Time Nick Message 01:40 Li0n erlehmann: https://rubenwardy.com/minetest_modding_book/en/items/nodes_items_crafting.html#item-aliases 04:19 Edgy11 does anyone know if windows binaries for ARM64 exist for minetest? 04:20 Edgy1 f 04:36 Calinou Edgy1: not that I know of, you'd have to build your own 04:36 Calinou and possibly translate OpenGL to Direct3D if Windows on ARM doesn't do that 04:37 Edgy1 o 04:37 Edgy1 thanks 13:12 erlehmann does any mod exist that has structure blocks? 13:12 erlehmann i.e. nodes that you place and they turn into a configurable schematic immediately? 13:16 entuland if you need it to use schematic specifically, I don't know of any, but with my wesh mod I think it could be implemented fairly easily (but it uses its own storage format) 13:16 specing entuland: ongen saplings? 13:16 specing erlehmann:^ 13:25 erlehmann wesh mod? 13:26 entuland https://github.com/entuland/wesh 13:26 entuland it's also in the ContentDB 13:27 entuland with a few clicks, the canvas blocks of wesh already let you do what you asked for - you place one down, pick the build you want to rebuild, and rebuild it 13:27 entuland but it only rebuilds builds captured by wesh itself 13:28 erlehmann entuland interesting thx 13:28 entuland yw 13:29 entuland there is a big limitation in how wesh works cause it forces you to restart the world if you want to use the _miniatures_ of the builds you capture 13:29 entuland but just for capturing and rebuilding, you don't need any restart 13:29 erlehmann yeah right 13:29 erlehmann you 13:30 erlehmann can't actually generate nodes at runtime right? 13:30 entuland my main issue is that I can't write files to the mod folder at runtime 13:30 entuland but likely yes, you can't define nodes at runtime either 13:31 erlehmann you probably can 13:31 erlehmann but i bet it is highly frowned upon 13:31 erlehmann and breaks something important 13:32 erlehmann but, as they say, when you aim for the stars, sometimes you hit london! 13:32 erlehmann (and as i say: don't do it) 13:32 entuland the API says to only call register_node() at load time, so it's likely going to fail trying to do otherwise 13:33 erlehmann well, documentation always lies 13:33 erlehmann i mean 13:33 erlehmann that is not true 13:33 erlehmann but it is good to act like if it were 13:33 erlehmann just think of how cursed the map border is 13:34 erlehmann many ppl think there isn't anything beyond it! 13:34 erlehmann which, of course, is wrong 13:34 erlehmann there are a bunch of crashes beyond it ^^ 13:37 entuland luckily they're normally far enough :) 14:02 MTDiscord Any nodes you register during runtime (if that's even possible) will be unknown to clients 14:04 MTDiscord Though it sounds not too hard in my head to just handle it like with the new dynamic media...new clients could receive the new nodes right away and older ones need to relog to get them 14:16 erlehmann all nodes not in minetest.registered_nodes are unknown, right? 14:16 erlehmann (i am reviewing a crash concerning digging unknown nodes) 14:16 MTDiscord Typical yes 14:17 erlehmann "typical" 14:17 erlehmann like 14:17 MTDiscord Nodes registered at run time technically are in between 14:17 erlehmann is air in it? 14:17 MTDiscord Air is not a unknown 14:18 MTDiscord You can just say yes since people should be registering durning run time 15:28 mckayshirou #enigma_oxid 15:28 mckayshirou ah sorry 15:28 mckayshirou i won a mute, i think 15:30 sfan5 nah 15:37 entuland well, I for one am happy for that message cause I knew about that game in the past and forgot about it 15:37 mckayshirou my father sayed that was a game for masoquists, now he is playing it 15:39 entuland crabs, sourceforge down 15:39 mckayshirou rrealy? 