Time Nick Message 01:41 gh00p Hi there. Is there a solution to the issue of apostrophes (and a few other characters) not being available in the macOS version of minetest (and at least some forks)? I have searched and found mention of this a few times, but no solutions. 02:06 Sven_vB gh00p, where are they not available, or what does it mean? does the chat input field not react to them? 02:08 gh00p In Minetest 5.3.0, 5.4.1 and MultiCraft 2.0, apostrophes are ignored in chat. They can be pasted in (copy to clipboard, ^V in MT), just not typed. Tildes also behave strangely. i haven't tested all keys. 02:09 gh00p Tildes appear to pull a previous chat line from history .. I can get details on that one if you are interested, as it may be a related issue (I don't know), but apostrophes are my particular interest at the moment. 02:22 Sven_vB I can't really help with that, unfortunately. Feel free to report it on GitHub. maybe there already is an issue for it, maybe even with a workaround. 03:23 basxto mhm, adding proprietary libraries should be possible 08:24 independent56 hmm... yeah, someone would just go change the source and add libraries for fixes, and keep those libraries propietary, whilst keeping the main source open. maybe they make a script ot change the original source to one they can use. would that be legal? 08:27 Gael-de-Sailly Hi, I don't understand the difference between minetest.set_noiseparams() and minetest.set_mapgen_setting_noiseparams() 08:31 sfan5 set_noiseparams modifies the general settings, you could use it to set a variable of any name (e.g. for your mod) 08:31 sfan5 set_mapgen_setting_noiseparams is what you need to correctly replace parameters that belong to the mapgen 08:34 Gael-de-Sailly okay so set_mapgen_setting_noiseparams acts in map_meta.txt and not set_noiseparams ? 08:39 sfan5 yes 08:42 Gael-de-Sailly thanks 09:00 Gael-de-Sailly what I want to do is writing in map_meta.txt (copy values from minetest.conf or my mod's defaults) if they are not already present, or just load them if they are present. how to test whether a setting is present or not in map_meta? 09:01 Gael-de-Sailly (btw is map_meta adapted to store values other than core mapgen's settings?) 09:02 sfan5 it's not 09:06 Gael-de-Sailly so I should move to an independant Settings file 09:11 independent56 *independent 09:11 independent56 i know how to spell my username 09:16 Gael-de-Sailly haha thanks :) 09:17 Gael-de-Sailly in french it's "indépendant", that's why 09:18 independent56 in russian, its независимый 09:19 independent56 so you can see that it is different, by a lot 09:19 independent56 and i do think that "he3abncnmbin" is incorrect spelling. 10:42 Krock well. map_meta.txt could be abused to store world-specific settings 10:43 Krock not that it's recommend it in any way, but it would be possible 13:22 independent_ what is the nodestring for rubberbands? it is very annoying. i want to remove it, by "//replace rubberbanding air". i causes my trains to go everywhere, explode at junctions, and stop-start on straight track. 13:22 Krock F5 info 14:37 Sven_vB someone should renew the TLS cert for dev.minetest.net 14:49 Sven_vB can a texture pack fix a mod-custom glass so its textures connect? 14:50 MTDiscord i dont think so 14:50 MTDiscord however if the mod used the correct drawtype, you can enable a client side option to connect it 14:51 MTDiscord Sven_vB https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L1140 14:58 MTDiscord > someone should renew the TLS cert for dev.minetest.net 14:58 MTDiscord we should really make a bot that count how many times people reported that, lol 15:03 MTDiscord with a day counter to see how many days it has gone unfixed 15:03 MTDiscord and another counter to count how many people care 15:03 MTDiscord ? 15:03 MTDiscord a metacounter! 15:04 MTDiscord well, wouldnt that technically be the same as people who have reported it? 15:04 MTDiscord yes, well, don't get technical 15:04 MTDiscord technical confuses me 15:04 MTDiscord :thonkeyes: 15:06 MTDiscord And a bot counter that counts every bot that counts things like that 15:06 MTDiscord who is kilbith? 15:07 MTDiscord also goes by jp 15:08 MTDiscord maker of xdecor, i3, some other mods, and has done formspec work and other commits to the minetest engine 15:10 MTDiscord oi! let me chat in the dev channel please? 15:17 MTDiscord no, read #rules-info 15:17 MTDiscord [off] You need to be ranked Regular or higher to chat in dev channel , or you can download IRC client and join it that way 15:47 MTDiscord even if I spent a million hours developing minetest? 15:48 MTDiscord If I, as a developer, cannot chat there then... hmm 15:48 MTDiscord @wsor I was a core developer 15:52 sfan5 you'll have to convince someone who can give you the right 15:54 MTDiscord @Clexane What were you known by? 15:54 MTDiscord Zeno 15:55 MTDiscord Craig Robbins 15:56 MTDiscord sfan knows me 15:56 MTDiscord so does every other dev on IRC 15:56 MTDiscord Can you confirm from your IRC account please? 15:56 MTDiscord what would you like me to say to confirm? ? 