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IRC log for #minetest, 2021-06-16

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Time Nick Message
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01:40 Li0n erlehmann: https://rubenwardy.com/minetest_modding_book/en/items/nodes_items_crafting.html#item-aliases
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04:19 Edgy11 does anyone know if windows binaries for ARM64 exist for minetest?
04:20 Edgy1 f
04:36 Calinou Edgy1: not that I know of, you'd have to build your own
04:36 Calinou and possibly translate OpenGL to Direct3D if Windows on ARM doesn't do that
04:37 Edgy1 o
04:37 Edgy1 thanks
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13:12 erlehmann does any mod exist that has structure blocks?
13:12 erlehmann i.e. nodes that you place and they turn into a configurable schematic immediately?
13:16 entuland if you need it to use schematic specifically, I don't know of any, but with my wesh mod I think it could be implemented fairly easily (but it uses its own storage format)
13:16 specing entuland: ongen saplings?
13:16 specing erlehmann:^
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13:25 erlehmann wesh mod?
13:26 entuland https://github.com/entuland/wesh
13:26 entuland it's also in the ContentDB
13:27 entuland with a few clicks, the canvas blocks of wesh already let you do what you asked for - you place one down, pick the build you want to rebuild, and rebuild it
13:27 entuland but it only rebuilds builds captured by wesh itself
13:28 erlehmann entuland interesting thx
13:28 entuland yw
13:29 entuland there is a big limitation in how wesh works cause it forces you to restart the world if you want to use the _miniatures_ of the builds you capture
13:29 entuland but just for capturing and rebuilding, you don't need any restart
13:29 erlehmann yeah right
13:29 erlehmann you
13:30 erlehmann can't actually generate nodes at runtime right?
13:30 entuland my main issue is that I can't write files to the mod folder at runtime
13:30 entuland but likely yes, you can't define nodes at runtime either
13:31 erlehmann you probably can
13:31 erlehmann but i bet it is highly frowned upon
13:31 erlehmann and breaks something important
13:32 erlehmann but, as they say, when you aim for the stars, sometimes you hit london!
13:32 erlehmann (and as i say: don't do it)
13:32 entuland the API says to only call register_node() at load time, so it's likely going to fail trying to do otherwise
13:33 erlehmann well, documentation always lies
13:33 erlehmann i mean
13:33 erlehmann that is not true
13:33 erlehmann but it is good to act like if it were
13:33 erlehmann just think of how cursed the map border is
13:34 erlehmann many ppl think there isn't anything beyond it!
13:34 erlehmann which, of course, is wrong
13:34 erlehmann there are a bunch of crashes beyond it ^^
13:37 entuland luckily they're normally far enough :)
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14:02 MTDiscord <IhrFussel> Any nodes you register during runtime (if that's even possible) will be unknown to clients
14:04 MTDiscord <IhrFussel> Though it sounds not too hard in my head to just handle it like with the new dynamic media...new clients could receive the new nodes right away and older ones need to relog to get them
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14:16 erlehmann all nodes not in minetest.registered_nodes are unknown, right?
14:16 erlehmann (i am reviewing a crash concerning digging unknown nodes)
14:16 MTDiscord <Jonathon> Typical yes
14:17 erlehmann "typical"
14:17 erlehmann like
14:17 MTDiscord <Jonathon> Nodes registered at run time technically are in between
14:17 erlehmann is air in it?
14:17 MTDiscord <Jonathon> Air is not a unknown
14:18 MTDiscord <Jonathon> You can just say yes since people should be registering durning run time
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15:28 mckayshirou #enigma_oxid
15:28 mckayshirou ah sorry
15:28 mckayshirou i won a mute, i think
15:30 sfan5 nah
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15:37 entuland well, I for one am happy for that message cause I knew about that game in the past and forgot about it
15:37 mckayshirou my father sayed that was a game for masoquists, now he is playing it
15:39 entuland crabs, sourceforge down
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15:39 mckayshirou rrealy?
15:40 sfan5 !title https://sourceforge.net/
15:40 MinetestBot urllib.error.URLError: <urlopen error timed out> (file "/usr/lib/python3.6/urllib/request.py", line 1327, in do_open)
15:42 rubenwardy you'll just have to get your malware from ads like the rest of us
15:42 MinetestBot [git] sfan5 -> minetest/minetest: Drop --videomodes, fullscreen_bpp and high_precision_fpu settings edf098d https://git.io/Jnn9W (2021-06-16T15:41:34Z)
15:43 mckayshirou i never ever got malware: reason: never executed binaries nor installed as root
15:45 mckayshirou There should be an option to specify the font size it first uses te WM scale, and then aplies the configuration one (tested to 5.3)
15:46 entuland ehheh
15:46 entuland it's not like all the stuff there is bad :P
15:51 mckayshirou When you connect, register your nickname and your channel and get started. It's a new world. We're so happy to welcome you and the millions of others. We will be posting more information in the coming days on our website and twitter. Otherwise, see you on the other side!