15:40 sfan5 !title https://sourceforge.net/ 15:40 MinetestBot urllib.error.URLError: (file "/usr/lib/python3.6/urllib/request.py", line 1327, in do_open) 15:42 rubenwardy you'll just have to get your malware from ads like the rest of us 15:42 MinetestBot 02[git] 04sfan5 -> 03minetest/minetest: Drop --videomodes, fullscreen_bpp and high_precision_fpu settings 13edf098d https://git.io/Jnn9W (152021-06-16T15:41:34Z) 15:43 mckayshirou i never ever got malware: reason: never executed binaries nor installed as root 15:45 mckayshirou There should be an option to specify the font size it first uses te WM scale, and then aplies the configuration one (tested to 5.3) 15:46 entuland ehheh 15:46 entuland it's not like all the stuff there is bad :P 15:51 mckayshirou When you connect, register your nickname and your channel and get started. It's a new world. We're so happy to welcome you and the millions of others. We will be posting more information in the coming days on our website and twitter. Otherwise, see you on the other side! 15:51 mckayshirou 2) After the past 3 years irc users got lesser than 1 million, 2)Freenode never used twitter 3) freenode will never be the same 15:52 mckayshirou i am exited to see the graphs in 6 months 16:03 ShadowNinja You mean this graph? https://netsplit.de/networks/history/top10_2021u.png 16:04 rubenwardy previous freenode had a twitter account for years 16:04 rubenwardy was even verified 16:04 sfan5 and irc never had more than a million users 16:07 mckayshirou i never noticed a twitter account 16:08 rubenwardy https://twitter.com/freenodestaff 16:08 rubenwardy joined 2008 16:09 mckayshirou huh 16:09 mckayshirou the matter is that is dry bone 17:26 MinetestBot 02[git] 04script@mt -> 03minetest/minetest: Update translation files 1388bda3d https://git.io/Jncmt (152021-06-16T16:28:05Z) 17:26 MinetestBot 02[git] 04script@mt -> 03minetest/minetest: Update minetest.conf.example and dummy translation file 13cb5dd0d https://git.io/Jncmq (152021-06-16T16:27:45Z) 17:26 MinetestBot 02[git] 04snowyu -> 03minetest/minetest: Translated using Weblate (Chinese (Simplified)) 13ce0541f https://git.io/JncmY (152021-06-16T16:23:10Z) 17:26 MinetestBot 02[git] 04Panquesito7 -> 03minetest/minetest: Translated using Weblate (Spanish) 13165986b https://git.io/JncmO (152021-06-16T16:23:10Z) 17:26 MinetestBot 02[git] 04tirifto@posteo.cz -> 03minetest/minetest: Translated using Weblate (Esperanto) 133474b97 https://git.io/Jncm3 (152021-06-16T16:23:10Z) 17:29 MTDiscord Hmmm.. 17:29 MTDiscord https://cdn.discordapp.com/attachments/749727888659447960/854774781937582122/Screenshot_2021-06-16-20-00-47.png 17:29 MTDiscord Is this thing supposed to work in phone? 17:30 sfan5 yes? 17:30 mckayshirou what? 17:30 mckayshirou it is minetest but only the minimal development test 17:30 mckayshirou in the lowe part of main menu you can switch the game 17:31 mckayshirou and it is supossed , looks very very well 17:32 MTDiscord Ah, never knew that 17:32 GNUHacker devtest musnt be built-in game 17:32 mckayshirou GNUHacker, it is, because minetest-games is an added pack for playing 17:32 MTDiscord > in the lowe part of main menu you can switch the game took this one from windows version 17:33 MTDiscord it doesnt already exist in phone one i mean. 17:33 mckayshirou should be 17:33 mckayshirou can send screenshot of main menu? 17:33 MTDiscord Well now i took it myself 17:34 MTDiscord so it does exist but if i didnt take from windows it doesnt exist thee by default 17:34 mckayshirou i is always the default 17:34 mckayshirou it* 17:35 MTDiscord https://cdn.discordapp.com/attachments/749727888659447960/854776093918887936/Screenshot_2021-06-16-20-38-28.png 17:35 MTDiscord It is there for the first time 17:35 mckayshirou in that screen slect minetest game 17:35 mckayshirou in the lower left box 17:35 MTDiscord I know yeah.. 17:36 MTDiscord I mean it was always Minetest game only until i took the Devtest from windows 17:37 mckayshirou the devtest should work 17:37 mckayshirou the mods are he same 17:37 sfan5 so what exactly are you asking about? 17:37 MTDiscord Was wondering if these dev things always worked on phone version 17:38 sfan5 sure 17:38 MTDiscord Thats cool, thanks 17:38 sfan5 it's just another minetest game after all 17:44 mckayshirou (afk) 18:52 mckayshirou (notice) Independant #56 is experimenting whit Host's 18:52 ShadowBot https://github.com/minetest/minetest/issues/56 -- small error in builtin.lua 18:53 mckayshirou this bot is actually useful 18:57 mckayshirou There is a page about the lua api changes from 0.4.17 to 0.5.0 (5.0.0) 19:02 mckayshirou (read): are the mods and core compatibles? 