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IRC log for #minetest, 2021-06-17

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All times shown according to UTC.

Time Nick Message
00:00 VanessaE well,
00:01 VanessaE more shaders aren't really needed right now.  maybe sun glare and reflective water later, but now what's needed are bugfixes and fine-tuning :P
00:02 VanessaE (but everyone here knows my stance on that -- fix bugs, improve performance, and only add new features after)
00:09 Soni anyone knows how to use libotr?
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02:35 MTDiscord <exe_virus> Yep, I'm all for cleaning and features in parallel, but cleaning should typically have first priority
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03:17 MinetestBot [git] rubenwardy -> minetest/minetest: Add roadmap (#10536) e1b297a https://git.io/JnCom (2021-06-17T03:15:30Z)
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16:54 nisa test
16:54 mckayshirou delay test to your server?
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17:06 Santiago39_3 hi
17:06 Santiago39_3 i'm trying to install a minetest server for my kids to play in a home server
17:07 mckayshirou well what help do you need
17:07 Santiago39_3 i managed to do so, but i feel i could add some mods and stuff like sounds
17:07 Santiago39_3 it is installed in debian 10
17:08 Santiago39_3 i installed some minetest-server-mods related packages from debian repos
17:08 mckayshirou just puts the mods's directories in ~/.minetest/mods
17:08 MTDiscord <Warr1024> Play the game in single player, use the Content tab to find mods available, install them there, enable them in your world, and try them out, to figure out which ones you want.
17:08 Santiago39_3 minetest-mod-torches minetest-mod-throwing minetest-mod-nether minetest-mod-moreores minetest-mod-moreblocks minetest-mod-homedecor minetest-mod-currency minetest-mod-basic-materials
17:08 Santiago39_3 like those
17:09 Santiago39_3 this folder ~/.minetest/mods goes in client machines?
17:09 MTDiscord <Warr1024> Be aware that once you've added a mod to a world, it may add things to that world that may make removing the mod later awkward, e.g. you can end up with a bunch of "unknown node/item" things scattered about, so best to try out the mods and curate a set you like first before committing to a new world with them.
17:09 mckayshirou Warrr1024 anything could go wrong whit that, and also download time is slow
17:09 Santiago39_3 or server?
17:09 mckayshirou yeah Santiago39_3
17:09 Santiago39_3 some mods are for clients and some for server?
17:09 MTDiscord <Warr1024> Using OS package managers for installing mods, especially on debian, is largely going to just give you a limited and outdated selection.
17:09 mckayshirou and some incompatible mods may make nasty thing happening when starting
17:10 Santiago39_3 i dont get to fully understand this
17:10 mckayshirou no Santiago39_3 they are the same
17:10 Santiago39_3 clients download them from the server then?
17:10 mckayshirou yes they do
17:10 Santiago39_3 available mods
17:10 Santiago39_3 ok
17:10 MTDiscord <Warr1024> Almost all MT mods (especially the ones that affect gameplay) only need to be installed server-side
17:11 Santiago39_3 so, minetest server version running is 5.3.0
17:11 mckayshirou just download these put in your servers mods folder and run
17:11 sfan5 you should uninstall the mods from the repositories, they're hopelessly outdated
17:11 Santiago39_3 should i remove it and install a newer one?
17:11 mckayshirou nope
17:11 mckayshirou it is fine
17:11 sfan5 5.3.0 is also outdated but it's less of an issue
17:11 Santiago39_3 where is the server mods folder?
17:11 mckayshirou ~/.minetest/mods
17:11 sfan5 wrong
17:11 MTDiscord <Warr1024> Be aware that games for MT do behave differently than mods.  I've had a few people break a game by trying to install it it as a mod...
17:11 Santiago39_3 clients are also debian 10 and run minetest 5.3.0
17:11 mckayshirou heh ¬_¬ that was sfan5
17:11 sfan5 well partially
17:12 sfan5 it depends on which user the server is running as
17:12 Santiago39_3 you mean /root/.minetest/mods ?
