Time |
Nick |
Message |
00:15 |
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00:23 |
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00:29 |
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01:06 |
katp32 |
hi, why is movement only handled on the client side, this seems like a pretty obvious problem as far as anticheat goes |
01:23 |
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02:29 |
Sven_vB |
katp32, when MT was started, it wasn't meant for playing with cheaters. |
02:32 |
Sven_vB |
also I think that games should be fun to play without cheats. cheating usually is a symptom of a game that's not fun enough in its original gameplay. |
02:36 |
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02:49 |
katp32 |
I agree, but still, it's a relatively simple check to add |
02:50 |
katp32 |
but yes, in general, the game should just be designed in such a way that cheats aren't needed |
02:50 |
katp32 |
(that being said, it's also a multiplayer game, and any time there's competition between players there's going to be people trying to cheat; the "people won't cheat if the game is fun" thing only really works in singleplayer or cooperative settings) |
02:54 |
Viper |
Hi, when i run clearobjects full mt uses only one core. Its last stable 5.4 |
02:57 |
MTDiscord |
<Jordach> MT is still singlethreaded except mapgen |
02:58 |
Viper |
ic ty |
03:28 |
MTDiscord |
<Warr1024> There are plenty of people who will cheat before they even give the game a chance to be fun. |
03:29 |
MTDiscord |
<Warr1024> If they're in single player, though, let 'em; they're only ruining it for themselves. |
03:30 |
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04:00 |
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04:04 |
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05:33 |
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05:34 |
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05:34 |
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05:35 |
unoz |
could minetest be sued my microsoft |
05:51 |
MTDiscord |
<Jonathon> For what? |
05:59 |
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06:03 |
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06:04 |
unoz |
for copyright infringement? like... is it possible |
06:04 |
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06:06 |
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06:16 |
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06:29 |
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07:15 |
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07:15 |
unixbsd |
hello |
07:15 |
unixbsd |
what is freecraft? |
07:15 |
unixbsd |
I see https://linuxappfinder.com/package/freecraft |
07:16 |
unixbsd |
what is the difference of freecraft versus minetest? |
07:58 |
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08:00 |
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08:17 |
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08:21 |
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08:26 |
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08:33 |
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08:40 |
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08:41 |
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08:43 |
Emerald2 |
Can't tell much from that link, and googling FreeCraft comes up with different games from a block building game to an RTS. |
09:11 |
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09:18 |
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09:40 |
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09:43 |
MTDiscord |
<Kimapr> "Realtime fantasy strategy game for Unix and X" |
09:44 |
MTDiscord |
<Kimapr> looks like something completely unrelated to minetest and voxel games in general |
10:00 |
MTDiscord |
<Kimapr> it isn't in aur either, so must be very obscure |
10:04 |
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10:30 |
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11:00 |
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11:14 |
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11:21 |
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11:42 |
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12:21 |
MTDiscord |
<Warr1024> Yes, MT could be sued by MS, for anything really. They could sue us for grazing our cows on their land if they want. Doesn't mean they could win. |
12:30 |
Ingar |
not for copyright infringement |
12:30 |
Ingar |
I doubt anyone would _want_ to steal MC's java code |
12:31 |
rubenwardy |
you don't need to right to sue someone. See patent trolls |
12:32 |
Ingar |
tbh, microsoft hasn't been too trigger happy in handing out lawsuits |
12:32 |
Ingar |
(they were usually on the receiving end though ;) ) |
12:33 |
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13:00 |
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13:00 |
MinetestBot |
[git] sfan5 -> minetest/minetestmapper: Fix CMake version warning c12861a https://git.io/JYWN4 (2021-03-29T12:59:38Z) |
13:05 |
MinetestBot |
