Time |
Nick |
Message |
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01:41 |
gh00p |
Hi there. Is there a solution to the issue of apostrophes (and a few other characters) not being available in the macOS version of minetest (and at least some forks)? I have searched and found mention of this a few times, but no solutions. |
01:51 |
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02:06 |
Sven_vB |
gh00p, where are they not available, or what does it mean? does the chat input field not react to them? |
02:08 |
gh00p |
In Minetest 5.3.0, 5.4.1 and MultiCraft 2.0, apostrophes are ignored in chat. They can be pasted in (copy to clipboard, ^V in MT), just not typed. Tildes also behave strangely. i haven't tested all keys. |
02:09 |
gh00p |
Tildes appear to pull a previous chat line from history .. I can get details on that one if you are interested, as it may be a related issue (I don't know), but apostrophes are my particular interest at the moment. |
02:12 |
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02:22 |
Sven_vB |
I can't really help with that, unfortunately. Feel free to report it on GitHub. maybe there already is an issue for it, maybe even with a workaround. |
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basxto |
mhm, adding proprietary libraries should be possible |
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08:24 |
independent56 |
hmm... yeah, someone would just go change the source and add libraries for fixes, and keep those libraries propietary, whilst keeping the main source open. maybe they make a script ot change the original source to one they can use. would that be legal? |
08:25 |
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08:27 |
Gael-de-Sailly |
Hi, I don't understand the difference between minetest.set_noiseparams() and minetest.set_mapgen_setting_noiseparams() |
08:31 |
sfan5 |
set_noiseparams modifies the general settings, you could use it to set a variable of any name (e.g. for your mod) |
08:31 |
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08:31 |
sfan5 |
set_mapgen_setting_noiseparams is what you need to correctly replace parameters that belong to the mapgen |
08:34 |
Gael-de-Sailly |
okay so set_mapgen_setting_noiseparams acts in map_meta.txt and not set_noiseparams ? |
08:39 |
sfan5 |
yes |
08:42 |
Gael-de-Sailly |
thanks |
08:45 |
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09:00 |
Gael-de-Sailly |
what I want to do is writing in map_meta.txt (copy values from minetest.conf or my mod's defaults) if they are not already present, or just load them if they are present. how to test whether a setting is present or not in map_meta? |
09:01 |
Gael-de-Sailly |
(btw is map_meta adapted to store values other than core mapgen's settings?) |
09:02 |
sfan5 |
it's not |
09:03 |
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09:04 |
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09:06 |
Gael-de-Sailly |
so I should move to an independant Settings file |
09:08 |
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09:11 |
independent56 |
*independent |
09:11 |
independent56 |
i know how to spell my username |
09:16 |
Gael-de-Sailly |
haha thanks :) |
09:17 |
Gael-de-Sailly |
in french it's "indépendant", that's why |
09:18 |
independent56 |
in russian, its независимый |
09:19 |
independent56 |
so you can see that it is different, by a lot |
09:19 |
independent56 |
and i do think that "he3abncnmbin" is incorrect spelling. |
09:19 |
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10:33 |
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10:42 |
Krock |
well. map_meta.txt could be abused to store world-specific settings |
10:43 |
Krock |
not that it's recommend it in any way, but it would be possible |
11:35 |
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13:08 |
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13:22 |
independent_ |
what is the nodestring for rubberbands? it is very annoying. i want to remove it, by "//replace rubberbanding air". i causes my trains to go everywhere, explode at junctions, and stop-start on straight track. |
13:22 |
Krock |
F5 info |
13:24 |
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14:03 |
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14:34 |
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14:34 |
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14:37 |
Sven_vB |
someone should renew the TLS cert for dev.minetest.net |
14:39 |
