Time |
Nick |
Message |
00:15 |
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00:31 |
MTDiscord |
<Emojidiscord> what will happen if I use Public Remote Media Server Project but some mod are not included in that media server? |
00:32 |
MTDiscord |
<Emojidiscord> @sofar |
00:38 |
Hawk777 |
I’m not them, but I’m pretty sure the Minetest client tries to fetch media from the media server and then falls back to fetching it from the game server as usual—at least when I ran a server a while ago, I think that is what happened. |
00:39 |
Hawk777 |
I wasn’t using the public media server, just my own, but I think that’s how it worked. |
00:44 |
MTDiscord |
<Jonathon> if i recall correct it is that ^ |
00:44 |
MTDiscord |
<Emojidiscord> Thank yoU! |
00:48 |
MTDiscord |
<Emojidiscord> advtrain on media server is outdated (wrong repo). How to deny the client to download advtrains media from the media server? |
00:51 |
Hawk777 |
The files are content-addressable I think—the name of each file is the SHA1 of its contents—so that should not matter. |
00:51 |
Hawk777 |
In other words, the game server tells the client to obtain a media file with a particular SHA1, and if the media server has a different version of the file, then it will have a different SHA1, so that file will not be used from the public media server. |
00:51 |
Hawk777 |
Unless the media server has somehow gotten files with incorrect contents for their SHA1 names. |
01:07 |
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01:12 |
sofar |
Hawk777: you're correct it falls back ( Emojidiscord ) |
01:32 |
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02:40 |
MTDiscord |
<Emojidiscord> sofar plz add mod in the list: https://toyshost2.ddns.net/tmp/lmU0sMSDuy.txt |
02:41 |
MTDiscord |
<Emojidiscord> also, change the repo of advtrains to git.bananach.space/advtrains.git |
02:41 |
MTDiscord |
<Jonathon> ?♂️ :thonking: |
02:41 |
MTDiscord |
<Emojidiscord> ? |
02:44 |
MTDiscord |
<Jonathon> did you even bother to compare your 2 lists? and bother to remove mods with no textures, and remove forks that dont change textures |
02:53 |
andrew |
heh 2021-03-28 10:50:42: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod 'mobs_turtles' in callback on_chat_message(): /home/andrew/.minetest/mods/verbana/init.lua:8: bad argument #2 to 'format' (string expected, got nil) |
02:53 |
ShadowBot |
https://github.com/minetest/minetest/issues/2 -- Burned wood |
02:54 |
MTDiscord |
<Jordach> shoo bot |
03:03 |
MTDiscord |
<Emojidiscord> New list: https://toyshost2.ddns.net/tmp/UUyFi1k7V2lKlCl8NCYE.txt |
03:04 |
MTDiscord |
<Emojidiscord> @sofar |
03:05 |
MTDiscord |
<Emojidiscord> Code to find: bash for d in */; do cd $d GA=$(git remote -v 2>/dev/stdout) if test $? -eq 0; then [ -d "textures" ] && if [ -z "$(ls -A textures)" ]; then true else echo $GA fi fi cd .. done |
03:37 |
andrew |
Anybody has a simple guide on how to use digiline touchscreens? |
03:42 |
SwissalpS |
old touchscreen takes table or table of tables with commands like: digiline_send('touchscreen', { { command = 'clear' }, { command = 'addbutton_exit', name = 'a', label = 'exit', X = 2, Y = 2, W = 2, H = 1 }}) |
03:43 |
SwissalpS |
new model takes a string, standard formspec afaik |
03:44 |
SwissalpS |
if the above mentioned button is pressed, event.msg.a will exists |
03:44 |
SwissalpS |
and it contains the label string 'exit' |
03:47 |
* andrew |
does not understand standard formspec |
03:48 |
SwissalpS |
setting H (height) to anything but 1, for buttons, will not work, currently. (and if I understood cheapie correctly there is no intention of working on old model) |
03:54 |
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04:00 |
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04:54 |
andrew |
cheapie: How do I write into a digiline card? |
04:54 |
andrew |
*digistuff |
04:55 |
cheapie |
andrew: https://cheapiesystems.com/git/digistuff/tree/docs/cardreader.txt |
04:55 |
andrew |
thx |
04:56 |
andrew |
I'm thinking like "why not jsut write to card when it receives digiline, and send to the digiline if it reads the card?" |
05:06 |
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05:31 |
Hawk777 |
andrew: Presumably because you can’t write to the card until it gets swiped, so it’s useful to notify the controlling computer when the write actually happens. |
05:31 |
andrew |
yeah |
05:31 |
andrew |
is is possible to convert {"Andrew"} to "Andrew"ina luactler |
05:32 |
Hawk777 |
You mean get the only element from a number-indexed table? |
05:32 |
Hawk777 |
If t = {"Andrew"}, then t[1] = "Andrew". |
05:32 |
andrew |
thx |
05:32 |
andrew |
i was doing t[0] |
05:32 |
Hawk777 |
Lua indexes from 1 |
05:32 |
Hawk777 |
Unlike almost everything else :/ |
05:46 |
andrew |
im seeing caverealm worldgen in the nether |
05:59 |
