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erstazi |
quit |
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SwissalpS |
/msg erstazi try /quit :D |
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Swift110-mobile |
Hey |
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12:13 |
Andrey01 |
why if I use 'mesh' drawtype for a node and try to define two tiles for it from which the first is simple string name and second is an animation table, the second one won`t just be applied? |
12:15 |
NathanS21 |
Your mesh probably doesn't have two materials defined, so there is no UV for the animation to be applied too. |
12:18 |
Andrey01 |
hmm, and how many tiles can I use per a mesh node? As many as materials does it have? |
12:18 |
NathanS21 |
I think Minetest maxes out at 6 tiles. |
12:19 |
NathanS21 |
My guess would be if you have more materials than defined tiles, all the extra materials will use the list tile provided, much as how Minetest textures normal nodes. |
12:20 |
Andrey01 |
and one material can have the only texture, yes? |
12:21 |
NathanS21 |
Yep |
12:22 |
Andrey01 |
ok, thanks, so I need just to create still a material for the second tile |
12:43 |
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13:31 |
tech_exorcist |
https://wiki.minetest.net/Mapgen |
13:31 |
tech_exorcist |
"Singlenode mapgen is officially stable." |
13:31 |
tech_exorcist |
actually |
13:31 |
tech_exorcist |
"Singlenode mapgen is officially stable.[1]" |
13:31 |
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13:31 |
tech_exorcist |
I was expecting that "[1]" to be something like a xkcd-style "Citation needed" link |
13:31 |
tech_exorcist |
:-) |
13:32 |
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13:36 |
tech_exorcist |
(just to be clear, I didn't mean to shame the developers :D) |
13:40 |
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13:55 |
MiniontobyPI |
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13:55 |
MiniontobyPI |
Hi |
13:55 |
MiniontobyPI |
I though about something |
13:55 |
MiniontobyPI |
look at this yt video: https://www.youtube.com/watch?v=836B1J_gkl4 |
13:56 |
MiniontobyPI |
it is about mc´s duplicate worlds in different seeds, |
13:56 |
MiniontobyPI |
idk if this is also possible at minetest |
14:16 |
sfan5 |
who knows |
14:35 |
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14:52 |
MTDiscord |
<Warr1024> Sounds like Poincare recurrences. If these worlds really were infinite then no matter the chunk size, as long as the chunk is itself finite then any chunk with a non-zero probability (i.e. that occurs at least once) would occur an infinite number of times. |
14:53 |
MTDiscord |
<Warr1024> If the entire world is the same across two different seeds then probably what you're looking at is a hash collision. |
15:18 |
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15:25 |
tech_exorcist |
how can I make a recipe (minetest.register_craft()) return a higher-than-one amount of elements? |
15:27 |
sfan5 |
output = "default:pine_wood 4", |
15:27 |
tech_exorcist |
ok |
15:27 |
tech_exorcist |
then I messed up something else |
15:27 |
tech_exorcist |
I had already tried that |
15:27 |
tech_exorcist |
thanks :D |
15:28 |
tech_exorcist |
it's default:water_source, NOT default:water |
15:28 |
tech_exorcist |
oops |
15:30 |
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15:53 |
TechDude |
Hello I have a quick question |
15:54 |
TechDude |
so I want to register a node, do I have to register a craftitem AND a node? |
15:54 |
TechDude |
Im not sure... ? |
15:54 |
MTDiscord |
<Jonathon> :thonking: |
15:54 |
MTDiscord |
<Jonathon> if you want a placeable node in the world, you jsut register a node |
15:55 |
