Time Nick Message 09:28 whosit Hello. After some mod doing player:set_fov(0.9, true, 0.4) and then player:set_fov(1, true, 0.4), player is unable to zoom anymore. Even after dropping/picking up binoculars again. How to restore zoom? 10:23 celeron55 whosit: https://minetest.gitlab.io/minetest/class-reference/#objectref 10:23 celeron55 "Set fov to 0 to clear FOV override." 10:24 celeron55 (https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L6424) 10:25 whosit oh. 10:25 whosit thanks. Was staring at those and didn't notice :\ 16:59 AntumDeluge How long does it usually take for a new mod to get reviewed on content.minetest.net? Just curious because I added it about a week ago I think. Didn't want to submit any more until I got at least one approved. 17:00 MTDiscord you do not have the right to that name 17:02 AntumDeluge "No other packages of the same type may use the same name, except for the exception given by 3.2." 17:02 AntumDeluge "An exception to the above is that mods are allowed to have the same name as a mod if it's a fork of that mod (or a close reimplementation). In real terms, it should be possible to use the new mod as a drop-in replacement." 17:02 MTDiscord https://content.minetest.net/packages/Zughy/whitelist/ 17:03 MTDiscord seems @rubenwardy opinion is needed 17:03 rubenwardy I'm not too concerned as neither of those have APIs 17:03 rubenwardy so I think it's fine 17:04 MTDiscord approved then 17:05 AntumDeluge If I submit a new mod, should I mention it here? Doesn't seem to get noticed on ContentDB. Didn't get any response on it? 17:06 MTDiscord you could, i look at it once/twice a week 17:06 AntumDeluge Okay, thanks. 17:07 AntumDeluge Am I correct in assuming the "topic move request" thread ( https://forum.minetest.net/viewtopic.php?f=11&t=10418 ) is dead now that ContentDB is in place? 17:08 MTDiscord no, you can still request your mods be moved on the forums there, but active forum staff is rare 17:08 AntumDeluge Okay. 17:09 wsor4035 i am on irc via matrix btw, but i dont check it as often as discord 19:40 AntumDeluge I asked about this a few days ago, but the person I spoke with didn't know about it. Perhaps rubenwardy, sfan5, Jonathon, or somebody with more knowledge about the engine core could give me some insight.... 19:40 AntumDeluge I'm building a mod that overrides some items, nodes, & ores from `default`.... 19:41 AntumDeluge Overriding the items & nodes is no problem, but I didn't find any specific method for unregistering/overriding registered ores... 19:42 AntumDeluge I'm wondering if it is okay to do `core.registered_ores[ore_id] = nil` or if that will do something unsavory.... 19:42 AntumDeluge My code is here: https://github.com/AntumMT/mod-mineral/blob/f39edd5/api.lua#L85 19:44 MTDiscord i would think thats fine, however try it and find out 19:44 MTDiscord you can do similar to that for abms 19:44 AntumDeluge Thanks Jonathon, I have used it. I just didn't know if something was going on behind the scenes that I could see. 19:45 AntumDeluge *couldn't see 19:46 MTDiscord https://github.com/BuckarooBanzay/eco/blob/master/mods/builtin_disable/init.lua reference for abms 19:49 AntumDeluge Thanks, I didn't even think about the need to unregister ABMs & LBMs. 19:52 sfan5 modifying an entry in core.registered_anything is typically wrong 19:52 sfan5 because then you change a definition on the Lua side while the same definition still exists in C++ 19:53 AntumDeluge Is there a proper way to unregister ores, LBMs, & ABMs? 19:53 AntumDeluge I didn't find any method for ores like there are for items: `core.unregister_item` 20:02 sfan5 you can only clear all ores 20:02 sfan5 LBMs and ABMs cannot be removed, you could potentially just modify their functions to do nothing (this will not save you performance however) 20:03 sfan5 honestly if you are making changes this drastic you need to fork default 20:03 sfan5 and not write a mod that throws out half after the fact 20:05 AntumDeluge default is a soft dependency. It registers its own ores regardless of whether default is being used. It's meant to be able to move away from dependencies on default. 20:07 AntumDeluge I'd rather patch the core engine than remain bound to default. 20:07 AntumDeluge Sorry, I won't respond for a bit. Gotta go. I will be back later this evening. 20:08 sfan5 so you have a mod that touches existing content so far that it needs to remove a lot AND it also supports multiple games? 20:11 MTDiscord Does rapid changing of metadata in nodes also affect clients that are far away on the map? I sure as heck hope not 20:13 MTDiscord But right now a certain player on mobile experiences lots of lag as others work with mesecons and digilines and I wonder if this could be a coincidence 20:24 MTDiscord Looks like it fixed itself, but I still wonder which clients actually get affected by nodemeta changes...only those that have the map parts in view? 20:24 sfan5 yes 22:54 hisforeverkid Hi Whitchmod has the GATE controler in it? 22:55 MTDiscord mesecons i would guess 22:56 hisforeverkid thanks MTD