Time Nick Message 08:07 independent56 is there like this big list of digiline projects for me to work through? i want to see where i stand in terms of knoladge 08:46 erlehmann this also means that no one can depend on mesecons safely now at all 08:46 erlehmann Jonathon that is wrong 08:46 erlehmann you will always depend on the proper mesecons 08:46 erlehmann not the mcl2/mineclonia version 08:47 erlehmann Jonathon i guess what it means is that you can not depend on mesecons inside a subgame from outside a subgame (which is what the reform mod is doing) 08:48 erlehmann but then again the reform mod needs the mcl2/mineclonia dyes, so it actually depends on the whole subgame 09:27 independent56 i am reading over a minecraft book mum gave me... and wow, buildcraft stole pipeworks. not happy. grrr. (i was looking for a skyscraper tutorial, some parts wich could be applied to minetest) 09:29 independent56 but i guess it is open source, so you cant really "steal". only "draw slight inspiration from" 09:47 MTDiscord guy hear me out: what if distortion effects 09:47 MTDiscord screen distortion effects 10:07 independent56 how would i unload and reload mapblocks? 10:08 independent56 without removing their content, just unloading them from my machine, and requesting them from the server again. 10:08 sfan5 easiest option: restart the client 10:15 independent56 ah yes... i wish there was a command like "/reload here 100". then i can get the worldedited blocks back. 10:17 independent56 what speed do i need to make ingame time sync with IRL time? i tried 24, but tha... oh wait thats 24* faster.... i have to use 1. dammit, can i ever read things properly? 10:19 independent56 well, i guess its time to quickly write a small mod wich, every 20 seconds, gets the IRL time and sets MT time to tthat. 10:20 calcul0n_ i've seen that on a server, maybe the mod already exists 10:24 independent56 hmm, i will look for one (anything not to loom through docs and code) 10:24 independent56 https://github.com/Yukitty/minetest-system_time 10:24 independent56 nice! 10:27 independent56 that way, american players can see that it is currently day, whilst they are just waking up. 10:37 MTDiscord ? 10:39 independent56 i do not want to sync IRL time to MT time. to do so would invite unnecessary chaos to the stock market. i a syncing MT time to IRL time. 10:42 entuland syncing in-game time to real-life time is interesting, but someone would end up with a mismatch somewhere (or the two players in the same in-game spot, whilst far away in real life, would experience different in-game time, which would be odd) 10:42 entuland I have a solution for that though ahahahah 10:42 entuland make the game AR, bind it to physical location and prevent them from moving in the world if the device itself doesn't move IRL accordingly :P 10:43 entuland and if they cheat and teleport themselves, teleport them IRL :P 10:57 independent56 yeah, my solution is simply to have the tiem synced to my time. 12:19 independent56 wait... so minetest sends packets to servers.minetest.net.... so if i send my own, i can make a fake one? 12:23 entuland fake one as fake _what_ exactly? 12:23 entuland fake packet? 12:27 independent56 basically, i send a packet with made-up server information. then they decode it and say that the server exists, despite having a name of "haha i pranked servers.minetest.net with a fake packet" 12:31 sfan5 it checks that the server exists, obviously 12:44 independent56 oh, phew! 12:51 erlehmann i have a theory 12:51 erlehmann theory: you can lag a server by connecting to it 12:51 erlehmann evidence: i connected to a server with --verbose, which slowed down the process, everyone on the server had massive lag just before i joined 12:51 erlehmann anyone have similar experiences? 12:53 y5nw I suppose the server has a lot of joinplayer callbacks? 12:55 erlehmann uh let me check 12:59 independent56 lets see it with trace XD 13:00 independent56 wow.... thats a fucking lot of infromation 13:01 independent56 wait no, it spams the chat 13:01 independent56 (client-side) 13:05 erlehmann independent56 well 13:05 erlehmann independent56 i think being slow in general slows everything down 13:06 independent56 cool! my computer can generally handle minetest and vivaldi running together with remarkable efficency, even with lots more mediumweight programs running. 16:02 MTDiscord If the server lags as someone connects it is usually caused by the register_on_prejoinplayer() rather...did you mean join? 19:21 independent_ how do i disable abm logging? 19:21 independent_ it spams the terminal, removing all important events 19:50 independent56 how do people make their server have a loyal playerbase? i am very in need of nice, polite players to build and help memake my server better. 20:09 CWz Good question 20:14 specing Probably by being commited to your server and by making it differentiate from all the rest 20:48 MTDiscord And by not banning people for fun or just because you feel like you've been treated badly in the community and wanna take revenge now 20:55 MTDiscord Yeah that too 21:22 MTDiscord In my opinion, banning who breaks the rules and not being afraid of losing players due to that is good too 21:26 entuland not enforcing the rules and not banning the offenders is actually a good way to lose players 21:27 entuland good players normally expect good administration and can easily flee if it is lacking 21:37 MTDiscord Indeed, so ur rules must be strict 21:38 MTDiscord Not banning who break the rules for being afraid of losing players will make the good people leave and only the rulebreakers stay 22:04 specing Doesen't Catlandia, a semi-anarchy server, have the most players? 22:05 MTDiscord Catlandia allows 0.4 clients 22:06 MTDiscord As far as i know most(if not all) multicraft users can access 0.4 only 22:15 entuland well, if the rule is "no rules" or so, that's what those players look for 22:16 entuland they're not going to complain if they get griefed or tricked or whatever 22:16 entuland and if they do, they'd be dumb to be playing in such a server to begin with :P 22:18 MTDiscord I believe if you want to make a good server you wont want 20-30 players online all the time who do nothing and not know how to play the game and you cant teach them as they dont use chat 22:23 specing entuland: I doubt many people read rules to begin with 22:24 entuland I don't consider such people as worthy players to begin with