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IRC log for #minetest, 2021-03-27

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All times shown according to UTC.

Time Nick Message
00:14 MTDiscord <Emojidiscord> sfan5 https://github.com/minetest/minetest/pull/11124#L671 changed
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00:37 * cheapie ponders trying to run MT on a Vortex86DX3
00:37 cheapie Pretty weak CPU and no 3D acceleration, but I've seen llvmpipe pull off some interesting things before...
00:39 MTDiscord <srinivas> looks like a sbc chip to me?
00:40 MTDiscord <srinivas> > 1ghz
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09:21 CWz unable to compile latest minetest git, complains about Irrlicht MT missing. i already compiled the minetest fork of Irrlicht.
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09:31 MTDiscord <y5nw> You need to specify the path to the IrrlichtMt library and include dir
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14:41 freshreplicant[m Has anybody else had issues with being unable to turn off opaque water on 5.4 while using the rpg16 texture pack?
14:42 sfan5 if the texture pack provides an opaque water texture you won't be able to turn it transparent
14:42 sfan5 (since 5.4)
14:44 MTDiscord <Danil_2461> thats because of how they changed transparency works
14:45 freshreplicant[m Oh, that's frustrating. I think rpg16 is not actively maintained, but it's very popular and has amazing mod support.
14:45 MTDiscord <Danil_2461> now the transparency is supplied directly from the texture
14:45 MTDiscord <Danil_2461> cool
14:45 MTDiscord <appguru> opened an issue
14:46 MTDiscord <appguru> I wonder whether MTG or RPG16 should fix this
14:46 freshreplicant[m I've never really messed with textures, is there an easy way to tweak my local copy?
14:46 MTDiscord <appguru> In MTG, the fix would simply be appending ^[alpha: texmod
14:46 MTDiscord <appguru> In RPG, setting an opacity
14:46 MTDiscord <appguru> It could be argued that the game should control the opacity
14:47 freshreplicant[m It would be good to preserve that functionality somehow, without having to adjust each texture pack.
14:47 MTDiscord <Danil_2461> well thats how it was in 5.3
14:47 MTDiscord <Danil_2461> i think they shouldve kept it as is, or atleast only add the texture transparency from the texture without touching the alpha texmod
14:48 MTDiscord <appguru> Well, everywhere the alpha = number field in a nodedef was used, all tiles should have instead gotten the alpha texmod, and the alpha mode properly set.
14:48 MTDiscord <Danil_2461> and if the texture already has transparency the alpha texmod wouldnt be active
14:49 MTDiscord <appguru> ah wait
14:49 freshreplicant[m It took me surprisingly long to realise what was going on. I just kind of thought Minetest was uglier than I remembered.
14:49 MTDiscord <appguru> it's not called [alpha but [opacity
14:49 MTDiscord <appguru> classic case of minetest consistency
14:49 MTDiscord <appguru> there's noalpha and makealpha but of course this one had to be called opacity
14:49 MTDiscord <Danil_2461> m
14:50 MTDiscord <Danil_2461> lol
14:50 MTDiscord <Danil_2461> isnt alpha and opacity same thing?
14:50 MTDiscord <appguru> pretty much
14:50 MTDiscord <Danil_2461> cool
14:50 freshreplicant[m So if I take the water texture on my copy of rpg16 and give the image some level of transparency, it should work?
14:51 MTDiscord <Danil_2461> ?
14:51 MTDiscord <Danil_2461> yes
14:52 freshreplicant[m Cool, will do that for an immediate fix.
14:54 MTDiscord <Danil_2461> mhm
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15:00 rm369 Hi,  I get an error in unified_inventory_plus. Anyone here who could help me?
