Time |
Nick |
Message |
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03:43 |
AntumDeluge |
Having trouble getting a detached inventory to display, not sure what I changed to make it not work... |
03:43 |
AntumDeluge |
local inv = core.create_detached_inventory("detached:" .. ss.modname, callbacks, player:get_player_name()) |
03:43 |
AntumDeluge |
inv:set_size("deposit", 1) |
03:43 |
AntumDeluge |
formspec = formspec .. "list[detached:" .. ss.modname .. ";deposit;0.2,1.5;1,1;0]" |
03:51 |
AntumDeluge |
Oh, I think I see what I'm doing wrong. When I create the inventory, I don't prefix the name with "detached:". |
03:52 |
AntumDeluge |
I mean, I'm not supposed to do that. It should be core.create_detached_inventory(ss.modname, callbacks, player:get_player_name()) |
03:53 |
AntumDeluge |
Yep, that was the problem. :) |
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13:53 |
SusWombat |
Hi everyone im new to minetest and id be intrested in modding. How is the modding community in minetest? is the player base intrested in mods or are they playing exclusively vanilla? |
13:54 |
MTDiscord |
<Jonathon> Depends which game |
13:54 |
SusWombat |
What do you mean? |
13:54 |
MTDiscord |
<Jonathon> If minetest game, then everyone plays with mods as its terrible without |
13:54 |
MTDiscord |
<Jonathon> If its nodecore, there are a mix of vinilla and modded players |
13:55 |
MTDiscord |
<Jonathon> Mineclone2 is vanilla, mainly because not many mods support it |
13:57 |
SusWombat |
are there any major limits in creating mods? or could i possibly do all i could in minecraft? |
13:58 |
MTDiscord |
<Jonathon> Theres not really limits per say, theres more limits in the sense of yes you can do this, but it will destroy performance, etc |
13:59 |
MTDiscord |
<SusWombat> okay |
13:59 |
MTDiscord |
<Jonathon> There is a node and a world size limit, i guess those are hard limits |
14:00 |
MTDiscord |
<SusWombat> i havent made mods in neither mt or mc but im intrested in. but i dont really want to learn java and also the load times of mc are horrible ? |
14:01 |
MTDiscord |
<Jonathon> For load times in minetest the main thing is compressing your textures |
14:06 |
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20:53 |
AntumDeluge |
I've got an unknown node that I can't dig up. No info is given in the console when I do nor in the debug info. I know it was some kind of sapling. Any ideas why I can't dig it? It is in a protected area, but I own the area. |
21:01 |
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21:08 |
Krock |
AntumDeluge: do not wield a special tool. it's always possible to dig unknown nodes using bare hands unless you tweaked the default |
21:09 |
AntumDeluge |
Can't dig with bare hand either. Haven't modified default. |
21:10 |
Krock |
then worldedit it away |
21:13 |
AntumDeluge |
I remembered what it is, it is "farming_plus:cocoa_sapling". I have a mod that will clean it now that I know the name. |
21:14 |
AntumDeluge |
I still need to learn how to use worldedit. |
21:15 |
AntumDeluge |
cleaner: https://forum.minetest.net/viewtopic.php?t=18381 |
21:16 |
AntumDeluge |
Was just strange that there was no information output when I pointed at it or tried to dig. |
21:16 |
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22:00 |
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22:51 |
AntumDeluge |
Is http://minetest.gitlab.io/minetest/ generated from lua_api.txt? |
22:52 |
MTDiscord |
<Jonathon> yes |
22:53 |
MTDiscord |
<Jonathon> minetest tools is also generated from it |
22:53 |
AntumDeluge |
Minetest tools? |
22:53 |
MTDiscord |
<Jonathon> https://marketplace.visualstudio.com/items?itemName=GreenXenith.minetest-tools |
22:54 |
AntumDeluge |
Oh. |
23:08 |
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