Time |
Nick |
Message |
00:00 |
VanessaE |
well, |
00:01 |
VanessaE |
more shaders aren't really needed right now. maybe sun glare and reflective water later, but now what's needed are bugfixes and fine-tuning :P |
00:02 |
VanessaE |
(but everyone here knows my stance on that -- fix bugs, improve performance, and only add new features after) |
00:09 |
Soni |
anyone knows how to use libotr? |
00:25 |
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02:35 |
MTDiscord |
<exe_virus> Yep, I'm all for cleaning and features in parallel, but cleaning should typically have first priority |
02:52 |
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03:17 |
MinetestBot |
[git] rubenwardy -> minetest/minetest: Add roadmap (#10536) e1b297a https://git.io/JnCom (2021-06-17T03:15:30Z) |
03:21 |
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16:54 |
nisa |
test |
16:54 |
mckayshirou |
delay test to your server? |
16:58 |
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17:05 |
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17:06 |
Santiago39_3 |
hi |
17:06 |
Santiago39_3 |
i'm trying to install a minetest server for my kids to play in a home server |
17:07 |
mckayshirou |
well what help do you need |
17:07 |
Santiago39_3 |
i managed to do so, but i feel i could add some mods and stuff like sounds |
17:07 |
Santiago39_3 |
it is installed in debian 10 |
17:08 |
Santiago39_3 |
i installed some minetest-server-mods related packages from debian repos |
17:08 |
mckayshirou |
just puts the mods's directories in ~/.minetest/mods |
17:08 |
MTDiscord |
<Warr1024> Play the game in single player, use the Content tab to find mods available, install them there, enable them in your world, and try them out, to figure out which ones you want. |
17:08 |
Santiago39_3 |
minetest-mod-torches minetest-mod-throwing minetest-mod-nether minetest-mod-moreores minetest-mod-moreblocks minetest-mod-homedecor minetest-mod-currency minetest-mod-basic-materials |
17:08 |
Santiago39_3 |
like those |
17:09 |
Santiago39_3 |
this folder ~/.minetest/mods goes in client machines? |
17:09 |
MTDiscord |
<Warr1024> Be aware that once you've added a mod to a world, it may add things to that world that may make removing the mod later awkward, e.g. you can end up with a bunch of "unknown node/item" things scattered about, so best to try out the mods and curate a set you like first before committing to a new world with them. |
17:09 |
mckayshirou |
Warrr1024 anything could go wrong whit that, and also download time is slow |
17:09 |
Santiago39_3 |
or server? |
17:09 |
mckayshirou |
yeah Santiago39_3 |
17:09 |
Santiago39_3 |
some mods are for clients and some for server? |
17:09 |
MTDiscord |
<Warr1024> Using OS package managers for installing mods, especially on debian, is largely going to just give you a limited and outdated selection. |
17:09 |
mckayshirou |
and some incompatible mods may make nasty thing happening when starting |
17:10 |
Santiago39_3 |
i dont get to fully understand this |
17:10 |
mckayshirou |
no Santiago39_3 they are the same |
17:10 |
Santiago39_3 |
clients download them from the server then? |
17:10 |
mckayshirou |
yes they do |
17:10 |
Santiago39_3 |
available mods |
17:10 |
Santiago39_3 |
ok |
17:10 |
MTDiscord |
<Warr1024> Almost all MT mods (especially the ones that affect gameplay) only need to be installed server-side |
17:11 |
Santiago39_3 |
so, minetest server version running is 5.3.0 |
17:11 |
mckayshirou |
just download these put in your servers mods folder and run |
17:11 |
sfan5 |
