Time |
Nick |
Message |
00:21 |
|
logger57 joined #minetest |
01:16 |
|
calcul0n_ joined #minetest |
01:31 |
|
delta23 joined #minetest |
01:40 |
Li0n |
erlehmann: https://rubenwardy.com/minetest_modding_book/en/items/nodes_items_crafting.html#item-aliases |
02:13 |
|
bwarden joined #minetest |
02:23 |
|
bwarden joined #minetest |
03:22 |
|
Supersonic joined #minetest |
03:31 |
|
riff-IRC joined #minetest |
04:18 |
|
Edgy11 joined #minetest |
04:19 |
|
reumeth joined #minetest |
04:19 |
Edgy11 |
does anyone know if windows binaries for ARM64 exist for minetest? |
04:20 |
Edgy1 |
f |
04:36 |
Calinou |
Edgy1: not that I know of, you'd have to build your own |
04:36 |
Calinou |
and possibly translate OpenGL to Direct3D if Windows on ARM doesn't do that |
04:37 |
Edgy1 |
o |
04:37 |
Edgy1 |
thanks |
05:05 |
|
Flabb joined #minetest |
05:10 |
|
CeeGee joined #minetest |
05:31 |
|
independent56 joined #minetest |
05:46 |
|
independent56 joined #minetest |
05:49 |
|
independent56 joined #minetest |
06:24 |
|
TomTom joined #minetest |
06:43 |
|
CWz joined #minetest |
07:15 |
|
independent56 joined #minetest |
08:01 |
|
specing_ joined #minetest |
08:04 |
|
jluc joined #minetest |
08:05 |
|
SwissalpS joined #minetest |
08:08 |
|
orwell96 joined #minetest |
09:13 |
|
Fixer joined #minetest |
09:18 |
|
tech_exorcist joined #minetest |
09:28 |
|
GNUHacker joined #minetest |
09:34 |
|
Lone_Wolf[m] joined #minetest |
09:36 |
|
erlehmann joined #minetest |
09:38 |
|
wsor4035 joined #minetest |
09:38 |
|
Noclip[m] joined #minetest |
09:38 |
|
kalkant[m] joined #minetest |
09:38 |
|
freshreplicant[m joined #minetest |
09:46 |
|
nisa joined #minetest |
09:52 |
|
Kimapr joined #minetest |
10:15 |
|
jluc joined #minetest |
10:24 |
|
Li0n joined #minetest |
10:26 |
|
cation21 joined #minetest |
10:53 |
|
AristotIe joined #minetest |
11:11 |
|
olliy1or joined #minetest |
11:11 |
|
hlqkj joined #minetest |
11:51 |
|
kamdard joined #minetest |
12:24 |
|
tomraceror joined #minetest |
12:43 |
|
entuland joined #minetest |
12:47 |
|
hlqkj_ joined #minetest |
12:49 |
|
olliy joined #minetest |
13:12 |
erlehmann |
does any mod exist that has structure blocks? |
13:12 |
erlehmann |
i.e. nodes that you place and they turn into a configurable schematic immediately? |
13:16 |
entuland |
if you need it to use schematic specifically, I don't know of any, but with my wesh mod I think it could be implemented fairly easily (but it uses its own storage format) |
13:16 |
specing |
entuland: ongen saplings? |
13:16 |
specing |
erlehmann:^ |
13:17 |
|
HDMI_STECKDOSE joined #minetest |
13:21 |
|
jluc joined #minetest |
13:24 |
|
absurb joined #minetest |
13:25 |
erlehmann |
wesh mod? |
13:26 |
entuland |
https://github.com/entuland/wesh |
13:26 |
entuland |
it's also in the ContentDB |
13:27 |
entuland |
with a few clicks, the canvas blocks of wesh already let you do what you asked for - you place one down, pick the build you want to rebuild, and rebuild it |
13:27 |
entuland |
but it only rebuilds builds captured by wesh itself |
13:28 |
erlehmann |
entuland interesting thx |
13:28 |
entuland |
yw |
13:29 |
entuland |
there is a big limitation in how wesh works cause it forces you to restart the world if you want to use the _miniatures_ of the builds you capture |
13:29 |
entuland |
but just for capturing and rebuilding, you don't need any restart |
13:29 |
erlehmann |
yeah right |
13:29 |
erlehmann |
you |
13:30 |
erlehmann |
can't actually generate nodes at runtime right? |
13:30 |
entuland |
my main issue is that I can't write files to the mod folder at runtime |
13:30 |
entuland |
but likely yes, you can't define nodes at runtime either |
13:31 |
erlehmann |
you probably can |
13:31 |
erlehmann |
but i bet it is highly frowned upon |
13:31 |
erlehmann |
and breaks something important |
13:32 |