17:12 sfan5 and that depends on how debian has set it up
17:12 sfan5 yea that might work
17:12 mckayshirou Santiago39_3: are you running server as root??!?!?
17:12 sfan5 good point actually
17:12 sfan5 it won't be /root
17:12 sfan5 if you know the world folder you can also create a "worldmods" inside and put your mods there
17:12 Santiago39_3 i'm running it with /etc/init.d/minetest-server start
17:12 sfan5 easier and guaranteed to work
17:13 mckayshirou but as which user , you should do whit the normal one (non root)
17:13 mckayshirou sfan5 ye but it is almost the same
17:14 Santiago39_3 i think the user is a system user called Debian-minetest
17:14 MTDiscord <Warr1024> Running MT as root is okay ... if that's the ONLY thing you do with that machine.
17:14 mckayshirou It is fine then
17:14 MTDiscord <Warr1024> Docker is a nice way to run MT tho
17:14 sfan5 I just checked the package and it's indeed Debian-minetest
17:14 mckayshirou Docker is hard to set
17:14 Santiago39_3 i dont know where is the folder then
17:15 Santiago39_3 there is no /home/Debian-minetest
17:15 Santiago39_3 whatsoever
17:15 mckayshirou just do cd $HOME/.minetest/mods
17:15 sfan5 this is the point where you'd read debian documentation or ask someone there
17:15 sfan5 but I doubt they know either
17:15 MTDiscord <Warr1024> Learning docker JUST to run an MT server is probably more of a pain in the ass than it's worth, but if you're already familiar with docker, already run containers, and/or want to be able to move your MT server setup around easily, the effort eventually pays for itself.
17:16 mckayshirou yeh but in a brand new pc just for MT it is not worth the effort
17:16 mckayshirou on a workstatio it is worth, for example
17:17 sfan5 here's my suggestion: uninstall it and start over, you can easily compile the server and receive a portable build
17:17 sfan5 then you have mods/ games/ and worlds/ folders with no confusion where they are and can start the server yourself manually
17:17 sfan5 perhaps someone else should package that nicely so users don't have a hard time setting up one
17:17 mckayshirou [Away]
17:18 mckayshirou i already done but for 0.4
17:18 sfan5 ( here's what I'm thinking of https://forum.minetest.net/viewtopic.php?p=311160#p311160 )
17:19 mckayshirou That is very hard to do for a medium user
17:20 mckayshirou should be something like 1) download 2) install 3) add mods 4) run
17:23 Santiago39_3 ok i found the folder
17:23 Santiago39_3 is /var/games/minetest-server/.minetest/mods
17:23 Santiago39_3 now, i wanted to install ambient sounds but i cannot get them work i think
17:23 Santiago39_3 i found this https://github.com/Neuromancer56/MinetestAmbience
17:24 Santiago39_3 is there a repo with updated mods?
17:24 mckayshirou Anything added goes to /mods
17:24 Santiago39_3 maybe i'm trying to install old stuff
17:24 mckayshirou no there is not
17:24 Santiago39_3 ok
17:24 mckayshirou these mods are the same as 2015, but are very stable
17:25 sfan5 did you enable them in world.mt?
17:25 mckayshirou and othe mods depend on them, so dont deinstall these
17:25 mckayshirou makes sense XD
17:26 independent56 i have been using this channel for far too much off-topic. what IRC channel on libera is great for general programmer talk?
17:27 mmuller it looks like debian's version of minetest is still at 0.4.17, so I expect there will be some problems with many mods
17:27 Santiago39_3 so, what mods you recommend me to add?
