Time |
Nick |
Message |
00:25 |
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03:01 |
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03:24 |
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03:26 |
AntumDeluge |
Hi there. Is there a way to get my local server to announce to clients on my network, without having to announce to servers.minetest.net? |
03:26 |
AntumDeluge |
I only want local clients to connect. |
03:26 |
AntumDeluge |
*local network clients... |
03:27 |
AntumDeluge |
E.g., I'd like the local server name to be displayed in the server list when a player wants to join a game. |
03:28 |
AntumDeluge |
Everything I have found in the documentation so far only talks about pointing to servers.minetest.net. |
04:00 |
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04:35 |
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04:38 |
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05:19 |
MTDiscord |
<Warr1024> You'd have to run your own instance of the server list. It's open source, like the rest of the project. This is probably not gonna be worth the trouble though. |
05:19 |
MTDiscord |
<Warr1024> You'd also have to configure each client to use the local server list. |
05:19 |
MTDiscord |
<Warr1024> Better to just have your clients enter the local host connection info directly. |
05:30 |
AntumDeluge |
Okay, thanks Warr1024 |
06:55 |
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07:07 |
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07:44 |
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07:51 |
Nav|C |
Logs in order, illicht then minetest: https://0x0.st/-TV0.txt https://ttm.sh/uK4.txt |
07:55 |
MTDiscord |
<Emojidiscord> [FOWARD FROM DISCORD] https://monitoring.minetest.land/d/YUpouLmWk/lua-server-monitoring-mod?orgId=1&refresh=5s&var-instance=C%26C%20City%20Server why My server cannot get per-mod usage but pandorabox does? |
07:57 |
Nav|C |
Here is compile h thingi too https://foxes.are.allowed.org/13af.txt |
07:58 |
Nav|C |
Very clearly says minetest |
08:00 |
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08:10 |
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08:14 |
sfan5 |
Nav|C: sounds like it found the wrong headers, try with -DIRRLICHT_INCLUDE_DIR=/usr/local/include/irrlichtmt and -DIRRLICHT_LIBRARY=/usr/local/lib/libIrrlichtMt.a |
08:14 |
sfan5 |
btw CMakeCache.txt would've been useful to pastebin |
08:15 |
Nav|C |
sorry, idk anything about cmake, I useualy just ./Configure && make && sudo make install |
08:15 |
sfan5 |
sure no worries |
08:20 |
Nav|C |
sfan5: does sudo apt remove minetest also remove the default game? I think its missing |
08:20 |
sfan5 |
I would expect it to |
08:21 |
sfan5 |
you can fix that by cloning https://github.com/minetest/minetest_game in the right place |
08:21 |
Nav|C |
Can I install https://content.minetest.net/packages/Minetest/minetest_game/?protocol_version=39 from contentdb? or do I need to also build that from source |
08:21 |
Nav|C |
oh ok just a simple clone |
08:21 |
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08:23 |
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08:23 |
sfan5 |
hmm good point, I don't know if content db installation works for the default game |
08:27 |
Nav|C |
I get 1 warning but else then that everything seems fine, thank you so much |
08:27 |
Nav|C |
2021-04-12 10:26:30: WARNING[Main]: Irrlicht: Could not create ITexture, texture needs to have a non-empty name. |
08:27 |
Nav|C |
just fyi |
08:28 |
Nav|C |
well imma play some minetest now! |
08:40 |
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09:08 |
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09:16 |
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10:01 |
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11:59 |
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13:19 |
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13:22 |
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13:24 |
don_flymoor |
I recently tried using ReShade to add more shaders to Minetest, and if turned out looking really nice. I think it would be beneficial to provide instruction to use ReShade with Minetest in the wiki, and maybe to provide a bundled version of minetest with ReShade added in the releases. |
13:25 |
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13:29 |
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13:30 |
Nav|C |
Hello, what is minetest servers thread best? is it single thread or multi thread, is there any server owners here then please share your expirence and what cpu and performance you get |
13:30 |
rubenwardy |
Most of the work is on a single thread, with threads being used for mapgen |
13:30 |
rubenwardy |
So you want high single core performance, but also more than one core to |
13:31 |
rubenwardy |
More than one core also has the benefit of stopping system processes from taking away time |
13:32 |
Nav|C |
Thank you, I'll let em know |
13:32 |
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13:33 |
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13:45 |
Nav|C |
