Time |
Nick |
Message |
00:18 |
specing |
are there any different textures for technic machines? The defaults are hideous |
00:33 |
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00:58 |
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00:58 |
SuchAGeekGirl_ |
Noisytoot: Oh there is a Minetest I |
00:58 |
SuchAGeekGirl_ |
IRC |
00:59 |
rubenwardy |
Hello |
01:00 |
MTDiscord |
<Jonathon> along with other platforms that can be found at https://www.minetest.net/get-involved/ |
01:04 |
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01:05 |
SuchAGeekGirl_ |
I'm making a wheat farm rn |
01:05 |
SuchAGeekGirl_ |
I have a skeleton farm and a wheat farm for food |
01:06 |
SuchAGeekGirl_ |
Because why go outside when you can stay undeground xD |
01:31 |
SuchAGeekGirl_ |
What is the best Y level to mine diamonds in Minetest? I'm playing MineClone2. |
01:33 |
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01:34 |
MTDiscord |
<Warr1024> Wheat and skeletons sound like a pretty interesting crop rotation :-D |
01:43 |
SuchAGeekGirl_ |
Well I found diamonds at Y -53 so I will go down to Y -45. That should work |
01:43 |
SuchAGeekGirl_ |
Hopefully it's not a "the lower you go the more common they get" type of thing |
01:44 |
SuchAGeekGirl_ |
Oh wait. I found bedrock |
01:46 |
Pexin |
SuchAGeekGirl_: in typical games, deeper = more_common tends to be the case |
01:47 |
SuchAGeekGirl_ |
Yeah I went all the way down to bedrock |
01:47 |
SuchAGeekGirl_ |
Also I'm so dumb I can't do math today lol |
01:47 |
Pexin |
except specific things like technic:uranium for example |
01:48 |
Pexin |
which may not be in your game at all, I don't know mineclone |
01:48 |
SuchAGeekGirl_ |
Also I have two skeleton skulls. I think they drop when a skeleton kills a skeleton or something |
01:48 |
SuchAGeekGirl_ |
No. MineClone2 is meant to be a minecraft clone |
01:48 |
SuchAGeekGirl_ |
I just have no clue how to light this nether portal |
01:48 |
SuchAGeekGirl_ |
I will try lava |
01:59 |
SuchAGeekGirl_ |
Omg lava worked |
02:15 |
MTDiscord |
<Warr1024> NodeCore Lode actually has a weird relationship with depth. It gets harder to find as you go deeper, but when you do find it, there's a lot more. |
02:15 |
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02:18 |
SuchAGeekGirl_ |
Weird |
02:27 |
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02:32 |
SuchAGeekGirl_ |
OMG WHY ARE THESE STUPID F***ING MAGMA CUBES GODS |
02:33 |
SuchAGeekGirl_ |
I CALL BS |
02:39 |
SuchAGeekGirl_ |
I lost my diamond sword and axe ): Everything else I can easily recover |
03:37 |
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04:00 |
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04:06 |
SuchAGeekGirl_ |
How can I stop this from happening? |
04:06 |
SuchAGeekGirl_ |
https://imgur.com/86HpxSj.png |
04:07 |
VanessaE |
it depends on what's causing it, but you might be able to just increase your entities per block limit |
04:07 |
VanessaE |
max_objects_per_block = 500 |
04:07 |
VanessaE |
in minetest.conf |
04:07 |
VanessaE |
but first try to find out what's causing it |
04:09 |
SuchAGeekGirl_ |
Okay. It happens more when I am in the nether |
04:09 |
SuchAGeekGirl_ |
That's all I know |
04:12 |
SuchAGeekGirl_ |
Omg it's so laggy in the nether |
04:12 |
VanessaE |
which nether mod are you using? |
04:17 |
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04:21 |
SuchAGeekGirl_ |
I am using MineClone2 |
04:24 |
SuchAGeekGirl_ |
I wish microsoft would just make minecraft free |
04:24 |
VanessaE |
never gonna happen :P |
04:25 |
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04:32 |
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04:34 |
SuchAGeekGirl |
I am back |
04:40 |
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05:08 |
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05:09 |
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05:10 |
sagax |
hi all! |
05:10 |
sagax |
what are better render we have? |
05:10 |
sagax |
for better light, water, flowers, etc... |
05:19 |
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06:19 |
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07:08 |
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07:44 |