15:51 mckayshirou 2) After the past 3 years irc users got lesser than 1 million, 2)Freenode never used twitter 3) freenode will never be the same
15:52 mckayshirou i am exited to see the graphs in 6 months
16:03 ShadowNinja You mean this graph? https://netsplit.de/networks/history/top10_2021u.png
16:04 rubenwardy previous freenode had a twitter account for years
16:04 rubenwardy was even verified
16:04 sfan5 and irc never had more than a million users
16:07 mckayshirou i never noticed a twitter account
16:08 rubenwardy https://twitter.com/freenodestaff
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16:09 mckayshirou huh
16:09 mckayshirou the matter is that is dry bone
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17:26 MinetestBot [git] script@mt -> minetest/minetest: Update translation files 88bda3d https://git.io/Jncmt (2021-06-16T16:28:05Z)
17:26 MinetestBot [git] script@mt -> minetest/minetest: Update minetest.conf.example and dummy translation file cb5dd0d https://git.io/Jncmq (2021-06-16T16:27:45Z)
17:26 MinetestBot [git] snowyu -> minetest/minetest: Translated using Weblate (Chinese (Simplified)) ce0541f https://git.io/JncmY (2021-06-16T16:23:10Z)
17:26 MinetestBot [git] Panquesito7 -> minetest/minetest: Translated using Weblate (Spanish) 165986b https://git.io/JncmO (2021-06-16T16:23:10Z)
17:26 MinetestBot [git] tirifto@posteo.cz -> minetest/minetest: Translated using Weblate (Esperanto) 3474b97 https://git.io/Jncm3 (2021-06-16T16:23:10Z)
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17:29 MTDiscord <wwar> Hmmm..
17:29 MTDiscord <wwar> https://cdn.discordapp.com/attachments/749727888659447960/854774781937582122/Screenshot_2021-06-16-20-00-47.png
17:29 MTDiscord <wwar> Is this thing supposed to work in phone?
17:30 sfan5 yes?
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17:30 mckayshirou what?
17:30 mckayshirou it is minetest but only the minimal development test
17:30 mckayshirou in the lowe part of main menu you can switch the game
17:31 mckayshirou and it is supossed , looks very very well
17:32 MTDiscord <wwar> Ah, never knew that
17:32 GNUHacker devtest musnt be built-in game
17:32 mckayshirou GNUHacker, it is, because minetest-games is an added pack for playing
17:32 MTDiscord <wwar> > in the lowe part of main menu you can switch the game took this one from windows version
17:33 MTDiscord <wwar> it doesnt already exist in phone one i mean.
17:33 mckayshirou should be
17:33 mckayshirou can send screenshot of main menu?
17:33 MTDiscord <wwar> Well now i took it myself
17:34 MTDiscord <wwar> so it does exist but if i didnt take from windows it doesnt exist thee by default
17:34 mckayshirou i is always the default
17:34 mckayshirou it*
17:35 MTDiscord <wwar> https://cdn.discordapp.com/attachments/749727888659447960/854776093918887936/Screenshot_2021-06-16-20-38-28.png
17:35 MTDiscord <wwar> It is there for the first time
17:35 mckayshirou in that screen slect minetest game
17:35 mckayshirou in the lower left box
17:35 MTDiscord <wwar> I know yeah..
17:36 MTDiscord <wwar> I mean it was always Minetest game only until i took the Devtest from windows
17:37 mckayshirou the devtest should work
17:37 mckayshirou the mods are he same
17:37 sfan5 so what exactly are you asking about?
17:37 MTDiscord <wwar> Was wondering if these dev things always worked on phone version
17:38 sfan5 sure
17:38 MTDiscord <wwar> Thats cool, thanks
17:38 sfan5 it's just another minetest game after all
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17:44 mckayshirou (afk)
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18:52 mckayshirou (notice) Independant #56 is experimenting whit Host's
18:52 ShadowBot https://github.com/minetest/minetest/issues/56 -- small error in builtin.lua
18:53 mckayshirou this bot is actually useful
18:57 mckayshirou There is a page about the lua api changes from 0.4.17 to 0.5.0 (5.0.0)
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19:02 mckayshirou (read): are the mods and core compatibles?