15:57 MTDiscord or, would you like me to commit a change? (I won't do that) 15:57 MTDiscord A "yes" would suffice, its just a precaution 15:57 MTDiscord I've said yes as \c 15:59 MTDiscord I've given you the core dev role, you should be able to talk there now 16:21 specing_ The discord walled garden gardeners busy at work building a higher wall^ 16:25 MTDiscord The hell? Do you ever do anything other than complain about either Discord (the company) or MTD (the community that's been built on the platform)? 16:29 Sven_vB somehow I can't make transparency work for some glass in my texture pack. so I tried with default MTG glass and that didn't work either. should this work in a texture pack's override.txt? I'd expect 75% transparent sandstone look but it's not transparent at all --> default:glass all default_sandstone.png^[opacity:64 16:30 Sven_vB it does have the sandstone texture though, so the file is understood - partially. 16:30 Krock Sven_vB: wrong node definition. set use_alpha_??? to "blend" or something along those lines 16:30 Krock also idk whether override.txt accepts modifiers at all 16:31 MTDiscord specing_: -hub and -dev were both +V on Freenode, so we have a policy where new users must participated for a bit to show that they aren't a troll, data collection or spam bot, etc before being able to talk in those channels. 16:31 Sven_vB then someone should fix lua_api.txt because it has the literal example albeit with half transparency: default_sandstone.png^[opacity:127 16:32 Sven_vB Krock, wrong node definition where? in MTG's glass block? but that one is transparent when I comment-out my line in override.txt 16:33 Krock Sven_vB: https://github.com/minetest/minetest_game/blob/master/mods/default/nodes.lua#L2811 16:33 sfan5 unless set in the nodedef nodes are either fully or non-transparent 16:33 Krock use "blend" there 16:33 Sven_vB oh I see 16:33 Krock i.e. override that value 16:33 sfan5 (per texture pixels that is, 75% gets rounded to 100% and 25% to 0%) 16:33 Sven_vB thanks! 16:34 Sven_vB so I cannot make partially transparent glass with just a texture pack? 16:35 sfan5 not for MTG glass 16:35 Krock if that were possible, you could change stone to transparent too 16:35 Krock which is kinda... cheating 16:36 Sven_vB well I'd expect stone has no transparency at all 16:36 Krock and semi-transparency still sometimes results in weird rendering, hence it's only useful in a few places 16:37 Krock thus full opaque or full transparent are "better" choices 16:37 Sven_vB ic 16:37 Sven_vB thansk for explaining :) 16:52 MinetestBot 02[git] 040xLiso -> 03minetest/minetest: Shadow mapping render pass (#11244) 13c47313d https://git.io/JZvNr (152021-06-06T16:51:21Z) 17:24 MinetestBot 02[git] 04sfence -> 03minetest/minetest_game: Fix problem with sharing table in door nodes Lua definitions 137050094 https://git.io/JZfLK (152021-06-06T17:24:10Z) 17:26 MinetestBot 02[git] 04AntumDeluge -> 03minetest/minetest_game: Fix incorrect documentation of "default_coal_lump.png" 13c96cc55 https://git.io/JZft6 (152021-06-06T17:25:30Z) 21:13 Sven_vB When I point straight west (yaw 90°, pitch 0.1°) onto a wall about 8 blocks away from me, my crosshair is a good length left and above the center of the targeted block. can someone confirm this for their client? 21:14 Sven_vB when I aim at the center of the block, it shows yaw 88.2°, pitch -2.3° 22:04 entuland Sven_vB, how would one go to reproduce it? 22:12 Sven_vB entuland, it probably happens in any game. to exactly reproduce, use MineClone 2 on MineTest 5.4.1 on Ubuntu focal. 22:12 Sven_vB if you have trouble aiming west precisely, decrease mouse sensitivity 22:13 entuland mainly meant where to look for those values 22:13 Sven_vB oh, in the debug view 22:13 Sven_vB F5 by default 22:13 entuland so you aim in the middle "by eye" 22:14 Sven_vB yes. you can also use xdotool mousemove_relative -- 22:14 Sven_vB that way you don't have to leave the world and change settings 22:15 Sven_vB oh, nice, X server zoom works as well 22:17 independent56 hello! i am back home. please test http://2.26.38.198/dokuwiki for me, and tell me what you see. i need someone to see if the wiki works. 22:17 Sven_vB independent56, did you know? you can use the TOR network for such tests. 22:17 independent56 hmm 22:18 Sven_vB I see a wiki with some text and pictures 22:18 independent56 i just want to show off my stuff, and disguise it as a "test" 22:18 Sven_vB I see. 22:18 independent56 Sven_vB, try looking at other pages via the sitemap 22:18 Sven_vB nah, maybe when you get a domain that looks more permanent 22:18 Sven_vB at least a dyndns domain 22:18 entuland uhm... not sure I get it to repro 22:19 entuland for one, the POV doesn't seem to be perfectly at 1.5 above the feet position 22:19 Sven_vB that might explain the pitch offset 22:20 entuland if I am right in front of a block, in order to aim at the 8th pixel from the bottom (which is exactly 16px total in my textures) I have to aim up almost 6 degrees in pitch 22:21 entuland the yaw could be due to the player not perfectly on a 0.5 coordinate on the NSWE directions 22:21 Sven_vB odd, I can aim at the 8th-lowest pixel with pitch -0.5 22:22 Sven_vB good point. I'll adjust NSWE 22:22 Sven_vB nevermind, I stood on a carpet 22:23 entuland :) 22:23 Sven_vB thanks for testing :) 22:23 entuland yw