you should uninstall the mods from the repositories, they're hopelessly outdated |
17:11 |
Santiago39_3 |
should i remove it and install a newer one? |
17:11 |
mckayshirou |
nope |
17:11 |
mckayshirou |
it is fine |
17:11 |
sfan5 |
5.3.0 is also outdated but it's less of an issue |
17:11 |
Santiago39_3 |
where is the server mods folder? |
17:11 |
mckayshirou |
~/.minetest/mods |
17:11 |
sfan5 |
wrong |
17:11 |
MTDiscord |
<Warr1024> Be aware that games for MT do behave differently than mods. I've had a few people break a game by trying to install it it as a mod... |
17:11 |
Santiago39_3 |
clients are also debian 10 and run minetest 5.3.0 |
17:11 |
mckayshirou |
heh ¬_¬ that was sfan5 |
17:11 |
sfan5 |
well partially |
17:12 |
sfan5 |
it depends on which user the server is running as |
17:12 |
Santiago39_3 |
you mean /root/.minetest/mods ? |
17:12 |
sfan5 |
and that depends on how debian has set it up |
17:12 |
sfan5 |
yea that might work |
17:12 |
mckayshirou |
Santiago39_3: are you running server as root??!?!? |
17:12 |
sfan5 |
good point actually |
17:12 |
sfan5 |
it won't be /root |
17:12 |
sfan5 |
if you know the world folder you can also create a "worldmods" inside and put your mods there |
17:12 |
Santiago39_3 |
i'm running it with /etc/init.d/minetest-server start |
17:12 |
sfan5 |
easier and guaranteed to work |
17:13 |
mckayshirou |
but as which user , you should do whit the normal one (non root) |
17:13 |
mckayshirou |
sfan5 ye but it is almost the same |
17:14 |
Santiago39_3 |
i think the user is a system user called Debian-minetest |
17:14 |
MTDiscord |
<Warr1024> Running MT as root is okay ... if that's the ONLY thing you do with that machine. |
17:14 |
mckayshirou |
It is fine then |
17:14 |
MTDiscord |
<Warr1024> Docker is a nice way to run MT tho |
17:14 |
sfan5 |
I just checked the package and it's indeed Debian-minetest |
17:14 |
mckayshirou |
Docker is hard to set |
17:14 |
Santiago39_3 |
i dont know where is the folder then |
17:15 |
Santiago39_3 |
there is no /home/Debian-minetest |
17:15 |
Santiago39_3 |
whatsoever |
17:15 |
mckayshirou |
just do cd $HOME/.minetest/mods |
17:15 |
sfan5 |
this is the point where you'd read debian documentation or ask someone there |
17:15 |
sfan5 |
but I doubt they know either |
17:15 |
MTDiscord |
<Warr1024> Learning docker JUST to run an MT server is probably more of a pain in the ass than it's worth, but if you're already familiar with docker, already run containers, and/or want to be able to move your MT server setup around easily, the effort eventually pays for itself. |
17:16 |
mckayshirou |
yeh but in a brand new pc just for MT it is not worth the effort |
17:16 |
mckayshirou |
on a workstatio it is worth, for example |
17:17 |
sfan5 |
here's my suggestion: uninstall it and start over, you can easily compile the server and receive a portable build |
17:17 |
sfan5 |
then you have mods/ games/ and worlds/ folders with no confusion where they are and can start the server yourself manually |
17:17 |
sfan5 |
perhaps someone else should package that nicely so users don't have a hard time setting up one |
17:17 |
mckayshirou |
[Away] |
17:18 |
mckayshirou |
i already done but for 0.4 |
17:18 |
sfan5 |
( here's what I'm thinking of https://forum.minetest.net/viewtopic.php?p=311160#p311160 ) |
17:19 |
mckayshirou |
That is very hard to do for a medium user |
17:20 |
mckayshirou |
should be something like 1) download 2) install 3) add mods 4) run |
17:23 |
Santiago39_3 |
ok i found the folder |
17:23 |
Santiago39_3 |
is /var/games/minetest-server/.minetest/mods |
17:23 |
Santiago39_3 |