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06:34 |
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06:38 |
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06:58 |
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06:59 |
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07:05 |
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07:06 |
Rrixxi |
hey guys is anybody know a nice lua programming app? i want to start with codeing |
07:28 |
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07:31 |
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07:37 |
MTDiscord |
<Benrob0329> Rrixxi: Any code editor will work. Common ones around here include: VsCode (or Code-OSS), Notepad++, ZeroBrane Studio, Sublime Text, and various power-user editors like vim, Emacs, and Microsoft Notepad. |
08:00 |
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08:01 |
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08:20 |
andrew |
Benrob0329MTDiscord: Microsoft Notepad, yes. Very powerful indeed. I also once used unix pipes to edit files (JK) xD |
08:35 |
andrew |
FrostRanger[m]: Is there a way to see player PMs from IRC, without being at the server terminal? |
08:39 |
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09:07 |
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13:22 |
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14:00 |
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14:24 |
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14:35 |
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15:16 |
LoneWolfHT |
With a mod maybe |
15:35 |
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15:49 |
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15:55 |
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16:00 |
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16:05 |
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16:05 |
mazes_81 |
does joe7575 connect here sometimes ? |
16:16 |
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16:21 |
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16:29 |
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16:32 |
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16:51 |
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17:04 |
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17:06 |
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17:18 |
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17:57 |
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18:30 |
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18:46 |
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18:51 |
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18:54 |
VanessaE |
I need some help with biome_lib if anyone's around |
18:55 |
VanessaE |
while I have naturally tested my code *extensively* in singleplayer, I'm seeing something on one of my servers that's disturbing me: some areas are being skipped |
18:57 |
VanessaE |
it's a flat mapgen, runs dreambuilder (of course) |
18:58 |
VanessaE |
but they're not being skipped entirely. some stuff might gen, like rocks ("pebbles") or young trees |
18:59 |
VanessaE |
either way I can't understand what's failing, I'd appreciate it if someone could take a look. |
18:59 |
VanessaE |
of note, the server step is set to 0.025s |
19:00 |
VanessaE |
(necessary to work around a bug in mesecons) |
19:06 |
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19:06 |
katp32 |
hello, can you have modpacks inside games? |
19:06 |
rubenwardy |
yes |
19:06 |
katp32 |
I know you can't have modpacks inside modpacks but- ah, many thanks |
19:06 |
rubenwardy |
the modpacks in modpacks thing is only due to the UI |
19:07 |
katp32 |
oh? |
19:07 |
rubenwardy |
you can actually have modpacks inside modpacks in games |
19:07 |
rubenwardy |
just not in mods/ |
19:07 |
katp32 |
ahh, that's interesting |
19:44 |
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20:07 |
katp32 |
it isn't possible to have games inside games though is it |
20:08 |
rubenwardy |
no lol |
20:08 |
katp32 |
fair enough :P |
20:12 |
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20:38 |
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20:45 |
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20:58 |
katp32 |
hi, does anyone know of a mod that removes the crafting recipe for bronze? this is a weird issue... |
20:59 |
MTDiscord |
<Jonathon> no, but its a simple enough thing you could make yourself |
21:00 |
Krock |
grep -r minetest.clear_craft |
21:00 |
katp32 |
erm, no, I mean, there's no crafting recipe for bronze on my server, and I'm trying to figure out wh- thanks Krock |
21:00 |
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21:00 |
Krock |
!next |
21:00 |
MinetestBot |
Another satisfied customer. Next! |
21:09 |
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