Time |
Nick |
Message |
00:00 |
MTDiscord |
<Jonathon> thats also because there mimicing a game that does the same |
00:01 |
|
specing_ joined #minetest |
00:01 |
MTDiscord |
<Jonathon> i would argue if your doing your own game, keep disabilities in mind, however there comes a point at which you dont change design for everyone for the 1 percent, make accommodations for them sure, but that can be done through a setting for the game and/or texture pack |
00:10 |
erlehmann |
Jonathon design decisions like "every icon of a category with many items (like dyes) should have a distinct outline" do not just benefit people who have a clinical disability, they also help able-bodied people who run software on a device with a bad screen or in direct sunlight making stuff harder to recognize |
00:10 |
erlehmann |
or people who run redshift or whatever |
00:11 |
MTDiscord |
<Jonathon> i didnt name a specific example, your projecting your example onto what i said |
00:11 |
erlehmann |
sorry the word "clinical" does not fit and i am very sleepy and should stop typing complicated sentences |
00:12 |
MTDiscord |
<Jonathon> hmmm, rereading what i said could appear i was talking about your example, however i was talking in a general sense |
00:12 |
erlehmann |
ok well i can say it in more abstract terms, i have heard “you dont change design for everyone for the 1 percent” mostly from people who don't care about accessability and compatibility |
00:12 |
MTDiscord |
<Jonathon> did you not read the end of my statement? but that can be done through a setting for the game and/or texture pack |
00:13 |
erlehmann |
and by "don't care" i mean basically everyone i have heard arguing that way always argues for the option that represents the least amount of effort, but the numbers don't mean anything |
00:13 |
erlehmann |
well, accessability needs to be default |
00:13 |
erlehmann |
otherwise no one will use it |
00:13 |
erlehmann |
because they may not even find it |
00:13 |
erlehmann |
like websites |
00:14 |
erlehmann |
everyone who makes font smaller than browser default but provides a way to scale it up is kinda saying "my æsthetic sensibilities are more important than that some person with bad eyesight can read the page" |
00:14 |
erlehmann |
and then adds the "bigger text size" button as a cop-out |
00:15 |
erlehmann |
Jonathon i do not think i can explain it well. i suggest reading the WCAG for guidelines on how to implement accessability features by default without creating undue burden for developers. |
00:30 |
|
jonadab joined #minetest |
01:18 |
|
sec^nd joined #minetest |
01:54 |
|
search_social joined #minetest |
01:54 |
|
Noisytoot joined #minetest |
01:54 |
|
erstazi joined #minetest |
01:54 |
|
nore joined #minetest |
01:57 |
|
heavygale joined #minetest |
02:18 |
|
TomTom joined #minetest |
02:19 |
|
Hawk777 joined #minetest |
02:40 |
|
Surfer2011_ joined #minetest |
02:55 |
|
delta23 joined #minetest |
03:40 |
|
sec0nd joined #minetest |
04:00 |
|
MTDiscord joined #minetest |
04:38 |
|
[Pokey] joined #minetest |
06:14 |
|
absurb joined #minetest |
06:32 |
|
hlqkj joined #minetest |
07:03 |
|
hlqkj joined #minetest |
07:06 |
|
entuland joined #minetest |
07:24 |
AntumDeluge |
Aris, note sure if this was mentioned, but there is bright_night mod: https://forum.minetest.net/viewtopic.php?t=20078 |
07:27 |
AntumDeluge |
Is there a way to capture a player falling/landing on node event? I haven't found anything in the docs. |
07:28 |
AntumDeluge |
I want to play a sound when my trampoline is bounced on. |
07:38 |
|
FeXoR joined #minetest |
07:43 |
|
TomTom joined #minetest |
07:48 |
|
Flabb joined #minetest |
08:00 |
|
ShadowNinja joined #minetest |
08:03 |
|
hlqkj_ joined #minetest |
08:50 |
|
calcul0n joined #minetest |
08:55 |
|
hlqkj joined #minetest |
09:14 |
|
delta23 joined #minetest |
09:18 |
|
Fixer joined #minetest |
09:30 |
|
HolyGun joined #minetest |
09:31 |
|