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07:47 |
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08:00 |
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08:19 |
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08:37 |
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09:14 |
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09:39 |
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09:44 |
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09:48 |
Ravise |
Hi, can I get some support on building minetest client from source? I cd'd into dedicated build directory, did cmake $HOME/src/minetest/src/ -DIRRLICHT_INCLUDE_DIR=$HOME/opt/irrlicht_mt/include/ -DIRRLICHT_LIBRARY=$HOME/opt/irrlicht_mt/lib/libIrrlichtMt.a, but I'm still getting the error about minetest's irrlicht not found. cmake . -LH shows no irrlicht-related entries |
09:49 |
luk3yx |
Did you build IrrlichtMt? |
09:50 |
Ravise |
Well, the ~/opt/irrlicht_mt suggests I kind of did |
09:51 |
sfan5 |
what does grep REVISION ~/opt/irrlicht_mt/include/IrrCompileConfig.h say? |
09:51 |
luk3yx |
My apologies, it's late here |
09:53 |
Ravise |
no output, exits with 1 |
09:54 |
sfan5 |
then the include path is not correct |
09:54 |
Ravise |
So, issue with compiling irrlicht rater than minetest? |
09:54 |
sfan5 |
probably just entered the wrong path |
09:55 |
sfan5 |
if ~/opt/irrlicht_mt/include/irrlichtmt exists try that one |
09:55 |
Ravise |
Oh, right, that could be it |
09:57 |
Ravise |
OK, I tab-completed it, but still no output, exit code 1 |
09:57 |
Ravise |
But now the cmake passes, I forgot about the extra dir after include |
09:57 |
Ravise |
Thanks :) |
10:05 |
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10:37 |
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11:04 |
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11:49 |
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11:51 |
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11:54 |
katp32 |
I noticed from minetest.example.conf that the client seems to have shader support? is that something that's been used at all? |
11:57 |
sfan5 |
to the average user shader might mean dynamic shadows, depth of field, glare, realistic water and a bunch of other effects |
11:57 |
sfan5 |
in reality shaders are just an essential component of the graphics pipeline and does not necessarily imply any of that |
11:59 |
katp32 |
I mean, yeah, and of course minetest already uses glsl shaders (?) for rendering everything; I'm talking about fanciful effects that hit performance too hard to be "built-in" |
12:00 |
sfan5 |
yeah those don't exist |
12:01 |
sfan5 |
(yet) |
12:01 |
sfan5 |
there have been a few attempts at dynamic shadows and there's someone at the forums working on it right now IIRC |
12:02 |
katp32 |
ah, well, I wish them luck then.. |
12:27 |
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12:34 |
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12:42 |
MinetestBot |
[git] sfan5 -> minetest/minetest: Add entry in features table for degrotate changes f345d00 https://git.io/JYRZK (2021-03-30T12:40:09Z) |
12:46 |
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13:07 |
MTDiscord |
<Warr1024> Re: Microsoft making Minecraft free: if they could, they'd probably love to make it free the same way they did with Windows. |
13:14 |
Ingar |
Windows isn't free |
13:15 |
VanessaE |
you gotta be crazy to run windows by choice anyway ;) |
13:15 |
MTDiscord |
<Warr1024> You don't pay for Windows. You pay for a new computer, and the price of Windows is included as a "tax" in effect. |
13:15 |
Ingar |
unless yui build your own PC |
13:16 |
Ingar |
or computer comes with Home edition and you need Pro |
13:16 |
MTDiscord |
<Warr1024> There are a few alternatives that let you get a computer without the Windows tax, but then you also lose the "subsidy" of commoditization. |
13:17 |
Ingar |
VanessaE: dual boot, some games still don't run properly in wine or native lnx |
13:17 |
VanessaE |
that's what virtual machines are for :) |
13:18 |
Ingar |
mixed results |
13:18 |
Ingar |
and even native games still mostly run better in windows |
13:25 |
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13:26 |
Wuzzy |
Who wants to go on ITB for secrets hunting? |