MTDiscord |
<Jonathon> there are ways to make a craftitem place a already registered node if you need that functionality for some reason |
15:56 |
TechDude |
So if I register a node, don’t need to register a craftitem? |
15:56 |
TechDude |
I can directly use minetest.register_craft to register a recipie for that node? |
15:57 |
MTDiscord |
<Jonathon> yes |
15:57 |
TechDude |
Ok thx |
15:58 |
MTDiscord |
<Jonathon> for example a craft item is like the ore you get when dig default:stone_with_ore, it doesnt really physically exist in the world, its just in your inv/chests/etc |
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17:16 |
Andrey01 |
NathanS21, I`ve defined two materials and two UV maps for that node, but the second tile doesn`t work |
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17:43 |
Andrey01 |
I installed newer b3d exporter for 2.8 from here: https://github.com/GreenXenith/io_scene_b3d but my model has got to look like as in closed #9013 ... |
17:44 |
ShadowBot |
https://github.com/minetest/minetest/issues/9013 -- Mesh Rendering is... broken? |
17:44 |
Andrey01 |
I don`t remember how I could solve that problem in that issue |
17:44 |
NathanS21 |
Not sure how well that .b3d exporter supports multiple materials, as I've never used them with it. I usually do multiple materials on OBJs |
17:45 |
NathanS21 |
You should assign two materials to the mesh, each on their own part of the mesh. |
17:46 |
Andrey01 |
I don`t know how to assign material to specific part of mesh, just select that in Edit mode and add material? |
17:47 |
Andrey01 |
and so will it be assigned? |
17:48 |
NathanS21 |
yep |
17:49 |
NathanS21 |
I think there is a button that you'll see in edit mode that says Assign. |
17:49 |
Andrey01 |
yes, I see it |
17:49 |
NathanS21 |
https://youtu.be/6PH6t47LFJE |
17:50 |
NathanS21 |
If you need further visual help. |
17:50 |
NathanS21 |
:) |
17:50 |
NathanS21 |
Just a video I made on the subject at one point. |
17:50 |
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17:51 |
Andrey01 |
thanks |
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19:22 |
MTDiscord |
<GreenXenith> The b3d exporter should(tm) multiple materials. I have done it before, no reason it should be broken now. |
19:26 |
hdjxiike |
Hello friends, whats new in minetest? ,4 |
19:27 |
Krock |
hdjxiike: some code is new |
19:34 |
hlqkj |
brother! |
19:37 |
Krock |
bröther where are my lööps |
20:18 |
tech_exorcist |
nice /s! now, according to the Minetest game launcher, the init.lua file of a mod I'm writing as an exercise contains invalid UTF-8 |
20:21 |
rubenwardy |
what's the error? |
20:22 |
rubenwardy |
it's it about byte order marks? |
20:22 |
tech_exorcist |
from debug.txt: "unexpected symbol near '<removed because idk what the hell it is and I don't want to screw up people's IRC clients>'" |
20:23 |
rubenwardy |
where is the symbol in the file? |
20:23 |
rubenwardy |
It's probably fine on IRC |
20:23 |
rubenwardy |
or maybe the byte value would be useful |
20:23 |
tech_exorcist |
I'm trying to find it with xxd |
20:24 |
tech_exorcist |
hmm |
20:24 |
tech_exorcist |
it may be 0xC2 |
20:24 |
sfan5 |
!c '\xc2' |
20:24 |
MinetestBot |
'Â' |
20:24 |
tech_exorcist |
I ended up finding it out with the `less' utility |
20:25 |
sfan5 |
hm wait |
20:25 |
rubenwardy |
is it at the beginnning of the file? |
20:25 |
tech_exorcist |
there should be no such character in that init.lua |
20:25 |
tech_exorcist |
no |
20:25 |
sfan5 |
!c (b'\xc2').decode('utf-8') |
20:25 |
MinetestBot |
UnicodeDecodeError: 'utf-8' codec can't decode byte 0xc2 in position 0: unexpected end of data |
20:25 |
tech_exorcist |
it's around the last line |
20:25 |
sfan5 |
yeah it really is invalid |