19:08 sfan5 yes
19:09 mckayshirou thanks, gonna stay on that until lua api changes
19:10 sfan5 what
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19:10 mckayshirou gonna stay on 4.17
19:10 mckayshirou because lua api did not change
19:11 sfan5 no it did change, it changes all the time
19:11 sfan5 but that doesn't mean it's incompatible
19:11 mckayshirou i mean
19:11 mckayshirou the code is more than 1k lines long
19:11 mckayshirou so anything can happen
19:11 mckayshirou i used alot distinct functions
19:14 sfan5 that's not a good indicator of whether it'll continue to work
19:14 mckayshirou that is the point
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20:26 MTDiscord <IhrFussel> Most mods don't care about 0.4.X anymore and you'll be on your own there
20:26 mckayshirou WEll
20:26 mckayshirou Your server had 10 usrs in 0.4 now is empthy
20:27 MTDiscord <IhrFussel> FYI your version is almost 3 years old by now
20:27 mckayshirou Dark lands survival had 10, now no one cares
20:27 mckayshirou there are actually alot VERY FUN servers in 0.4
20:28 MTDiscord <IhrFussel> My server was mostly in the top 3 back in 2016/2017 with much more than 10 users...at one point I counted over 1,000 DAILY users joining
20:28 mckayshirou whatever
20:28 mckayshirou now is empthy
20:29 mckayshirou also
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20:29 MTDiscord <IhrFussel> And I was also one of the last server owners to switch to MT 5 ... I always hoped that someone would create an iOS app that works with MT 5 servers cause those were a huge part of my playerbase
20:29 mckayshirou most of these 1000 users were just bunch of kids willing to have fun for an hour
20:29 mckayshirou yeah
20:29 mckayshirou most mt players are 0.4
20:31 MTDiscord <IhrFussel> The actual 'problem' is that Multicraft (the most popular iOS MT app) decided to make its code incompatible with regular MT
20:32 MTDiscord <IhrFussel> At least regarding the server side
20:32 mckayshirou well, as google does, the most popular rules, so people need to reconsider updating
20:33 mckayshirou a good example is youtube, works on every outdated navigator, and very well
20:34 MTDiscord <IhrFussel> I wanna run Minetest on my server and not Multicraft...and the only way to get 0.4.X users back would be to switch to that software instead
20:34 mckayshirou or maybe switch the server BACK TO 0.4.X
20:35 mckayshirou i dont see anything crucial new to 0.5
20:36 MTDiscord <IhrFussel> That is not possible anymore...MT 5 added lots of features I took advantage of over the years
20:36 mckayshirou real example?
20:38 luk3yx MT 5.X has lots of security fixes, for examplehs players
20:38 luk3yx Oops
20:38 MTDiscord <IhrFussel> The ability to only load mobs on the map where you look at for example is a huge plus...it allows to keep my active_block_range low while not having mobs just pop up near the player
20:38 luk3yx For example players can't just take items from the inventory of other players easily
20:39 mckayshirou hmm i need to retraed because that is a huge plus, and also "taking items for another players inventory"?
20:40 mckayshirou also the lack of optimization of 0.5 can compensate that
20:40 luk3yx Hacked clients could take items from the inventories of other players
20:40 luk3yx It was fixed in some 5.X version
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20:41 MTDiscord <IhrFussel> Something small: If you change the rotation of an entity in a mod it plays that rotation in a fluid motion client side
20:41 mckayshirou a mod can fix that
20:41 luk3yx Anyway
20:41 mckayshirou these*
20:42 luk3yx Actually a mod can't
20:42 luk3yx Because the required callbacks for a Lua patch to the inventory issue were added in 5.0
20:43 mckayshirou what about reworking the inventory system
20:43 mckayshirou for example, on server side, is managed in a way
20:43 luk3yx Anyway why is this being argued about
20:43 mckayshirou lets end this
20:44 mckayshirou 0.5: Fixing lots of bugs, whot almost no users and too much changes
20:44 mckayshirou 0.4: lots of users who just are willing to have fun and do not necesarrily use hacked clients,, lots of bugs
20:44 MTDiscord <IhrFussel> Let's just say 5.X has quite a few features and many many security fixes over 0.4.X and it was always a no brainer for me to eventually switch to it...I just hoped I could take my entire playerbase with me
20:44 mckayshirou if they just did not changed the protocol
20:45 sfan5 if you think too many changes are bad I can wholeheartedly suggest Minetest 0.3.1
20:45 mckayshirou actually, i develop my base foor mods there
20:45 luk3yx Nice
20:45 mckayshirou and the switch to 0.4
20:45 mckayshirou then*
20:46 mckayshirou sfan5 do you actually recommend something you use?
20:47 mckayshirou or you dont even care?
20:47 sfan5 I don't use 0.3.1 because I have no problem with changes, if you mean that
20:47 luk3yx How do you find the 0.3 Lua API?
