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IRC log for #minetest, 2021-05-06

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All times shown according to UTC.

Time Nick Message
00:00 MTDiscord <Jonathon> thats also because there mimicing a game that does the same
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00:01 MTDiscord <Jonathon> i would argue if your doing your own game, keep disabilities in mind, however there comes a point at which you dont change design for everyone for the 1 percent, make accommodations for them sure, but that can be done through a setting for the game and/or texture pack
00:10 erlehmann Jonathon design decisions like "every icon of a category with many items (like dyes) should have a distinct outline" do not just benefit people who have a clinical disability, they also help able-bodied people who run software on a device with a bad screen or in direct sunlight making stuff harder to recognize
00:10 erlehmann or people who run redshift or whatever
00:11 MTDiscord <Jonathon> i didnt name a specific example, your projecting your example onto what i said
00:11 erlehmann sorry the word "clinical" does not fit and i am very sleepy and should stop typing complicated sentences
00:12 MTDiscord <Jonathon> hmmm, rereading what i said could appear i was talking about your example, however i was talking in a general sense
00:12 erlehmann ok well i can say it in more abstract terms, i have heard “you dont change design for everyone for the 1 percent” mostly from people who don't care about accessability and compatibility
00:12 MTDiscord <Jonathon> did you not read the end of my statement? but that can be done through a setting for the game and/or texture pack
00:13 erlehmann and by "don't care" i mean basically everyone i have heard arguing that way always argues for the option that represents the least amount of effort, but the numbers don't mean anything
00:13 erlehmann well, accessability needs to be default
00:13 erlehmann otherwise no one will use it
00:13 erlehmann because they may not even find it
00:13 erlehmann like websites
00:14 erlehmann everyone who makes font smaller than browser default but provides a way to scale it up is kinda saying "my æsthetic sensibilities are more important than that some person with bad eyesight can read the page"
00:14 erlehmann and then adds the "bigger text size" button as a cop-out
00:15 erlehmann Jonathon i do not think i can explain it well. i suggest reading the WCAG for guidelines on how to implement accessability features by default without creating undue burden for developers.
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07:24 AntumDeluge Aris, note sure if this was mentioned, but there is bright_night mod: https://forum.minetest.net/viewtopic.php?t=20078
07:27 AntumDeluge Is there a way to capture a player falling/landing on node event? I haven't found anything in the docs.
07:28 AntumDeluge I want to play a sound when my trampoline is bounced on.
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14:03 MinetestBot [git] nerzhul -> minetest/minetest: fix: extractZipFile is not part of Client but more generic. 225d454 https://git.io/J3XJp (2021-05-06T14:01:52Z)
14:07 freshreplicant[m <AntumDeluge "I want to play a sound when my t">  There's a bouncy bed mod that makes a bouncing sound, not sure how it works though.
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16:18 MTDiscord <twoelk> duh, is this working again?
16:18 MTDiscord <twoelk> seems so
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17:24 MinetestBot [git] lhofhansl -> minetest/minetest: Fix build for newer versions of GCC (#11246) 7c2826c https://git.io/J3XNk (2021-05-06T17:24:30Z)
17:24 MinetestBot [git] Wuzzy2 -> minetest/minetest: Improve liquid documentation (#11158) 1bb8449 https://git.io/J3XNI (2021-05-06T17:24:11Z)
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18:17 Pexin AntumDeluge: re trampoline sound: do you have a version of trampolines that work properly with MT ver > 5.2? something changed in 5.3+ and I "started" looking into it, but I'm not ready to touch the internal collision code.
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22:24 AntumDeluge freshreplicant[m, thanks I will look at that.
22:27 AntumDeluge Pexin, I forked Jeija's Jumping mod ( https://forum.minetest.net/viewtopic.php?t=17691 ). I don't remember if it was broken, but I recently updated it & am using it with 5.4.
22:34 AntumDeluge Looked at the bounce beds mod. It actually does the same thing that my trampolines do. They just use the "sounds.footstep" attribute, which only works if the ABM & the moment the player touches the tramp are in sync.
22:35 AntumDeluge *bouncy beds
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23:54 swift110 hey Verticen
23:59 Verticen yo

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