erlehmann |
but, as they say, when you aim for the stars, sometimes you hit london! |
13:32 |
erlehmann |
(and as i say: don't do it) |
13:32 |
entuland |
the API says to only call register_node() at load time, so it's likely going to fail trying to do otherwise |
13:33 |
erlehmann |
well, documentation always lies |
13:33 |
erlehmann |
i mean |
13:33 |
erlehmann |
that is not true |
13:33 |
erlehmann |
but it is good to act like if it were |
13:33 |
erlehmann |
just think of how cursed the map border is |
13:34 |
erlehmann |
many ppl think there isn't anything beyond it! |
13:34 |
erlehmann |
which, of course, is wrong |
13:34 |
erlehmann |
there are a bunch of crashes beyond it ^^ |
13:37 |
entuland |
luckily they're normally far enough :) |
13:37 |
|
logger56 joined #minetest |
14:02 |
MTDiscord |
<IhrFussel> Any nodes you register during runtime (if that's even possible) will be unknown to clients |
14:04 |
MTDiscord |
<IhrFussel> Though it sounds not too hard in my head to just handle it like with the new dynamic media...new clients could receive the new nodes right away and older ones need to relog to get them |
14:06 |
|
appguru joined #minetest |
14:16 |
erlehmann |
all nodes not in minetest.registered_nodes are unknown, right? |
14:16 |
erlehmann |
(i am reviewing a crash concerning digging unknown nodes) |
14:16 |
MTDiscord |
<Jonathon> Typical yes |
14:17 |
erlehmann |
"typical" |
14:17 |
erlehmann |
like |
14:17 |
MTDiscord |
<Jonathon> Nodes registered at run time technically are in between |
14:17 |
erlehmann |
is air in it? |
14:17 |
MTDiscord |
<Jonathon> Air is not a unknown |
14:18 |
MTDiscord |
<Jonathon> You can just say yes since people should be registering durning run time |
14:40 |
|
JerryXiao joined #minetest |
14:47 |
|
JerryXiao joined #minetest |
14:51 |
|
perrier joined #minetest |
15:17 |
|
mckayshirou joined #minetest |
15:28 |
mckayshirou |
#enigma_oxid |
15:28 |
mckayshirou |
ah sorry |
15:28 |
mckayshirou |
i won a mute, i think |
15:30 |
sfan5 |
nah |
15:30 |
|
reumeth joined #minetest |
15:33 |
|
SwissalpS joined #minetest |
15:37 |
entuland |
well, I for one am happy for that message cause I knew about that game in the past and forgot about it |
15:37 |
mckayshirou |
my father sayed that was a game for masoquists, now he is playing it |
15:39 |
entuland |
crabs, sourceforge down |
15:39 |
|
Extex joined #minetest |
15:39 |
mckayshirou |
rrealy? |
15:40 |
sfan5 |
!title https://sourceforge.net/ |
15:40 |
MinetestBot |
urllib.error.URLError: <urlopen error timed out> (file "/usr/lib/python3.6/urllib/request.py", line 1327, in do_open) |
15:42 |
rubenwardy |
you'll just have to get your malware from ads like the rest of us |
15:42 |
MinetestBot |
[git] sfan5 -> minetest/minetest: Drop --videomodes, fullscreen_bpp and high_precision_fpu settings edf098d https://git.io/Jnn9W (2021-06-16T15:41:34Z) |
15:43 |
mckayshirou |
i never ever got malware: reason: never executed binaries nor installed as root |
15:45 |
mckayshirou |
There should be an option to specify the font size it first uses te WM scale, and then aplies the configuration one (tested to 5.3) |
15:46 |
entuland |
ehheh |
15:46 |
entuland |
it's not like all the stuff there is bad :P |
15:51 |
mckayshirou |
When you connect, register your nickname and your channel and get started. It's a new world. We're so happy to welcome you and the millions of others. We will be posting more information in the coming days on our website and twitter. Otherwise, see you on the other side! |
15:51 |
mckayshirou |
2) After the past 3 years irc users got lesser than 1 million, 2)Freenode never used twitter 3) freenode will never be the same |
15:52 |
mckayshirou |
i am exited to see the graphs in 6 months |
16:03 |
ShadowNinja |
You mean this graph? https://netsplit.de/networks/history/top10_2021u.png |