20:25 |
tech_exorcist |
actually |
20:25 |
rubenwardy |
perhaps resave the file |
20:25 |
tech_exorcist |
it IS on the last line |
20:25 |
tech_exorcist |
I tried |
20:25 |
tech_exorcist |
didn't work |
20:25 |
rubenwardy |
maybe also delete the last few characters and type again |
20:25 |
tech_exorcist |
tried that too |
20:25 |
tech_exorcist |
I'll retry |
20:26 |
rubenwardy |
maybe another code editor would help? |
20:26 |
tech_exorcist |
let's see |
20:26 |
big_caballito[m] |
are you using windows notepad? |
20:26 |
tech_exorcist |
no |
20:26 |
tech_exorcist |
I usually use nano |
20:26 |
big_caballito[m] |
try saving as ANSI instead of utf8? |
20:26 |
big_caballito[m] |
idk |
20:26 |
rubenwardy |
nano is the sort of editor that will cause this, with terminal issues |
20:27 |
tech_exorcist |
wtf? |
20:27 |
sfan5 |
don't think nano has a charset selection |
20:27 |
rubenwardy |
I often find that it truncates lines |
20:27 |
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20:27 |
sfan5 |
if by truncates you mean it breaks them apart, that's a feature |
20:27 |
big_caballito[m] |
yaeh use vim u wont have these probably |
20:27 |
tech_exorcist |
I don't have vi(m) here |
20:27 |
big_caballito[m] |
problem* |
20:28 |
big_caballito[m] |
sfan5: like sneak glitches were a feature of minetest? lol |
20:29 |
rubenwardy |
I don't mean the word wrap |
20:32 |
big_caballito[m] |
I just noticed this: |
20:32 |
big_caballito[m] |
> Latest version: 5.1.0 |
20:32 |
big_caballito[m] |
someone wanna fix the IRC heading thing? |
20:33 |
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20:34 |
|
Topic for #minetest is now The official Minetest channel | Latest version: 5.4.0 (2021-02-23) | General, player and modder discussion is on-topic. If in doubt, post here | Responses may take a while, be patient | Rules: https://wiki.minetest.net/IRC#Rules | Development: #minetest-dev | Server list: https://minetest.net/servers | IRC logs: https://irc.minetest.net/minetest |
20:34 |
rubenwardy |
interesting |
20:34 |
rubenwardy |
if it synced from matrix to IRC, why not the other way around |
20:34 |
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20:34 |
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20:36 |
tech_exorcist |
the file is 886 bytes big, and the invalid byte is indeed 0xc2, at the position 819 |
20:37 |
tech_exorcist |
there's also 0xb7 at 820 |
20:39 |
tech_exorcist |
source: a tool I wrote to check for byte values that are higher than 0x7f |
20:47 |
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21:15 |
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21:30 |
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21:34 |
tech_exorcist |
hmm, how do I get a player's coordinates? doc/lua_api.txt is not helping me :-( |
21:34 |
tech_exorcist |
and neither is https://minetest.gitlab.io/minetest |
21:37 |
Hawk777 |
I have no idea, but does “minetest.get_player_by_name(name):get_pos()” not give you what you want, assuming you have only the player’s name and not a reference to the player object already (just use “player:get_pos()” in the latter case)? I haven’t tested it, just looked at lua_api.txt and it seemed like the obvious answer. |
21:37 |
rubenwardy |
that is correct |
21:38 |
tech_exorcist |
ok |
21:38 |
tech_exorcist |
thanks! :D |
21:42 |
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21:43 |
tech_exorcist |
"attempt to call field 'get_player_from_name' (a nil value)" |
21:43 |
tech_exorcist |
func = function(player_name, param) |
21:43 |
tech_exorcist |
local player = minetest.get_player_from_name(player_name) |
21:43 |
rubenwardy |
by name |
21:44 |
tech_exorcist |
oops |
21:46 |
tech_exorcist |
now it works |