13:31 |
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13:31 |
* DS-minetest |
|
13:31 |
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13:33 |
SuchAGeekGirl_ |
I use linux mint 20.1 |
13:42 |
katp32 |
> You don't pay for Windows |
13:43 |
katp32 |
as Ingar said, it's included in the price of your shiny new computer, and furthermore you're paying in the form of the bajillion trackers it's got :P |
13:43 |
katp32 |
not to mention terrible performance, crashes and general instability, truckloads of malware.... |
13:48 |
Noisytoot |
I use Debian 11 (bullseye/testing) |
13:49 |
Noisytoot |
MTDiscord: You do pay for windows if you're computer doesn't come with it, and you buy it (although why would someone do that?) |
13:51 |
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13:54 |
MTDiscord |
<Warr1024> I think my point about the "Windows tax" is that you can buy a computer, format it and put Linux on it, but Microsoft still got a cut, even if you never even booted their stuff. |
13:54 |
MTDiscord |
<Warr1024> You can build your own, or you can buy from a seller that ships non-Windows, but those options come with their own costs. |
13:55 |
katp32 |
that's still very different from free. |
13:57 |
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13:57 |
MTDiscord |
<Warr1024> My point was that (1) at the time when you're making the decision whether to use Windows or not, it's effectively "marginally gratis" because they've already taken their cut, and (2) if MS could do that with minecraft too, they very well might. |
13:58 |
MTDiscord |
<Warr1024> It was suggested that MS should make minecraft free, and I'm just saying, be careful what you wish for, because the way they actually achieve that effect might be worse :-) |
14:00 |
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14:01 |
freshreplicant[m |
You mean by monetising via adverts and such? |
14:02 |
MTDiscord |
<Warr1024> Sure, or they'll work out a deal with device manufacturers to preload it and the cost will end up rolled into the device cost or something. |
14:05 |
freshreplicant[m |
Ouch. Minecraft as the Candy Crush replacement for the start menu. |
14:05 |
katp32 |
haha |
14:05 |
katp32 |
I wouldn't be entirely surprised, they've already messed with Minetest plenty as it is, what with "Windows 10 Edition" and all... |
14:05 |
katp32 |
err,, Minecraft |
14:05 |
katp32 |
nobody let microsoft touch Minetest >.< |
14:07 |
freshreplicant[m |
Skyrim: Minecraft Edition, brought to you by Bethesda - err, Microsoft. |
14:07 |
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14:16 |
Wuzzy |
cant compile minetest right now... there's an error with irrUString.h ? |
14:16 |
Wuzzy |
I have MTIrrlicht installed |
14:17 |
Wuzzy |
IrrlichtMt* |
14:17 |
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14:21 |
katp32 |
does anyone know of a mod that adds elevators that move up and down in real time, but *fast*? |
14:21 |
katp32 |
like, 100m/s fast |
14:21 |
Wuzzy |
yes |
14:22 |
katp32 |
ah, link? |
14:22 |
Wuzzy |
no |
14:22 |
katp32 |
.. |
14:22 |
Noisytoot |
katp32: Is there a Minetest Windows 10 edition? |
14:22 |
katp32 |
dear god no |
14:22 |
heavygale |
:D lol |
14:23 |
Wuzzy |
katp32: try https://krock-works.uk.to/minetest/modSearch.php?st=0&at=0&q=elevator |
14:23 |
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14:24 |
katp32 |
that is... a lot of elevator mods lol... |
14:26 |
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14:27 |
mohanwavale |
Hello! How dungeons generates in minetest_game? Aren't they decorations? |
14:30 |
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14:30 |
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14:30 |
MTDiscord |
<Warr1024> Oh interesting, a mod search... |
14:37 |
calcul0n__ |
mohanwavale, no, they are a specific thing of mapgen, unless they are customised by mods |
14:38 |
calcul0n__ |
decorations just place nodes at randomplaces, i don't think you could make a dungeon this way |
14:38 |
MTDiscord |
<Warr1024> ...mod search seems to be only an alternative to CDB, doesn't include CDB results. |
14:39 |
sfan5 |
mohanwavale: https://github.com/minetest/minetest/blob/master/src/mapgen/dungeongen.cpp |
14:45 |