16:04 |
rubenwardy |
previous freenode had a twitter account for years |
16:04 |
rubenwardy |
was even verified |
16:04 |
sfan5 |
and irc never had more than a million users |
16:07 |
mckayshirou |
i never noticed a twitter account |
16:08 |
rubenwardy |
https://twitter.com/freenodestaff |
16:08 |
rubenwardy |
joined 2008 |
16:09 |
mckayshirou |
huh |
16:09 |
mckayshirou |
the matter is that is dry bone |
16:22 |
|
tomraceror joined #minetest |
16:27 |
|
reductum joined #minetest |
16:50 |
|
tuxifan joined #minetest |
16:57 |
|
Talkless joined #minetest |
16:58 |
|
Hawk777 joined #minetest |
17:01 |
|
y5nw joined #minetest |
17:17 |
|
logger56 joined #minetest |
17:26 |
MinetestBot |
[git] scriptmt -> minetest/minetest: Update translation files 88bda3d https://git.io/Jncmt (2021-06-16T16:28:05Z) |
17:26 |
MinetestBot |
[git] scriptmt -> minetest/minetest: Update minetest.conf.example and dummy translation file cb5dd0d https://git.io/Jncmq (2021-06-16T16:27:45Z) |
17:26 |
MinetestBot |
[git] snowyu -> minetest/minetest: Translated using Weblate (Chinese (Simplified)) ce0541f https://git.io/JncmY (2021-06-16T16:23:10Z) |
17:26 |
MinetestBot |
[git] Panquesito7 -> minetest/minetest: Translated using Weblate (Spanish) 165986b https://git.io/JncmO (2021-06-16T16:23:10Z) |
17:26 |
MinetestBot |
[git] tiriftoposteo.cz -> minetest/minetest: Translated using Weblate (Esperanto) 3474b97 https://git.io/Jncm3 (2021-06-16T16:23:10Z) |
17:27 |
|
MinetestBot joined #minetest |
17:29 |
MTDiscord |
<wwar> Hmmm.. |
17:29 |
MTDiscord |
<wwar> https://cdn.discordapp.com/attachments/749727888659447960/854774781937582122/Screenshot_2021-06-16-20-00-47.png |
17:29 |
MTDiscord |
<wwar> Is this thing supposed to work in phone? |
17:30 |
sfan5 |
yes? |
17:30 |
|
est31 joined #minetest |
17:30 |
mckayshirou |
what? |
17:30 |
mckayshirou |
it is minetest but only the minimal development test |
17:30 |
mckayshirou |
in the lowe part of main menu you can switch the game |
17:31 |
mckayshirou |
and it is supossed , looks very very well |
17:32 |
MTDiscord |
<wwar> Ah, never knew that |
17:32 |
GNUHacker |
devtest musnt be built-in game |
17:32 |
mckayshirou |
GNUHacker, it is, because minetest-games is an added pack for playing |
17:32 |
MTDiscord |
<wwar> > in the lowe part of main menu you can switch the game took this one from windows version |
17:33 |
MTDiscord |
<wwar> it doesnt already exist in phone one i mean. |
17:33 |
mckayshirou |
should be |
17:33 |
mckayshirou |
can send screenshot of main menu? |
17:33 |
MTDiscord |
<wwar> Well now i took it myself |
17:34 |
MTDiscord |
<wwar> so it does exist but if i didnt take from windows it doesnt exist thee by default |
17:34 |
mckayshirou |
i is always the default |
17:34 |
mckayshirou |
it* |
17:35 |
MTDiscord |
<wwar> https://cdn.discordapp.com/attachments/749727888659447960/854776093918887936/Screenshot_2021-06-16-20-38-28.png |
17:35 |
MTDiscord |
<wwar> It is there for the first time |
17:35 |
mckayshirou |
in that screen slect minetest game |
17:35 |
mckayshirou |
in the lower left box |
17:35 |
MTDiscord |
<wwar> I know yeah.. |
17:36 |
MTDiscord |
<wwar> I mean it was always Minetest game only until i took the Devtest from windows |
17:37 |
mckayshirou |
the devtest should work |
17:37 |
mckayshirou |
the mods are he same |
17:37 |
sfan5 |
so what exactly are you asking about? |
17:37 |
MTDiscord |
<wwar> Was wondering if these dev things always worked on phone version |
17:38 |
sfan5 |
sure |
17:38 |
MTDiscord |
<wwar> Thats cool, thanks |
17:38 |
sfan5 |
it's just another minetest game after all |
17:39 |
|
orwell96 joined #minetest |
17:44 |
mckayshirou |
(afk) |
17:47 |
|
CeeGee joined #minetest |
17:58 |
|
logger56 joined #minetest |
18:01 |
|
independent56 joined #minetest |
18:07 |
|
