Time |
Nick |
Message |
00:14 |
MTDiscord |
<Emojidiscord> sfan5 https://github.com/minetest/minetest/pull/11124#L671 changed |
00:28 |
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00:37 |
* cheapie |
ponders trying to run MT on a Vortex86DX3 |
00:37 |
cheapie |
Pretty weak CPU and no 3D acceleration, but I've seen llvmpipe pull off some interesting things before... |
00:39 |
MTDiscord |
<srinivas> looks like a sbc chip to me? |
00:40 |
MTDiscord |
<srinivas> > 1ghz |
00:48 |
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09:00 |
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09:10 |
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09:21 |
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09:21 |
CWz |
unable to compile latest minetest git, complains about Irrlicht MT missing. i already compiled the minetest fork of Irrlicht. |
09:21 |
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09:31 |
MTDiscord |
<y5nw> You need to specify the path to the IrrlichtMt library and include dir |
09:48 |
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10:30 |
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11:01 |
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11:26 |
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11:36 |
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11:38 |
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12:15 |
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12:38 |
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12:40 |
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12:47 |
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13:04 |
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13:19 |
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13:32 |
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14:41 |
freshreplicant[m |
Has anybody else had issues with being unable to turn off opaque water on 5.4 while using the rpg16 texture pack? |
14:42 |
sfan5 |
if the texture pack provides an opaque water texture you won't be able to turn it transparent |
14:42 |
sfan5 |
(since 5.4) |
14:44 |
MTDiscord |
<Danil_2461> thats because of how they changed transparency works |
14:45 |
freshreplicant[m |
Oh, that's frustrating. I think rpg16 is not actively maintained, but it's very popular and has amazing mod support. |
14:45 |
MTDiscord |
<Danil_2461> now the transparency is supplied directly from the texture |
14:45 |
MTDiscord |
<Danil_2461> cool |
14:45 |
MTDiscord |
<appguru> opened an issue |
14:46 |
MTDiscord |
<appguru> I wonder whether MTG or RPG16 should fix this |
14:46 |
freshreplicant[m |
I've never really messed with textures, is there an easy way to tweak my local copy? |
14:46 |
MTDiscord |
<appguru> In MTG, the fix would simply be appending ^[alpha: texmod |
14:46 |
MTDiscord |
<appguru> In RPG, setting an opacity |
14:46 |
MTDiscord |
<appguru> It could be argued that the game should control the opacity |
14:47 |
freshreplicant[m |
It would be good to preserve that functionality somehow, without having to adjust each texture pack. |
14:47 |
MTDiscord |
<Danil_2461> well thats how it was in 5.3 |
14:47 |
MTDiscord |
<Danil_2461> i think they shouldve kept it as is, or atleast only add the texture transparency from the texture without touching the alpha texmod |
14:48 |
MTDiscord |
<appguru> Well, everywhere the alpha = number field in a nodedef was used, all tiles should have instead gotten the alpha texmod, and the alpha mode properly set. |
14:48 |
MTDiscord |
<Danil_2461> and if the texture already has transparency the alpha texmod wouldnt be active |
14:49 |
MTDiscord |
<appguru> ah wait |
14:49 |
freshreplicant[m |
It took me surprisingly long to realise what was going on. I just kind of thought Minetest was uglier than I remembered. |
14:49 |
MTDiscord |
<appguru> it's not called [alpha but [opacity |
14:49 |
MTDiscord |
<appguru> classic case of minetest consistency |
14:49 |
MTDiscord |
<appguru> there's noalpha and makealpha but of course this one had to be called opacity |
14:49 |
MTDiscord |
<Danil_2461> m |
14:50 |
MTDiscord |
<Danil_2461> lol |
14:50 |
MTDiscord |
<Danil_2461> isnt alpha and opacity same thing? |
14:50 |
MTDiscord |
<appguru> pretty much |
14:50 |
MTDiscord |
<Danil_2461> cool |
14:50 |
freshreplicant[m |
So if I take the water texture on my copy of rpg16 and give the image some level of transparency, it should work? |
14:51 |
MTDiscord |
<Danil_2461> ? |
14:51 |
MTDiscord |
<Danil_2461> yes |
14:52 |
freshreplicant[m |
Cool, will do that for an immediate fix. |
14:54 |
MTDiscord |
<Danil_2461> mhm |
14:55 |
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14:59 |
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14:59 |
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15:00 |
rm369 |
Hi, I get an error in unified_inventory_plus. Anyone here who could help me? |
15:01 |
rm369 |
2021-03-27 15:59:19: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod '' in callback on_joinplayer(): ...ds/1/.minetest/mods/unified_inventory_plus/craft_all.lua:15: attempt to p |
15:01 |
rm369 |
erform arithmetic on field 'imgscale' (a nil value) |
15:01 |
rm369 |