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14:49 |
Sven_vB |
can a texture pack fix a mod-custom glass so its textures connect? |
14:50 |
MTDiscord |
<Jonathon> i dont think so |
14:50 |
MTDiscord |
<Jonathon> however if the mod used the correct drawtype, you can enable a client side option to connect it |
14:51 |
MTDiscord |
<Jonathon> Sven_vB https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L1140 |
14:58 |
MTDiscord |
<MNH48> > someone should renew the TLS cert for dev.minetest.net |
14:58 |
MTDiscord |
<MNH48> we should really make a bot that count how many times people reported that, lol |
15:03 |
MTDiscord |
<Jonathon> with a day counter to see how many days it has gone unfixed |
15:03 |
MTDiscord |
<Clexane> and another counter to count how many people care |
15:03 |
MTDiscord |
<Clexane> ? |
15:03 |
MTDiscord |
<Clexane> a metacounter! |
15:04 |
MTDiscord |
<Jonathon> well, wouldnt that technically be the same as people who have reported it? |
15:04 |
MTDiscord |
<Clexane> yes, well, don't get technical |
15:04 |
MTDiscord |
<Clexane> technical confuses me |
15:04 |
MTDiscord |
<Jonathon> :thonkeyes: |
15:06 |
MTDiscord |
<wwar> And a bot counter that counts every bot that counts things like that |
15:06 |
MTDiscord |
<Clexane> who is kilbith? |
15:07 |
MTDiscord |
<Jonathon> also goes by jp |
15:08 |
MTDiscord |
<Jonathon> maker of xdecor, i3, some other mods, and has done formspec work and other commits to the minetest engine |
15:10 |
MTDiscord |
<Clexane> oi! let me chat in the dev channel please? |
15:17 |
MTDiscord |
<Jonathon> no, read #rules-info |
15:17 |
MTDiscord |
<MNH48> [off] You need to be ranked Regular or higher to chat in dev channel , or you can download IRC client and join it that way |
15:33 |
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15:46 |
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15:47 |
MTDiscord |
<Clexane> even if I spent a million hours developing minetest? |
15:48 |
MTDiscord |
<Clexane> If I, as a developer, cannot chat there then... hmm |
15:48 |
MTDiscord |
<Clexane> @wsor I was a core developer |
15:52 |
sfan5 |
you'll have to convince someone who can give you the right |
15:54 |
MTDiscord |
<Benrob0329> @Clexane What were you known by? |
15:54 |
MTDiscord |
<Clexane> Zeno |
15:55 |
MTDiscord |
<Clexane> Craig Robbins |
15:56 |
MTDiscord |
<Clexane> sfan knows me |
15:56 |
MTDiscord |
<Clexane> so does every other dev on IRC |
15:56 |
MTDiscord |
<Benrob0329> Can you confirm from your IRC account please? |
15:56 |
MTDiscord |
<Clexane> what would you like me to say to confirm? ? |
15:57 |
MTDiscord |
<Clexane> or, would you like me to commit a change? (I won't do that) |
15:57 |
MTDiscord |
<Benrob0329> A "yes" would suffice, its just a precaution |
15:57 |
MTDiscord |
<Clexane> I've said yes as \c |
15:59 |
MTDiscord |
<Benrob0329> I've given you the core dev role, you should be able to talk there now |
16:21 |
specing_ |
The discord walled garden gardeners busy at work building a higher wall^ |
16:22 |
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16:25 |
MTDiscord |
<Benrob0329> The hell? Do you ever do anything other than complain about either Discord (the company) or MTD (the community that's been built on the platform)? |
16:26 |
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16:29 |
Sven_vB |
somehow I can't make transparency work for some glass in my texture pack. so I tried with default MTG glass and that didn't work either. should this work in a texture pack's override.txt? I'd expect 75% transparent sandstone look but it's not transparent at all --> default:glass all default_sandstone.png^[opacity:64 |
16:30 |
Sven_vB |
it does have the sandstone texture though, so the file is understood - partially. |
16:30 |
Krock |
Sven_vB: wrong node definition. set use_alpha_??? to "blend" or something along those lines |
16:30 |
Krock |
also idk whether override.txt accepts modifiers at all |
16:31 |
MTDiscord |
<Benrob0329> specing_: -hub and -dev were both +V on Freenode, so we have a policy where new users must participated for a bit to show that they aren't a troll, data collection or spam bot, etc before being able to talk in those channels. |
16:31 |
Sven_vB |
then someone should fix lua_api.txt because it has the literal example albeit with half transparency: default_sandstone.png^[opacity:127 |
16:32 |
Sven_vB |
Krock, wrong node definition where? in MTG's glass block? but that one is transparent when I comment-out my line in override.txt |