Conradish006 joined #minetest |
18:46 |
|
independent56 joined #minetest |
18:46 |
|
mckayshirou left #minetest |
18:47 |
|
mckayshirou joined #minetest |
18:49 |
|
independent56 joined #minetest |
18:52 |
mckayshirou |
(notice) Independant #56 is experimenting whit Host's |
18:52 |
ShadowBot |
https://github.com/minetest/minetest/issues/56 -- small error in builtin.lua |
18:53 |
mckayshirou |
this bot is actually useful |
18:57 |
mckayshirou |
There is a page about the lua api changes from 0.4.17 to 0.5.0 (5.0.0) |
19:01 |
|
SwissalpS joined #minetest |
19:02 |
mckayshirou |
(read): are the mods and core compatibles? |
19:08 |
sfan5 |
yes |
19:09 |
mckayshirou |
thanks, gonna stay on that until lua api changes |
19:10 |
sfan5 |
what |
19:10 |
|
Fixer_ joined #minetest |
19:10 |
mckayshirou |
gonna stay on 4.17 |
19:10 |
mckayshirou |
because lua api did not change |
19:11 |
sfan5 |
no it did change, it changes all the time |
19:11 |
sfan5 |
but that doesn't mean it's incompatible |
19:11 |
mckayshirou |
i mean |
19:11 |
mckayshirou |
the code is more than 1k lines long |
19:11 |
mckayshirou |
so anything can happen |
19:11 |
mckayshirou |
i used alot distinct functions |
19:14 |
sfan5 |
that's not a good indicator of whether it'll continue to work |
19:14 |
mckayshirou |
that is the point |
19:40 |
|
orwell96 joined #minetest |
19:57 |
|
Fixer joined #minetest |
19:59 |
|
Fixer_ joined #minetest |
20:01 |
|
specing_ joined #minetest |
20:05 |
|
delta23 joined #minetest |
20:19 |
|
independent56 joined #minetest |
20:26 |
MTDiscord |
<IhrFussel> Most mods don't care about 0.4.X anymore and you'll be on your own there |
20:26 |
mckayshirou |
WEll |
20:26 |
mckayshirou |
Your server had 10 usrs in 0.4 now is empthy |
20:27 |
MTDiscord |
<IhrFussel> FYI your version is almost 3 years old by now |
20:27 |
mckayshirou |
Dark lands survival had 10, now no one cares |
20:27 |
mckayshirou |
there are actually alot VERY FUN servers in 0.4 |
20:28 |
MTDiscord |
<IhrFussel> My server was mostly in the top 3 back in 2016/2017 with much more than 10 users...at one point I counted over 1,000 DAILY users joining |
20:28 |
mckayshirou |
whatever |
20:28 |
mckayshirou |
now is empthy |
20:29 |
mckayshirou |
also |
20:29 |
|
Fixer joined #minetest |
20:29 |
MTDiscord |
<IhrFussel> And I was also one of the last server owners to switch to MT 5 ... I always hoped that someone would create an iOS app that works with MT 5 servers cause those were a huge part of my playerbase |
20:29 |
mckayshirou |
most of these 1000 users were just bunch of kids willing to have fun for an hour |
20:29 |
mckayshirou |
yeah |
20:29 |
mckayshirou |
most mt players are 0.4 |
20:31 |
MTDiscord |
<IhrFussel> The actual 'problem' is that Multicraft (the most popular iOS MT app) decided to make its code incompatible with regular MT |
20:32 |
MTDiscord |
<IhrFussel> At least regarding the server side |
20:32 |
mckayshirou |
well, as google does, the most popular rules, so people need to reconsider updating |
20:33 |
mckayshirou |
a good example is youtube, works on every outdated navigator, and very well |
20:34 |
MTDiscord |
<IhrFussel> I wanna run Minetest on my server and not Multicraft...and the only way to get 0.4.X users back would be to switch to that software instead |
20:34 |
mckayshirou |
or maybe switch the server BACK TO 0.4.X |
20:35 |
mckayshirou |
i dont see anything crucial new to 0.5 |
20:36 |
MTDiscord |
<IhrFussel> That is not possible anymore...MT 5 added lots of features I took advantage of over the years |
20:36 |
mckayshirou |
real example? |
20:38 |
luk3yx |
MT 5.X has lots of security fixes, for examplehs players |
20:38 |
luk3yx |
Oops |
20:38 |
MTDiscord |
<IhrFussel> The ability to only load mobs on the map where you look at for example is a huge plus...it allows to keep my active_block_range low while not having mobs just pop up near the player |