19:08 sfan5 yes 19:09 mckayshirou thanks, gonna stay on that until lua api changes 19:10 sfan5 what 19:10 mckayshirou gonna stay on 4.17 19:10 mckayshirou because lua api did not change 19:11 sfan5 no it did change, it changes all the time 19:11 sfan5 but that doesn't mean it's incompatible 19:11 mckayshirou i mean 19:11 mckayshirou the code is more than 1k lines long 19:11 mckayshirou so anything can happen 19:11 mckayshirou i used alot distinct functions 19:14 sfan5 that's not a good indicator of whether it'll continue to work 19:14 mckayshirou that is the point 20:26 MTDiscord Most mods don't care about 0.4.X anymore and you'll be on your own there 20:26 mckayshirou WEll 20:26 mckayshirou Your server had 10 usrs in 0.4 now is empthy 20:27 MTDiscord FYI your version is almost 3 years old by now 20:27 mckayshirou Dark lands survival had 10, now no one cares 20:27 mckayshirou there are actually alot VERY FUN servers in 0.4 20:28 MTDiscord My server was mostly in the top 3 back in 2016/2017 with much more than 10 users...at one point I counted over 1,000 DAILY users joining 20:28 mckayshirou whatever 20:28 mckayshirou now is empthy 20:29 mckayshirou also 20:29 MTDiscord And I was also one of the last server owners to switch to MT 5 ... I always hoped that someone would create an iOS app that works with MT 5 servers cause those were a huge part of my playerbase 20:29 mckayshirou most of these 1000 users were just bunch of kids willing to have fun for an hour 20:29 mckayshirou yeah 20:29 mckayshirou most mt players are 0.4 20:31 MTDiscord The actual 'problem' is that Multicraft (the most popular iOS MT app) decided to make its code incompatible with regular MT 20:32 MTDiscord At least regarding the server side 20:32 mckayshirou well, as google does, the most popular rules, so people need to reconsider updating 20:33 mckayshirou a good example is youtube, works on every outdated navigator, and very well 20:34 MTDiscord I wanna run Minetest on my server and not Multicraft...and the only way to get 0.4.X users back would be to switch to that software instead 20:34 mckayshirou or maybe switch the server BACK TO 0.4.X 20:35 mckayshirou i dont see anything crucial new to 0.5 20:36 MTDiscord That is not possible anymore...MT 5 added lots of features I took advantage of over the years 20:36 mckayshirou real example? 20:38 luk3yx MT 5.X has lots of security fixes, for examplehs players 20:38 luk3yx Oops 20:38 MTDiscord The ability to only load mobs on the map where you look at for example is a huge plus...it allows to keep my active_block_range low while not having mobs just pop up near the player 20:38 luk3yx For example players can't just take items from the inventory of other players easily 20:39 mckayshirou hmm i need to retraed because that is a huge plus, and also "taking items for another players inventory"? 20:40 mckayshirou also the lack of optimization of 0.5 can compensate that 20:40 luk3yx Hacked clients could take items from the inventories of other players 20:40 luk3yx It was fixed in some 5.X version 20:41 MTDiscord Something small: If you change the rotation of an entity in a mod it plays that rotation in a fluid motion client side 20:41 mckayshirou a mod can fix that 20:41 luk3yx Anyway 20:41 mckayshirou these* 20:42 luk3yx Actually a mod can't 20:42 luk3yx Because the required callbacks for a Lua patch to the inventory issue were added in 5.0 20:43 mckayshirou what about reworking the inventory system 20:43 mckayshirou for example, on server side, is managed in a way 20:43 luk3yx Anyway why is this being argued about 20:43 mckayshirou lets end this 20:44 mckayshirou 0.5: Fixing lots of bugs, whot almost no users and too much changes 20:44 mckayshirou 0.4: lots of users who just are willing to have fun and do not necesarrily use hacked clients,, lots of bugs 20:44 MTDiscord Let's just say 5.X has quite a few features and many many security fixes over 0.4.X and it was always a no brainer for me to eventually switch to it...I just hoped I could take my entire playerbase with me 20:44 mckayshirou if they just did not changed the protocol 20:45 sfan5 if you think too many changes are bad I can wholeheartedly suggest Minetest 0.3.1 20:45 mckayshirou actually, i develop my base foor mods there 20:45 luk3yx Nice 20:45 mckayshirou and the switch to 0.4 20:45 mckayshirou then* 20:46 mckayshirou sfan5 do you actually recommend something you use? 20:47 mckayshirou or you dont even care? 20:47 sfan5 I don't use 0.3.1 because I have no problem with changes, if you mean that 20:47 luk3yx How do you find the 0.3 Lua API? 20:48 mckayshirou luk3yx : a long time ago i did not have the requeriments for 0.4 and then i just trial and error, then i built something usuable. 