17:27 Santiago39_3 my kids are 7 and 10 yo
17:28 Santiago39_3 they are fans of minecraft, terraria, etc
17:28 mckayshirou Search for these : "homedecor" "caverealms" "xtraores" "plantlife" "3d_armor"
17:30 mckayshirou "craftguide" also is good choice
17:30 Santiago39_3 i dont have "caverealms" "xtraores" "plantlife"
17:30 mmuller I personally like dreambuilder -- it's a modpack that includes a few of the mods mckayshirou named and many more
17:32 mckayshirou But these adds some complicated to understand mods
17:32 mmuller I believe VanessaE still maintains it
17:32 mckayshirou it does
17:32 Santiago39_3 so, i git clone mod into mods folder and thats it?
17:32 * VanessaE hides
17:32 Santiago39_3 do i have to enable it in world.mt?
17:32 mmuller :-)
17:32 mckayshirou yes
17:32 MTDiscord <Warr1024> Dreambuilder used to be a modpack but the newer versions are a full game...
17:33 Santiago39_3 how do i enable caverealm?¿
17:37 mmuller in world.mt, add a line "load_mod_caverealms = true"
17:37 mckayshirou duh, i waited to someone to said since i use 0.4 and dont know the new configuration
17:38 mmuller AFAIK, this hasn't changed
17:39 mckayshirou well, before there was a mods.conf whit a plain list of enabled mods
17:39 mckayshirou like : name_of_mod1
17:39 mckayshirou name_of_mod2 and so on
17:41 Santiago39_3 the folder is minetest-caverealms, should use the folder name?
17:41 mckayshirou yes
17:41 nisa oh damn, that dynamic shadows thing is amazing
17:41 mckayshirou if does not works, change the " - " to " _ "
17:41 mckayshirou nise  and is amzingly buggy
17:42 mmuller yeah, was about to say, I don't think the hyphens will work
17:42 nisa mckayshirou: works fine here
17:42 mmuller nm, then :-)
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17:44 VanessaE oh and yeah.  as Warr said, Dreambuilder exists as a proper game (or as proper as I'm willing to do :P ).  Since it's based on mtg, it'll work with most mods.
17:44 sfan5 you can restart the server and Minetest will add the lines to world.mt
17:44 sfan5 you only need to edit them to say "true" then
17:46 dwigton looking for a recommended mod list for casual server play with young kids. So far we have just played the standarg game in creative mode, but would like to try easy mobs / crafting.
17:46 Santiago39_3 ERROR[Main]: The following mods could not be found: "MinetestAmbience" "plantlife_modpack-master"
17:49 dwigton Also, is it one server process per world on the server? Do I have to write my own startup script to run different games on new ports simultaneously?
17:50 MTDiscord <Warr1024> If you want multiple worlds then you'll need multiple processes and probably multiple scripts
17:50 Santiago39_3 ModError: Failed to load and run script from /var/games/minetest-server/.minetest/mods/xtraores/init.lua:
17:51 Santiago39_3 trouble with lua
17:51 nisa Hold on I am not able to connect to any servers anymore
17:51 nisa 2021-06-17 19:50:58: ERROR[Main]: Connection timed out.
17:51 nisa this is all I get
17:51 nisa Is it a know bug?
17:51 mckayshirou nisa connectios error, probably wrong port or domain
17:51 nisa nope
17:51 mckayshirou also can happen when downloading big media
17:51 nisa Happenes to every single server from server list
17:51 nisa And it happens right at the beginning
17:52 mckayshirou no cluew
17:52 nisa Wait pinging these servers does not work either??
17:52 nisa nils@lyllia:~/Programme/OSS/minetest> ping your-land.de
17:52 nisa PING your-land.de(2a02:c207:3002:9452::1 (2a02:c207:3002:9452::1)) 56 data bytes
17:52 sfan5 sounds like you broke your internet
17:52 sfan5 partially
17:52 MTDiscord <Warr1024> Try turning your internet back on.
17:52 nisa lol
17:53 nisa AHA ipv4 works
17:53 mmuller Santiago39_3: is there any kind of error message under that or is "trouble with lua" literally what you see?