[git] sfan5 -> minetest/minetestmapper: Fix CMake version warning fd4c5dd https://git.io/JYWAI (2021-03-29T13:05:02Z) |
13:05 |
MTDiscord |
<Warr1024> If MS actually sued the project, then it would be very chilling, since the project itself doesn't have the kind of centralized resources to fight it, but it would also be a direct assault on free software and organizations like FSF would probably intervene to some extent. |
13:06 |
MTDiscord |
<Warr1024> Probably the publicity would be bad for MS though. They've managed to sort of fall back into "big-tech-adjacent" since Google, Facebook, Apple, etc are in the spotlight right now, but people probably haven't forgotten Internet Explorer... |
13:26 |
MTDiscord |
<Jordach> MS these days isn’t what it used to be |
13:27 |
MTDiscord |
<Jonathon> if ms wanted to sue anything mt related, mineclone2 would probably be higher up the list than mte tbh |
13:32 |
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13:47 |
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13:58 |
Ingar |
afaik game mechanics are not subject to copyright |
13:58 |
Ingar |
otherwise ID software would have sued any quake clone in existence |
13:58 |
Ingar |
(and be sued into oblivion themselves) |
14:01 |
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14:01 |
TechDude |
Hello |
14:04 |
TechDude |
I’m thinking about editing minetest to make it look more like minecraft |
14:04 |
TechDude |
anyways how do I include a custom font in Minetest? |
14:13 |
Calinou |
TechDude: you can use any TTF font as long as Minetest is compiled with FreeType (which is the case for official builds) |
14:13 |
Calinou |
https://github.com/minetest/minetest/blob/master/minetest.conf.example#L988-L1005 |
14:13 |
MTDiscord |
<appguru> That's unfortunately not really possible yet. You can only distribute the font and recommend your users to download it & point Minetest to it in settings. |
14:13 |
Calinou |
change the mono_* parameters below for the chat console |
14:14 |
Calinou |
also, have you checked MineClone2? |
14:14 |
MTDiscord |
<appguru> Well, the alternative is texture-modifier-based fonts... |
14:15 |
TechDude |
Ok |
14:16 |
TechDude |
Thx |
14:16 |
TechDude |
ill put in my own font |
14:16 |
TechDude |
And yes I know about MineClone2 |
14:16 |
TechDude |
i contributed a few issues there |
14:17 |
TechDude |
how I am thinking: |
14:17 |
TechDude |
minetest + changes + font = main part |
14:17 |
TechDude |
launcher = I write it in python |
14:17 |
TechDude |
easy |
14:18 |
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14:18 |
TechDude |
My goal is to mimic EVERYTHING as close to minecraft as possible |
14:18 |
MTDiscord |
<appguru> A Minetest launcher is pretty pointless IMO. |
14:18 |
andrew |
hi TechDude |
14:19 |
MTDiscord |
<appguru> I might do font media support |
14:20 |
TechDude |
Hey Andrew |
14:36 |
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14:41 |
specing |
A proper minecraft clone should also have a splash screen thanking the user for not purchasing minecraft |
14:44 |
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14:44 |
katp32 |
specing: we should have a splash screen that thanks you for not buying minecraft, and also not downloading that crappy Final Minetest fork :P |
14:45 |
katp32 |
anyways, what I'm here to ask.. is there a client config option to not have debug info shown by default? |
14:46 |
specing |
isn't that the default? I always have to press F5 to see it |
14:46 |
MTDiscord |
<Jonathon> ^ |
14:46 |
katp32 |
nope, it seems to be on by default for me... |
14:47 |
MTDiscord |
<Jonathon> it might be on by default in debug builds? altho dont quote me on that |
14:47 |
Noisytoot |
specing: Minetest isn't a Minecraft clone |
14:47 |
katp32 |
argh, I compiled from source so that might be it... |
14:48 |
katp32 |
Noisytoot: it's not a minecraft clone, but it is without doubt a minecraft competitor |
14:48 |
MTDiscord |
<Jonathon> You can select between Release and Debug build by -DCMAKE_BUILD_TYPE=<Debug or Release>. Debug build is slower, but gives much more useful output in a debugger. |
14:48 |
MTDiscord |
<Jonathon> by default it should not build as a debug build, you would have to set that yourself |
14:49 |
katp32 |
yeah, I might need to open an issue about that; I'm guessing it's because iirc gentoo sets the cmake build type to "Gentoo" for reasons I can't remember at the moment, I'll have to do some digging |
14:49 |
katp32 |
in the mean time, is there a runtime option to turn that off? |
14:50 |
MTDiscord |
<Jonathon> i mean, i would assume f5 turns it off like normal |
14:50 |
MTDiscord |
<Jonathon> never used a debug build tho |
14:50 |
specing |
I also compiled from source, and debug info is not default for me |
14:50 |
katp32 |
well, yes, but I mean a setting in minetest.conf or something to make it not on by default |
14:50 |
MTDiscord |
<Jonathon> grep minetest.conf.example |
14:51 |
katp32 |
fair enough lol |
14:51 |
MTDiscord |
<Jonathon> # show_debug = false |
14:51 |
MTDiscord |
<Jonathon> https://github.com/minetest/minetest/blob/master/minetest.conf.example#L1180 |
14:54 |
katp32 |
ah, awesome |
15:01 |