Flabb joined #minetest |
09:44 |
|
MTDiscord joined #minetest |
09:50 |
|
MTDiscord joined #minetest |
10:03 |
|
riff-IRC joined #minetest |
11:03 |
|
Aris joined #minetest |
11:15 |
|
nuala joined #minetest |
11:48 |
|
timcu joined #minetest |
11:48 |
|
hlqkj joined #minetest |
11:51 |
|
ghoti_ joined #minetest |
12:01 |
|
specing_ joined #minetest |
12:03 |
|
Verticen joined #minetest |
12:14 |
|
Helenah joined #minetest |
12:38 |
|
proller joined #minetest |
12:43 |
|
ghoti joined #minetest |
12:45 |
|
paxom joined #minetest |
12:59 |
|
tech_exorcist joined #minetest |
13:14 |
|
Sven_vB joined #minetest |
13:20 |
|
kamdard joined #minetest |
14:02 |
|
pipo joined #minetest |
14:03 |
MinetestBot |
[git] nerzhul -> minetest/minetest: fix: extractZipFile is not part of Client but more generic. 225d454 https://git.io/J3XJp (2021-05-06T14:01:52Z) |
14:07 |
freshreplicant[m |
<AntumDeluge "I want to play a sound when my t"> There's a bouncy bed mod that makes a bouncing sound, not sure how it works though. |
14:24 |
|
paxom joined #minetest |
14:24 |
|
Taoki joined #minetest |
14:38 |
|
ghoti_ joined #minetest |
14:42 |
|
Flabb joined #minetest |
15:00 |
|
Gustavo6046_ joined #minetest |
15:07 |
|
hlqkj joined #minetest |
15:13 |
|
twoelk joined #minetest |
15:24 |
|
gera joined #minetest |
15:25 |
|
tech_exorcist joined #minetest |
15:29 |
|
gera joined #minetest |
15:33 |
|
Hawk777 joined #minetest |
16:07 |
|
Flabb joined #minetest |
16:18 |
MTDiscord |
<twoelk> duh, is this working again? |
16:18 |
MTDiscord |
<twoelk> seems so |
16:23 |
|
IceDragon joined #minetest |
16:40 |
|
TechDude joined #minetest |
16:54 |
|
MTDiscord1 joined #minetest |
16:54 |
|
absurb joined #minetest |
16:58 |
|
Talkless joined #minetest |
17:02 |
|
appguru joined #minetest |
17:10 |
|
twoelk left #minetest |
17:24 |
MinetestBot |
[git] lhofhansl -> minetest/minetest: Fix build for newer versions of GCC (#11246) 7c2826c https://git.io/J3XNk (2021-05-06T17:24:30Z) |
17:24 |
MinetestBot |
[git] Wuzzy2 -> minetest/minetest: Improve liquid documentation (#11158) 1bb8449 https://git.io/J3XNI (2021-05-06T17:24:11Z) |
17:25 |
|
erlehmann joined #minetest |
17:56 |
|
z812_ joined #minetest |
18:16 |
|
hlqkj_ joined #minetest |
18:17 |
Pexin |
AntumDeluge: re trampoline sound: do you have a version of trampolines that work properly with MT ver > 5.2? something changed in 5.3+ and I "started" looking into it, but I'm not ready to touch the internal collision code. |
18:24 |
|
I_am_6r1d joined #minetest |
18:55 |
|
delta23 joined #minetest |
19:11 |
|
Aris joined #minetest |
19:22 |
|
Splyncryth joined #minetest |
19:26 |
|
Peppy joined #minetest |
19:29 |
|
Hawk777 joined #minetest |
19:32 |
|
entuland joined #minetest |
20:51 |
|
GreenXenith joined #minetest |
21:19 |
|
delta23 joined #minetest |
21:20 |
|
hlqkj joined #minetest |
21:44 |
|
proller joined #minetest |
21:46 |
|
Sven_vB_ joined #minetest |
21:51 |
|
Splyncryth_ joined #minetest |
21:54 |
|
riff-IRC joined #minetest |
22:01 |
|
Sven_vB joined #minetest |
22:04 |
|
Verticen joined #minetest |
22:22 |
|
jimender2 joined #minetest |
22:24 |
AntumDeluge |
freshreplicant[m, thanks I will look at that. |
22:27 |
AntumDeluge |
Pexin, I forked Jeija's Jumping mod ( https://forum.minetest.net/viewtopic.php?t=17691 ). I don't remember if it was broken, but I recently updated it & am using it with 5.4. |
22:34 |
AntumDeluge |
Looked at the bounce beds mod. It actually does the same thing that my trampolines do. They just use the "sounds.footstep" attribute, which only works if the ABM & the moment the player touches the tramp are in sync. |
22:35 |
AntumDeluge |
*bouncy beds |
22:46 |
|
FeXoR joined #minetest |
23:31 |
|
Verticen joined #minetest |
23:48 |
|
Taoki joined #minetest |
23:52 |
|
swift110 joined #minetest |
23:53 |
|
swift110 joined #minetest |
23:54 |
|
Verticen joined #minetest |
23:54 |
swift110 |
hey Verticen |
23:59 |
Verticen |
yo |