17:53 nisa how do I tell minetest to prefer ipv4?
17:53 nisa it seems to be trying to connect via ipv6 which can't work
17:54 Santiago39_3 mmuller, https://paste.debian.net/1201553/
17:55 y5nw Santiago39_3: apparently you need to install the plantlife mod then
17:55 mckayshirou COnfig menu -→ Advanced config (lovwer left) -→ Server/Singleplayer -→ Network -→ Server IPv6 to disabled
17:56 mmuller well, it looks like there's also a problem with the xtraores mod directory
17:56 mmuller As in the init.lua file is missing?
17:57 Santiago39_3 i cloned the repo into mod foldes
17:57 Santiago39_3 folder
17:57 mmuller this repo? --> https://github.com/daviddoesminetest/Xtraores-
17:57 mckayshirou it is direcly something whit incompatibility, just remove it
17:58 Santiago39_3 i see
17:58 Santiago39_3 xtraores has 'xtraores - titanium is unbreakable v0.22.zip'  'xtraores 0.1∆.zip' folders inside
17:58 Santiago39_3 which one is?
17:58 Santiago39_3 plantlife has some folders inside too, 3dmushrooms  bushes          cavestuff      dryplants  flowers_plus... etc
17:59 y5nw Santiago39_3: then it's a modpack
17:59 y5nw (i.e. a collection of mods)
17:59 * mckayshirou leaves the big charge to others and go to eat ***
17:59 mckayshirou [Away]
18:00 y5nw Seriously though, why do people upload zipped mods into a _git repo_
18:00 mmuller if so, I believe there should be a modpack.txt file there?
18:00 mmuller y5nw: seriously
18:01 mmuller Santiago39_3: as far as xtraores, I'm guessing pick one depending on whether you want titanium to be unbreakable or not :-)
18:02 Santiago39_3 lol
18:02 MTDiscord <Warr1024> If they can't figure out how to distribute their mod sanely then that reduces the likelihood that the mod itself is actually worth using.
18:03 y5nw mmuller: there is a modpack.txt in the plantlife modpack
18:03 MTDiscord <GreenXenith> I highly suggest my fork of xtraores (if you want that version) ;p https://github.com/GreenXenith/xtraores
18:03 y5nw that mod developer should lern to use MT configs
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18:41 ghoti What's the format of the xban.db file? It looks a little like JSON, but with the 'return' in front it also seems like it might be for inline evaluation by something.
18:42 Krock ghoti: serialized Lua
18:42 Krock would not recommend doing that but that's what we've got...
18:46 ghoti Hmm, okay. So if I'm going to write stuff to interpret it outside of a mod, is it important to match the embedded lua version?
18:47 Krock any Lua version from 5.1 or newer should be fine
18:48 ghoti It appears from the README on github that lua 5.1 is being bundled.
18:48 Krock perhaps lower would work too, since no keywords other than "return" can be used there
18:48 Santiago39_3 how can i change all false to true in world.mt?
18:48 Santiago39_3 maybe a sed command?
18:48 Krock right. although LuaJIT is recommended
18:48 ghoti I'm in FreeBSD, my easy options are 5.1 through 5.4. :)
18:48 Krock Santiago39_3: sed to remove all lines that contain `load_mod_* = false` or so
18:49 Krock err
18:49 Krock *change all lines; not remove
18:49 Santiago39_3 i deleted the world, and it generated it again and the world.mt file as well
18:49 Santiago39_3 but all mods turned off by default
18:49 Santiago39_3 how can i switch them to true?
18:50 Krock join the world and leave it again to generate world.mt
18:50 ghoti Krock, sorry for the newbie questions.. What exactly is luajit? Is it a fork of a particular lua version? Or something that depends on whatever version of lua you have installed?
