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IRC log for #minetest, 2021-06-06

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All times shown according to UTC.

Time Nick Message
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01:41 gh00p Hi there. Is there a solution to the issue of apostrophes (and a few other characters) not being available in the macOS version of minetest (and at least some forks)? I have searched and found mention of this a few times, but no solutions.
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02:06 Sven_vB gh00p, where are they not available, or what does it mean? does the chat input field not react to them?
02:08 gh00p In Minetest 5.3.0, 5.4.1 and MultiCraft 2.0, apostrophes are ignored in chat. They can be pasted in (copy to clipboard, ^V in MT), just not typed. Tildes also behave strangely. i haven't tested all keys.
02:09 gh00p Tildes appear to pull a previous chat line from history .. I can get details on that one if you are interested, as it may be a related issue (I don't know), but apostrophes are my particular interest at the moment.
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02:22 Sven_vB I can't really help with that, unfortunately. Feel free to report it on GitHub. maybe there already is an issue for it, maybe even with a workaround.
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03:23 basxto mhm, adding proprietary libraries should be possible
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08:24 independent56 hmm... yeah, someone would just go change the source and add libraries for fixes, and keep those libraries propietary, whilst keeping the main source open. maybe they make a script ot change the original source to one they can use. would that be legal?
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08:27 Gael-de-Sailly Hi, I don't understand the difference between minetest.set_noiseparams() and minetest.set_mapgen_setting_noiseparams()
08:31 sfan5 set_noiseparams modifies the general settings, you could use it to set a variable of any name (e.g. for your mod)
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08:31 sfan5 set_mapgen_setting_noiseparams is what you need to correctly replace parameters that belong to the mapgen
08:34 Gael-de-Sailly okay so set_mapgen_setting_noiseparams acts in map_meta.txt and not set_noiseparams ?
08:39 sfan5 yes
08:42 Gael-de-Sailly thanks
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09:00 Gael-de-Sailly what I want to do is writing in map_meta.txt (copy values from minetest.conf or my mod's defaults) if they are not already present, or just load them if they are present. how to test whether a setting is present or not in map_meta?
09:01 Gael-de-Sailly (btw is map_meta adapted to store values other than core mapgen's settings?)
09:02 sfan5 it's not
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09:06 Gael-de-Sailly so I should move to an independant Settings file
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09:11 independent56 *independent
09:11 independent56 i know how to spell my username
09:16 Gael-de-Sailly haha thanks :)
09:17 Gael-de-Sailly in french it's "indépendant", that's why
09:18 independent56 in russian, its независимый
09:19 independent56 so you can see that it is different, by a lot
09:19 independent56 and i do think that "he3abncnmbin" is incorrect spelling.
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10:42 Krock well. map_meta.txt could be abused to store world-specific settings
10:43 Krock not that it's recommend it in any way, but it would be possible
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13:22 independent_ what is the nodestring for rubberbands? it is very annoying. i want to remove it, by "//replace rubberbanding air". i causes my trains to go everywhere, explode at junctions, and stop-start on straight track.
13:22 Krock F5 info
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14:37 Sven_vB someone should renew the TLS cert for dev.minetest.net
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14:49 Sven_vB can a texture pack fix a mod-custom glass so its textures connect?
14:50 MTDiscord <Jonathon> i dont think so
14:50 MTDiscord <Jonathon> however if the mod used the correct drawtype, you can enable a client side option to connect it
14:51 MTDiscord <Jonathon> Sven_vB https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L1140
14:58 MTDiscord <MNH48> > someone should renew the TLS cert for dev.minetest.net
14:58 MTDiscord <MNH48> we should really make a bot that count how many times people reported that, lol
15:03 MTDiscord <Jonathon> with a day counter to see how many days it has gone unfixed
15:03 MTDiscord <Clexane> and another counter to count how many people care
15:03 MTDiscord <Clexane> 🙂
15:03 MTDiscord <Clexane> a metacounter!
15:04 MTDiscord <Jonathon> well, wouldnt that technically be the same as people who have reported it?
15:04 MTDiscord <Clexane> yes, well, don't get technical
15:04 MTDiscord <Clexane> technical confuses me
15:04 MTDiscord <Jonathon> :thonkeyes:
15:06 MTDiscord <wwar> And a bot counter that counts every bot that counts things like that
15:06 MTDiscord <Clexane> who is kilbith?
15:07 MTDiscord <Jonathon> also goes by jp
15:08 MTDiscord <Jonathon> maker of xdecor, i3, some other mods, and has done formspec work and other commits to the minetest engine
15:10 MTDiscord <Clexane> oi! let me chat in the dev channel please?
15:17 MTDiscord <Jonathon> no, read #rules-info
15:17 MTDiscord <MNH48> [off] You need to be ranked Regular or higher to chat in dev channel , or you can download IRC client and join it that way
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15:47 MTDiscord <Clexane> even if I spent a million hours developing minetest?
15:48 MTDiscord <Clexane> If I, as a developer, cannot chat there then... hmm
15:48 MTDiscord <Clexane> @wsor I was a core developer
15:52 sfan5 you'll have to convince someone who can give you the right
15:54 MTDiscord <Benrob0329> @Clexane What were you known by?
15:54 MTDiscord <Clexane> Zeno
15:55 MTDiscord <Clexane> Craig Robbins
15:56 MTDiscord <Clexane> sfan knows me
15:56 MTDiscord <Clexane> so does every other dev on IRC
15:56 MTDiscord <Benrob0329> Can you confirm from your IRC account please?