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14:49 |
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14:52 |
mohanwavale |
Thanks |
15:01 |
MTDiscord |
<Jonathon> Wuzzy, see kibilths comment today and yesterday in dev irc |
15:01 |
Wuzzy |
oh, i already figured it out |
15:01 |
Wuzzy |
due to the rename, i had to recompile IrrlichtMt as well ? |
15:01 |
Wuzzy |
but thx |
15:13 |
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15:16 |
specing |
Krock Works sounds like a badass factory name |
15:17 |
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15:18 |
SuchAGeekGirl_ |
How has Microsoft messed with Minetest? |
15:18 |
heavygale |
not at all? |
15:19 |
heavygale |
or is there something minetest users should know about? ^^ |
15:19 |
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15:34 |
hlqkj |
yay, that was missing: Microsoft Minetest 2003 Professional... SP1 |
15:36 |
MTDiscord |
<Jonathon> lol |
15:36 |
MTDiscord |
<Warr1024> "Krock Works sounds like a badass factory name" ... I'd probably buy all my cookware there. |
15:47 |
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16:06 |
* tech_exorcist |
updates to 5.4.0 |
16:06 |
tech_exorcist |
éwill update |
16:06 |
tech_exorcist |
* |
16:22 |
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16:22 |
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16:30 |
MTDiscord |
<Flamore> is the 5.5.0 -DIRRLICHT_LIBRARY supposed to point to the .so or the folder? it tried to build the .so... |
16:31 |
Wuzzy |
.so |
16:39 |
MTDiscord |
<Flamore> Irrlicht found, but it is not Minetest's Irrlicht fork. The Minetest team has forked Irrlicht to make their own customizations. It can be found here: https://github.com/minetest/irrlicht |
16:40 |
MTDiscord |
<Flamore> this must be a joke, i cloned it |
16:43 |
sfan5 |
you need to set the include path too |
16:44 |
MTDiscord |
<Flamore> i did that too :P |
16:44 |
sfan5 |
your set it wrong, then |
16:44 |
sfan5 |
you* |
16:45 |
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16:53 |
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17:00 |
MTDiscord |
<Flamore> alright, i pointed to the .so and the include correctly but the "make" command outputs "no rule to make "irrlicht/lib/Linux/libIrrlichtMt.so" required by /bin/minetest" or something like that |
17:02 |
MTDiscord |
<Flamore> yet cmake says that " Found Irrlicht: /home/user/minetest/irrlicht/lib/Linux/libIrrlichtMt.so.1.0 " |
17:03 |
MTDiscord |
<Flamore> oops i mean .so without the 1.0 |
17:20 |
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18:04 |
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18:05 |
DS-minetest |
that sounds like the .so file doesn't exist. did you build irrlicht before, nonstatically? |
18:12 |
MTDiscord |
<y5nw> I think you need to set IRRLICHT_LIBRARY and IRRLICHT_INCLUDE_DIR |
18:15 |
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19:36 |
Pexin |
Flamore: when I tried yesterday, I had to make a symlink for libIrrlicht.so because something, somewhere wasn't totally updated to refer to libIrrlichtMt |
19:37 |
sfan5 |
not possible |
19:37 |
sfan5 |
the CI builds portable and system-wide irrlicht in various environments (linux, mingw for windows) and it all works |
19:40 |
Pexin |
well the linker yelled at me until I made the symlink, so I don't know what to say |
19:41 |
Pexin |
it's certainly possible I did something wrong, shrug |
19:42 |
sfan5 |
sure might be an 'external' problem |
19:44 |
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19:50 |
MinetestBot |
[git] appgurueu -> minetest/minetest: Block & report player self-interaction (#11137) 88d1fcf https://git.io/JY0dr (2021-03-30T19:49:50Z) |
19:50 |
MinetestBot |
[git] SmallJoker -> minetest/minetest: Consistent title bar + render information in mainmenu (#10764) f4118a4 https://git.io/JY0do (2021-03-30T19:49:15Z) |
19:52 |
MinetestBot |
[git] sfan5 -> minetest/minetest: Draw items as 2D images (instead of meshes) when possible 0d90ed6 https://git.io/JY0dh (2021-03-30T19:50:39Z) |
20:00 |
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20:42 |
katp32 |
is there anything to be done about "active block modifiers took 201ms" being constantly spammed to logs? |
20:44 |
Krock |
