Time |
Nick |
Message |
01:17 |
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08:06 |
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08:07 |
independent56 |
is there like this big list of digiline projects for me to work through? i want to see where i stand in terms of knoladge |
08:21 |
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08:38 |
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08:46 |
erlehmann |
<Jonathon> this also means that no one can depend on mesecons safely now at all |
08:46 |
erlehmann |
Jonathon that is wrong |
08:46 |
erlehmann |
you will always depend on the proper mesecons |
08:46 |
erlehmann |
not the mcl2/mineclonia version |
08:47 |
erlehmann |
Jonathon i guess what it means is that you can not depend on mesecons inside a subgame from outside a subgame (which is what the reform mod is doing) |
08:48 |
erlehmann |
but then again the reform mod needs the mcl2/mineclonia dyes, so it actually depends on the whole subgame |
08:48 |
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09:26 |
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09:27 |
independent56 |
i am reading over a minecraft book mum gave me... and wow, buildcraft stole pipeworks. not happy. grrr. (i was looking for a skyscraper tutorial, some parts wich could be applied to minetest) |
09:27 |
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09:29 |
independent56 |
but i guess it is open source, so you cant really "steal". only "draw slight inspiration from" |
09:31 |
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09:47 |
MTDiscord |
<Danil_2461> guy hear me out: what if distortion effects |
09:47 |
MTDiscord |
<Danil_2461> screen distortion effects |
10:02 |
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10:05 |
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10:07 |
independent56 |
how would i unload and reload mapblocks? |
10:08 |
independent56 |
without removing their content, just unloading them from my machine, and requesting them from the server again. |
10:08 |
sfan5 |
easiest option: restart the client |
10:15 |
independent56 |
ah yes... i wish there was a command like "/reload here 100". then i can get the worldedited blocks back. |
10:15 |
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10:17 |
independent56 |
what speed do i need to make ingame time sync with IRL time? i tried 24, but tha... oh wait thats 24* faster.... i have to use 1. dammit, can i ever read things properly? |
10:19 |
independent56 |
well, i guess its time to quickly write a small mod wich, every 20 seconds, gets the IRL time and sets MT time to tthat. |
10:20 |
calcul0n_ |
i've seen that on a server, maybe the mod already exists |
10:24 |
independent56 |
hmm, i will look for one (anything not to loom through docs and code) |
10:24 |
independent56 |
https://github.com/Yukitty/minetest-system_time |
10:24 |
independent56 |
nice! |
10:25 |
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10:27 |
independent56 |
that way, american players can see that it is currently day, whilst they are just waking up. |
10:29 |
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10:31 |
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10:32 |
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10:35 |
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10:37 |
MTDiscord |
<Danil_2461> ? |
10:39 |
independent56 |
i do not want to sync IRL time to MT time. to do so would invite unnecessary chaos to the stock market. i a syncing MT time to IRL time. |
10:41 |
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10:42 |
entuland |
syncing in-game time to real-life time is interesting, but someone would end up with a mismatch somewhere (or the two players in the same in-game spot, whilst far away in real life, would experience different in-game time, which would be odd) |
10:42 |
entuland |
I have a solution for that though ahahahah |
10:42 |
entuland |
make the game AR, bind it to physical location and prevent them from moving in the world if the device itself doesn't move IRL accordingly :P |
10:43 |
entuland |
and if they cheat and teleport themselves, teleport them IRL :P |
10:45 |
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10:45 |
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10:57 |
independent56 |
yeah, my solution is simply to have the tiem synced to my time. |
11:16 |
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11:43 |
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11:51 |
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12:02 |
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12:19 |
independent56 |
wait... so minetest sends packets to servers.minetest.net.... so if i send my own, i can make a fake one? |
12:23 |
entuland |
fake one as fake _what_ exactly? |
12:23 |
entuland |
fake packet? |
12:27 |
independent56 |
basically, i send a packet with made-up server information. then they decode it and say that the server exists, despite having a name of "haha i pranked servers.minetest.net with a fake packet" |
12:31 |
sfan5 |
it checks that the server exists, obviously |
12:44 |
independent56 |
oh, phew! |
12:51 |
erlehmann |
i have a theory |
12:51 |
erlehmann |
theory: you can lag a server by connecting to it |
12:51 |
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12:51 |
erlehmann |
evidence: i connected to a server with --verbose, which slowed down the process, everyone on the server had massive lag just before i joined |
12:51 |
erlehmann |
anyone have similar experiences? |
12:53 |
y5nw |
I suppose the server has a lot of joinplayer callbacks? |
12:55 |
erlehmann |
uh let me check |
12:59 |
independent56 |
lets see it with trace XD |
13:00 |
independent56 |
wow.... thats a fucking lot of infromation |
13:01 |
independent56 |
wait no, it spams the chat |
13:01 |
independent56 |
(client-side) |
13:05 |
erlehmann |
independent56 well |
13:05 |
erlehmann |
independent56 i think being slow in general slows everything down |
13:06 |
independent56 |
cool! my computer can generally handle minetest and vivaldi running together with remarkable efficency, even with lots more mediumweight programs running. |