20:48 mckayshirou luk3yx : a long time ago i did not have the requeriments for 0.4 and then i just trial and error, then i built something usuable.
20:48 MTDiscord <IhrFussel> Btw my server got 7 users right now...not the same as 'empty'
20:49 mckayshirou huh you are lucky
20:49 mckayshirou [Away]
20:50 MTDiscord <IhrFussel> Since the 5.X userbase is much smaller the average a server can get is also just a fraction of what it used to be
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20:52 MTDiscord <IhrFussel> There are also way more actively maintained servers now compared to a few years ago
20:55 luk3yx (Also s/Lua //)
21:02 rubenwardy 5.x has so many improvements over 0.4: GUI API features/fixes, 3d entity rotation, entity API improvements, in-menu mod/game installer, many security fixes
21:03 rubenwardy 5.5 will have new, fixed inputs, fixed fullscreen, and shadows
21:05 rubenwardy GUI API features include styling, fixed coordinate systems, and new elements such as scrolling panels and hypertext/richtext
21:05 rubenwardy Number of players matters less than the quality
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21:31 MTDiscord <AntumDeluge> Does anyone else experience very bad jittering when attached/mounted to another entity? https://www.youtube.com/watch?v=g_wLibiHDdI
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23:11 VanessaE thought I'd take a few screenshots of the shadows:
23:11 VanessaE https://imgur.com/empnX7F.png  ~~  https://imgur.com/itY19Ry.png  ~~  https://imgur.com/4A0N9yZ.png  ~~  https://imgur.com/0Vw8yJV.png
23:12 VanessaE FPS is choppy, very high dtime jitter, but damn it looks nice
23:12 MTDiscord <GreenXenith> One of the few times ive actually seen HDX texture packs look good ? :]
23:13 VanessaE :P
23:15 VanessaE https://imgur.com/7nrIb9w.png
23:16 VanessaE (the world isn't very old, and map was reset a few days ago, so not much worth taking pics of besides the flora)
23:18 VanessaE man Dreambuilder + HDX takes a fuckton of RAM :P
23:18 VanessaE (almost 8 GB)
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23:19 VanessaE (fps jitter is high even with default textures, so don't blame HDX :P )
23:19 VanessaE (as long as shadows are enabled)
23:20 VanessaE anyway I guess there was a post somewhere on the forum collecting screenshots to show-off the shadows.  I submit all of the above as candidates :)
23:21 VanessaE (well the last one is pretty subtle, maybe not useful there)
23:28 VanessaE https://imgur.com/gmUlXT1.png
23:37 MTDiscord <wwar> Nice shadow i liked the  4th one
23:40 VanessaE yeah, that was "oh damn, I gotta grab a shot of that one!" ;)
23:41 mckayshirou [Back]
23:41 VanessaE (btw, HDX's sun image is a photo of the actual day star :) )
23:41 VanessaE (with a simulated corona)
23:46 mckayshirou The 4th shadow looks a bit rare, degradations are not correct but counting it is a new feature
23:46 mckayshirou also cannot think about performance
23:46 mckayshirou but very good
23:46 VanessaE mckayshirou: yeah, the shadow feature is brand new, kinda buggy
23:47 VanessaE my shadow render distance was set to 350 in those images (with a regular view range is 150m or something)
23:47 mckayshirou it is like an emulated shadow rather than calculated
23:47 mckayshirou kinda high
23:47 mckayshirou relatively speaking: it is high only whit shadows
23:48 VanessaE "kinda high" what?
23:48 mckayshirou it is a very high shadow range since it is a brand new feature
23:49 VanessaE oh, no.  that's actually the default for the "medium" preset
23:49 VanessaE though I've tweaked the various settings to my liking
23:49 VanessaE (the detailed settings that is)
23:50 VanessaE still the amount of draw calls kills my FPS enough without shadows as it is :P
23:50 mckayshirou yeah, very detaileds
23:50 mckayshirou whit the time they  will tweak it
23:50 VanessaE https://imgur.com/AEqryu5.png
23:51 VanessaE those are my shadow settings used in the screenshots.
23:52 mckayshirou i thinks lowering the strengt would create less sharp shadows
23:53 VanessaE the strength is just the darkness.  the soft shadow radius will change the sharpness
23:54 VanessaE I was aiming for settings that resemble what I'd see on a bright, sunny day where I live
23:54 mckayshirou that is why how looks
23:55 mckayshirou changing the default shadow setings should definitely change the looking
23:57 VanessaE oh changing settings works fine, and behaves as expected, but that don't work around the bugs in the feature or the way the whole thing behaves on my setup :)
23:59 mckayshirou shaders are already coming to enhance these shadows, good there is already a famework (the integrated shadows)
23:59 mckayshirou frame*

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