now, i wanted to install ambient sounds but i cannot get them work i think |
17:23 |
Santiago39_3 |
i found this https://github.com/Neuromancer56/MinetestAmbience |
17:24 |
Santiago39_3 |
is there a repo with updated mods? |
17:24 |
mckayshirou |
Anything added goes to /mods |
17:24 |
Santiago39_3 |
maybe i'm trying to install old stuff |
17:24 |
mckayshirou |
no there is not |
17:24 |
Santiago39_3 |
ok |
17:24 |
mckayshirou |
these mods are the same as 2015, but are very stable |
17:25 |
sfan5 |
did you enable them in world.mt? |
17:25 |
mckayshirou |
and othe mods depend on them, so dont deinstall these |
17:25 |
mckayshirou |
makes sense XD |
17:26 |
independent56 |
i have been using this channel for far too much off-topic. what IRC channel on libera is great for general programmer talk? |
17:27 |
mmuller |
it looks like debian's version of minetest is still at 0.4.17, so I expect there will be some problems with many mods |
17:27 |
Santiago39_3 |
so, what mods you recommend me to add? |
17:27 |
Santiago39_3 |
my kids are 7 and 10 yo |
17:28 |
Santiago39_3 |
they are fans of minecraft, terraria, etc |
17:28 |
mckayshirou |
Search for these : "homedecor" "caverealms" "xtraores" "plantlife" "3d_armor" |
17:30 |
mckayshirou |
"craftguide" also is good choice |
17:30 |
Santiago39_3 |
i dont have "caverealms" "xtraores" "plantlife" |
17:30 |
mmuller |
I personally like dreambuilder -- it's a modpack that includes a few of the mods mckayshirou named and many more |
17:32 |
mckayshirou |
But these adds some complicated to understand mods |
17:32 |
mmuller |
I believe VanessaE still maintains it |
17:32 |
mckayshirou |
it does |
17:32 |
Santiago39_3 |
so, i git clone mod into mods folder and thats it? |
17:32 |
* VanessaE |
hides |
17:32 |
Santiago39_3 |
do i have to enable it in world.mt? |
17:32 |
mmuller |
:-) |
17:32 |
mckayshirou |
yes |
17:32 |
MTDiscord |
<Warr1024> Dreambuilder used to be a modpack but the newer versions are a full game... |
17:33 |
Santiago39_3 |
how do i enable caverealm?¿ |
17:37 |
mmuller |
in world.mt, add a line "load_mod_caverealms = true" |
17:37 |
mckayshirou |
duh, i waited to someone to said since i use 0.4 and dont know the new configuration |
17:38 |
mmuller |
AFAIK, this hasn't changed |
17:39 |
mckayshirou |
well, before there was a mods.conf whit a plain list of enabled mods |
17:39 |
mckayshirou |
like : name_of_mod1 |
17:39 |
mckayshirou |
name_of_mod2 and so on |
17:41 |
Santiago39_3 |
the folder is minetest-caverealms, should use the folder name? |
17:41 |
mckayshirou |
yes |
17:41 |
nisa |
oh damn, that dynamic shadows thing is amazing |
17:41 |
mckayshirou |
if does not works, change the " - " to " _ " |
17:41 |
mckayshirou |
nise and is amzingly buggy |
17:42 |
mmuller |
yeah, was about to say, I don't think the hyphens will work |
17:42 |
nisa |
mckayshirou: works fine here |
17:42 |
mmuller |
nm, then :-) |
17:43 |
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17:44 |
VanessaE |
oh and yeah. as Warr said, Dreambuilder exists as a proper game (or as proper as I'm willing to do :P ). Since it's based on mtg, it'll work with most mods. |
17:44 |
sfan5 |
you can restart the server and Minetest will add the lines to world.mt |
17:44 |
sfan5 |
you only need to edit them to say "true" then |
17:46 |
dwigton |
looking for a recommended mod list for casual server play with young kids. So far we have just played the standarg game in creative mode, but would like to try easy mobs / crafting. |
17:46 |
Santiago39_3 |
ERROR[Main]: The following mods could not be found: "MinetestAmbience" "plantlife_modpack-master" |