15:01 rm369 2021-03-27 15:59:19: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod '' in callback on_joinplayer(): ...ds/1/.minetest/mods/unified_inventory_plus/craft_all.lua:15: attempt to p
15:01 rm369 erform arithmetic on field 'imgscale' (a nil value)
15:01 rm369 2021-03-27 15:59:19: ERROR[Main]: stack traceback:
15:01 rm369 2021-03-27 15:59:19: ERROR[Main]:       ...ds/1/.minetest/mods/unified_inventory_plus/craft_all.lua:15: in function 'craft_organize'
15:01 rm369 2021-03-27 15:59:19: ERROR[Main]:       ....minetest/mods/unified_inventory_plus/craft_organize.lua:10: in function 'craft_rotate'
15:01 rm369 2021-03-27 15:59:19: ERROR[Main]:       ...1/.minetest/mods/unified_inventory_plus/craft_rotate.lua:11: in function 'craft_clear'
15:01 rm369 2021-03-27 15:59:19: ERROR[Main]:       .../1/.minetest/mods/unified_inventory_plus/craft_clear.lua:11: in function 'get_formspec'
15:01 rm369 2021-03-27 15:59:19: ERROR[Main]:       ...i/worlds/1/.minetest/mods/unified_inventory/internal.lua:84: in function 'get_formspec'
15:01 rm369 2021-03-27 15:59:19: ERROR[Main]:       ...i/worlds/1/.minetest/mods/unified_inventory/internal.lua:263: in function 'set_inventory_formspec'
15:01 rm369 2021-03-27 15:59:19: ERROR[Main]:       .../worlds/1/.minetest/mods/unified_inventory/callbacks.lua:25: in function <.../worlds/1/.minetest/mods/unified_inventory/callbacks.lua:12>
15:01 rm369 2021-03-27 15:59:19: ERROR[Main]:       /usr/share/games/minetest/builtin/game/register.lua:429: in function </usr/share/games/minetest/builtin/game/register.lua:413>
15:05 sfan5 !mod unified_inventory_plus
15:05 MinetestBot sfan5: There are no results for this query :(
15:05 sfan5 hm seems to be https://github.com/bousket/unified_inventory_plus
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15:06 sfan5 you are running incompatible versions of unified_inventory_plus and unified_inventory
15:06 sfan5 update both
15:06 sfan5 VanessaE: I've seen people on the forum have the same issues, wonder if it wouldn't have been better to have explicit compatibility checks
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15:13 rm369 Thanks! Should have tried that out first. Sorry :)
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19:23 VanessaE sfan5: eh, I didn't figure there'd be much of a point since one could just downgrade UI until such time as those mods that depend on it all have been patched
19:23 VanessaE though UIP is one of them :P
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19:35 VanessaE skinsdb, UI+, armor, and invsaw all work with it now, others shouldn't be an issue
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19:52 VanessaE sfan5: though, that said, at Krock's suggestion I did put in a version number during the rewrite, so it IS possible for UI-using mode to check if they want.
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19:57 Krock weird leave but OK
20:00 VanessaE He sensed me talking about him ;)
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20:35 Krock VanessaE: d'uh I hope not!
20:38 VanessaE :P
20:40 mmuller_ Anyone know anything about MineClone2 here?  I see an insane amount of lag on clients running on the same network -- like 20 seconds for a mined block to be reflected in the client.
20:40 mmuller_ This doesn't happen in MTG.
20:54 calcul0n_ all mc2 servers i know are very laggy, i guess the game is just not well optimized (yet?)
20:54 calcul0n_ 20s is common during huge lag spikes
20:55 mmuller_ calcul0n_: thanks, I thought it might be a known issue
20:55 mmuller_ seems particularly bad for the crafting menu, to the point of being unusable.
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22:59 MTDiscord <Jordach> it's more that the servers are complete potatoes trying to run something large and heavy with little to none in optimisation of executing Lua
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23:06 andrew Anyone has a good idea on how to build (run) minetest on a rpi 4 8gb edition? Mainly used as a server not a client (my pi is head
23:06 andrew *headless)
23:08 andrew I’m not familiar with cross compiling, but it also seems that the pi compiles faster than my daily computer
23:09 sfan5 you can just compile it on the rpi as usual
23:11 andrew I get problems such as not finding postgresql, irrlicht and others
23:15 sfan5 well, install them?
23:15 sfan5 if you need them that is, postgres is optional
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