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15:11 |
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15:16 |
TechDude |
Oh hey thinksome |
15:16 |
TechDude |
long time no see ;) |
15:17 |
MTDiscord |
<daCoUSB> Lol |
15:17 |
MTDiscord |
<Benrob0329> katp32: I really don't think that a FOSS game engine competes with a commercial game. |
15:17 |
MTDiscord |
<daCoUSB> Am I allowed to say cum? |
15:22 |
TechDude |
Looks like specing went aaa run |
15:22 |
TechDude |
anyways is it legal for me to lisense my own modified minetest under mit or do I have to use the original Lisense |
15:23 |
sfan5 |
the short answer is no |
15:23 |
katp32 |
er, what's the original license? |
15:23 |
sfan5 |
the long answer is read the terms of the LGPLv2 |
15:23 |
katp32 |
yay, gpl |
15:23 |
katp32 |
gpl or bust ;D |
15:23 |
sfan5 |
if your modifications are only providing a predefined config file or something I'm sure that Minetest's license does not matter |
15:24 |
TechDude |
Be right back one sec then I’ll read lgplv2 |
15:25 |
MTDiscord |
<Warr1024> I'd be surprised if the any *GPL license allows you to redistribute a derivative, no matter how trivial, under license terms other than an equal or greater *GPL. |
15:27 |
MTDiscord |
<Warr1024> You probably can either use the original license, or you can "upgrade" the license to a more restrictive GPL variant, but you surely can't distribute your modified version under MIT unless you distribute only the modifications themselves and users need to obtain minetest separately and assemble it themselves. |
15:32 |
TechDude |
Back now reading |
15:35 |
TechDude |
ok so lemme specifiy exactly what I’m wanna do |
15:36 |
TechDude |
I will give full credit to the authors |
15:36 |
TechDude |
I will not claim that I wrote minetest and it’s dependencies |
15:36 |
TechDude |
i will include the original Lisence.txt |
15:37 |
TechDude |
and I will lisense my own changes and software under MIT |
15:37 |
katp32 |
doesn't GPL mandate that any changes to the software also need to be licensed under a GPL-compatible license? |
15:38 |
TechDude |
Oh umm well lisense my additions under mit and my changes under gpl |
15:38 |
TechDude |
ill go read it some more |
15:39 |
TechDude |
Yeah ok |
15:39 |
TechDude |
and “ whole of the work to be licensed at no charge” ok I’ll put on github |
15:40 |
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15:40 |
* katp32 |
whispers, "use a different source host, not github!" |
15:41 |
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15:43 |
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15:49 |
TechDude |
Umm ok katp32 |
15:49 |
TechDude |
i prefer it but I’ll put it elsewhere also |
15:49 |
TechDude |
anyways here |
15:50 |
TechDude |
https://github.com/TechDudie/StrictlyMinecraft/blob/main/README.md |
15:50 |
TechDude |
correct me before I upload Minetest and mineclonewp |
15:50 |
TechDude |
|
15:50 |
TechDude |
Mineclone* argh keyboard |
15:54 |
MTDiscord |
<Warr1024> You can license your additions under MIT, but if you distribute the whole thing along with MT then the entire compilation needs to be licensed [L]GPL, and the MIT license only applies to your changes when distributed separately. |
15:55 |
TechDude |
Ok I’ll go delete repo |
15:56 |
MTDiscord |
<appguru> ? |
15:57 |
sfan5 |
so did you actually modify minetest's code or not? |
15:58 |
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16:01 |
TechDude |
https://github.com/TechDudie/StrictlyMinecraft |
16:01 |
TechDude |
yes I am modifying minetest’s code |
16:02 |
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16:02 |
TechDude |
Wb appguru |
16:03 |
sfan5 |
which code exactly? |
16:04 |
TechDude |
Umm at the moment... |
16:04 |
TechDude |
oh right yeah I remember |
16:04 |
TechDude |
guiChatConsole.c and it’s .h |
16:05 |
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16:05 |
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16:05 |
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16:06 |
sfan5 |
okay then specifically the changes to MT code need to be licensed under the same license |
16:06 |
sfan5 |
if you write e.g. a launcher to run MT that can be any license you want |
16:24 |
TechDude |
I’m annoyed now |
16:27 |
TechDude |
im just including a zip |
16:27 |
TechDude |
then writing some python to decompile it |
16:27 |
TechDude |
er decompress* |
16:30 |
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16:43 |
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16:43 |
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16:44 |
MTDiscord |
<Benrob0329> TechDude: Why are you forking the engine, rather than just making a game? |
16:44 |
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16:45 |
MTDiscord |
<Benrob0329> You know that we have a content store for downloading other games directly from the main menu, right? |
16:45 |
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16:48 |
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16:54 |
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17:10 |
TechDude |