20:48 MTDiscord Btw my server got 7 users right now...not the same as 'empty' 20:49 mckayshirou huh you are lucky 20:49 mckayshirou [Away] 20:50 MTDiscord Since the 5.X userbase is much smaller the average a server can get is also just a fraction of what it used to be 20:52 MTDiscord There are also way more actively maintained servers now compared to a few years ago 20:55 luk3yx (Also s/Lua //) 21:02 rubenwardy 5.x has so many improvements over 0.4: GUI API features/fixes, 3d entity rotation, entity API improvements, in-menu mod/game installer, many security fixes 21:03 rubenwardy 5.5 will have new, fixed inputs, fixed fullscreen, and shadows 21:05 rubenwardy GUI API features include styling, fixed coordinate systems, and new elements such as scrolling panels and hypertext/richtext 21:05 rubenwardy Number of players matters less than the quality 21:31 MTDiscord Does anyone else experience very bad jittering when attached/mounted to another entity? https://www.youtube.com/watch?v=g_wLibiHDdI 23:11 VanessaE thought I'd take a few screenshots of the shadows: 23:11 VanessaE https://imgur.com/empnX7F.png ~~ https://imgur.com/itY19Ry.png ~~ https://imgur.com/4A0N9yZ.png ~~ https://imgur.com/0Vw8yJV.png 23:12 VanessaE FPS is choppy, very high dtime jitter, but damn it looks nice 23:12 MTDiscord One of the few times ive actually seen HDX texture packs look good ? :] 23:13 VanessaE :P 23:15 VanessaE https://imgur.com/7nrIb9w.png 23:16 VanessaE (the world isn't very old, and map was reset a few days ago, so not much worth taking pics of besides the flora) 23:18 VanessaE man Dreambuilder + HDX takes a fuckton of RAM :P 23:18 VanessaE (almost 8 GB) 23:19 VanessaE (fps jitter is high even with default textures, so don't blame HDX :P ) 23:19 VanessaE (as long as shadows are enabled) 23:20 VanessaE anyway I guess there was a post somewhere on the forum collecting screenshots to show-off the shadows. I submit all of the above as candidates :) 23:21 VanessaE (well the last one is pretty subtle, maybe not useful there) 23:28 VanessaE https://imgur.com/gmUlXT1.png 23:37 MTDiscord Nice shadow i liked the 4th one 23:40 VanessaE yeah, that was "oh damn, I gotta grab a shot of that one!" ;) 23:41 mckayshirou [Back] 23:41 VanessaE (btw, HDX's sun image is a photo of the actual day star :) ) 23:41 VanessaE (with a simulated corona) 23:46 mckayshirou The 4th shadow looks a bit rare, degradations are not correct but counting it is a new feature 23:46 mckayshirou also cannot think about performance 23:46 mckayshirou but very good 23:46 VanessaE mckayshirou: yeah, the shadow feature is brand new, kinda buggy 23:47 VanessaE my shadow render distance was set to 350 in those images (with a regular view range is 150m or something) 23:47 mckayshirou it is like an emulated shadow rather than calculated 23:47 mckayshirou kinda high 23:47 mckayshirou relatively speaking: it is high only whit shadows 23:48 VanessaE "kinda high" what? 23:48 mckayshirou it is a very high shadow range since it is a brand new feature 23:49 VanessaE oh, no. that's actually the default for the "medium" preset 23:49 VanessaE though I've tweaked the various settings to my liking 23:49 VanessaE (the detailed settings that is) 23:50 VanessaE still the amount of draw calls kills my FPS enough without shadows as it is :P 23:50 mckayshirou yeah, very detaileds 23:50 mckayshirou whit the time they will tweak it 23:50 VanessaE https://imgur.com/AEqryu5.png 23:51 VanessaE those are my shadow settings used in the screenshots. 23:52 mckayshirou i thinks lowering the strengt would create less sharp shadows 23:53 VanessaE the strength is just the darkness. the soft shadow radius will change the sharpness 23:54 VanessaE I was aiming for settings that resemble what I'd see on a bright, sunny day where I live 23:54 mckayshirou that is why how looks 23:55 mckayshirou changing the default shadow setings should definitely change the looking 23:57 VanessaE oh changing settings works fine, and behaves as expected, but that don't work around the bugs in the feature or the way the whole thing behaves on my setup :) 23:59 mckayshirou shaders are already coming to enhance these shadows, good there is already a famework (the integrated shadows) 23:59 mckayshirou frame*