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IRC log for #minetest, 2021-06-13

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All times shown according to UTC.

Time Nick Message
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08:07 independent56 is there like this big list of digiline projects for me to work through? i want to see where i stand in terms of knoladge
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08:46 erlehmann <Jonathon> this also means that no one can depend on mesecons safely now at all
08:46 erlehmann Jonathon that is wrong
08:46 erlehmann you will always depend on the proper mesecons
08:46 erlehmann not the mcl2/mineclonia version
08:47 erlehmann Jonathon i guess what it means is that you can not depend on mesecons inside a subgame from outside a subgame (which is what the reform mod is doing)
08:48 erlehmann but then again the reform mod needs the mcl2/mineclonia dyes, so it actually depends on the whole subgame
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09:27 independent56 i am reading over a minecraft book mum gave me... and wow, buildcraft stole pipeworks. not happy. grrr. (i was looking for a skyscraper tutorial, some parts wich could be applied to minetest)
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09:29 independent56 but i guess it is open source, so you cant really "steal". only "draw slight inspiration from"
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09:47 MTDiscord <Danil_2461> guy hear me out: what if distortion effects
09:47 MTDiscord <Danil_2461> screen distortion effects
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10:07 independent56 how would i unload and reload mapblocks?
10:08 independent56 without removing their content, just unloading them from my machine, and requesting them from the server again.
10:08 sfan5 easiest option: restart the client
10:15 independent56 ah yes... i wish there was a command like "/reload here 100". then i can get the worldedited blocks back.
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10:17 independent56 what speed do i need to make ingame time sync with IRL time? i tried 24, but tha... oh wait thats 24* faster.... i have to use 1. dammit, can i ever read things properly?
10:19 independent56 well, i guess its time to quickly write a small mod wich, every 20 seconds, gets the IRL time and sets MT time to tthat.
10:20 calcul0n_ i've seen that on a server, maybe the mod already exists
10:24 independent56 hmm, i will look for one (anything not to loom through docs and code)
10:24 independent56 https://github.com/Yukitty/minetest-system_time
10:24 independent56 nice!
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10:27 independent56 that way, american players can see that it is currently day, whilst they are just waking up.
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10:37 MTDiscord <Danil_2461> ?
10:39 independent56 i do not want to sync IRL time to MT time. to do so would invite unnecessary chaos to the stock market. i a syncing MT time to IRL time.
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10:42 entuland syncing in-game time to real-life time is interesting, but someone would end up with a mismatch somewhere (or the two players in the same in-game spot, whilst far away in real life, would experience different in-game time, which would be odd)
10:42 entuland I have a solution for that though ahahahah
10:42 entuland make the game AR, bind it to physical location and prevent them from moving in the world if the device itself doesn't move IRL accordingly :P
10:43 entuland and if they cheat and teleport themselves, teleport them IRL :P
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10:57 independent56 yeah, my solution is simply to have the tiem synced to my time.
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12:19 independent56 wait... so minetest sends packets to servers.minetest.net.... so if i send my own, i can make a fake one?
12:23 entuland fake one as fake _what_ exactly?
12:23 entuland fake packet?
12:27 independent56 basically, i send a packet with made-up server information. then they decode it and say that the server exists, despite having a name of "haha i pranked servers.minetest.net with a fake packet"
12:31 sfan5 it checks that the server exists, obviously
12:44 independent56 oh, phew!
12:51 erlehmann i have a theory
12:51 erlehmann theory: you can lag a server by connecting to it
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12:51 erlehmann evidence: i connected to a server with --verbose, which slowed down the process, everyone on the server had massive lag just before i joined
12:51 erlehmann anyone have similar experiences?
12:53 y5nw I suppose the server has a lot of joinplayer callbacks?
12:55 erlehmann uh let me check
12:59 independent56 lets see it with trace XD
13:00 independent56 wow.... thats a fucking lot of infromation
13:01 independent56 wait no, it spams the chat
13:01 independent56 (client-side)
13:05 erlehmann independent56 well
13:05 erlehmann independent56 i think being slow in general slows everything down
13:06 independent56 cool! my computer can generally handle minetest and vivaldi running together with remarkable efficency, even with lots more mediumweight programs running.
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16:02 MTDiscord <IhrFussel> If the server lags as someone connects it is usually caused by the register_on_prejoinplayer() rather...did you mean join?
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19:21 independent_ how do i disable abm logging?
19:21 independent_ it spams the terminal, removing all important events
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19:50 independent56 how do people make their server have a loyal playerbase? i am very in need of nice, polite players to build and help memake my server better.
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20:09 CWz Good question
20:14 specing Probably by being commited to your server and by making it differentiate from all the rest
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20:48 MTDiscord <IhrFussel> And by not banning people for fun or just because you feel like you've been treated badly in the community and wanna take revenge now
20:55 MTDiscord <exe_virus> Yeah that too
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21:22 MTDiscord <wwar> In my opinion, banning who breaks the rules and not being afraid of losing players due to that is good too
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21:26 entuland not enforcing the rules and not banning the offenders is actually a good way to lose players
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21:27 entuland good players normally expect good administration and can easily flee if it is lacking
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21:37 MTDiscord <wwar> Indeed, so ur rules must be strict
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21:38 MTDiscord <wwar> Not banning who break the rules for being afraid of losing players will make the good people leave and only the rulebreakers stay
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22:04 specing Doesen't Catlandia, a semi-anarchy server, have the most players?
22:05 MTDiscord <wwar> Catlandia allows 0.4 clients
22:06 MTDiscord <wwar> As far as i know most(if not all) multicraft users can access 0.4 only
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22:15 entuland well, if the rule is "no rules" or so, that's what those players look for
22:16 entuland they're not going to complain if they get griefed or tricked or whatever
22:16 entuland and if they do, they'd be dumb to be playing in such a server to begin with :P
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22:18 MTDiscord <wwar> I believe if you want to make a good server you wont want 20-30 players online all the time who do nothing and not know how to play the game and you cant teach them as they dont use chat
22:23 specing entuland: I doubt many people read rules to begin with
22:24 entuland I don't consider such people as worthy players to begin with
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