17:49 |
dwigton |
Also, is it one server process per world on the server? Do I have to write my own startup script to run different games on new ports simultaneously? |
17:50 |
MTDiscord |
<Warr1024> If you want multiple worlds then you'll need multiple processes and probably multiple scripts |
17:50 |
Santiago39_3 |
ModError: Failed to load and run script from /var/games/minetest-server/.minetest/mods/xtraores/init.lua: |
17:51 |
Santiago39_3 |
trouble with lua |
17:51 |
nisa |
Hold on I am not able to connect to any servers anymore |
17:51 |
nisa |
2021-06-17 19:50:58: ERROR[Main]: Connection timed out. |
17:51 |
nisa |
this is all I get |
17:51 |
nisa |
Is it a know bug? |
17:51 |
mckayshirou |
nisa connectios error, probably wrong port or domain |
17:51 |
nisa |
nope |
17:51 |
mckayshirou |
also can happen when downloading big media |
17:51 |
nisa |
Happenes to every single server from server list |
17:51 |
nisa |
And it happens right at the beginning |
17:52 |
mckayshirou |
no cluew |
17:52 |
nisa |
Wait pinging these servers does not work either?? |
17:52 |
nisa |
nilslyllia:~/Programme/OSS/minetest> ping your-land.de |
17:52 |
nisa |
PING your-land.de(2a02:c207:3002:9452::1 (2a02:c207:3002:9452::1)) 56 data bytes |
17:52 |
sfan5 |
sounds like you broke your internet |
17:52 |
sfan5 |
partially |
17:52 |
MTDiscord |
<Warr1024> Try turning your internet back on. |
17:52 |
nisa |
lol |
17:53 |
nisa |
AHA ipv4 works |
17:53 |
mmuller |
Santiago39_3: is there any kind of error message under that or is "trouble with lua" literally what you see? |
17:53 |
nisa |
how do I tell minetest to prefer ipv4? |
17:53 |
nisa |
it seems to be trying to connect via ipv6 which can't work |
17:54 |
Santiago39_3 |
mmuller, https://paste.debian.net/1201553/ |
17:55 |
y5nw |
Santiago39_3: apparently you need to install the plantlife mod then |
17:55 |
mckayshirou |
COnfig menu -→ Advanced config (lovwer left) -→ Server/Singleplayer -→ Network -→ Server IPv6 to disabled |
17:56 |
mmuller |
well, it looks like there's also a problem with the xtraores mod directory |
17:56 |
mmuller |
As in the init.lua file is missing? |
17:57 |
Santiago39_3 |
i cloned the repo into mod foldes |
17:57 |
Santiago39_3 |
folder |
17:57 |
mmuller |
this repo? --> https://github.com/daviddoesminetest/Xtraores- |
17:57 |
mckayshirou |
it is direcly something whit incompatibility, just remove it |
17:58 |
Santiago39_3 |
i see |
17:58 |
Santiago39_3 |
xtraores has 'xtraores - titanium is unbreakable v0.22.zip' 'xtraores 0.1∆.zip' folders inside |
17:58 |
Santiago39_3 |
which one is? |
17:58 |
Santiago39_3 |
plantlife has some folders inside too, 3dmushrooms bushes cavestuff dryplants flowers_plus... etc |
17:59 |
y5nw |
Santiago39_3: then it's a modpack |
17:59 |
y5nw |
(i.e. a collection of mods) |
17:59 |
* mckayshirou |
leaves the big charge to others and go to eat *** |
17:59 |
mckayshirou |
[Away] |
18:00 |
y5nw |
Seriously though, why do people upload zipped mods into a _git repo_ |
18:00 |
mmuller |
if so, I believe there should be a modpack.txt file there? |
18:00 |
mmuller |
y5nw: seriously |
18:01 |
mmuller |
Santiago39_3: as far as xtraores, I'm guessing pick one depending on whether you want titanium to be unbreakable or not :-) |
18:02 |
Santiago39_3 |
lol |
18:02 |
MTDiscord |
<Warr1024> If they can't figure out how to distribute their mod sanely then that reduces the likelihood that the mod itself is actually worth using. |
18:03 |
y5nw |
mmuller: there is a modpack.txt in the plantlife modpack |
18:03 |