15:56 MTDiscord <Clexane> what would you like me to say to confirm? 🙂
15:57 MTDiscord <Clexane> or, would you like me to commit a change? (I won't do that)
15:57 MTDiscord <Benrob0329> A "yes" would suffice, its just a precaution
15:57 MTDiscord <Clexane> I've said yes as \c
15:59 MTDiscord <Benrob0329> I've given you the core dev role, you should be able to talk there now
16:21 specing_ The discord walled garden gardeners busy at work building a higher wall^
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16:25 MTDiscord <Benrob0329> The hell? Do you ever do anything other than complain about either Discord (the company) or MTD (the community that's been built on the platform)?
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16:29 Sven_vB somehow I can't make transparency work for some glass in my texture pack. so I tried with default MTG glass and that didn't work either. should this work in a texture pack's override.txt? I'd expect 75% transparent sandstone look but it's not transparent at all --> default:glass all default_sandstone.png^[opacity:64
16:30 Sven_vB it does have the sandstone texture though, so the file is understood - partially.
16:30 Krock Sven_vB: wrong node definition. set use_alpha_??? to "blend" or something along those lines
16:30 Krock also idk whether override.txt accepts modifiers at all
16:31 MTDiscord <Benrob0329> specing_: -hub and -dev were both +V on Freenode, so we have a policy where new users must participated for a bit to show that they aren't a troll, data collection or spam bot, etc before being able to talk in those channels.
16:31 Sven_vB then someone should fix lua_api.txt because it has the literal example albeit with half transparency: default_sandstone.png^[opacity:127
16:32 Sven_vB Krock, wrong node definition where? in MTG's glass block? but that one is transparent when I comment-out my line in override.txt
16:33 Krock Sven_vB: https://github.com/minetest/minetest_game/blob/master/mods/default/nodes.lua#L2811
16:33 sfan5 unless set in the nodedef nodes are either fully or non-transparent
16:33 Krock use "blend" there
16:33 Sven_vB oh I see
16:33 Krock i.e. override that value
16:33 sfan5 (per texture pixels that is, 75% gets rounded to 100% and 25% to 0%)
16:33 Sven_vB thanks!
16:34 Sven_vB so I cannot make partially transparent glass with just a texture pack?
16:35 sfan5 not for MTG glass
16:35 Krock if that were possible, you could change stone to transparent too
16:35 Krock which is kinda... cheating
16:36 Sven_vB well I'd expect stone has no transparency at all
16:36 Krock and semi-transparency still sometimes results in weird rendering, hence it's only useful in a few places
16:37 Krock thus full opaque or full transparent are "better" choices
16:37 Sven_vB ic
16:37 Sven_vB thansk for explaining :)
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16:52 MinetestBot [git] 0xLiso -> minetest/minetest: Shadow mapping render pass (#11244) c47313d https://git.io/JZvNr (2021-06-06T16:51:21Z)
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17:24 MinetestBot [git] sfence -> minetest/minetest_game: Fix problem with sharing table in door nodes Lua definitions 7050094 https://git.io/JZfLK (2021-06-06T17:24:10Z)
17:26 MinetestBot [git] AntumDeluge -> minetest/minetest_game: Fix incorrect documentation of "default_coal_lump.png" c96cc55 https://git.io/JZft6 (2021-06-06T17:25:30Z)
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21:13 Sven_vB When I point straight west (yaw 90°, pitch 0.1°) onto a wall about 8 blocks away from me, my crosshair is a good length left and above the center of the targeted block. can someone confirm this for their client?
21:14 Sven_vB when I aim at the center of the block, it shows yaw 88.2°, pitch -2.3°
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22:04 entuland Sven_vB, how would one go to reproduce it?
22:12 Sven_vB entuland, it probably happens in any game. to exactly reproduce, use MineClone 2 on MineTest 5.4.1 on Ubuntu focal.
22:12 Sven_vB if you have trouble aiming west precisely, decrease mouse sensitivity
22:13 entuland mainly meant where to look for those values
22:13 Sven_vB oh, in the debug view
22:13 Sven_vB F5 by default
22:13 entuland so you aim in the middle "by eye"
22:14 Sven_vB yes. you can also use xdotool mousemove_relative -- <delta_x> <delta_y>
22:14 Sven_vB that way you don't have to leave the world and change settings
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22:15 Sven_vB oh, nice, X server zoom works as well
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22:17 independent56 hello! i am back home. please test http://2.26.38.198/dokuwiki for me, and tell me what you see. i need someone to see if the wiki works.
22:17 Sven_vB independent56, did you know? you can use the TOR network for such tests.
22:17 independent56 hmm
22:18 Sven_vB I see a wiki with some text and pictures
22:18 independent56 i just want to show off my stuff, and disguise it as a "test"
22:18 Sven_vB I see.
22:18 independent56 Sven_vB, try looking at other pages via the sitemap
22:18 Sven_vB nah, maybe when you get a domain that looks more permanent
22:18 Sven_vB at least a dyndns domain
22:18 entuland uhm... not sure I get it to repro
22:19 entuland for one, the POV doesn't seem to be perfectly at 1.5 above the feet position
22:19 Sven_vB that might explain the pitch offset
22:20 entuland if I am right in front of a block, in order to aim at the 8th pixel from the bottom (which is exactly 16px total in my textures) I have to aim up almost 6 degrees in pitch
22:21 entuland the yaw could be due to the player not perfectly on a 0.5 coordinate on the NSWE directions
22:21 Sven_vB odd, I can aim at the 8th-lowest pixel with pitch -0.5
22:22 Sven_vB good point. I'll adjust NSWE
22:22 Sven_vB nevermind, I stood on a carpet
22:23 entuland :)
22:23 Sven_vB thanks for testing :)
22:23 entuland yw
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