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IRC log for #minetest, 2021-05-16

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All times shown according to UTC.

Time Nick Message
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09:28 whosit Hello. After some mod doing player:set_fov(0.9, true, 0.4) and then  player:set_fov(1, true, 0.4), player is unable to zoom anymore. Even after dropping/picking up binoculars again. How to restore zoom?
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10:23 celeron55 whosit: https://minetest.gitlab.io/minetest/class-reference/#objectref
10:23 celeron55 "Set fov to 0 to clear FOV override."
10:24 celeron55 (https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L6424)
10:25 whosit oh.
10:25 whosit thanks. Was staring at those and didn't notice :\
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16:59 AntumDeluge How long does it usually take for a new mod to get reviewed on content.minetest.net? Just curious because I added it about a week ago I think. Didn't want to submit any more until I got at least one approved.
17:00 MTDiscord <Jonathon> you do not have the right to that name
17:02 AntumDeluge "No other packages of the same type may use the same name, except for the exception given by 3.2."
17:02 AntumDeluge "An exception to the above is that mods are allowed to have the same name as a mod if it's a fork of that mod (or a close reimplementation). In real terms, it should be possible to use the new mod as a drop-in replacement."
17:02 MTDiscord <Jonathon> https://content.minetest.net/packages/Zughy/whitelist/
17:03 MTDiscord <Jonathon> seems @rubenwardy opinion is needed
17:03 rubenwardy I'm not  too concerned as neither of those have APIs
17:03 rubenwardy so I think it's fine
17:04 MTDiscord <Jonathon> approved then
17:05 AntumDeluge If I submit a new mod, should I mention it here? Doesn't seem to get noticed on ContentDB. Didn't get any response on it?
17:06 MTDiscord <Jonathon> you could, i look at it once/twice a week
17:06 AntumDeluge Okay, thanks.
17:07 AntumDeluge Am I correct in assuming the "topic move request" thread ( https://forum.minetest.net/viewtopic.php?f=11&amp;t=10418 ) is dead now that ContentDB is in place?
17:08 MTDiscord <Jonathon> no, you can still request your mods be moved on the forums there, but active forum staff is rare
17:08 AntumDeluge Okay.
17:09 wsor4035 i am on irc via matrix btw, but i dont check it as often as discord
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19:40 AntumDeluge I asked about this a few days ago, but the person I spoke with didn't know about it. Perhaps rubenwardy, sfan5, Jonathon, or somebody with more knowledge about the engine core could give me some insight....
19:40 AntumDeluge I'm building a mod that overrides some items, nodes, & ores from `default`....
19:41 AntumDeluge Overriding the items & nodes is no problem, but I didn't find any specific method for unregistering/overriding registered ores...
19:42 AntumDeluge I'm wondering if it is okay to do `core.registered_ores[ore_id] = nil` or if that will do something unsavory....
19:42 AntumDeluge My code is here: https://github.com/AntumMT/mod-mineral/blob/f39edd5/api.lua#L85
19:44 MTDiscord <Jonathon> i would think thats fine, however try it and find out
19:44 MTDiscord <Jonathon> you can do similar to that for abms
19:44 AntumDeluge Thanks Jonathon, I have used it. I just didn't know if something was going on behind the scenes that I could see.
19:45 AntumDeluge *couldn't see
19:46 MTDiscord <Jonathon> https://github.com/BuckarooBanzay/eco/blob/master/mods/builtin_disable/init.lua reference for abms
19:49 AntumDeluge Thanks, I didn't even think about the need to unregister ABMs & LBMs.
19:52 sfan5 modifying an entry in core.registered_anything is typically wrong
19:52 sfan5 because then you change a definition on the Lua side while the same definition still exists in C++
19:53 AntumDeluge Is there a proper way to unregister ores, LBMs, & ABMs?
19:53 AntumDeluge I didn't find any method for ores like there are for items: `core.unregister_item`
20:02 sfan5 you can only clear all ores
20:02 sfan5 LBMs and ABMs cannot be removed, you could potentially just modify their functions to do nothing (this will not save you performance however)
20:03 sfan5 honestly if you are making changes this drastic you need to fork default
20:03 sfan5 and not write a mod that throws out half after the fact
20:05 AntumDeluge default is a soft dependency. It registers its own ores regardless of whether default is being used. It's meant to be able to move away from dependencies on default.
20:07 AntumDeluge I'd rather patch the core engine than remain bound to default.
20:07 AntumDeluge Sorry, I won't respond for a bit. Gotta go. I will be back later this evening.
20:08 sfan5 so you have a mod that touches existing content so far that it needs to remove a lot AND it also supports multiple games?
20:11 MTDiscord <IhrFussel> Does rapid changing of metadata in nodes also affect clients that are far away on the map? I sure as heck hope not
20:13 MTDiscord <IhrFussel> But right now a certain player on mobile experiences lots of lag as others work with mesecons and digilines and I wonder if this could be a coincidence
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20:24 MTDiscord <IhrFussel> Looks like it fixed itself, but I still wonder which clients actually get affected by nodemeta changes...only those that have the map parts in view?
20:24 sfan5 yes
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22:54 hisforeverkid Hi Whitchmod has the GATE controler in it?
22:55 MTDiscord <Jonathon> mesecons i would guess
22:56 hisforeverkid thanks MTD

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