MTDiscord |
<GreenXenith> I highly suggest my fork of xtraores (if you want that version) ;p https://github.com/GreenXenith/xtraores |
18:03 |
y5nw |
that mod developer should lern to use MT configs |
18:03 |
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18:41 |
ghoti |
What's the format of the xban.db file? It looks a little like JSON, but with the 'return' in front it also seems like it might be for inline evaluation by something. |
18:42 |
Krock |
ghoti: serialized Lua |
18:42 |
Krock |
would not recommend doing that but that's what we've got... |
18:46 |
ghoti |
Hmm, okay. So if I'm going to write stuff to interpret it outside of a mod, is it important to match the embedded lua version? |
18:47 |
Krock |
any Lua version from 5.1 or newer should be fine |
18:48 |
ghoti |
It appears from the README on github that lua 5.1 is being bundled. |
18:48 |
Krock |
perhaps lower would work too, since no keywords other than "return" can be used there |
18:48 |
Santiago39_3 |
how can i change all false to true in world.mt? |
18:48 |
Santiago39_3 |
maybe a sed command? |
18:48 |
Krock |
right. although LuaJIT is recommended |
18:48 |
ghoti |
I'm in FreeBSD, my easy options are 5.1 through 5.4. :) |
18:48 |
Krock |
Santiago39_3: sed to remove all lines that contain `load_mod_* = false` or so |
18:49 |
Krock |
err |
18:49 |
Krock |
*change all lines; not remove |
18:49 |
Santiago39_3 |
i deleted the world, and it generated it again and the world.mt file as well |
18:49 |
Santiago39_3 |
but all mods turned off by default |
18:49 |
Santiago39_3 |
how can i switch them to true? |
18:50 |
Krock |
join the world and leave it again to generate world.mt |
18:50 |
ghoti |
Krock, sorry for the newbie questions.. What exactly is luajit? Is it a fork of a particular lua version? Or something that depends on whatever version of lua you have installed? |
18:50 |
Krock |
or rather.. to populate it |
18:50 |
Krock |
ghoti: it generates bytecode that is insanely fast to execute compared to plain Lua |
18:51 |
Krock |
https://luajit.org/ |
18:51 |
mckayshirou |
so mods written in luajit should be alot faster? |
18:51 |
mckayshirou |
or not? |
18:51 |
ghoti |
Okay, yes, I know what JIT is in general, I'm just wondering what version of Lua I'm writing for if I install luajit. |
18:51 |
Krock |
no. you write mods for Lua 5.1 and LuaJIT is compatible with that |
18:52 |
Krock |
there are a few LuaJIT-exclusive features which might make your mod not well portable |
18:52 |
Krock |
ghoti: Lua 5.1, because that's what LuaJIT supports |
18:52 |
ghoti |
Righto. |
18:53 |
mckayshirou |
Thx |
18:53 |
ghoti |
I'm looking at non-mod stuff for the moment -- writing nagios and munin plugins to start. |
18:54 |
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19:01 |
Santiago39_3 |
well, i'm keeping reappearing in a very high place, and i cannot move because i fall and die |
19:01 |
Santiago39_3 |
i deleted the world and it keeps happening, is this a mod or something? |
19:02 |
mckayshirou |
try using creative mode and using /setworldspawn in a normal zone |
19:04 |
mckayshirou |
its is probably you disabled ever mods and then the world is not generated |
19:04 |
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19:05 |
Santiago39_3 |
ever mods? |
19:05 |
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19:05 |
mckayshirou |
every* |
19:05 |
mckayshirou |
i am gonna fix my crappy keyboard |
19:06 |
Santiago39_3 |
but i deleted the world folder |
19:06 |
Santiago39_3 |
and copied back the world.mt with enabled mods |
19:07 |
mckayshirou |