2021-03-27 15:59:19: ERROR[Main]: stack traceback: |
15:01 |
rm369 |
2021-03-27 15:59:19: ERROR[Main]: ...ds/1/.minetest/mods/unified_inventory_plus/craft_all.lua:15: in function 'craft_organize' |
15:01 |
rm369 |
2021-03-27 15:59:19: ERROR[Main]: ....minetest/mods/unified_inventory_plus/craft_organize.lua:10: in function 'craft_rotate' |
15:01 |
rm369 |
2021-03-27 15:59:19: ERROR[Main]: ...1/.minetest/mods/unified_inventory_plus/craft_rotate.lua:11: in function 'craft_clear' |
15:01 |
rm369 |
2021-03-27 15:59:19: ERROR[Main]: .../1/.minetest/mods/unified_inventory_plus/craft_clear.lua:11: in function 'get_formspec' |
15:01 |
rm369 |
2021-03-27 15:59:19: ERROR[Main]: ...i/worlds/1/.minetest/mods/unified_inventory/internal.lua:84: in function 'get_formspec' |
15:01 |
rm369 |
2021-03-27 15:59:19: ERROR[Main]: ...i/worlds/1/.minetest/mods/unified_inventory/internal.lua:263: in function 'set_inventory_formspec' |
15:01 |
rm369 |
2021-03-27 15:59:19: ERROR[Main]: .../worlds/1/.minetest/mods/unified_inventory/callbacks.lua:25: in function <.../worlds/1/.minetest/mods/unified_inventory/callbacks.lua:12> |
15:01 |
rm369 |
2021-03-27 15:59:19: ERROR[Main]: /usr/share/games/minetest/builtin/game/register.lua:429: in function </usr/share/games/minetest/builtin/game/register.lua:413> |
15:05 |
sfan5 |
!mod unified_inventory_plus |
15:05 |
MinetestBot |
sfan5: There are no results for this query :( |
15:05 |
sfan5 |
hm seems to be https://github.com/bousket/unified_inventory_plus |
15:06 |
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15:06 |
sfan5 |
you are running incompatible versions of unified_inventory_plus and unified_inventory |
15:06 |
sfan5 |
update both |
15:06 |
sfan5 |
VanessaE: I've seen people on the forum have the same issues, wonder if it wouldn't have been better to have explicit compatibility checks |
15:09 |
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15:13 |
rm369 |
Thanks! Should have tried that out first. Sorry :) |
15:29 |
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16:15 |
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16:33 |
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16:47 |
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17:02 |
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18:06 |
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18:54 |
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19:22 |
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19:23 |
VanessaE |
sfan5: eh, I didn't figure there'd be much of a point since one could just downgrade UI until such time as those mods that depend on it all have been patched |
19:23 |
VanessaE |
though UIP is one of them :P |
19:30 |
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19:35 |
VanessaE |
skinsdb, UI+, armor, and invsaw all work with it now, others shouldn't be an issue |
19:39 |
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19:47 |
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19:52 |
VanessaE |
sfan5: though, that said, at Krock's suggestion I did put in a version number during the rewrite, so it IS possible for UI-using mode to check if they want. |
19:57 |
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19:57 |
Krock |
weird leave but OK |
20:00 |
VanessaE |
He sensed me talking about him ;) |
20:04 |
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20:08 |
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20:22 |
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20:27 |
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20:35 |
Krock |
VanessaE: d'uh I hope not! |
20:38 |
VanessaE |
:P |
20:40 |
mmuller_ |
Anyone know anything about MineClone2 here? I see an insane amount of lag on clients running on the same network -- like 20 seconds for a mined block to be reflected in the client. |
20:40 |
mmuller_ |
This doesn't happen in MTG. |
20:54 |
calcul0n_ |
all mc2 servers i know are very laggy, i guess the game is just not well optimized (yet?) |
20:54 |
calcul0n_ |
20s is common during huge lag spikes |
20:55 |
mmuller_ |
calcul0n_: thanks, I thought it might be a known issue |
20:55 |
mmuller_ |
seems particularly bad for the crafting menu, to the point of being unusable. |
21:02 |
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22:59 |
MTDiscord |
<Jordach> it's more that the servers are complete potatoes trying to run something large and heavy with little to none in optimisation of executing Lua |
22:59 |
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23:04 |
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23:06 |
andrew |
Anyone has a good idea on how to build (run) minetest on a rpi 4 8gb edition? Mainly used as a server not a client (my pi is head |
23:06 |
andrew |
*headless) |
23:08 |
andrew |
I’m not familiar with cross compiling, but it also seems that the pi compiles faster than my daily computer |
23:09 |
sfan5 |
you can just compile it on the rpi as usual |
23:11 |
andrew |
I get problems such as not finding postgresql, irrlicht and others |
23:15 |
sfan5 |
well, install them? |
23:15 |
sfan5 |
if you need them that is, postgres is optional |
23:24 |
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