21:46 |
tech_exorcist |
thanks |
21:46 |
tech_exorcist |
:-) |
21:46 |
* tech_exorcist |
facepalms |
21:47 |
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22:10 |
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22:39 |
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22:44 |
MTDiscord |
<MisterE, Modder of Sorts> Can someone link me to sfan's 1-line Minetest Build script again please? |
22:54 |
sfan5 |
https://forum.minetest.net/viewtopic.php?p=311160#p311160 |
23:30 |
MTDiscord |
<MisterE, Modder of Sorts> thank you! |
23:33 |
MTDiscord |
<MisterE, Modder of Sorts> why not officially release this in the Minetest downloads page? |
23:33 |
MTDiscord |
<MisterE, Modder of Sorts> its so easy ? |
23:35 |
MTDiscord |
<MisterE, Modder of Sorts> wait... this is only for the server? |
23:36 |
sfan5 |
yes |
23:36 |
MTDiscord |
<MisterE, Modder of Sorts> umm... is there one for the whole package? |
23:37 |
sfan5 |
there is another one-line script by a community member for the client, you might have misremembered |
23:37 |
sfan5 |
https://forum.minetest.net/viewtopic.php?f=42&t=3837 |
23:37 |
sfan5 |
don't think it works with the new irrlicht yet though |
23:38 |
MTDiscord |
<MisterE, Modder of Sorts> I used your script previously... It was just what I needed for my server... naw I want minetest 5.4 on ubuntu desktop, and so now it isnt what I need... I did misremember. THx. |
23:39 |
MTDiscord |
<MisterE, Modder of Sorts> yes... it crashes |
23:39 |
MTDiscord |
<MisterE, Modder of Sorts> Reading state information... Done Package libpng12-dev is not available, but is referred to by another package. This may mean that the package is missing, has been obsoleted, or is only available from another source E: Package 'libpng12-dev' has no installation candidate |
23:40 |
MTDiscord |
<MisterE, Modder of Sorts> well, I guess I will give the official build instructions another shot |
23:40 |
sfan5 |
https://www.minetest.net/downloads/ |
23:40 |
sfan5 |
the download page has some easier alternatives for 5.4.0 |
23:40 |
MTDiscord |
<MisterE, Modder of Sorts> I want a portable version tho |
23:40 |
sfan5 |
hm |
23:40 |
MTDiscord |
<MisterE, Modder of Sorts> Otherwise I would just use flatpack |
23:40 |
MTDiscord |
<MisterE, Modder of Sorts> but I need multiple instances, |
23:49 |
MTDiscord |
<MisterE, Modder of Sorts> so... I followed the instructions to build minetest, but it gave the error that irrlicht was not found. Ok, so I am building irrlicht inside the minetest dir. Hope that works |
23:51 |
MTDiscord |
<MisterE, Modder of Sorts> nope didnt work |
23:51 |
MTDiscord |
<MisterE, Modder of Sorts> useruser-comp:~/minetest$ cmake . -DRUN_IN_PLACE=TRUE -- *** Will build version 5.5.0-dev *** -- Could NOT find Irrlicht (missing: IRRLICHT_LIBRARY IRRLICHT_INCLUDE_DIR) CMake Error at CMakeLists.txt:63 (message): Irrlicht is required to build the client, but it was not found. -- Configuring incomplete, errors occurred! See also "/home/user/minetest/CMakeFiles/CMakeOutput.log". useruser-comp:~/minetest$ make |
23:51 |
MTDiscord |
-j$(nproc) make: *** No targets specified and no makefile found. Stop. useruser-comp:~/minetest$ |
23:51 |
MTDiscord |
<MisterE, Modder of Sorts> it has irrlicht all built inside the minetest folder |
23:53 |
sfan5 |
cmake can't guess where irrlicht is even if it's "right there" |
23:53 |
MTDiscord |
<x2048> I built Irrlicht in a sibling folder and just passed -DIRRLICHT_LIBRARY=<path to libirrlicht.a> -DIRRLICHT_INCLUDE_DIR=<path to irrlicht/include folder> |
23:53 |
sfan5 |
^ yeah that |
23:55 |
MTDiscord |
<MisterE, Modder of Sorts> will that make a portable version? Im worried because Im specifying a path |
23:56 |
sfan5 |
it will |