13:07 |
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13:24 |
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13:38 |
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13:42 |
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13:56 |
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14:15 |
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14:18 |
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14:34 |
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14:36 |
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14:47 |
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14:49 |
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15:16 |
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15:18 |
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15:20 |
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15:28 |
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15:33 |
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15:40 |
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15:41 |
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15:42 |
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15:43 |
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16:02 |
MTDiscord |
<IhrFussel> If the server lags as someone connects it is usually caused by the register_on_prejoinplayer() rather...did you mean join? |
16:29 |
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16:40 |
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16:40 |
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16:45 |
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17:24 |
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17:32 |
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17:34 |
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17:35 |
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17:40 |
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17:43 |
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18:03 |
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18:13 |
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18:14 |
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18:24 |
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18:52 |
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19:21 |
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19:21 |
independent_ |
how do i disable abm logging? |
19:21 |
independent_ |
it spams the terminal, removing all important events |
19:26 |
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19:43 |
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19:50 |
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19:50 |
independent56 |
how do people make their server have a loyal playerbase? i am very in need of nice, polite players to build and help memake my server better. |
20:00 |
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20:07 |
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20:09 |
CWz |
Good question |
20:14 |
specing |
Probably by being commited to your server and by making it differentiate from all the rest |
20:14 |
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20:18 |
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20:35 |
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20:37 |
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20:39 |
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20:48 |
MTDiscord |
<IhrFussel> And by not banning people for fun or just because you feel like you've been treated badly in the community and wanna take revenge now |
20:55 |
MTDiscord |
<exe_virus> Yeah that too |
21:04 |
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21:21 |
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21:22 |
MTDiscord |
<wwar> In my opinion, banning who breaks the rules and not being afraid of losing players due to that is good too |
21:22 |
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21:23 |
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21:26 |
entuland |
not enforcing the rules and not banning the offenders is actually a good way to lose players |
21:26 |
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21:27 |
entuland |
good players normally expect good administration and can easily flee if it is lacking |
21:30 |
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21:32 |
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21:35 |
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21:37 |
MTDiscord |
<wwar> Indeed, so ur rules must be strict |
21:38 |
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21:38 |
MTDiscord |
<wwar> Not banning who break the rules for being afraid of losing players will make the good people leave and only the rulebreakers stay |
22:00 |
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22:04 |
specing |
Doesen't Catlandia, a semi-anarchy server, have the most players? |
22:05 |
MTDiscord |
<wwar> Catlandia allows 0.4 clients |
22:06 |
MTDiscord |
<wwar> As far as i know most(if not all) multicraft users can access 0.4 only |
22:07 |
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22:15 |
entuland |
well, if the rule is "no rules" or so, that's what those players look for |
22:16 |
entuland |
they're not going to complain if they get griefed or tricked or whatever |
22:16 |
entuland |
and if they do, they'd be dumb to be playing in such a server to begin with :P |
22:17 |
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22:18 |
MTDiscord |
<wwar> I believe if you want to make a good server you wont want 20-30 players online all the time who do nothing and not know how to play the game and you cant teach them as they dont use chat |
22:23 |
specing |
entuland: I doubt many people read rules to begin with |
22:24 |
entuland |
I don't consider such people as worthy players to begin with |
22:53 |
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23:20 |
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23:20 |
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23:34 |
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