18:50 Krock or rather.. to populate it
18:50 Krock ghoti: it generates bytecode that is insanely fast to execute compared to plain Lua
18:51 Krock https://luajit.org/
18:51 mckayshirou so mods written in luajit should be alot faster?
18:51 mckayshirou or not?
18:51 ghoti Okay, yes, I know what JIT is in general, I'm just wondering what version of Lua I'm writing for if I install luajit.
18:51 Krock no. you write mods for Lua 5.1 and LuaJIT is compatible with that
18:52 Krock there are a few LuaJIT-exclusive features which might make your mod not well portable
18:52 Krock ghoti: Lua 5.1, because that's what LuaJIT supports
18:52 ghoti Righto.
18:53 mckayshirou Thx
18:53 ghoti I'm looking at non-mod stuff for the moment -- writing nagios and munin plugins to start.
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19:01 Santiago39_3 well, i'm keeping reappearing in a very high place, and i cannot move because i fall and die
19:01 Santiago39_3 i deleted the world and it keeps happening, is this a mod or something?
19:02 mckayshirou try using creative mode and using /setworldspawn in a normal zone
19:04 mckayshirou its is probably you disabled ever mods and then the world is not generated
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19:05 Santiago39_3 ever mods?
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19:05 mckayshirou every*
19:05 mckayshirou i am gonna fix my crappy keyboard
19:06 Santiago39_3 but i deleted the world folder
19:06 Santiago39_3 and copied back the world.mt with enabled mods
19:07 mckayshirou are you sure?
19:09 Santiago39_3 yes, i'll do it again
19:10 Santiago39_3 it is happening again
19:10 mckayshirou it is better to send the world.mt so i can see what happens
19:10 Santiago39_3 this is
19:10 Santiago39_3 https://paste.debian.net/1201556/
19:11 Santiago39_3 tell me what to delete
19:11 Santiago39_3 or disable
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19:14 mckayshirou first line, set creative_mode = true
19:14 mckayshirou and try flyng or moving around
19:15 mckayshirou but everything is correct
19:15 mckayshirou i have no clue
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19:32 meldrian aloha, need some kind of basic help, how do I merge the already built irrlichtMT with the dev version of minetest? It still says " Irrlicht found, but it is not IrrlichtMt"
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19:37 nisa meldrian: delete the CMakeCache.txt file
19:38 nisa then rerun cmake
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19:46 meldrian That doesn't make it. How do I set the -IRRLICHT_INLUDE_DIR and -IRRLICHT_LIBRARY in a proper way?
19:47 y5nw IIRC: cmake <dir> -DIRRLICHT_INCLUDE_DIR=path/to/irrlichtmt/include -DIRRLICHT_LIBRARY=path/to/libIrrlichtMt.a
19:47 y5nw (assuming Linux)
19:59 meldrian you're right, its an ubuntu. so after i've done the "cmake . -DBUILD_SHARED_LIBS=OFF && make -j$(nproc)" for irrlichtMT I link via *include and *library to */irrlicht/include and *irrlicht/lib/Linux, right?
19:59 Pexin I'd like a proper way to just put those in a file, rather than feed to cmake commandline
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20:03 meldrian huh,  it says "IRRLICHT_LIBRARY was set to /home/user/games/minetest-5.5.0-dev/irrlicht/lib/Linux/ but is not a valid  library file.  The path will not be used."
20:04 meldrian while 'irrlicht' is the dir i extracted and built irrlichtMT in
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20:04 Pexin meldrian: lib is a file, not dir
20:05 meldrian awesome... my bad.
20:05 y5nw IRRLICHT_LIBRARY should be a path to the .a file (or .so for shared library)
20:05 y5nw IIRC it should be something like path/to/irrlicht/lib/Linux/libIrrlichtMt.a
20:05 meldrian "make" is on the run! thx everyone :)
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20:26 Extex What update was depends.txt ect moved to mod.conf?