rubenwardy: is this high logical core count or does it also work with the virtual cores, I belive the tecnical term is threads but I could be wrong |
13:48 |
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13:55 |
MTDiscord |
<Warr1024> You mean like a hyperthreading kind of thing? Ideally you'd want to have at least 2 physical cores, but probably HT is better than not HT if you've only got 1 or 2 cores... |
13:56 |
MTDiscord |
<Warr1024> Generally a smart OS will allocate threads across physical cores first, and then pack them into the virtual cores that share a physical core only when those run out. |
14:03 |
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14:03 |
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14:12 |
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14:33 |
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14:35 |
Cybille |
Hello everybody |
14:36 |
remihacker5 |
hello |
14:38 |
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14:39 |
remihacker5 |
what brings you to #minetest |
14:42 |
Nav|C |
remihacker5: well I ran the /join command, that worked pretty well |
14:42 |
Cybille |
I have Play Minetest for a while, even begin make Mods |
14:42 |
remihacker5 |
cool |
14:45 |
Cybille |
its like everywhere, lots to do and not en off time of the ones for the ones that know how to do it |
14:57 |
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14:58 |
Cybille |
The Game was good, but gaming not me thing. Programming not my interest at the moment ... So i try to Help/Clean/Clear IRC |
14:59 |
rubenwardy |
what mods have you been making? |
14:59 |
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15:00 |
remihacker5 |
yeah im interested to see what you have made |
15:02 |
Cybille |
Adjustment/Balancing of Recipie and new little new Stuff for beginning |
15:02 |
DivideByZero |
Anyone want to check out my mod? Are we allowed to post them here? |
15:03 |
rubenwardy |
sure |
15:03 |
DivideByZero |
You've already seen it Ruben, but I don't think others have. |
15:03 |
DivideByZero |
https://github.com/Git-Forked/ouch |
15:03 |
rubenwardy |
ha nice gitgub username |
15:04 |
DivideByZero |
:) |
15:04 |
DivideByZero |
Unfortunately it was not allowed on ContentDB because it is a client side mod. |
15:05 |
Cybille |
Then new MapGen, Script for "Show/Change" everything "onGame", FormSpecs and Check other Mods to Learn till me Head Blow Up |
15:05 |
DivideByZero |
I'll likely try to reproduce it as a server side mod eventually, so it can be included. |
15:06 |
DivideByZero |
It was my first attempt at making a mod for Minetest though. And my first Lua script. Spent about 2 days making. One day learning Lua syntax, and the other programming. |
15:11 |
DivideByZero |
I believe it to be somewhat original, albeit simple. |
15:12 |
Cybille |
Try the Devloper Chest for everything, lots of good example and ideas for everything + Doc/lua_api.txt as compendium |
15:22 |
DivideByZero |
I didn't need any of that. It was easy enough to figure out. |
15:25 |
DivideByZero |
It wasn't my first time programming, just my first time using Lua. I've been programming as a hobbyist in many other languages for 27 years. |
15:27 |
DivideByZero |
I was happy to be able to contribute a small peice of code to the Minetest community. |
15:31 |
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15:31 |
Cybille |
The Possibilities to add and change everything inside MineTest war very big ... Have Fun |
15:36 |
DivideByZero |
Thanks. |
15:42 |
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16:39 |
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16:42 |
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16:51 |
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16:53 |
DivideByZero |
Ruben Wardy: I have an idea for the ContentDB, if it's not hard to implement. A button to bookmark/`save for later` that can be clicked on mods one finds interesting and wants to come back and check out further in the future. |
16:55 |
DivideByZero |
And a page of all the saved items displayed in a grid. |
16:58 |
rubenwardy |
Wouldn't be too hard to do, but I'm not personally interested in implementing it |
16:59 |
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17:11 |
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17:12 |
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17:15 |
DivideByZero |
ok. |
17:21 |
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19:55 |
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20:09 |
Nav|C |
DivideByZero: Bookmarks a build into the browser... |
20:10 |
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20:12 |
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20:35 |
Calinou |
don_flymoor: I doubt bundling third-party software with the Windows release will happen, people may tend to see it as unwanted software |
20:35 |
Calinou |
also, reshade tends to be a relatively high-end feature, so not all players will be able to benefit from it anyway |
20:43 |
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21:05 |
MTDiscord |
<appguru> @d rename yourself, you're breaking the bridge |
21:05 |
MTDiscord |
<Jonathon> fixed |
21:34 |
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