are you sure? |
19:09 |
Santiago39_3 |
yes, i'll do it again |
19:10 |
Santiago39_3 |
it is happening again |
19:10 |
mckayshirou |
it is better to send the world.mt so i can see what happens |
19:10 |
Santiago39_3 |
this is |
19:10 |
Santiago39_3 |
https://paste.debian.net/1201556/ |
19:11 |
Santiago39_3 |
tell me what to delete |
19:11 |
Santiago39_3 |
or disable |
19:11 |
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19:14 |
mckayshirou |
first line, set creative_mode = true |
19:14 |
mckayshirou |
and try flyng or moving around |
19:15 |
mckayshirou |
but everything is correct |
19:15 |
mckayshirou |
i have no clue |
19:30 |
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19:32 |
meldrian |
aloha, need some kind of basic help, how do I merge the already built irrlichtMT with the dev version of minetest? It still says " Irrlicht found, but it is not IrrlichtMt" |
19:33 |
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19:37 |
nisa |
meldrian: delete the CMakeCache.txt file |
19:38 |
nisa |
then rerun cmake |
19:38 |
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19:46 |
meldrian |
That doesn't make it. How do I set the -IRRLICHT_INLUDE_DIR and -IRRLICHT_LIBRARY in a proper way? |
19:47 |
y5nw |
IIRC: cmake <dir> -DIRRLICHT_INCLUDE_DIR=path/to/irrlichtmt/include -DIRRLICHT_LIBRARY=path/to/libIrrlichtMt.a |
19:47 |
y5nw |
(assuming Linux) |
19:59 |
meldrian |
you're right, its an ubuntu. so after i've done the "cmake . -DBUILD_SHARED_LIBS=OFF && make -j$(nproc)" for irrlichtMT I link via *include and *library to */irrlicht/include and *irrlicht/lib/Linux, right? |
19:59 |
Pexin |
I'd like a proper way to just put those in a file, rather than feed to cmake commandline |
20:00 |
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20:03 |
meldrian |
huh, it says "IRRLICHT_LIBRARY was set to /home/user/games/minetest-5.5.0-dev/irrlicht/lib/Linux/ but is not a valid library file. The path will not be used." |
20:04 |
meldrian |
while 'irrlicht' is the dir i extracted and built irrlichtMT in |
20:04 |
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20:04 |
Pexin |
meldrian: lib is a file, not dir |
20:05 |
meldrian |
awesome... my bad. |
20:05 |
y5nw |
IRRLICHT_LIBRARY should be a path to the .a file (or .so for shared library) |
20:05 |
y5nw |
IIRC it should be something like path/to/irrlicht/lib/Linux/libIrrlichtMt.a |
20:05 |
meldrian |
"make" is on the run! thx everyone :) |
20:15 |
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20:26 |
Extex |
What update was depends.txt ect moved to mod.conf? |
20:29 |
Krock |
0.5.0-dev or so |
20:30 |
Krock |
https://github.com/minetest/minetest/commit/71b2570f09 |
20:36 |
asterismo |
my kid asks me if she can go to sleep to the bed or sit in a chair |
20:37 |
asterismo |
is that function available? |
20:39 |
Krock |
yes. beds can be crafted to sleep on them |
20:41 |
asterismo |
and how do she sleeps in? |
20:41 |
asterismo |
is there a key or command? |
20:44 |
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20:44 |
asterismo |
https://wiki.minetest.net/Simple_Bed |
20:46 |
sfan5 |
right-click should do it |
20:50 |
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21:00 |
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21:10 |
asterismo |
great thanks |
21:26 |
MTDiscord |
<wwar> Hmm.. on android version sneak+punch(leftclick) is not possible and some stuff need that to work ? |
21:35 |
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21:35 |
MTDiscord |