20:29 Krock 0.5.0-dev or so
20:30 Krock https://github.com/minetest/minetest/commit/71b2570f09
20:36 asterismo my kid asks me if she can go to sleep to the bed or sit in a chair
20:37 asterismo is that function available?
20:39 Krock yes. beds can be crafted to sleep on them
20:41 asterismo and how do she sleeps in?
20:41 asterismo is there a key or command?
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20:44 asterismo https://wiki.minetest.net/Simple_Bed
20:46 sfan5 right-click should do it
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21:10 asterismo great thanks
21:26 MTDiscord <wwar> Hmm.. on android version sneak+punch(leftclick) is not possible and some stuff need that to work ?
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21:35 MTDiscord <IhrFussel> It should work but requires a certain order...either first hold down the finger on the screen then hold down sneak or the other way around
21:37 MTDiscord <IhrFussel> That worked at least back in 0.4.17.1, maybe it broke since
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22:12 MTDiscord <wwar> I know yes, in 0.4 the settings in android were different (they are waaay better after 5.0) but no now we can not use both
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23:24 ar10ch Now that my game is past the 50% finished mark and my server is about 90% ready to release - I have 2 questions.. #1: does anyone have advice on hosting? I was thinking home-hosting but I dont yet understand DDNS and my router frequently drops out. Also - and perhaps more important, I use formspecs for a number of devices, but I'm quite anxious about security as I know nothing really. Any advice greatly appreciated.
23:24 ShadowBot https://github.com/minetest/minetest/issues/1 -- GlowStone code by anonymousAwesome
23:25 rubenwardy Contabo was the best VPS I found in my research
23:25 rubenwardy and netcup looks like a good virtual dedicated VPS
23:26 ar10ch ok thanks rubenwardy I'll look into those. Do I need a domain name to use them or is it a case of downloading software like with vpn's?
23:27 rubenwardy You don't need a domain name to host a Minetest server
23:27 mckayshirou it can be directly to external ip
23:27 rubenwardy it's a paid service, a VPS is a virtual computer in a data center
23:27 rubenwardy without a domain name, you'll use the raw IP address
23:27 rubenwardy it's advisable to get a domain name though
23:27 MTDiscord <Jonathon> not to mention anyone can get a free subdomain.minetest.land
23:27 * mckayshirou gets away
23:27 rubenwardy yeah: http://minetest.land/
23:28 rubenwardy there's also a few other free domain names
23:28 rubenwardy but buying a domain name for yourself at least could be a good idea
23:28 rubenwardy I use ctf.rubenwardy.com for example
23:29 mckayshirou hey
23:30 mckayshirou what is the ctf channel ruben
23:31 ar10ch ok - minetest.land takes me to freedns (afraid.org) how does it recognise if my IP changed tho>
23:32 mckayshirou good question, is that case most servers use static ip's
23:32 mckayshirou you could set some sort of script to send a basic packet but in thqat case a vps is better
23:33 ar10ch my router IP changes regularly. A VPS would be a better option.
23:34 mckayshirou i mean , the external ip
23:34 ar10ch yeah my router out-facing IP changes often
23:36 mckayshirou then use vps, or you will need changing ip A LOT
23:37 ar10ch cool - thanks for the advice mckayshirou
23:38 ar10ch and rubenwardy, of course
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23:38 rubenwardy ##minetest-ctf
23:38 rubenwardy mckayshirou:
23:38 mckayshirou thx
23:38 rubenwardy ar10ch: freedns and a VPS aren't mutually exclusive
23:39 rubenwardy minetest.land is a free domain name, you can use it with a VPS
23:39 mckayshirou yes
23:39 rubenwardy You want a dyndns domain name system if the IP changes
23:39 rubenwardy not sure if freedns allows that, probably does
23:39 rubenwardy but if you're paying for a VPS then a domain name isn't much more
23:39 rubenwardy or you can just use the VPS IP address
23:40 ar10ch ok - thank you very much for the advice :)
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