20:38 |
luk3yx |
For example players can't just take items from the inventory of other players easily |
20:39 |
mckayshirou |
hmm i need to retraed because that is a huge plus, and also "taking items for another players inventory"? |
20:40 |
mckayshirou |
also the lack of optimization of 0.5 can compensate that |
20:40 |
luk3yx |
Hacked clients could take items from the inventories of other players |
20:40 |
luk3yx |
It was fixed in some 5.X version |
20:40 |
|
Fixer_ joined #minetest |
20:41 |
MTDiscord |
<IhrFussel> Something small: If you change the rotation of an entity in a mod it plays that rotation in a fluid motion client side |
20:41 |
mckayshirou |
a mod can fix that |
20:41 |
luk3yx |
Anyway |
20:41 |
mckayshirou |
these* |
20:42 |
luk3yx |
Actually a mod can't |
20:42 |
luk3yx |
Because the required callbacks for a Lua patch to the inventory issue were added in 5.0 |
20:43 |
mckayshirou |
what about reworking the inventory system |
20:43 |
mckayshirou |
for example, on server side, is managed in a way |
20:43 |
luk3yx |
Anyway why is this being argued about |
20:43 |
mckayshirou |
lets end this |
20:44 |
mckayshirou |
0.5: Fixing lots of bugs, whot almost no users and too much changes |
20:44 |
mckayshirou |
0.4: lots of users who just are willing to have fun and do not necesarrily use hacked clients,, lots of bugs |
20:44 |
MTDiscord |
<IhrFussel> Let's just say 5.X has quite a few features and many many security fixes over 0.4.X and it was always a no brainer for me to eventually switch to it...I just hoped I could take my entire playerbase with me |
20:44 |
mckayshirou |
if they just did not changed the protocol |
20:45 |
sfan5 |
if you think too many changes are bad I can wholeheartedly suggest Minetest 0.3.1 |
20:45 |
mckayshirou |
actually, i develop my base foor mods there |
20:45 |
luk3yx |
Nice |
20:45 |
mckayshirou |
and the switch to 0.4 |
20:45 |
mckayshirou |
then* |
20:46 |
mckayshirou |
sfan5 do you actually recommend something you use? |
20:47 |
mckayshirou |
or you dont even care? |
20:47 |
sfan5 |
I don't use 0.3.1 because I have no problem with changes, if you mean that |
20:47 |
luk3yx |
How do you find the 0.3 Lua API? |
20:48 |
mckayshirou |
luk3yx : a long time ago i did not have the requeriments for 0.4 and then i just trial and error, then i built something usuable. |
20:48 |
MTDiscord |
<IhrFussel> Btw my server got 7 users right now...not the same as 'empty' |
20:49 |
mckayshirou |
huh you are lucky |
20:49 |
mckayshirou |
[Away] |
20:50 |
MTDiscord |
<IhrFussel> Since the 5.X userbase is much smaller the average a server can get is also just a fraction of what it used to be |
20:51 |
|
Conrad joined #minetest |
20:52 |
MTDiscord |
<IhrFussel> There are also way more actively maintained servers now compared to a few years ago |
20:55 |
luk3yx |
(Also s/Lua //) |
21:02 |
rubenwardy |
5.x has so many improvements over 0.4: GUI API features/fixes, 3d entity rotation, entity API improvements, in-menu mod/game installer, many security fixes |
21:03 |
rubenwardy |
5.5 will have new, fixed inputs, fixed fullscreen, and shadows |
21:05 |
rubenwardy |
GUI API features include styling, fixed coordinate systems, and new elements such as scrolling panels and hypertext/richtext |
21:05 |
rubenwardy |
Number of players matters less than the quality |
21:18 |
|
independent56 joined #minetest |
21:30 |
|
independent56 joined #minetest |
21:31 |
MTDiscord |
<AntumDeluge> Does anyone else experience very bad jittering when attached/mounted to another entity? https://www.youtube.com/watch?v=g_wLibiHDdI |
21:35 |
|
independent56 joined #minetest |
21:42 |
|
riff_IRC joined #minetest |
21:51 |
|
Li0n left #minetest |
21:56 |
|
luizsabino joined #minetest |
22:00 |
|