<IhrFussel> It should work but requires a certain order...either first hold down the finger on the screen then hold down sneak or the other way around |
21:37 |
MTDiscord |
<IhrFussel> That worked at least back in 0.4.17.1, maybe it broke since |
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22:12 |
MTDiscord |
<wwar> I know yes, in 0.4 the settings in android were different (they are waaay better after 5.0) but no now we can not use both |
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23:24 |
ar10ch |
Now that my game is past the 50% finished mark and my server is about 90% ready to release - I have 2 questions.. #1: does anyone have advice on hosting? I was thinking home-hosting but I dont yet understand DDNS and my router frequently drops out. Also - and perhaps more important, I use formspecs for a number of devices, but I'm quite anxious about security as I know nothing really. Any advice greatly appreciated. |
23:24 |
ShadowBot |
https://github.com/minetest/minetest/issues/1 -- GlowStone code by anonymousAwesome |
23:25 |
rubenwardy |
Contabo was the best VPS I found in my research |
23:25 |
rubenwardy |
and netcup looks like a good virtual dedicated VPS |
23:26 |
ar10ch |
ok thanks rubenwardy I'll look into those. Do I need a domain name to use them or is it a case of downloading software like with vpn's? |
23:27 |
rubenwardy |
You don't need a domain name to host a Minetest server |
23:27 |
mckayshirou |
it can be directly to external ip |
23:27 |
rubenwardy |
it's a paid service, a VPS is a virtual computer in a data center |
23:27 |
rubenwardy |
without a domain name, you'll use the raw IP address |
23:27 |
rubenwardy |
it's advisable to get a domain name though |
23:27 |
MTDiscord |
<Jonathon> not to mention anyone can get a free subdomain.minetest.land |
23:27 |
* mckayshirou |
gets away |
23:27 |
rubenwardy |
yeah: http://minetest.land/ |
23:28 |
rubenwardy |
there's also a few other free domain names |
23:28 |
rubenwardy |
but buying a domain name for yourself at least could be a good idea |
23:28 |
rubenwardy |
I use ctf.rubenwardy.com for example |
23:29 |
mckayshirou |
hey |
23:30 |
mckayshirou |
what is the ctf channel ruben |
23:31 |
ar10ch |
ok - minetest.land takes me to freedns (afraid.org) how does it recognise if my IP changed tho> |
23:32 |
mckayshirou |
good question, is that case most servers use static ip's |
23:32 |
mckayshirou |
you could set some sort of script to send a basic packet but in thqat case a vps is better |
23:33 |
ar10ch |
my router IP changes regularly. A VPS would be a better option. |
23:34 |
mckayshirou |
i mean , the external ip |
23:34 |
ar10ch |
yeah my router out-facing IP changes often |
23:36 |
mckayshirou |
then use vps, or you will need changing ip A LOT |
23:37 |
ar10ch |
cool - thanks for the advice mckayshirou |
23:38 |
ar10ch |
and rubenwardy, of course |
23:38 |
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23:38 |
rubenwardy |
##minetest-ctf |
23:38 |
rubenwardy |
mckayshirou: |
23:38 |
mckayshirou |
thx |
23:38 |
rubenwardy |
ar10ch: freedns and a VPS aren't mutually exclusive |
23:39 |
rubenwardy |
minetest.land is a free domain name, you can use it with a VPS |
23:39 |
mckayshirou |
yes |
23:39 |
rubenwardy |
You want a dyndns domain name system if the IP changes |
23:39 |
rubenwardy |
not sure if freedns allows that, probably does |
23:39 |
rubenwardy |
but if you're paying for a VPS then a domain name isn't much more |
23:39 |
rubenwardy |
or you can just use the VPS IP address |
23:40 |
ar10ch |
ok - thank you very much for the advice :) |
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