katp32: use less ABMs, use a faster CPU, make them faster or increase the limit |
20:44 |
Krock |
I'd try to go for option N° 3 because it would also solve the problem for other people |
20:45 |
katp32 |
it would probably be faster if it were possible to write mods in native code, but no, all the content needs to be in lua I guess... |
20:45 |
Krock |
you can write them in native code |
20:45 |
Krock |
link a static library and require() in Lua |
20:46 |
MTDiscord |
<Warr1024> Increasing the limit doesn't really work well though. Basically ABMs always try to all run on the same tick, so if you set the limit to like 80% (e.g. 80% of your gameplay is ABMs) then you end up getting an 800ms lagspike once a second. |
20:46 |
katp32 |
why do heavy mods not use require() then, my god... |
20:46 |
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20:47 |
Krock |
because it requires mod security |
20:47 |
Krock |
and C(++) knowledge |
20:47 |
MTDiscord |
<Warr1024> Most MT builds use LuaJIT, so writing mods in C/C++ would actually end up slower. |
20:47 |
Krock |
and it's really not convenient to write mods like that |
20:47 |
katp32 |
um.. what? |
20:47 |
katp32 |
are you really telling me that luajit is faster than native code lol |
20:47 |
MTDiscord |
<Warr1024> Yep, here we go again |
20:48 |
MTDiscord |
<Warr1024> I'm gonna let you do this one yourself, katp. |
20:48 |
Krock |
LuaJIT is pretty fast tho |
20:48 |
jonasbits |
Hi, im interested in wiki.minetest.net, how does one get an account on that? Do i need to contribute in some way before I can get a login? |
20:49 |
Krock |
jonasbits: /query Calinou <-- email address |
20:49 |
MTDiscord |
<Warr1024> Ultimately what MT should do with ABMs, anyway, is to push them into a queue when they're scheduled, and then dequeue some of them each tick, instead of trying to cram all ABMs for all mapblocks onto a single tick and freaking out about it when it can't fit them all in. |
20:49 |
jonasbits |
thanks |
20:50 |
MTDiscord |
<Warr1024> I think nobody has tried to do the mapblock queue for ABMs because there are a few sticky points |
20:50 |
MTDiscord |
<Warr1024> like "how many blocks should I dequeue", "how do I validate that the blocks I queued are still loaded," and "will ABMs really work if they don't run all mapblocks at the same time" |
20:51 |
MTDiscord |
<Warr1024> The last one, at least, should be simple enough though because as it is right now all mapblocks already don't run at the same time, since ABMs can be skipped for some mapblocks. |
21:01 |
katp32 |
is there a way to view a breakdown out what mods are registering how many ABMs |
21:17 |
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21:17 |
Krock |
katp32: grep or mod profiler |
21:18 |
katp32 |
that doesn't tell me what things look like at runtime, I'd have to actually carefully read the source code to understand what that means for an actual running server |
21:18 |
Krock |
yes |
21:27 |
Viper |
Hi. I keep getting "ERROR[CurlFetch]: servers.minetest.net/announce not found (Timeout was reached) (response code 0)" |
21:28 |
Viper |
Could it be FW is blocking port? |
21:28 |
katp32 |
Viper: try increasing the curl timeout |
21:28 |
katp32 |
iirc it's literally `curl_timeout` |
21:29 |
Viper |
i have same mt.conf from 0.4 era |
21:29 |
katp32 |
but, for the record, I have similar issues, and I believe there must be a bug in the client, because sometimes it works immediately and sometimes it doesn't even if curl_timeout is set to something ridiculous like 60 seconds |
21:29 |
Viper |
i get it on server |
21:29 |
Viper |
server is stable 5.4 |
21:30 |
katp32 |
well, bug in the client then, I assume the client and server use the same code for handling interactions with the serverlist :P |
21:30 |
katp32 |
s/client/server |
21:30 |
katp32 |
sorry, I'm being confusing by typing the wrong words lol |
21:30 |
Viper |
katp32: :) |
21:31 |
Viper |
maybe i have wrong server_address = . Could that trigger error? |
21:32 |
katp32 |
no, I don't think so |
21:33 |
katp32 |
I would try increasing curl_timeout in your server config (it's measured in milliseconds, so I might try a value like 10000, which is double the default), and see if that helps |
21:33 |
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