16:33 |
Krock |
Sven_vB: https://github.com/minetest/minetest_game/blob/master/mods/default/nodes.lua#L2811 |
16:33 |
sfan5 |
unless set in the nodedef nodes are either fully or non-transparent |
16:33 |
Krock |
use "blend" there |
16:33 |
Sven_vB |
oh I see |
16:33 |
Krock |
i.e. override that value |
16:33 |
sfan5 |
(per texture pixels that is, 75% gets rounded to 100% and 25% to 0%) |
16:33 |
Sven_vB |
thanks! |
16:34 |
Sven_vB |
so I cannot make partially transparent glass with just a texture pack? |
16:35 |
sfan5 |
not for MTG glass |
16:35 |
Krock |
if that were possible, you could change stone to transparent too |
16:35 |
Krock |
which is kinda... cheating |
16:36 |
Sven_vB |
well I'd expect stone has no transparency at all |
16:36 |
Krock |
and semi-transparency still sometimes results in weird rendering, hence it's only useful in a few places |
16:37 |
Krock |
thus full opaque or full transparent are "better" choices |
16:37 |
Sven_vB |
ic |
16:37 |
Sven_vB |
thansk for explaining :) |
16:38 |
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16:52 |
MinetestBot |
[git] 0xLiso -> minetest/minetest: Shadow mapping render pass (#11244) c47313d https://git.io/JZvNr (2021-06-06T16:51:21Z) |
17:11 |
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17:24 |
MinetestBot |
[git] sfence -> minetest/minetest_game: Fix problem with sharing table in door nodes Lua definitions 7050094 https://git.io/JZfLK (2021-06-06T17:24:10Z) |
17:26 |
MinetestBot |
[git] AntumDeluge -> minetest/minetest_game: Fix incorrect documentation of "default_coal_lump.png" c96cc55 https://git.io/JZft6 (2021-06-06T17:25:30Z) |
17:51 |
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21:13 |
Sven_vB |
When I point straight west (yaw 90°, pitch 0.1°) onto a wall about 8 blocks away from me, my crosshair is a good length left and above the center of the targeted block. can someone confirm this for their client? |
21:14 |
Sven_vB |
when I aim at the center of the block, it shows yaw 88.2°, pitch -2.3° |
21:17 |
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22:00 |
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22:04 |
entuland |
Sven_vB, how would one go to reproduce it? |
22:12 |
Sven_vB |
entuland, it probably happens in any game. to exactly reproduce, use MineClone 2 on MineTest 5.4.1 on Ubuntu focal. |
22:12 |
Sven_vB |
if you have trouble aiming west precisely, decrease mouse sensitivity |
22:13 |
entuland |
mainly meant where to look for those values |
22:13 |
Sven_vB |
oh, in the debug view |
22:13 |
Sven_vB |
F5 by default |
22:13 |
entuland |
so you aim in the middle "by eye" |
22:14 |
Sven_vB |
yes. you can also use xdotool mousemove_relative -- <delta_x> <delta_y> |
22:14 |
Sven_vB |
that way you don't have to leave the world and change settings |
22:14 |
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22:15 |
Sven_vB |
oh, nice, X server zoom works as well |
22:16 |
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22:17 |
independent56 |
hello! i am back home. please test http://2.26.38.198/dokuwiki for me, and tell me what you see. i need someone to see if the wiki works. |
22:17 |
Sven_vB |
independent56, did you know? you can use the TOR network for such tests. |
22:17 |
independent56 |
hmm |
22:18 |
Sven_vB |
I see a wiki with some text and pictures |
22:18 |
independent56 |
i just want to show off my stuff, and disguise it as a "test" |
22:18 |
Sven_vB |
I see. |
22:18 |
independent56 |
Sven_vB, try looking at other pages via the sitemap |
22:18 |
Sven_vB |
nah, maybe when you get a domain that looks more permanent |
22:18 |
Sven_vB |
at least a dyndns domain |
22:18 |
entuland |
uhm... not sure I get it to repro |
22:19 |
entuland |
for one, the POV doesn't seem to be perfectly at 1.5 above the feet position |
22:19 |
Sven_vB |
that might explain the pitch offset |
22:20 |
entuland |
if I am right in front of a block, in order to aim at the 8th pixel from the bottom (which is exactly 16px total in my textures) I have to aim up almost 6 degrees in pitch |
22:21 |
entuland |
the yaw could be due to the player not perfectly on a 0.5 coordinate on the NSWE directions |
22:21 |
Sven_vB |
odd, I can aim at the 8th-lowest pixel with pitch -0.5 |
22:22 |
Sven_vB |
good point. I'll adjust NSWE |
22:22 |
Sven_vB |
nevermind, I stood on a carpet |
22:23 |
entuland |
:) |
22:23 |
Sven_vB |
thanks for testing :) |
22:23 |
entuland |
yw |
23:27 |
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