34 |
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19:11 |
independent56_ |
get the areas mod, to protect your base. |
19:11 |
independent56_ |
unless it is anarchy |
19:12 |
independent56_ |
or unallowed |
19:13 |
independent56_ |
i hate data loss. i lost all my documents from pre-2020 because of a mistkaed disk format. but it had all sorts of edgy in it, so i dont really mourn the loss that much. the docuents i keep now are much more numerous and harder to backup. |
19:19 |
independent56_ |
i just found out that clapham junction is a thing that exists... wow! |
19:21 |
independent56_ |
https://www.youtube.com/watch?v=ccG2nKn-zgs |
19:29 |
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19:33 |
basxto |
I don't run the server |
19:36 |
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19:59 |
independent56_ |
night is annoying, and i dont want to disable the cycle. can i make night as bright as daytime, and if so, how? |
20:11 |
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20:14 |
Noisytoot |
independent56_: What's the difference between night and day if the brightness is the same? |
20:14 |
independent56_ |
the sky. i want to see nighttime, maybe i add a small handicap to the brightness at night, but it will be livable darkness. |
20:17 |
basxto |
fullmoon :D |
20:18 |
independent56_ |
XD |
20:18 |
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20:18 |
independent56_ |
i want to be at that point where you can build, but it is uncomfortable to live without lighting. |
20:20 |
independent56_ |
tfw your long cargo train takes 3 track sections |
20:28 |
MTDiscord |
<Warr1024> "...normal mintest behavior or a nodecore modification..." it's nodecore, but there's also https://gitlab.com/Kimapr/mtg_player_names |
21:00 |
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22:34 |
independent56_ |
http://2.26.38.198/dokuwiki/doku.php?id=proposals:fartown |
22:35 |
independent56_ |
does my luaatc code look like it needs extra? (ignor the indentation) |
22:35 |
independent56_ |
goodnight, will check logs tomorrow. |
23:43 |
MTDiscord |
<Warr1024> "fartown" sounds like an area protection system based on flatulence. |
23:58 |
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