I am forking the engine because I need to accomplish certain things that are impossible with just a game |
17:12 |
MTDiscord |
<Benrob0329> Such as? |
17:13 |
MTDiscord |
<Benrob0329> I'm assuming one thing will be the chat position and style, but that sounds like a PR waiting to happen since you're not the only one who wants that to be customisable. |
17:16 |
MTDiscord |
<Jordach> Pretty sure that’d take me an hour or so to PR |
17:18 |
MTDiscord |
<Benrob0329> There was a PR, but it wasn't an option and I think the general consensus was that having it be a HUD element would be best |
17:33 |
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17:51 |
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17:54 |
tech_exorcist |
is it possible to recompile only parts of the client that have changed? I'm messing around with the code, and it looks like I have to do a full build every time (~15 to ~20 minutes) |
17:54 |
rubenwardy |
that's what happens by default |
17:54 |
rubenwardy |
if you edit a header, then any C++ files that include that header will need to rebuild |
17:55 |
rubenwardy |
that's also a very slow build time, are you using multiple worker threads? |
17:55 |
rubenwardy |
eg: make -j4 |
17:55 |
rubenwardy |
number of threads +/- 1 is usually a good metric for that number |
17:55 |
rubenwardy |
where threads are virtual cores |
17:56 |
tech_exorcist |
I use -j4 (2 cores with Intel HyperThreading) |
17:56 |
tech_exorcist |
<rubenwardy> that's what happens by default | does it depend on CMakeCache.txt? |
17:56 |
rubenwardy |
not sure. Are you deleting it each time? |
17:56 |
tech_exorcist |
I had to delete it when I copied my directory to make the modifications |
17:56 |
tech_exorcist |
it complained about the path |
17:57 |
rubenwardy |
it should recreate that file after building again |
17:57 |
tech_exorcist |
it did |
17:57 |
tech_exorcist |
I think |
17:57 |
tech_exorcist |
let me check |
17:57 |
sfan5 |
if you delete's cmake's caches it can't reuse build artifacts obviously |
17:57 |
tech_exorcist |
I see |
17:57 |
MinetestBot |
[git] Wuzzy2 -> minetest/minetest: Update CONTRIBUTING info on translating builtin 7c24a9e https://git.io/JYlAd (2021-03-29T17:56:20Z) |
17:57 |
MinetestBot |
[git] sfan5 -> minetest/minetest: Replace fallback font nonsense with automatic per-glyph fallback (#11… 8d89f5f https://git.io/JYlAF (2021-03-29T17:55:24Z) |
17:57 |
tech_exorcist |
now that file's there |
17:57 |
tech_exorcist |
bbl |
17:57 |
tech_exorcist |
for unrelated reasons |
17:58 |
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17:59 |
MinetestBot |
[git] Emojigit -> minetest/minetest: Update language choices in settingtypes.txt (#11124) fde2785 https://git.io/JYlxO (2021-03-29T17:58:39Z) |
17:59 |
MinetestBot |
[git] Wuzzy2 -> minetest/minetest: Clean up various misleading and/or confusing messages and texts relat… 7ad8ca6 https://git.io/JYlx3 (2021-03-29T17:57:48Z) |
18:00 |
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18:01 |
hlqkj |
is anyone else having absurd high values as forceload counts in force_load.txt ? seems like the technic s/station keeps foreloading the same block many times... |
18:07 |
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18:10 |
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18:13 |
mohanwavale |
Hello, where i can find code that generates dungeons in standart minetest_game? |
18:21 |
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18:24 |
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18:25 |
tech_exorcist |
back |
18:27 |
MTDiscord |
<Jonathon> Dungeons are made by mapgen, there are aliases for which nodes it uses, the chests are placed by the game if i recall correctly |
18:31 |
mohanwavale |
Are dungeons decorations? |
18:33 |
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18:38 |
sfan5 |
maybe if he waited more than 20 minutes someone would've been there to answer the question |
18:39 |
tech_exorcist |
https://zenhack.net/2017/01/08/public-service-announcement-irc-is-not-a-syncronous-medium.html |
18:39 |
hlqkj |
at least he got one |
19:08 |
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21:16 |
VanessaE |
someone PLEASE tell help me find what's breaking biome_lib |
21:16 |
Krock |
init.lua L120 |
21:17 |
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21:17 |
Krock |
no I really don't now and I need no answers but sleep. see ya. |
21:17 |
VanessaE |
bye. |
21:17 |
VanessaE |
https://github.com/minetest/minetest/issues/11134 |
21:18 |
VanessaE |
(but closed because maybe it's a mod bug) |
21:18 |
VanessaE |
I've gone over every byte of code and can't find a cause. |
21:19 |
hlqkj |
$rm -r mods/biome_lib ?? |
21:19 |
hlqkj |
sorry, couldn't resist, nm me :) |
21:22 |
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22:25 |
MinetestBot |
[git] numberZero -> minetest/minetest: Degrotate support for mesh nodes (#7840) 3b78a22 https://git.io/JY8aO (2021-03-29T22:25:11Z) |
22:28 |
MinetestBot |
[git] Wuzzy2 -> minetest/minetest: Fix wield image of plantlike_rooted (#11067) 6c9be39 https://git.io/JY8aE (2021-03-29T22:27:46Z) |
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