Sven_vB joined #minetest |
22:14 |
|
Extex joined #minetest |
22:16 |
|
Sven_vB_ joined #minetest |
22:34 |
|
Lone_Wolf joined #minetest |
22:48 |
|
AristotIe joined #minetest |
22:53 |
|
Extex joined #minetest |
23:00 |
|
riff-IRC joined #minetest |
23:11 |
VanessaE |
thought I'd take a few screenshots of the shadows: |
23:11 |
VanessaE |
https://imgur.com/empnX7F.png ~~ https://imgur.com/itY19Ry.png ~~ https://imgur.com/4A0N9yZ.png ~~ https://imgur.com/0Vw8yJV.png |
23:12 |
VanessaE |
FPS is choppy, very high dtime jitter, but damn it looks nice |
23:12 |
MTDiscord |
<GreenXenith> One of the few times ive actually seen HDX texture packs look good ? :] |
23:13 |
VanessaE |
:P |
23:15 |
VanessaE |
https://imgur.com/7nrIb9w.png |
23:16 |
VanessaE |
(the world isn't very old, and map was reset a few days ago, so not much worth taking pics of besides the flora) |
23:18 |
VanessaE |
man Dreambuilder + HDX takes a fuckton of RAM :P |
23:18 |
VanessaE |
(almost 8 GB) |
23:18 |
|
Alias2 joined #minetest |
23:19 |
VanessaE |
(fps jitter is high even with default textures, so don't blame HDX :P ) |
23:19 |
VanessaE |
(as long as shadows are enabled) |
23:20 |
VanessaE |
anyway I guess there was a post somewhere on the forum collecting screenshots to show-off the shadows. I submit all of the above as candidates :) |
23:21 |
VanessaE |
(well the last one is pretty subtle, maybe not useful there) |
23:28 |
VanessaE |
https://imgur.com/gmUlXT1.png |
23:37 |
MTDiscord |
<wwar> Nice shadow i liked the 4th one |
23:40 |
VanessaE |
yeah, that was "oh damn, I gotta grab a shot of that one!" ;) |
23:41 |
mckayshirou |
[Back] |
23:41 |
VanessaE |
(btw, HDX's sun image is a photo of the actual day star :) ) |
23:41 |
VanessaE |
(with a simulated corona) |
23:46 |
mckayshirou |
The 4th shadow looks a bit rare, degradations are not correct but counting it is a new feature |
23:46 |
mckayshirou |
also cannot think about performance |
23:46 |
mckayshirou |
but very good |
23:46 |
VanessaE |
mckayshirou: yeah, the shadow feature is brand new, kinda buggy |
23:47 |
VanessaE |
my shadow render distance was set to 350 in those images (with a regular view range is 150m or something) |
23:47 |
mckayshirou |
it is like an emulated shadow rather than calculated |
23:47 |
mckayshirou |
kinda high |
23:47 |
mckayshirou |
relatively speaking: it is high only whit shadows |
23:48 |
VanessaE |
"kinda high" what? |
23:48 |
mckayshirou |
it is a very high shadow range since it is a brand new feature |
23:49 |
VanessaE |
oh, no. that's actually the default for the "medium" preset |
23:49 |
VanessaE |
though I've tweaked the various settings to my liking |
23:49 |
VanessaE |
(the detailed settings that is) |
23:50 |
VanessaE |
still the amount of draw calls kills my FPS enough without shadows as it is :P |
23:50 |
mckayshirou |
yeah, very detaileds |
23:50 |
mckayshirou |
whit the time they will tweak it |
23:50 |
VanessaE |
https://imgur.com/AEqryu5.png |
23:51 |
VanessaE |
those are my shadow settings used in the screenshots. |
23:52 |
mckayshirou |
i thinks lowering the strengt would create less sharp shadows |
23:53 |
VanessaE |
the strength is just the darkness. the soft shadow radius will change the sharpness |
23:54 |
VanessaE |
I was aiming for settings that resemble what I'd see on a bright, sunny day where I live |
23:54 |
mckayshirou |
that is why how looks |
23:55 |
mckayshirou |
changing the default shadow setings should definitely change the looking |
23:57 |
VanessaE |
oh changing settings works fine, and behaves as expected, but that don't work around the bugs in the feature or the way the whole thing behaves on my setup :) |
23:59 |
mckayshirou |
shaders are already coming to enhance these shadows, good there is already a famework (the integrated shadows) |
23:59 |
mckayshirou |
frame* |