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IRC log for #minetest, 2021-04-12

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All times shown according to UTC.

Time Nick Message
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03:26 AntumDeluge Hi there. Is there a way to get my local server to announce to clients on my network, without having to announce to servers.minetest.net?
03:26 AntumDeluge I only want local clients to connect.
03:26 AntumDeluge *local network clients...
03:27 AntumDeluge E.g., I'd like the local server name to be displayed in the server list when a player wants to join a game.
03:28 AntumDeluge Everything I have found in the documentation so far only talks about pointing to servers.minetest.net.
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05:19 MTDiscord <Warr1024> You'd have to run your own instance of the server list.  It's open source, like the rest of the project.  This is probably not gonna be worth the trouble though.
05:19 MTDiscord <Warr1024> You'd also have to configure each client to use the local server list.
05:19 MTDiscord <Warr1024> Better to just have your clients enter the local host connection info directly.
05:30 AntumDeluge Okay, thanks Warr1024
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07:51 Nav|C Logs in order, illicht then minetest: https://0x0.st/-TV0.txt https://ttm.sh/uK4.txt
07:55 MTDiscord <Emojidiscord> [FOWARD FROM DISCORD] https://monitoring.minetest.land/d/YUpouLmWk/lua-server-monitoring-mod?orgId=1&amp;refresh=5s&amp;var-instance=C%26C%20City%20Server why My server cannot get per-mod usage but pandorabox does?
07:57 Nav|C Here is compile h thingi too https://foxes.are.allowed.org/13af.txt
07:58 Nav|C Very clearly says minetest
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08:14 sfan5 Nav|C: sounds like it found the wrong headers, try with -DIRRLICHT_INCLUDE_DIR=/usr/local/include/irrlichtmt and -DIRRLICHT_LIBRARY=/usr/local/lib/libIrrlichtMt.a
08:14 sfan5 btw CMakeCache.txt would've been useful to pastebin
08:15 Nav|C sorry, idk anything about cmake, I useualy just ./Configure && make && sudo make install
08:15 sfan5 sure no worries
08:20 Nav|C sfan5: does sudo apt remove minetest also remove the default game? I think its missing
08:20 sfan5 I would expect it to
08:21 sfan5 you can fix that by cloning https://github.com/minetest/minetest_game in the right place
08:21 Nav|C Can I install https://content.minetest.net/packages/Minetest/minetest_game/?protocol_version=39 from contentdb? or do I need to also build that from source
08:21 Nav|C oh ok just a simple clone
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08:23 sfan5 hmm good point, I don't know if content db installation works for the default game
08:27 Nav|C I get 1 warning but else then that everything seems fine, thank you so much
08:27 Nav|C 2021-04-12 10:26:30: WARNING[Main]: Irrlicht: Could not create ITexture, texture needs to have a non-empty name.
08:27 Nav|C just fyi
08:28 Nav|C well imma play some minetest now!
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13:24 don_flymoor I recently tried using ReShade to add more shaders to Minetest, and if turned out looking really nice. I think it would be beneficial to provide instruction to use ReShade with Minetest in the wiki, and maybe to provide a bundled version of minetest with ReShade added in the releases.
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13:30 Nav|C Hello, what is minetest servers thread best? is it single thread or multi thread, is there any server owners here then please share your expirence and what cpu and performance you get
13:30 rubenwardy Most of the work is on a single thread, with threads being used for mapgen
13:30 rubenwardy So you want high single core performance, but also more than one core to
13:31 rubenwardy More than one core also has the benefit of stopping system processes from taking away time
13:32 Nav|C Thank you, I'll let em know
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13:45 Nav|C rubenwardy: is this high logical core count or does it also work with the virtual cores, I belive the tecnical term is threads but I could be wrong
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13:55 MTDiscord <Warr1024> You mean like a hyperthreading kind of thing?  Ideally you'd want to have at least 2 physical cores, but probably HT is better than not HT if you've only got 1 or 2 cores...
13:56 MTDiscord <Warr1024> Generally a smart OS will allocate threads across physical cores first, and then pack them into the virtual cores that share a physical core only when those run out.
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14:35 Cybille Hello everybody
14:36 remihacker5 hello
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14:39 remihacker5 what brings you to #minetest
14:42 Nav|C remihacker5: well I ran the /join command, that worked pretty well
14:42 Cybille I have Play Minetest for a while, even begin make Mods
14:42 remihacker5 cool
14:45 Cybille its like everywhere, lots to do and not en off time of the ones for the ones that know how to do it
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14:58 Cybille The Game was good, but gaming not me thing. Programming not my interest at the moment ... So i try to Help/Clean/Clear IRC
14:59 rubenwardy what mods have you been making?
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15:00 remihacker5 yeah im interested to see what you have made
15:02 Cybille Adjustment/Balancing of Recipie and new little new Stuff for beginning
15:02 DivideByZero Anyone want to check out my mod? Are we allowed to post them here?
15:03 rubenwardy sure
15:03 DivideByZero You've already seen it Ruben, but I don't think others have.
15:03 DivideByZero https://github.com/Git-Forked/ouch
15:03 rubenwardy ha nice gitgub username
15:04 DivideByZero :)
15:04 DivideByZero Unfortunately it was not allowed on ContentDB because it is a client side mod.
15:05 Cybille Then new MapGen, Script for "Show/Change" everything "onGame", FormSpecs and Check other Mods to Learn till me Head Blow Up
15:05 DivideByZero I'll likely try to reproduce it as a server side mod eventually, so it can be included.
15:06 DivideByZero It was my first attempt at making a mod for Minetest though. And my first Lua script.  Spent about 2 days making. One day learning Lua syntax, and the other programming.
15:11 DivideByZero I believe it to be somewhat original, albeit simple.
15:12 Cybille Try the Devloper Chest for everything, lots of good example and ideas for everything + Doc/lua_api.txt as compendium
15:22 DivideByZero I didn't need any of that.  It was easy enough to figure out.
15:25 DivideByZero It wasn't my first time programming, just my first time using Lua.  I've been programming as a hobbyist in many other languages for 27 years.
15:27 DivideByZero I was happy to be able to contribute a small peice of code to the Minetest community.
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15:31 Cybille The Possibilities to add and change everything inside MineTest war very big ... Have Fun
15:36 DivideByZero Thanks.
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16:53 DivideByZero Ruben Wardy: I have an idea for the ContentDB, if it's not hard to implement.  A button to bookmark/`save for later` that can be clicked on mods one finds interesting and wants to come back and check out further in the future.
16:55 DivideByZero And a page of all the saved items displayed in a grid.
16:58 rubenwardy Wouldn't be too hard to do, but I'm not personally interested in implementing it
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17:15 DivideByZero ok.
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20:09 Nav|C DivideByZero: Bookmarks a build into the browser...
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20:35 Calinou don_flymoor: I doubt bundling third-party software with the Windows release will happen, people may tend to see it as unwanted software
20:35 Calinou also, reshade tends to be a relatively high-end feature, so not all players will be able to benefit from it anyway
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21:05 MTDiscord <appguru> @d rename yourself, you're breaking the bridge
21:05 MTDiscord <Jonathon> fixed
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